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This!!Is there any information about ACC Nissan GTR GT3 conversion? It's one of my favorite GT3. I use the Kunos one all the time and the low poly decals are becoming stale. Also or any good skin pack suggestions? Thanks.
This!!Is there any information about ACC Nissan GTR GT3 conversion? It's one of my favorite GT3. I use the Kunos one all the time and the low poly decals are becoming stale. Also or any good skin pack suggestions? Thanks.
The lights are dependend of the sun angle, bc the condition "NIGHT_SMOOTH" is used.
You could create urself a new condition, smtg like
and replace every entry "NIGHT_SMOOTH" within the ext_config.ini with "NIGHT_1930".Code:[CONDITION_...] ; active at 19:30–07:00 NAME=NIGHT_1930 INPUT=TIME LUT=(|0=1|25200=1|25200.01=0|70200=0|70200.01=1|86400=1|) LAG=0.9
Code is just created from memory, completely untested!
I don't have custom manager, but I have it in the correct folder.
Interestingly if I make a server for myself, I can see it there and even join it.
I've had this issue with the GTA 3 Liberty city map as well, but everything else works fine.
Anyway I've just had the suddon urge to puke since I've just seen it's an encrytped map, so **** the authors for that.
I guess at this point I don't even want to make it work.
I concur but @r3b3ld3 liked to have this time of the day. So it was just a proposal to accomplish that.I think the position of the sun does change depending on the time of the year (if the track has the right geo coordinates etc) so I prefer to use the sun position as an input:
found on cs.rin.ru. The angriest tabletop racer ever..
Download: "If Danny Devito was a racecar..."
"Tons of fun. 8 Gears.
Physics setup for fun and something different where you feel the car when it get's light over bumps at speed relative to its size. You will feel the front get light and bouncy. Drive it for a while, you will get used to it, and love it. Be sure to try with GPK F1 "kart" tracks."
Loves being on two wheels, launching, going around corners, in fact the only one I had not managed is doing a stoppie on the front two wheels
View attachment 1011829
Source https://cs.rin.ru/forum/viewtopic.php?f=10&t=63798&p=2374560#p2374560
It needs full f1 skins!!!
need download link asap, does anyone have it?
lol amazing!! hahahaha looks very good
I think i have rainbow road extracted from DS i take a look in my files
here https://www.mediafire.com/file/viq94z2njoxpfjd/ds_rainbow_road.rar/file
car stuck in looping![]()
can you share it please? the AC version I mean. I also have one but its an under wraps kind of thing so id like to play with a released version.The sebring of rF2 It is the same that the VLM did for rf1 but updated to rf2
And that track is converted to AC, I have it.
ohhhhhh... well that didnt last long, ill ask the around the traps if the author will reupload i guess.
ty man, let me know if you find the file/a working linkohhhhhh... well that didnt last long, ill ask the around the traps if the author will reupload i guess.
Without a doubt it is a limitation of the physical AC engine, I have seen corners and sections bakend like a wall, but making a loop is impossible.this one has me beat, but, i think its a limitation in AC physics to make those loops. I even built i fancy new physical mesh for it with borders to stop us going flying off the edge, (invisible in game of course) so i can build up speed, but the minute the car gets anywhere near vertical or upside down its like physics fly out of the window.
before
View attachment 1011915
after
View attachment 1011914
https://sharemods.com/2x2s1urddplt/koro_f1-1.0.zip.htmlty man, let me know if you find the file/a working link
My track is compressed whit the LXZ format that used by CM if you not have CM not works.
Try this one from other link
hmm must have already had this one? too many Sebrings.. no such thing!!!Without a doubt it is a limitation of the physical AC engine, I have seen corners and sections bakend like a wall, but making a loop is impossible.
Perhaps a solution to make that track playable is to directly cut the loop and replace it with a banked corner or straight.
sebring: https://www.mediafire.com/file/kyqmo6nw4dmi26b/sebring.rar/file
Enjoy this track is master piece.
This one works, I can see it in AC, and even use it without CSP, however this is not the same track.
I was checking ACP World if I remember well.
Without a doubt it is a limitation of the physical AC engine, I have seen corners and sections bakend like a wall, but making a loop is impossible.
Perhaps a solution to make that track playable is to directly cut the loop and replace it with a banked corner or straight.
sebring: https://www.mediafire.com/file/kyqmo6nw4dmi26b/sebring.rar/file
Enjoy this track is master piece.
hmm must have already had this one? too many Sebrings.. no such thing!!!
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That had thought that perhaps the solution of the loop is to make it tubular.re: loops
I have a big pipe track... no loop
I have converted tracks with loops... no loop-de-loop
They all spit you out as you go > 90deg (some right through the mesh)
ty man, appreciate it
+1You could show a video of the Stratos in action. I have my doubts about if the steering animation will work correctly alongside the wheel movement during the door operation. I would expect that for a payware mod.
Thanks a lot for the reply, and to @KevinK2Try the latest version of Neva Ring with the new AI by @KevinK2. The racing with the AI is now working very well.
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2472#post-13410956
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2476#post-13411523
TRACK UPDATE by CrisT86
13X - AA IMS v2.0
- New EXT_CONFIG* featuring LightFX, RainFX, GrassFX
- New VAO Patches
UPDATED to v1.2 with the addition of Rain Streams by @KevinK2. For who already downloaded it, redownload the whole pack and overwrite
DOWNLOAD
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Lol whats with those graphics? It looks like a PS2 game to me.
Lol whats with those graphics? It looks like a PS2 game to me.