Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Paiky
  • 129,769 comments
  • 33,505,809 views
Just tried macko68 version.
I must say that in terms of precision of billboards and details, i prefer @Blackcelica one, with the @KevinK2 and @TheRealCeeBee add-on is almost perfect.
Yes, I know that this means we lose the swimming pool chicane section modification, but overall result is so good that you can easily forget about this lack.

Maybe, if @Ofitus21 want to work on the last @Blackcelica version (in which I strongly recommended the add of @KevinK2 and @TheRealCeeBee) to add his modifications (without messing up billboards and other elements) is best, otherwise we are already fine.
I think the easiest thing would be to make the skin for this version. In most cases it is just a case to renaming textures. Far easier to do than opening the kn5 and moving the wall haha
 
MIAMI - Hard Rock Stadium GP F1 2022

https://jackshepherdmod.square.site/product/miami-f1-circuit-for-assetto-corsa/1?cs=true&cst=custom

Has anyone bought this track ??? I can't to pay with my credit card and I'm not the only one, I find it silly not to be able to pay with Paybal like all mods in general ... Is there another version ? I read that APEX is preparing a version of this track
Anyone have this track ?

Capture.JPG
 
Dubai Autodrome (from HemiR & A.K. Racing) v1.0

Does anybody have proper AI & Track Limits files for both layouts?

MONACO 2021 UPDATE
A FEW BILLBOARD CHANGES AFTER QUALIFYING FOOTAGE.
(it's all about the details)
NOT AN ESSENTIAL DOWNLOAD, Just for the purists.

https://www.mediafire.com/file/b5rqf5tuwkn937j/monaco_gp21.rar/file

View attachment 1012469 View attachment 1012470 View attachment 1012471 View attachment 1012472
Does this road that bumpy? Compared to the Patrikpat's; Casino (T4), Tabac (12) & The Pool Section (13-14-15-16) are more bumpy on yours.
 
Last edited by a moderator:
MONACO 2021 UPDATE
A FEW BILLBOARD CHANGES AFTER QUALIFYING FOOTAGE.
(it's all about the details)
NOT AN ESSENTIAL DOWNLOAD, Just for the purists.

https://www.mediafire.com/file/b5rqf5tuwkn937j/monaco_gp21.rar/file

View attachment 1012469 View attachment 1012470 View attachment 1012471 View attachment 1012472

Experiencing noticeable FPS drop in the tunnel section. Is there a way to fix it? Thanks!

(I'm using 7700HQ+1070 on my laptop, which handles lighting at 60fps for all other tracks.)
 
TRACK UPDATE by CrisT86

Canada 2021by @marc_13000 (Feel free to use in future updates if you like it)

- New EXT_CONFIG Featuring RainFX, GrassFX, LightFX

- VAO
- TV Cams (2 Set, 4 Fovs for a total of 8)

DOWNLOAD

View attachment 1012500 View attachment 1012501 View attachment 1012502 View attachment 1012503 View attachment 1012504 View attachment 1012505

As always, very good work. I have a question. I just wanted to use some STREAM_EDGE's and STREAM_POINT's. But it doesn't seem to work with this track (I did it earlier with other tracks - it worked there). What could be the reason for that?
 
MONACO 2021 UPDATE
A FEW BILLBOARD CHANGES AFTER QUALIFYING FOOTAGE.
(it's all about the details)
NOT AN ESSENTIAL DOWNLOAD, Just for the purists.

https://www.mediafire.com/file/b5rqf5tuwkn937j/monaco_gp21.rar/file

View attachment 1012469 View attachment 1012470 View attachment 1012471 View attachment 1012472

@Blackcelica First of all: thanks for all your efforts.
Unfortunately there seems to be a bug that shows a Stop-sign on-screen as if you're driving the wrong way in the pit lane. Occurs immediately when session starts from pit.
Also, you get a penalty when driving back to the pit. Maybe something reversed?
 
Last edited:
As always, very good work. I have a question. I just wanted to use some STREAM_EDGE's and STREAM_POINT's. But it doesn't seem to work with this track (I did it earlier with other tracks - it worked there). What could be the reason for that?
I stopped adding these to my configs and actively remove them from any downloads, i found they impact FPS, exponentially so if overused, besides which unless you are looking for them, you dont actually see them ;)
 
As always, very good work. I have a question. I just wanted to use some STREAM_EDGE's and STREAM_POINT's. But it doesn't seem to work with this track (I did it earlier with other tracks - it worked there). What could be the reason for that?

Seems to work fine for me. Only thing I can think of is to check and make sure these boxes are checked under Developer settings. leBluem helped me figure this one out recently after I had turned a lot of features off, trying to diagnose a problem.


Screenshot (16).png


I stopped adding these to my configs and actively remove them from any downloads, i found they impact FPS, exponentially so if overused, besides which unless you are looking for them, you dont actually see them ;)

I've done testing, and did not find that at all, hmmm.
 
Last edited by a moderator:
I stopped adding these to my configs and actively remove them from any downloads, i found they impact FPS, exponentially so if overused, besides which unless you are looking for them, you dont actually see them ;)

That's good for you. But that doesn't answer my question. ;) For me, it's more about the principle.

Seems to work fine for me. Only thing I can think of is to check and make sure these boxes are checked under Developer settings. leBluem helped me figure this one out recently after I had turned a lot of features off, trying to diagnose a problem.


View attachment 1012510

Thanks for the answer. I had only wondered because a few hours ago it had also worked on other tracks. The boxes are checked.

Edit:
I just entered STREAM_EDGE's values again for another track. It worked perfectly there. Must be the track after all. But it is not so important. I can live with it. I was just interested.
 
Last edited:
This post is about the rainfx discusion.

to each there own I guess. I used to use it a LOT, then one day I realised that outside of perhap the start line and maybe some drips from starter lights etc, the rest of the time you are going through underpasses at 200km/h+. @KevinK2 load your perfomance graph in VR and drive slowly pasts stream_edge. For me once you add ksanims, stflow objects, good textures, tracks with no LODs , cars with no LODS etc.. they just become superflous to needs.


|
|
|
|


This post is about a CM issue, two posts are not related but got merged, edit for legibility.

CM car dragging, I think since last update it stopped for me. IE. In DRIVE I used to be able to load up a preset, then drag and drop a car from the field to the active selected car window, now it just turns the car description red, and a NOPE [X] comes up. Anyone know if there is a setting that needs to be ticked/unticked to re-enable this?
upload_2021-5-23_5-37-16.png
 
Last edited:
Download : after converting this one I started on a new RTB version to get it more topographivally correct, but never finished it. Ill try get back on it.
View attachment 1012509
And is it not better, or at least faster to retexturize the existing one? How did WilliamTRiker do with rfactor's Nurburg '67

BTW is enough for me, although it is true that the environment for assetto corsa looks a bit outdated

Asphalt feels pretty good with gary paterson's autounion v16

fb7e65cb9f34f17b472001fee94e35d5o.png


My best in first trys
 
And is it not better, or at least faster to retexturize the existing one? How did WilliamTRiker do with rfactor's Nurburg '67

BTW is enough for me, although it is true that the environment for assetto corsa looks a bit outdated

Asphalt feels pretty good with gary paterson's autounion v16

fb7e65cb9f34f17b472001fee94e35d5o.png


My best in first trys

I cant recall who posted up the original RF1 conversion from GPL, but it was pretty raw, polycount was tiny and the track was like driving on lego bricks ;) I rebuilt the track, but, its still roughish, but, this goes back a longish time now before i figured out how to use nurbs in rhino to rebuild track meshes (in a faster cleaner way) that fit existing meshes perfectly etc. the other issue is the palm trees, i did replace some of them, but the X-Trees dont match up at the base the tree textures are angled so some trees have two trunks etc. but yes, might be faster to retexture. the idea was to build a topographically correct base first (it is VERY wrong in the GPL convert) then some copy-pasta to bring the trackside objects over to the new base. THEN the retexturing begins. The construction folder already contsins a heap of photo and video content, new textures for the palms, and some 3D palms etc. I will upload the whole lot to my G-Drive once I am at that PC and the community can run with it perhaps.
 
Last edited:
Hello, Is there a CSP extension for Baku 2019 available? Haven found it yet, but i thought long time ago i had lights on that track. Maybe i mixed my memory with another track.


I have an old unfinished one with an option to use either just the street lights or add f1 style full track fantasy lighting, stopped because I didn't feel like adding lights to all the buildings but maybe I'll give it a quick polish and post it here.
Of course, still waiting for the new version by @norms, maybe it will be easier to do the buildings there...
 
Hey all, been a while since i was around (almost 30k posts ha). Just started getting back into AC. One annoyance i can't solve is the lack of water spray. I have the newest Sol & the newest RainFx patch from that Patreon. Everything seems to be working how it should; rain, wipers, sound etc. Just not the water spray from the cars. I've tried enabling/disabling smoke/dust effects, tried different PPfilters etc. but to no avail. Any help would be appreciated.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back