And is it not better, or at least faster to retexturize the existing one? How did WilliamTRiker do with rfactor's Nurburg '67
BTW is enough for me, although it is true that the environment for assetto corsa looks a bit outdated
Asphalt feels pretty good with gary paterson's autounion v16
My best in first trys
I cant recall who posted up the original RF1 conversion from GPL, but it was pretty raw, polycount was tiny and the track was like driving on lego bricks I rebuilt the track, but, its still roughish, but, this goes back a longish time now before i figured out how to use nurbs in rhino to rebuild track meshes (in a faster cleaner way) that fit existing meshes perfectly etc. the other issue is the palm trees, i did replace some of them, but the X-Trees dont match up at the base the tree textures are angled so some trees have two trunks etc. but yes, might be faster to retexture. the idea was to build a topographically correct base first (it is VERY wrong in the GPL convert) then some copy-pasta to bring the trackside objects over to the new base. THEN the retexturing begins. The construction folder already contsins a heap of photo and video content, new textures for the palms, and some 3D palms etc. I will upload the whole lot to my G-Drive once I am at that PC and the community can run with it perhaps.