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I just want to create a new of those little icons for a new categorie I made.Still not sure which ones: like the white Kunos cat and the Assetto Garage ?
They should show of you have the origin icons installed..
I just want to create a new of those little icons for a new categorie I made.Still not sure which ones: like the white Kunos cat and the Assetto Garage ?
They should show of you have the origin icons installed..
thank, i will add an optional .kn5 file with flag as optional optionGood work. It just would have been nicer if you had offered the flags as an option. Just because it's nonsense for you, doesn't mean it has to be for others. The lack of spectators already makes it look a bit empty (which doesn't bother me that much), but the lack of flags makes it even more so. 🙋♂️
Looking very familiar.
I think I get it now. But in that case it won’t work. You will see the category icons elsewhere, but not where the origin icons are located.I just want to create a new of those little icons for a new categorie I made.
Thank you for your help, I just made itI think I get it now. But in that case it won’t work. You will see the category icons elsewhere, but not where the origin icons are located.
Here you go by @juanabolche
Adding spectators to México Grand Prix - Autódromo Hermanos Rodríguez
Hi everyone. Personally, I don't like circuits without audiences, it takes away a lot of atmosphere.. Therefore, and considering the next Mexico City Grand Prix, I share a small mod that adds spectators to the stands. It's made for the track...www.racedepartment.com
If anyone is interested I've added flashing marshal lights, RainFx, Crowd SFX and Fireworks to the orig ext_confgi from @marc_13000 for myself whilst waiting for the experts releases but if you want to use them feel free.ACU Mexico by @marc_13000 new full ext_config (ready for @Pyyer if he will work on it)
- Complete scratch made ext_config with LightsFX, RainFX, GrassFX
- Fixed missing double faces on some materials
View attachment 1090896View attachment 1090897View attachment 1090898View attachment 1090899
Pure is not supposed to replace SOL at the moment. Is only a development preview for now.I have CSP 176 preview 134, but I cannot see Pure anywhere as an alternative to SOL.
I would like to give it a go.
Looking very familiar.
If anyone is interested I've added flashing marshal lights, RainFx, Crowd SFX and Fireworks to the orig ext_confgi from @marc_13000 for myself whilst waiting for the experts releases but if you want to use them feel free.
Lights will change for Yellow/Blue flag circumstances
GDrive link:
INSTALL: Just download and drop into the extension folder - Rename original ext_config.ini to Orig_config.ini idf you want to back it up
All of f the added can be turned of if you want by changing the ACTIVE=1 to ACTIVE =0 on all of some of the FX eg
;;; MARSHAL DIGITAL FLAGS
[CONDITION_0]
ACTIVE = 1 (change to 0 to swith off)
NAME=RACING_FLAG_FLASH
Also added a few more spectators in @juanabolche camera_facing.ini file which lives in the data folder of the track (see arttached)
Original can be found in quote above if not already downloaded - Just change the numbers in 'ELEMENTS=' if too many or add an off_ to the beginning of 'camera_facing.ini' to switch off the crowds
[CAMERA_FACING_0]
SURFACE=obj-tribun-i12
ELEMENTS=15000
SIZE=0.8,1.4
TEXTURE=content/texture/people_sit.dds
TEXTURE_ROWS=3
TEXTURE_COLUMNS=7
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.085,0.085,0.085
Hi @marc_13000 - Thats weird with the camera facing ini as it working fine on my system using your version - Mind you its what infuriates and challenges us about AC/CSP/SOL and it is Halloween![]()
If anyone is interested I've added flashing marshal lights, RainFx, Crowd SFX and Fireworks to the orig ext_confgi from @marc_13000 for myself whilst waiting for the experts releases but if you want to use them feel free.
Lights will change for Yellow/Blue flag circumstances
GDrive link:
INSTALL: Just download and drop into the extension folder - Rename original ext_config.ini to Orig_config.ini idf you want to back it up
All of f the added can be turned of if you want by changing the ACTIVE=1 to ACTIVE =0 on all of some of the FX eg
;;; MARSHAL DIGITAL FLAGS
[CONDITION_0]
ACTIVE = 1 (change to 0 to swith off)
NAME=RACING_FLAG_FLASH
Also added a few more spectators in @juanabolche camera_facing.ini file which lives in the data folder of the track (see arttached)
Original can be found in quote above if not already downloaded - Just change the numbers in 'ELEMENTS=' if too many or add an off_ to the beginning of 'camera_facing.ini' to switch off the crowds
[CAMERA_FACING_0]
SURFACE=obj-tribun-i12
ELEMENTS=15000
SIZE=0.8,1.4
TEXTURE=content/texture/people_sit.dds
TEXTURE_ROWS=3
TEXTURE_COLUMNS=7
SHADED=1
DIFFUSE=0.025,0.025,0.025
AMBIENT=0.085,0.085,0.085
Hi @marc_13000 - Thats weird with the camera facing ini as it working fine on my system using your version - Mind you its what infuriates and challenges us about AC/CSP/SOL and it is Halloween![]()
Pure is not supposed to replace SOL at the moment. Is only a development preview for now.
Peter Boese patreon https://www.patreon.com/peterboeseHow do you access pure?
I dont know why, didnt work for me, this camera facing.ini crash every time content manager and assetto corsa, same for other mod camera facing on other track
thanks i will test that file, what its mandatory ? i have csp 0.1.74, no sol
I've just downloaded my zip file to make sure it wasn't corrupted and to help you eliminate any issues but it works fine - I'm using 0.1.76-preview136 BTWWith the camera facing, it crashes on my side too, but i implemented your digiflag and sfx in my ext_config with credits of course.
The full ext_config is ready for @marc_13000 update or @Pyyer as already said![]()
I deleted and reinstalled the s.o.l app and it's working normally now. But now the headlights of the artificial intelligence are on even when it is daytime. It never goes off.try reinstalling csp
May be the easiest tweak noone pointed yet. Too much rear brake bias?Anybody knows why im losing rear control of the car when downshifting? for example, right turn in a curve from third to second gear and the car turn around to the same direction...like if Im pressing hand brake. Any parameter to adjust this in data folder to avoid this? I tried other cars downshifting just before turn and they dont do this...any ideas? Thanks in advance
The flag is a favourite. You set the flag icon manually. Top right, above the livery icons for the car. On/off. Then, when selecting a car, you can filter by "Ratings and Favourites"I mean those little icons, I can't find where they are or how to make them work:
View attachment 1090901
Just got the mail that traffic on Pacific Coast Highway is now available
Pacific Coast
This track is dedicated in loving memory to my brother, Jeremy. If you have fun driving along here, I'm sure he'd love that. Thanks LMAO Pictures for the amazingly smooth classy cinematic :)WOW! Pacific Coast Highway 1 (PCH) - California This...www.racedepartment.com
Thanks. Its set to 100%, and I've never adjusted it. I'm on Sol, and don't know what a PPF is. It looks like this:Might be your exposure setting? Hit 'page down' on your keyboard and see if exposure was too high.
I had this same issue when using the Pure weather system in VR (Sol wasn't affected).
Or try a different PPF?
Full walk-through:Hi all,
I think I read some time ago that a CSP version included the possbility to change your drivable car within the same session, to an car the AI drives.
Is that correct and could somebody tell me how that works and what do I need?
Thank you
Define "bad values" (by example, if you will).typically:
too much torque on the ENGINE COAST_REF
too much torque on the ENGINE INERTIA
bad values for DIFF PRELOAD
theres a setting for it somewhere, think its under the weather tab something like force ai headlightsI deleted and reinstalled the s.o.l app and it's working normally now. But now the headlights of the artificial intelligence are on even when it is daytime. It never goes off.
the folder I have doesn't say ks... but try it with either, see what happens.@KevinK2 ferrari_488_challenge_evo or ks_ferrari_488_challenge_evo ?????? (Kunos)
Hi, I have some problems with the not-RTM version, sometimes I saw the problem related with the extension for this track...now the problem is about the lights around the track, its turn on every time...even in the day...On Top Gear track with SOL2+Pure i have this weird red effect on cars/track. Anyone know why ? Tested with/without CSP ext config
![]()
Im using keyboard and mouse, about the FFB, I dont know, but I perceive it quite realistic, and the update about the tyres...well, I do nearly 5 laps and the tyres got hot...so I think it needs a fix...Is this mod any good?
compare your values to known good ones.Define "bad values" (by example, if you will).
Define "known" good ones (the only values I know are my own). What I'm looking for are numbers, like 35/50 or 40/60, that would result in locked rear wheels. Or at least a value judgement, like "higher coast-side values will result in locked rear wheels."compare your values to known good ones.
hi, can someone please re-upload this file? I'm looking for the Jaguar XJR-14, and maybe it was in this pack. Thank you very much 🙏ok. Here are the promised Group C cars:
https://mega.nz/file/Ih9BFAja#xtkOyM3mNfnUefVRArlH2gD2Ckf9xb8yM80BTUphJpY