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New TMM mod for FWD circuit action fans!
O my dear lord what a car. Fuzo has done it again. If you like fwd cars, this is as good as it gets. Just do yourself a favour and go and get it on RD. This is just...
New TMM mod for FWD circuit action fans!
Yes, and that sound. Orgasmic. Kudos to Fuzo and his team.O my dear lord what a car. Fuzo has done it again. If you like fwd cars, this is as good as it gets. Just do yourself a favour and go and get it on RD. This is just...
(this is for anyone who watches F4H Super GT)Happy Holidays from nobody!
Dragon Trail for AC - Seaside, Gardens, Combined layout (and reverse layouts)
View attachment 1101339
Thx PolyPhony, from GTSport, with daemon's help.
- 28 gridspots, custom roadmesh, vanilla AC compatible
- audio reverb + csp sound effects
- animations for a yacht, a heli, two bunches of seagulls, adria-waves, spinning rotors, flags
- rain_fx (by kev2), night lighting_fx, grass_fx
- lotta cams (by kev2 and by racealot)
- five movable 'easteregg' skulls around one famous corner, they may not work in replays
- startlights on forward layouts are broken (Seaside and Double)
- light config based on ambient, light might be still on at day - with Sol and "light controled by Sol" off - in "sol_config" app...(fix added in latest Sol alpha from sol discord)
- see readme for more info in dl archive on mediafire
Yes, something is wrong with real mirrors in VR with 1.77, have you also noticed it cannot go to monitor mode, just gets darker instead of showing monitor.Have any VR users noticed that 3D mirror reflections are now borked with the latest CSP? The mirror view still moves with head movement but the reflections are now flat like in monitor view, not binocular/stereoscopic as previously. It looks pretty awful compared to how it was before and is enough to make me revert to the previous CSP. I can only assume it's a bug introduced with the new 'alter FOV' mirror function. Hope it gets patched soon.
Just out of curiosity, Gunnar's version on RD or this one?:Sachsenring update @ RD is out
Sachsenring 2022
So here it is. After nearly two years of developing and 10,000km of testing here is my version of Sachsenring. Installation: Just extract to your content/tracks directory track info: The track layout is from 2020/21. Every year the curbs...www.racedepartment.com
Jeez, so many goodies today. I feel all sweet and sugary.
Thanx to all modders.
No, of course not. Gunnar333 is scratch made, this one is a conversion, so (if you want an advice) go for Gunnar one without any doubtJust out of curiosity, Gunnar's version on RD or this one?:
Sachsenring 1.0 – Trained Monkey Modding
tm-modding.eu
If the problem reported by the OP is what I think it may be, it's the 'Driver Switch' setting on the LODs.ini. I often change the value to '12' (from what seems to be the standard '7' or '9') if I have a driver's head suddenly doing an impersonation of the girl in 'The Exorcist' as the car approaches the camera.The only solution I can think of for that is going into your CSP settings and turning off the camera looking to apex feature before watching a replay.
That’s the only thing in AC I can think of that influences driver head motion, so if that doesn’t work I’m not sure what does.
Check the author of the resource on RD, it's Gunnar's, the gud one, the one that will make you bite your wheel in extasy.Just out of curiosity, Gunnar's version on RD or this one?:
Sachsenring 1.0 – Trained Monkey Modding
tm-modding.eu
Probably ASW (or your headset's equivalent). Unless you're running at the maximum refresh rate of the HMD then you'll get this effect to some degree.
Thank you all! After spending days to fix it, it turns out the Assetto Corsa Per-Application video setting in steam VR is busted. I reset it and I get 120fps locked finally!!!Turn on AC's Motion Blur and you will get 100+ FPS
Just out of curiosity, Gunnar's version on RD or this one?:
Sachsenring 1.0 – Trained Monkey Modding
tm-modding.eu
Yes the body is not the greatest but the closest match. The skins available are what made the decision to work with this model. Agreed with the sound. It definitely needs a sound makers talent to get it right. The Kunos BMW 235 racing sound is not too bad either.Just tried your bolide @ Sebring (which will bring out the worst in almost any car). Very nice. The brakes are a little dodgy and the body is a little primitive, but the physics are quite good. The engine 'note' was a little harsh so I used CM to replace it with the sfx from Kunos' own M3 GT2. Better. Here's my Sebring 10-lap setup.
Thanks I will check this.Thank you for this little gem.
One thing I've noticed: center mirror doesn't work for me.
Try turning OFF the "Neck FX" in Content Manager. This should solve the cameras being all weird perspectives.On this point - i turned on AC's motion blur and got an extra like 80-100 frames immediately. But my driver position, and honestly entire framing of the car is now completely off centered. Even adjusting the FOV and all that doesnt fix the off-centering. Is this a known issue? If i turn off the motion blur the game is perfectly centered, but turning it on (while gaining tons of performance) i lose the centering. Hope that makes sense?
Huge thanks to nobody and his helpers. They prove you don't have to be wearing a silly red suit and flying around with tripping reindeer to make XMAS a good thing. 🤪Happy Holidays from nobody!
Dragon Trail for AC - Seaside, Gardens, Combined layout (and reverse layouts)
View attachment 1101339
Thanks! That was definitely my motivation to create them, the car needed some love.THANK YOU for creating and sharing the Bentley liveries! The car was short on the number of liveries, so your creations are much appreciated!
Tested many MK2 in the past, and the only ones which were decently driving are the Pandem Mk2 and the BTCC, downloads in the video description:Hi, Golf GTI 16V Mk2, for track use: is there a mod?
Can you please provide a screenshot of where to make this change? I have been locked on 40fps since forever and no limits are set in CM / CSP.Thank you all! After spending days to fix it, it turns out the Assetto Corsa Per-Application video setting in steam VR is busted. I reset it and I get 120fps locked finally!!!
Yep, they share the same base mod (AssettoGarage).Great driving car!
...and it looks like the skins of Legions F333 fit perfect - just rename the main dds.
Agreed. But, I'm super busy during the holidays, I barely have time to even touch AC. I keep working on other stuff and keeping promises, it doesn't stop.(this is for anyone who watches F4H Super GT)
Absolutely lovely, now we can finally get sent to the Shadow Realm in Assetto Corsa.
Tried to be brave and not lift going through the chicane of death. Much harder in AC than it is in Sport.
View attachment 1101360
Also @jaqory if you're out there still, this new 458, the Chivas cars, Dragon Trail. I think it's time to do some more Gr.3 in Assetto Corsa.
fixed obvious bugDragon Trail for AC - Seaside, Gardens, Combined layout (and reverse layouts)
View attachment 1101339
- see readme for more info in dl archive on mediafire
- 28 gridspots, custom roadmesh, vanilla AC compatible
- audio reverb + csp sound effects
- animations for a yacht, a heli, two bunches of seagulls, adria-waves, spinning rotors, flags
- rain_fx (by kev2), night lighting_fx, grass_fx
- lotta cams (by kev2 and by racealot)
- five movable 'easteregg' skulls around one famous corner, they may not work in replays
- startlights on forward layouts are broken (Seaside and Double)
- light config based on ambient, light might be still on at day - with Sol and "light controled by Sol" off - in "sol_config" app...(fix added in latest Sol alpha from sol discord)
I use a Rift CV1 and everything is fine with the mirrors. They are all in 3d and movement is right with CSP 1.77Yes, something is wrong with real mirrors in VR with 1.77, have you also noticed it cannot go to monitor mode, just gets darker instead of showing monitor.
I reverted to 1.76, mirrors are important to my immersion in VR.
I just saw this for some seconds after loading into AC, but after some seconds, they are shown in stereo...In CSP 0.1.77 the wing mirrors don't display in stereoscopic 3D in my CV1. The main rear-view mirror does, but not the wing mirrors.
Something's not quite right in 0.1.77. Apart from the dark 'monitor' mode (not that I'd use this by choice), wing mirrors occasionally show a flat 2D image that can then 'switch' (with a noticeable flicker) to a proper stereoscopic 3D view a few seconds after getting in the car. Only wing mirrors seem affected for some reason (not the main rear-view mirror) and it doesn't happen all the time.I use a Rift CV1 and everything is fine with the mirrors. They are all in 3d and movement is right with CSP 1.77
View attachment 1101459
Also the monitoring window is shown right.
Attached my CSP settings...
All this time I used CSP/Smart Mirrors to show the car and alter the position & FOV, but never knew there was a stereo 3D option too!I just saw this for some seconds after loading into AC, but after some seconds, they are shown in stereo...
You're kidding!?!All this time I used CSP/Smart Mirrors to show the car and alter the position & FOV, but never knew there was a stereo 3D option too!