Assetto Corsa PC Mods General DiscussionPC 

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CONTROL SETUPS -- using Car-specific controls

JICFYI (Just-In-Case FYI) in case someone didn't know about this CM feature... some of you may say "DUH!," while others may say "I didn't know about this!"

Because I have different wheel bases (a couple for testing products) and I'm a "stickler" for the type of shifter matching the car IRL, I set up control presets for each wheel base, and peripheral combination. I even have separate presets for the "normal" and "advanced" modes for Thrustmaster steering wheels that feature it, or I have separate combinations for cars with adjustable turbo, EFI, MGU-K, brake balance, KERS, DRS, etc.


In CM Assetto Corsa Control Settings, configure presets using the buttons at the bottom of the page. Configure the controls, then click "Save preset" and either select the name of the preset you've loaded and modified, or type the name for a new preset. The preset will then be listed in the popup menu (highlighted button) on both this page, and the Drive page.

1640979576944.png


Select "Car-specific controls" on the "Drive" screen. Select from the presets you created, and what you select will be "stored" for that particular car. When you select a different car where you've already selected one of your presets, this automatically changes to the preset you selected for it.

1640979336194.png
 
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Is this the last version?
Kinda confused now.

The files size are exactly the same.
Left: old - Right: new
View attachment 1102813

Mod versions.
Left: old - Right: new
View attachment 1102816
This is only an example, checked all cars and all have the same files and folders sizes.
Thoughts? :)
Does it drive differently? I have not tested yet. Here is the changelog. Would the car model files change for these updates? I'm guessing the data, extension, and skin files have changed. Maybe a car modder can confirm.

Changelog: January 1, 2022 - End of an Era Edition v1.0
  • Physics data overhaul
  • V8 Engine Overhaul
  • Performance speed downgrade from 549BHP to 501BHP
  • AI Tweaked According to New Engine Performance
  • Aero Data improvements
  • Brake Data Improvement
  • Drivetrain Data Improvement
  • WindshieldFX is now set to new method for COCKPIT View
  • LEDs will start blinking at 7800RPM while redline limit is at 8700RPM (overuse of redline can result on faster degradation of the engine)
  • SC430 Driver Model Replaced
  • REITO MOLA NISMO GT-R GT500 Team Livery Remade
  • Bonnet View for all cars updated
 
Is this the last version?
Kinda confused now.

The files size are exactly the same.
Left: old - Right: new
View attachment 1102813

Mod versions.
Left: old - Right: new
View attachment 1102816
This is only an example, checked all cars and all have the same files and folders sizes.
Thoughts? :)
not the same size:
489,360,562 Chivas Autoart - 2013 GT500 End of an Era Edition 2022.7z
506,496,423 Chivas Autoart - 2013 GT500 Mod Pack Def2.0.7z

as for content, I always check the date, not the size
 
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I've never set up a dogleg gated shifter profile. Interesting idea. What cars do you use it for? E30 M3 of course, and I think the Porsche 928 had one. Countach and Testarossa too maybe?
Yes, to all above, old dtm, yellow bird, f40 and most older Ferrari. I love it.

Thank you for the tip on sequential, I tried it, worked great.
 
not the same size:
489,360,562 Chivas Autoart - 2013 GT500 End of an Era Edition 2022.7z
506,496,423 Chivas Autoart - 2013 GT500 Mod Pack Def2.0.7z

as for content, I always check the date, not the size
Never ever understood this way of naming releases. v2.0 definitive, now a v1.0 end of an era. Same cars (same name for everyone and same models with same date of export for kn5). I presume (and hope) that the v1.0 is the new version anyway improved compared to the v2.0 which is old at this point
 
not the same size:
489,360,562 Chivas Autoart - 2013 GT500 End of an Era Edition 2022.7z
506,496,423 Chivas Autoart - 2013 GT500 Mod Pack Def2.0.7z

as for content, I always check the date, not the size
I compare the date as well, didn't mention it because all the files are the same.
In this case, the dates are the same too.
 
So Pyyer has made extensions for the Nürburgring as well as the Nordschleife. Is there a way to combine those two for the endurance layouts for the Nords?
 
Simple question. When saving texture files for a custom track skin, what is the best\correct .dds format to use and should I include MIPs? Thank you and Happy New Year to All....
 
Ferrari 575M update 1.15
-----------------------------

Dear fan
another year is about to begin and I want to share with you some small changes I have made on this Ferrari 575. I hope you enjoy it.
Changelog v1.15

  • fix transparent fender
  • change 3d plate model
  • fix some textures
  • added some new license plate
  • add new effects on materials, mostly to the interior
  • new brake lights (experiment)
  • added clock to computer trim
  • added new color skin (grey_alloy)

if you notice any errors or have any suggestions please do not hesitate to contact me.
Happy New Year to all of you.
See you in 2022

DOWNLOAD:

f575_1.15.rar<---Sharemods
f575_1.15_rar<---Anonfiles

Happy new year thing
@MrHunt Thank you for the update, but with the "H Shift" version I have no FFB. The FFB of the "F1 Shift" version is OK. Maybe you can check this.

EDIT: The only way to make the FFB work for the "H Shift" version is to rename the car folder to "ferrari_575_maranello_f1" and use the "sfx" folder of the "F1 Shift" version. That's really strange.
 
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Happy new year everyone!

And sorry for the lack of updates on Citta di Aria - finally there's some visible progress.



I've been looking for ways of getting data for the track, living very far from it doesn't help. But there's some progress on the photogrammetry side. There are many videos from the city in which the track is located, and it shows some good results:

s31122021_03.JPG


s31122021_01.JPG

s31122021_02.JPG


There are some roads missing, it looks like they aren't as visited as others, but I might try using streetview for those.
And also there's a lot of optimization to be made, at least for the photogrammetry version, but the GTPSP one is almost complete.
 
Happy new year everyone!!!
Did some modeling again this time me thinking that i can replace the front bumper. Modeling the bumper wasn't that hard but when it came to actually implementing it on the car it was a nightmare... Looks more like a actual Dauer now instead of a 962 with mumbled jumbled body alterations at the front. There are some things that need to be fixed on the front bumper but the main issue is the seam that is shown in between the new front bumper and the rest of the body (the front bumper now having different reflections than the rest of the body) if someone can help me out on how i can fix it.
Screenshot_ks_porsche_962c_longtail_dauer_ks_brands_hatch_1-0-122-3-10-29.png

Screenshot_ks_porsche_962c_longtail_dauer_ks_brands_hatch_1-0-122-3-14-21.png
 
Very strange indeed. I hope that Ilya's update fixes your problems.
could you tell me if you can get any one of these to work with your setup?




I can not get them to function. all others are now working for some reason. I turned extrafx back off and the ones that were fixed by turning it on, stayed fixed. I will warn you that trying to start Jeddah now will hard lock my computer and a reboot is needed. The others just have missing black textures. Also, 1.77 has crashed on me multiple times where I have never had that happen before. This is a pretty fresh install of AC with not a ton of content added.
 
could you tell me if you can get any one of these to work with your setup?




I can not get them to function. all others are now working for some reason. I turned extrafx back off and the ones that were fixed by turning it on, stayed fixed. I will warn you that trying to start Jeddah now will hard lock my computer and a reboot is needed. The others just have missing black textures. Also, 1.77 has crashed on me multiple times where I have never had that happen before. This is a pretty fresh install of AC with not a ton of content added.
Happy New Year 🙋‍♂️

Basically I got all tracks to work (without changing my setup). Problems seem to occur randomly.

Jeddah - 1st and 2nd try crash or error message, after that it runs.

Losail - 1st try texture error, after that it runs.

Indianapolis - 1st to 3rd try texture problems, then it works (edit: The only track that still has graphic errors now - even with the workaround "Unpack texture.zip". Apparently the 1x where it worked was coincidence.)

Sepang - 1st time texture error, then it works again.
 
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