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Happy new year's eve, folks.
Is that even a thing?Happy new year's eve, folks.
www.modderssquadracorse.it
Us gentlemen just smile like a cheshire cat, next to ours (and wink at all the gals)
I stand next to mine in Cheshire and smile to.Us gentlemen just smile like a cheshire cat, next to ours (and wink at all the gals)
Spettacolo! what a nice car! :-)Happy New Year! PEUGEOT 205 RALLYE (V1.4) by ModdersSquadraCorse Download FREE:
![]()
Peugeot 205 RALLYE v1.4
Nel 1988 arrivò una nuova versione sportiva: prendendo a prestito la livrea bianca della 205 T16, ecco arrivare la 205 Rallye,www.modderssquadracorse.it
Peugeot 205 Rallye di Modders Squadra Corse
[EN]
Assetto Corsa Feature:
– 3Dmodel base RBR, first conversion in 2016 from AC by MSC
– Interior and external work upgrate by: Alessio Vagelli
– Physics, Shaders, Texture NM, Map, Detail ecc.. by: Giovanni Falci
– LOD_A, LOD_B, LOD_C
– New Collider
Instrument, Animation and CSP by Antonio Palermo:
– Full Functional Headlight & Backlight
– Full Functional Brake Light
– Animated Wiper
– Animated Gearshift lever
– Animated Door (both Left and Right)
– Full Functional Analog Instruments
Custom Shader Patch Feature:
– EMISSIVES:
– High and Low Beam Headlight(default switched by ALT+L)
– Turn Signal light(default activated by ALT+Left/ALT+Right/ALT+Down)
– Reverse light(different emissive for ’87 Skin and ’89 Skin)
– FogLight assigned to EXTRA_A (different emissive for ’87 Skin and ’89 Skin, default activated by ALT+7Tn)
– Internal roof light assigned to EXTRA_B (default activated by ALT+8Tn)
– Internal roof reading light assigned to EXTRA_C (default activated by ALT+9Tn)
– Fuel Warning Light activated when fuel is under 8 liters
– Oil Warning Light activated on low pressure
– Temperature Warning Light activated when temperature is higher than 100°
– Battery Warning Light activated when battery is lower than 12v
– Handbrake Warning Light activated when HANDBRAKE is active
– STOP Warning Light activated wher RPM is very low(generally Engine OFF)
– ODOMETER TOTAL
– ODOMETER TRIP
– ANIMATED RADIATOR FAN (Manually activated by EXTRA_D default ALT++Tn or automatically activated when temperature is higher than 80°)
– ANIMATED CAR HOOD activated by EXTRA_E(default CTRL+ALT+7Tn)
– SHAKING EXHAUST
– PARTICLES FX EXHAUST
[IT]
Caratteristiche Assetto Corsa:
– Modello 3D base RBR, Prima conversione nel 2016 per AC da MSC
– Lavoro di aggiornamento interni ed esterni di: Alessio Vagelli
– Fisica, Shaders, Texture NM, Map, Dettagli ecc.. di: Giovanni Falci
– LOD_A, LOD_B, LOD_C
– Nuovo Collider
Strumenti, Animazioni e CSP di Antonio Palermo:
– Luci Frontali e Posteriori Funzionanti
– Stop Funzionanti
– Tergicristalli Animati
– Leva Cambio Animata
– Portiere Animated
– Strumentazione Analogica Funzionante
– LOD_A, LOD_B, LOD_C
Caratteristica della patch shader personalizzata:
– Luci:
– Anabbaglianti e Abbaglianti (switchati di default con la comodità ALT+L)
– Frecce Funzioanti (attivate di default con le combinazioni ALT+Sinistra/ALT+Destra/ALT+Giù)
– Luci Retromarcia(Differenti per la Skin dell' 87 e dell'89)
– Luci Retronebbia assegnato alla funzione EXTRA_A (attivata di default con la funzione ALT+7Tn)
– Luce interna assegnata alla funzione EXTRA_B (attivata di default con la funzione ALT+8Tn)
– Luce da lettura assegnata alla funzione EXTRA_C (attivata di default con la pressione ALT+9Tn)
– Spia Carburante quando la benzina è al di sotto degli 8 litri
– Spia dell'Olio quando viene rilevata una bassa pressione
– Spia Temperatura utilizzata quando la temperatura è oltre i 100°
– Spia Batteria attivata quando il voltaggio è al sotto dei 12v
– Spia Freno a Mano, utilizzato quando viene usato il freno a mano
– Spia “STOP” quando i giri motore sono molto bassi(generalmente Motore Spento)
– ODOMETRO TOTALE
– ODOMETRO PARZIALE
– VENTOLA RADIATORE ANIMATA (Manualmente si attiva con la funzione EXTRA_D default ALT++Tn o quando automaticamente la temperatura è al di sopra degli 80°)
– COFANO MOTORE attivato con la funzione EXTRA_E(default CTRL+ALT+7Tn )
– MOVIMENTO DELLO SCARICO
– FUMO DALLO SCARICO
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never had this problem, do you have an example? a video or logs that could be used to sendCan you please ask Ilja to also investigate why a variety of tracks suddenly don't allow a range of cars to produce any audio while he's at it. Thanks.
Try driving alongside any of the ACC GT3 cars at Dragon Tail Double Dragon.... for one example. No exterior sounds at all.never had this problem, do you have an example? a video or logs that could be used to send
There were 3 different classes in group A worldwide homologation in the 80s. So you had multi class races. Class 3 (over 3000 cc), which were the strongest (in 1986 for example: bmw 635, holden VK, Rover sd1, Sierra, Volvo 240,...), class 2 (2000-3000 cc), which were smaller cars and were around 3,4 seconds slower per lap (1986: bmw 325, Alfa 75 (75 Turbo ran in class 3 in '87 and '88, well sort of, there were no more class 2 and 1 in those years), Mercedes Evo-190 (the old one, not the evo II we have in AC) and class 1 (under 2000 cc), which were even 5 sec a lap slower (Corolla, VW Golf,...). ETCC was like a champions league of best cars from different competitions around the world (BTCC, DTM, ITCC, ATCC, STCC, ...). I created a skin pack for ETCC 1986 which ran: class 3: 3 TSW Bastos Rovers from BTCC (not my skins, found them on RD), 2 Schnitzer BMW 635 from DTM, 3 Ci-bi-emme 635 from ITCC, 1 Garage du Bac 635 from Belcar championship in Belgium, 2 RAS Volvo 240 from Swedish Stcc, 2 Eggenberger Ford Sierra's from DTM, 2 holdens from ATCC Australia (HDT, National team) and for class 2: 2 Mercedes Snoebeck, 2 Mercedes Persson (both teams from DTM I think), 2 Linder bmw 325 (DTM) and two Alfa 75 (jolly team from Italian ITCC). I didn't bother with class 1. I had to create (better say modify some cars, as we don't have them in AC (325, the correct Alfa 75, Merc 190 and Sierra). The rest are from atcc pack which were updated by easy. I BOPed all the cars, so they ran around one second from each other inside the class and I managed to bop them so they run around 1,2 seconds inside actual lap times in 1986.
So here's the pack if you want it. For easy cars, you need to install easy's pack, as there are only skins and slightly modified data.acd file (cause bop) in zip. So backup data.acd for those, cause the file will be overwritten. Other 4 are whole new cars and will not overwrite anything. I also included a race grid preset for content manager (link inside the txt file in zip) . Enjoy. Oh and here is great movie for etcc 1986 season if you like these old series like I do:
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etcc
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Very nice. Well I hope you finish them at some point and share them. Would be very cool. I can then adopt the skins.I was working on that but no time to finish them.
BMW 325i, Merc 190 and the Alfa 75 v6 that raced before the 1.8 turbo.
The BMW and Alfa are reoworked ones from other modders and the Merc is from Kunos. The 3D models are just 3Dsimed puzzles, not so great honestly.
The physics are worked for me just trying to match the performance at that time and then BoPed
ETCC era just before BTCC and DTM golden years.
I have been working also in the Sierra XR4T, predecessor of the RS500 that would join the group of three.
Initially, I made them just for fun and for myself.
Ah, okay. I'm not affected by this issue.This unfortunately is present since it has been introduced and not only since 1.76
Yeah, the same happens for me with 1.76, tracks with Pyyer ext crash the game - If I go back to 1.75 I have timezone data missing.... Not sure what to doNürburgring. Had to deactivate the Extension to avoid crashes and missing textures. 0.1.77p is really really buggy. Still reported some probs on Ilja's patreon but no response.
Thanks man, happy new yeat you too and stay safeI wish the entire GTP community a happy new year take care of yourselves
Fantastica mod!Happy New Year! PEUGEOT 205 RALLYE (V1.4) by ModdersSquadraCorse Download FREE:
![]()
Peugeot 205 RALLYE v1.4
Nel 1988 arrivò una nuova versione sportiva: prendendo a prestito la livrea bianca della 205 T16, ecco arrivare la 205 Rallye,www.modderssquadracorse.it
Peugeot 205 Rallye di Modders Squadra Corse
[EN]
Assetto Corsa Feature:
– 3Dmodel base RBR, first conversion in 2016 from AC by MSC
– Interior and external work upgrate by: Alessio Vagelli
– Physics, Shaders, Texture NM, Map, Detail ecc.. by: Giovanni Falci
– LOD_A, LOD_B, LOD_C
– New Collider
Instrument, Animation and CSP by Antonio Palermo:
– Full Functional Headlight & Backlight
– Full Functional Brake Light
– Animated Wiper
– Animated Gearshift lever
– Animated Door (both Left and Right)
– Full Functional Analog Instruments
Custom Shader Patch Feature:
– EMISSIVES:
– High and Low Beam Headlight(default switched by ALT+L)
– Turn Signal light(default activated by ALT+Left/ALT+Right/ALT+Down)
– Reverse light(different emissive for ’87 Skin and ’89 Skin)
– FogLight assigned to EXTRA_A (different emissive for ’87 Skin and ’89 Skin, default activated by ALT+7Tn)
– Internal roof light assigned to EXTRA_B (default activated by ALT+8Tn)
– Internal roof reading light assigned to EXTRA_C (default activated by ALT+9Tn)
– Fuel Warning Light activated when fuel is under 8 liters
– Oil Warning Light activated on low pressure
– Temperature Warning Light activated when temperature is higher than 100°
– Battery Warning Light activated when battery is lower than 12v
– Handbrake Warning Light activated when HANDBRAKE is active
– STOP Warning Light activated wher RPM is very low(generally Engine OFF)
– ODOMETER TOTAL
– ODOMETER TRIP
– ANIMATED RADIATOR FAN (Manually activated by EXTRA_D default ALT++Tn or automatically activated when temperature is higher than 80°)
– ANIMATED CAR HOOD animation
– SHAKING EXHAUST
– PARTICLES FX EXHAUST
[IT]
Caratteristiche Assetto Corsa:
– Modello 3D base RBR, Prima conversione nel 2016 per AC da MSC
– Lavoro di aggiornamento interni ed esterni di: Alessio Vagelli
– Fisica, Shaders, Texture NM, Map, Dettagli ecc.. di: Giovanni Falci
– LOD_A, LOD_B, LOD_C
– Nuovo Collider
Strumenti, Animazioni e CSP di Antonio Palermo:
– Luci Frontali e Posteriori Funzionanti
– Stop Funzionanti
– Tergicristalli Animati
– Leva Cambio Animata
– Portiere Animated
– Strumentazione Analogica Funzionante
– LOD_A, LOD_B, LOD_C
Caratteristica della patch shader personalizzata:
– Luci:
– Anabbaglianti e Abbaglianti (switchati di default con la comodità ALT+L)
– Frecce Funzioanti (attivate di default con le combinazioni ALT+Sinistra/ALT+Destra/ALT+Giù)
– Luci Retromarcia(Differenti per la Skin dell' 87 e dell'89)
– Luci Retronebbia assegnato alla funzione EXTRA_A (attivata di default con la funzione ALT+7Tn)
– Luce interna assegnata alla funzione EXTRA_B (attivata di default con la funzione ALT+8Tn)
– Luce da lettura assegnata alla funzione EXTRA_C (attivata di default con la pressione ALT+9Tn)
– Spia Carburante quando la benzina è al di sotto degli 8 litri
– Spia dell'Olio quando viene rilevata una bassa pressione
– Spia Temperatura utilizzata quando la temperatura è oltre i 100°
– Spia Batteria attivata quando il voltaggio è al sotto dei 12v
– Spia Freno a Mano, utilizzato quando viene usato il freno a mano
– Spia “STOP” quando i giri motore sono molto bassi(generalmente Motore Spento)
– ODOMETRO TOTALE
– ODOMETRO PARZIALE
– VENTOLA RADIATORE ANIMATA (Manualmente si attiva con la funzione EXTRA_D default ALT++Tn o quando automaticamente la temperatura è al di sopra degli 80°)
– COFANO MOTORE animato
– MOVIMENTO DELLO SCARICO
– FUMO DALLO SCARICO
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Paddles is sequential.how can i make a car to support sequential shifting?
in the CM ui it says sequential but in the data folder there is only the supports shifter or paddles option..
Yeah but the car isnt recognizing my sequential shifter.. works fine with other carsPaddles is sequential.
never had this problem, do you have an example? a video or logs that could be used to send
Hi! I'd like to add that some cars sound doesn't work at first, then I have to close the game and open it again, then the sound works. It started to happen in 0.1.77-preview1 version. Random cars, random tracks.Try driving alongside any of the ACC GT3 cars at Dragon Tail Double Dragon.... for one example. No exterior sounds at all.
Or, same track. Try the ACC AMG GT3 2020, for another example. No interior sounds whatsoever. (Probably the same for the other ACC GT3 interior sounds, but I haven't tried those yet.)
All work fine of other tracks I've tried so far.
Both this and his Honda S2000 Turbo GT1 Amuse (AP1) have borked wipers in VR, unfortunately. He must have used the CSP app to animate them.
Sequential can be assign either to paddles or sequential shifter, not a the same time. Best practice is to create a sequential profile, assigning sequential to sequential shifter, then in the drive page, assign that profile to a car you want to drive with sequential shifter.Yeah but the car isnt recognizing my sequential shifter
Could you pleaase explain what you mean be "rewrite the config" I just unzipped the texture zip folder into the ext folder and it stopped the game from crashing on these Pyyer tracks but am I missing something? I'm not sure the tracks look like they did before updating to 1.76..... I'm rather lost.it is not a setting. you can remove all the textures from the zip and place them in the extension folder then rewrite the config and it works fine. the folder becomes an absolute mess doing this though. what version of csp are you using to not be having issues?
Is something wrong with Kunos version of the same car? Is this LTK version different for any reason?
besides the tacho the other things work for me
- Tach doesn't work
- Lights don't work either
- Brake lights don't work and the texture is flat
Yup sounds good to go.
Modding in 2021 is an absolute sham. Man if Kaz saw that piss poor attempt at porting a model from his game he'd cry. Or be angry
Maybe both ?
I´ve had also a discussion on discord with @chas1723 reg. the pyyers extensions. On my csp 1.77p1 everything is working fine and I was not in need to change anything here. Just don´t use a CM track skin with the extensions, that one seems to be bugged atm.Could you pleaase explain what you mean be "rewrite the config" I just unzipped the texture zip folder into the ext folder and it stopped the game from crashing on these Pyyer tracks but am I missing something? I'm not sure the tracks look like they did before updating to 1.76..... I'm rather lost.