These are wonderful cars and allow me to drive some great mod tracks I haven't been able to race much because there were no cars that worked\fit the track. Tracks like @RMi_wood Charlotte oval layout for example. Curious though, are there road versions of these three cars available as well. Would love to whip these around Watkins Glen or Road America.Thanks Fall Guy.
These are a collaboration between Christopher Dwyer and Darren Schier from Assetto Corsa Nascar Mod group. They do a lot of their own modelling. The source cars may have come from somewhere to begin with, I'm not really sure. Chris has since passed away during this and the car was left a tad on the unfinished side mainly regarding physics. And as we know, AC really doesn't do Ovals very well. That's where I worked to fix that. I figured it would be nice after his passing to try and get the group a good working oval car that tried to fix some of the issues. The tires need to work within certain parameters or they just burn up. Using original tires, the front rights turn lava red. Aero and engine including gear ratios allow for the car to reach real life speeds on tracks like Daytona, Texas, Michigan and so on. AI worked to not crash al the time.
I don't do moddeling, I'm a physics guy so if there are issues outside of the data folder, I have to pass them on to people who are more proficient in that area. If we need to fix anything, I can post updates here. While maybe every single detail hasn't been accounted for, (like the in car display), we have a fairly good representation of the Next Gen Nascar cars that people can have fun with.
You can use a "driverskin.ini" in the folder "your name/documents/assetto corsa/cfg", to define the suit, gloves and helmet for each driver model. This then will ALWAYS be used ingame for you as player.Is it possible to create a direct app or plug-in to add to the Content Manager to select the suit, gloves and helmet (both leather and helmet design) before going to the track? Because I've seen so many glove packs and it's really a shame to have to select them for each skin😩.
Sure, it would be nicer if you could also create your own design (like in Gran Turismo or ACC), but due to some limitations in AC's code and software maybe not possible.
However, with the announcement of the new Assetto Corsa chapter coming in 2024, maybe the driver editor will be directly included...
That works to an extent. It changes the color of the headlights, but it doesn't seem to change the color of the light cast on objects in front of the car. That light still looks blue for some reason. I can't figure out where the game is getting that color from.Try something like this
[EMISSIVE_LIGHT_...]
NAME= meshname
COLOR = xx, xx, xx 'Values you want
OFF_COLOR = 0, 0, 0
![]()
Cars – Emissive objects
Configuration files for Assetto Corsa Custom Shaders Patch - ac-custom-shaders-patch/acc-extension-configgithub.com
Use notepad or any text editor to edit power.lut.Thank you!
Friends, can someone send me a good power.lut for F1 1995 and F1 1996?
I don't know how to edit the power.lut.
F1 1995 hits 301km/h and F1 1996 reaches the 346km/h
Something is very wrong, 'cause the top speed of both it's like 315km/h
Original car (v0.8) by DJP & MOLOD, Sound by grid-777
Rework (v0.9) by Pfalzdriver includes:
- RainFX v2 ready
- Open Bonnet (Extra-A)
- Basic HUD (Extra-B)
- Working Wipers, both front and rear
- LODs
- VAO
- Fixed external/internal meshes
- Damage and dirt textures (dirt texture will be replaced in the future tho)
- Damaged glass and body
- New plates
- Fixed engine damage caused by turbos
- Fixed dash light, added extra symbols
- Physics adjustments
- Adjusted cameras
- Removed semislicks
- Removed some skins and unnecessary files
- Fixed some textures and shaders
- Replaced navigator with android
- Extension updated
- CM Paintshop
- Camera Trajectory
and much more
Your computer doesn't. Or at least wont, I'm afraid.Yummm... or a ratatouille, or a quiche lorraine... French cuisine is appreciated all around the world! 🤤
Very nice shots mate, what settings are you playing?Another helmet.
View attachment 1241845
Here's a little data replacement I put together for the FSR GR86 Cup. Delete the old data file/folder inside the car (maybe keep them somewhere so you can switch back) and drop these in. There's also a setup file in there, just drop that into any track you like.
Story behind this: I wasn't happy with how the car felt, so I started fiddling with it. Bear in mind, I have no background/experience with this stuff, so it just goes by how I feel in the car. That's also the reason for the setup file. Basically, it's meant to be the all-time-on, default setup.
Anything I've done might work for you with that setup, or it might not. It could work for other setups, I don't know.
A few notes:
I changed mainly the car.ini, drivetrain.ini, setup.ini, suspension.ini and the power.lut
The power data is eyeballed, so definitely too smooth
I'm pretty sure the dampers are f'd up, I stopped toying with them; while driving they feel overdamped but ok(ish) to me.
I think the brakes are on the weak side
Flames and lights n stuff are missing
As for the notes in the UI, they're just a digital post-it for me, to keep track of what I notice being missing/off/wrong. Keep them, disregard them, delete them, whatever.
For me, these changes have turned this car into something I actually enjoy driving. As with anything in here: if you like it, here you have it, if you don't like it, leave it be.
Most importantly, have fun on track!
I use loads but that one is default weathers (by ilija) which I've fiddled with and tweaked over time, filter again a tweaked one based on natural filter.Very nice shots mate, what settings are you playing?
Thank you, I appreciate the fix. No stepping on toes. Something I overlooked to be honest. 😬These are wonderful cars and allow me to drive some great mod tracks I haven't been able to race much because there were no cars that worked\fit the track. Tracks like @RMi_wood Charlotte oval layout for example. Curious though, are there road versions of these three cars available as well. Would love to whip these around Watkins Glen or Road America.
On another note, I hope i'm not stepping on any toes, but I redid the Ford and Toyota data file to fix the broken mirrors. It was nothing more than incorrect mesh names in the mirrors.ini file. You can use the mirror configurator app to set the display style for the mirrors the way you want them. The original data files are included in case I screwed something up.
Don't forget that aero also has a role in top speed. A lot more than I intially thoughtUse notepad or any text editor to edit power.lut.
Use https://acstuff.ru/u/torque-helper/ to build it from the data you possess.
Top speed doesn't really have to do with power.lut.
Top speed depend mainly of drivetrain.ini (gears ratio) and engine.ini (rev_limiter).
Higher rev_limiter = higher top speed.
Lower final_gear_ratio = higher top speed.
power.lut define how much enery (or strength) the car have at a given RPM. You need strength to move the car. But the speed depend of "how" (drivetrain) this strength is given to the wheels. You can move the wheels easily if you have enough strength ; or painfully, if you have not.
EDIT:
You may take a look at this: https://motofomo.com/power-and-torque-math/
Anyone knows if this is an rF2 conversion? (It is a conversion - from something - damone said so himself, and it's the reason it's not on RD - but from what?)Indianapolis Motor Speedway 2.0
Finally i got the time and help to finish it . I hope you like it.
9 layouts.
----
- Indy 500
- Indy GP
- F1 GP (based on USA F1 GP)
- Moto GP
- Loco GP (based on Infield Layout from older conversions)
- All road courses have reversed layouts.
AI, AI limits, VAO patches DRS zones by KevinK2
Cams by DaBaeda
Many thanks to Coby Hill, KevinK2, slider666, Fanapryde and DaBaeda i appreciate your help a lot.
Enjoy.
https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
Soon Verry SoonView attachment 1241837
Might be from NascarHeat5Anyone knows if this is an rF2 conversion? (It is a conversion - from something - damone said so himself, and it's the reason it's not on RD - but from what?)
S397 updated the Indy Road Course from the 2008-2013 layout to the 2014- layout on 10 Feb, 2021, and this post from damone is from 20 Mar, 2021, so theoretically it's possble, if a bit tight.
Someone can correct me if i'm wrong, but I think you can still unpack the data file using CM even if it's encrypted. Then you can modify the files you want. You just won't be able to re-pack the data file. So you will have to rename the data.acd file to something like data_backup.acd. Then the game will read the files in the data folder instead of the data file and your changes should take effect.Your computer doesn't. Or at least wont, I'm afraid.
Good thing it's talking data around here, I got a simple question : is there any way to modify simple info on encrypted cars ? Like, AI.ini where the cars wont start because gear change is too high, or driver3D.ini where the shift animation is set on the wrong side, etc...
I get that we can't bake the data files from CM, but is there another way ? is ext_config capable of overwriting this sort of info ?
Really a shame when modders are more focused on encrypting what's not their to begin with rather than polishing their work.
Huh, I got scared for a moment - but no, that's definitely not it, I just checked a video of the Indy RC from NASCAR Heat 5 and the track there has completely different geometry, object placements, kerbs etc. (Needless to say almost comically inaccurate.) Luckily it's not it.Might be from NascarHeat5
as far as i remember, if you try to unpack an encrypted data, you can extract the files, but they are totally destroyed and unreadable.Someone can correct me if i'm wrong, but I think you can still unpack the data file using CM even if it's encrypted. Then you can modify the files you want. You just won't be able to re-pack the data file. So you will have to rename the data.acd file to something like data_backup.acd. Then the game will read the files in the data folder instead of the data file and your changes should take effect.
Ok. The only encrypted mod I ever tried was the GUE McLaren GT4 and I was able to unpack the data file and edit the mirrors.ini file. I just wasn't able to repack it. So I thought they all worked the same way.as far as i remember, if you try to unpack an encrypted data, you can extract the files, but they are totally destroyed and unreadable.
i have no idea because i trash almost the 99,9% of encrypted mods, btw maybe there's different levels of encryption, don't know tbhOk. The only encrypted mod I ever tried was the GUE McLaren GT4 and I was able to unpack the data file and edit the mirrors.ini file. I just wasn't able to repack it. So I thought they all worked the same way.
Wow Amazing thanksNissan 300ZX JGTC version 8(base 2)
View attachment 1241827
A new base means you have to delete the old one
before adding the new one
(Delete the folder "nissan_300zx_jgtc"
from"\common\assettocorsa\content\cars\")
changes
-Added headlights
-New rear lights
-Rain ready"I think"&wiper
-4 New skins (20 total)
-Some other changes
-Fixed AO map
-Some changes in the "ext_config.ini"
Special thanks to
Patrik Varga for the light reflections
To all that helping me "forums youtube and comments etc..."
And A BIG THANKS to all my Patreons and on Youtube that support me
Download for free: Patreon