Assetto Corsa PC Mods General DiscussionPC 

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Just to add to the reports, I have the same issue!
...and @samdale12, and @El Locho, and @Alguecool, and @noroardanto, and @SthrnOldskool, and @Ant78, and everyone else who has the 'RACE CANCELLED' bug with the new CSP, try ticking this in settings/CSP/New AI Behaviour:

1684525812329.png


It seems to have fixed the issue for me.
Please report whether it works for you.
Fingers well and truly crossed...
 
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I checked and do have version 1.6 of the config so I have no idea why I see such a different looking track. Honestly, it's not worth trying to figure out anymore because I don't know what else to try. I tried different filters, reseting sol\pure, etc. and it still looks basically the same. Different filters do make a small difference but not to where it looks like @slider666 picture. I'll just use my modified version for when I drive\race the track. While not as nice as @slider666 picture, it's good enough.
Sorry, I have to apologize. It was late, and I was tired, so unfortunately I didn't check it correctly. :(

I knew it never looked as nuclear on my side as it does on @racingjoe's 1st screenshot. So before I went to bed, I quickly fired up AC. Took some time to find the right spot for comparison, took my screenshot, posted it here and went to bed. Then I had a hard week and unfortunately no time to answer.

Well, now I do.
Since I wasn't too fit any more, I overlooked that I had adjusted it a bit for myself last year in an extra config file. Without my config, it looks something like what @Fanapryde posted.

So, actually, it's less FFP relevant than I thought first. But I'm still puzzled why @racingjoe's 1st screenshot looks so violently nuclear.
I just wanted to avoid spending too much time unnecessarily, and others complaining about a far too dark config afterwards.

I wouldn't have guessed that the whole thing ultimately made such high waves. Sorry again for that. :(

But long story short, I know the woods around the track very well. It's on the "Teutoburg Forest" and accordingly I adapted it to my observations at the time.
However, as @Fallguy has already pointed out, there is a legal problem with the track mod, so I didn't want to get Fat-Alfie into trouble and didn't publish my config. I was also not completely satisfied with the grass config.

Anyway, to be on the safe side, so that I don't make a complete fool of myself again, I have now completely reset all my stuff and taken another screenshot. Fortunately, it looks more or less the same as the one I already posted.

I would still try to adjust the grass a little better if I find the time. But then I will only share the config with the appropriate additions. But without the track itself, of course.

1684524809489.png
 
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Hello,

I guess this has already been asked but does anybody know the maximum car mods CM can handle ?
That's a very good question, I'm just sorting it out, I've got about 2100 cars and it feels like my RAM (12Gb) is empty after a short time, I can make a few previews, listen to music, have tube and the cm showroom open and KSeditor to edit an car and, bang, the crash came, and my pc freezed to death, caused by ACS.exe according to the windows debugger.

Somehow AC is having a hard time emptying the ram properly? Anyway since the latest CSP it is far worse i think.

Is it the 2100 car's or the new CSP? I don't know it...

I've had some crashes of the game itself in the past due to out of memory, :(but nothing ever froze or the PC rebooted by itself
...
 
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That's a very good question, I'm just sorting it out, I've got about 2100 cars and it feels like my RAM (12Gb) is empty after a short time, I can make a few previews, listen to music, have tube and the cm showroom open, edit an car and, bang, the crash came, and my pc freezed to death, caused by ACS.exe according to the windows debugger.

Somehow AC is having a hard time emptying the ram properly? Anyway since the latest CSP I've been crashing which I've never had before, is it the 2100 auto's or the new CSP? I don't know it...
Legend has it there's a CM memory leak that's been known about for years but never solved.
Restarting CM occasionally helps as a one-off, but sometimes only a full PC restart will completely clear it.
 
Bilster Berg ext_config\track skin update I made for myself because for some reason the grass and trees were over-exposed for me and I couldn't figure out why. You can give it a try if you'd like. PPFilters can make a huge difference so you might not like how things look. I just know it looks fine on my end with my own personal filter.

Bilster Berg Update

This is for the version of the track done by Fat-Alfie, Legion and nobody. It makes no changes to the track itself other than how the grass and trees look. Please make sure to rename or backup your current ext_config file so you can easily revert back if you don't care for the changes.

Notes:

-- Always leave the Grass and Trees track skin enabled.
-- There are two ways the grass can look, all green and patchy. I saw pictures of the track that looked both ways, so I made two versions. Patchy grass is active by default because I prefer it. To change grass styles, simply choose either the Grass Green or Grass Patchy track skin.
-- Other config additions include seasonal changes and a change to the lights so that they come on at night and when it rains. I didn't change their settings so they should look exactly as they did before.
-- Any ambient and diffuse shader values I changed are in the Shader Values section of the config so you can easily adjust them to get the brightness you prefer for the grass, trees and road. They are setup to look good for my system.

sunrise.jpg
 
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...and @samdale12, and @El Locho, and @Alguecool, and @noroardanto, and @SthrnOldskool, and @Ant78, and everyone else who has the 'RACE CANCELLED' bug with the new CSP, try ticking this in settings/CSP/New AI Behaviour:

View attachment 1257833

It seems to have fixed the issue for me.
Please report whether it works for you.
Fingers well and truly crossed...
well I reported this a few days ago, its related maybe, on my part unchecking the Avoid sides when raining - in New ai behavior helped.
https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-14013457
 
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I just had some free time from all the historic stuff with some GT3 action. I could collect all ACC cars except the Aston Martin V8 Vantage GT3 2019. Was this car converted to AC?
 
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Another version of Brabham, which was missing. The BT33/72 from the beginning of the season. Graham Hill Skins (Argentina and South Africa), Wilsinho Fittipaldi Jr. (Brazil (non-championship) and Spain)
 

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...and @samdale12, and @El Locho, and @Alguecool, and @noroardanto, and @SthrnOldskool, and @Ant78, and everyone else who has the 'RACE CANCELLED' bug with the new CSP, try ticking this in settings/CSP/New AI Behaviour:

View attachment 1257833

It seems to have fixed the issue for me.
Please report whether it works for you.
Fingers well and truly crossed...
That worked for me for a couple days, but started again a few days later. I still have problems any time I change the car/track I'm driving, or even if I change a parameter in the data.ini of the same car...
 
wow that Porsche 911 RSR GTE from Yezhrod (yzd_porsche_911_rsr_gte_2017) is something!

But I'm unable to see anything in the side mirrors (L & R) when it's raining...
Anyone know how to make raindrops on the mirrors smaller/less?
 
Bilster Berg ext_config\track skin update I made for myself because for some reason the grass and trees were over-exposed for me and I couldn't figure out why. You can give it a try if you'd like. PPFilters can make a huge difference so you might not like how things look. I just know it looks fine on my end with my own personal filter.

Bilster Berg config update

This is for the version 0.98 or 0.99 (can't recall which I have) of the track done by Fat-Alfie, Legion, nobody. It makes no changes to the track itself other than how the grass and trees look. Please make sure to rename or backup your current ext_config file so you can easily revert back if you don't care for the changes.

Notes:

-- There are two ways the grass can look, all green and patchy. I saw pictures of the track that looked both ways, so I made two versions. Patchy grass is active by default because I prefer it.
-- To change grass styles, you need to edit one thing in the ext_config. All the way at the bottom of the config is a section named Grass Styles. Set whichever one you want to try to ACTIVE = 1 and the other one to ACTIVE = 0. They are labeled so it's easy to understand. If you want to edit the ambient and diffuse values to get the grass brightness more to your liking, make sure to also change the values for the MATERIALS = trackedge?, track_edges? section by the same amount.
-- Other config additions include seasonal changes and a change to the lights so that they come on at night and when it rains. I didn't change their settings so they should look exactly as they did before.

View attachment 1257844
Got some feedback that things could be a little darker so I attached an alternative ext_config to the original post that lowers the ambient and diffuse values for the grass, trees and other things I changed. Maybe you'll like it better.
 
For some reason, some of the Python apps can't be shown even after turning it on. It so far only affects Lebleum's YATT and Prunn's ACTV.
image.png



Weirdly, this is not affecting AutoStartSystem and all of my other apps, (YATT and ACTV is a more recent app that I downloaded)
image.png
 
Release:

first thankl you Raceforever40 for these nice and pretty 406's

-I gave both of them shifting animations (not perfect)
-csp things like metal and smoke and so on
-new rim textures
-ui_skin.json entry's from real btcc cars Radisich and Harvey
-Esso Ultron Peugeot Skin's in 4K, i had some real trouble because of the magic spot's in the 3d model! (see spoiler)



View attachment 1255387
View attachment 1255388
Shift animation and metallic cage
View attachment 1255389

View attachment 1255390

View attachment 1255386

-Que manque-t-il?
------------------
-combinaisons de conducteur et casques
-plus de skins par exemple STW Hasseröder
-le verre intérieur est trop brillant et l’extérieur trop foncé
-Le plastique avec le logo MSD, qui tient les miroirs sont invisibles ou disparaissent


(Mediafire) Peugeot 406 BTCC Gen. 1&2
Merci pour ces ajout et le temps que tu passe a faire tout ca. j ai essayer de telecharger mais ton lien ne fonctionne plus. Tu Peux le mettre a jour stp? Merci
 
Good morning folks, has anybody tried out this mod? https://iwang.gumroad.com/l/r33
91e82fkjefqzfz1kq5md65macuel

Wondering if people had any opinions on it. The model and the general graphical bells and whistles seem lovely. Fun to drive too, although perhaps a bit overpowered since I was managing to keep up with a Nissan GT-R around Monza. :P But it's not encrypted so I guess that's not a big deal since you could just edit it.

In other news, my favorite thing to do recently is racing the Calibra ITC against GT3 cars. There's a mod which gives it CSP features.

I've been making a skin for it when I've been bored at work.
Screenshot_zs_calibra_dtm_barbagallo_2006_19-4-123-23-16-21.jpg
Screenshot_zs_calibra_dtm_barbagallo_2006_19-4-123-23-17-8.jpg
Screenshot_zs_calibra_dtm_barbagallo_2006_19-4-123-23-18-52.jpg
 
I just had some free time from all the historic stuff with some GT3 action. I could collect all ACC cars except the Aston Martin V8 Vantage GT3 2019. Was this car converted to AC?
You probably know this, but if you want the best modern gt3 driving pleasure, acc converts look the part and perform correctly, so perfect for ai, but for driving, they can't hold a candle to rss lanzo v10.
 
Chassis 6065
Customer: Porsche Zentrum Bielefeld - Wehmeier & Castrup
Delivery: 15th of April 1993
Color: black
Present whereabouts: unknown

The next series of Porsche 964 Carrera RSR 3.8 skins is about a car which was very well known in Germany. Wehmeier & Castrup bought one of the early production cars to use it for the national ADAC GT Cup series. Their driver was Jürgen von Gartzen. Jürgen drove in the Porsche Carrera Cup series from 1990 to 1992 and was the Renault R5 Cup champion from 1983. He was real Porsche specialist and is also well remembered for his participation in the 1997 Le Mans 24H race driving a Porsche 911 GT1 for JB Racing.

The fist race of the 1993 GT Cup was sadly a DNF for the team.

ADAC GT Cup 1993, AVUS, PZ Bielefeld - Wehmeier & Castrup #14, Div. I
AVUS.png


Success came with the next race where Jürgen von Gartzen managed a 3rd place. The skin for the Zolder race was not very different, I found only minor changes on the photos I have.

ADAC GT Cup 1993, Zolder, PZ Bielefeld - Wehmeier & Castrup #14, Div. I
Zolder.png


For the 1993 edition of the Nürburgring 24H the team came with an impressive driver lineup. Walter Röhrl, Uwe Alzen and Harald Grohs joined Jürgen von Gartzen for the Green Hell. Sadly the team could not finish the race. The team did 91 laps around the course before they had to retire.

ADAC 24H Nürburgring 1993, PZ Bielefeld - Wehmeier & Castrup #14, Div. I
N24_93.png


Even if the car did a whole season in the GT Cup and it also attended the 24H of Spa in that year, I couldn't find more photos. So if you might have some photos, please let me know.

The chassis 6065 was sold to Konrad Motorsport after the 1993 season. The German team Konrad Motorsport is based in Verl since it was founded in 1976. Franz Konrads life has always been dedicated to motorsport as a driver and team manager. After the necessary technical changes Konrad campaigned the car in the BPR series with a changing driver lineup. The car appeared for the first BPR race in Paul Ricard in 1994 and was driven bei Örnulf Wirdheim and Franz Konrad. The team finished 4th behind two GT1 cars and the Larbre Porsche 964 RSR 3.8 of Dupuy and Leconte.

BPR 1994, Paul Ricard 4H, Konrad Motorsport #40, GT3
__custom_showroom_1684572246.png


to be continued.....

All BPR skins will be part of the BPR Recreation Project releases.
The other skins will be released with the car as soon as it will be ready for release.
 
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Is the car encrypted, i only ask as i see that you need to click extended physics for it to work, normally i'd like to change the data file to make it usable via non extended physics, but if it encrypted then i cant do that.
Let me know as if its possible i will sign up for it.
I unchecked the box and the car now runs perfectly, the v1.0 coming soon

test1.JPG
 
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