- 301

- Belgium
It's still in the list: look in the FICTIONAL TRACKS.Please could someone reupload:
Folder Name: karlsruhe_1955
Author: Zwiss
reworked Track? Breathes List hasn't it anymore.
(it did not exist in real life)
It's still in the list: look in the FICTIONAL TRACKS.Please could someone reupload:
Folder Name: karlsruhe_1955
Author: Zwiss
reworked Track? Breathes List hasn't it anymore.
I'm gonna update steering wheel / displays & do some tweaks in the cockpit for the Cadillac (and soon the BMW)Pack Le Mans 2023 V0.1a (Shokeus Act80's update)
View attachment 1266193
Link : https://mega.nz/file/95AREJTL#sw8Ik6K-F91coLHGMn4qmlgLnu6zDMlW92_XWoV3yPU
the first goal is not realism but a perfect competitivity for a championship , this is only the first version but the physics should be good , there is still a lot of work to do on the 3d ....
there are 2/3 things that I can not manage to regulate like the exterior rear-view mirrors of the 499p for example ..., the b/c/d lods because I only have the free version of CM ...
while waiting for the next update, enjoy !
Not if some time and effort goes into making the LODs, CSP features and refractions work absolutely fine. No good reason not to include a decent set of LODs in a public released mod. Then anyone can chose to manually disable them for maximum quality, CM/CSP even has this feature now to extend massively the visibility of LODA etc etc for those with beefy machines or just like to hot lap/screenshot. But yeah, object count is a very major player as well.Also some csp features like refractions are kinda broken on lod b
From RSS latest release:Not if some time and effort goes into making the LODs, CSP features and refractions work absolutely fine. No good reason not to include a decent set of LODs in a public released mod. Then anyone can chose to manually disable them for maximum quality, CM/CSP even has this feature now to extend massively the visibility of LODA etc etc for those with beefy machines or just like to hot lap/screenshot. But yeah, object count is a very major player as well.
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rainThen anyone can chose to manually disable them for maximum quality
I totally undrrstand your meanings now.From RSS latest release:
View attachment 1266298
View attachment 1266299
Pretty clear the break in reflection between lods
And if that wasn't obvious enough,
View attachment 1266300
View attachment 1266301
As for refraction:
View attachment 1266302
View attachment 1266303
View attachment 1266304
View attachment 1266305
As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain
We(Me and Dan) believed that someguys wants to drive alone without visual impact. So we just include lod_a and it has no cockpit_lr.Thanks for the updates, but rear lights on the previous v1.2 looked better to me - they are now so bright and blown out the refractive effect is totally killed. The subtle effect of the refraction in the previous version allowed the lens detail to be seen. Now it's just a nuclear glow?
Not sure either why having no LODs makes one version 'superior'? Surely having LODs can only be a good thing?
the idea of LODs is to reduce frame rate hits when the model is far enough away that you arent going to see it up close like in your screenshots, so at the end of the day, no LODs is just a cop outFrom RSS latest release:
View attachment 1266298
View attachment 1266299
Pretty clear the break in reflection between lods
And if that wasn't obvious enough,
View attachment 1266300
View attachment 1266301
As for refraction:
View attachment 1266302
View attachment 1266303
View attachment 1266304
View attachment 1266305
As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain
that's just completely missing the point tho. The argument was never whether lods should be included or not, which I have mentioned that stance twice nowthe idea of LODs is to reduce frame rate hits when the model is far enough away that you arent going to see it up close like in your screenshots, so at the end of the day, no LODs is just a cop out
Oh, I know how LODs work and all that, I just wondered why it was felt necessary to have a separate car with only LOD A for single player hotlapping when no other content creators think it's a good idea to do this. If it really was worthwhile then Kunos (and every other developer, and every other modder) would surely do it too... and we'd need double the bandwidth, time and storage space for additional LOD-free duplicate cars in our collections, AND have to remember to pick them for hotlapping, and the proper version for racing.Separate lods is going to result in a quality loss (which is understandable, you're deliberately reducing the quality of the model) in particular with reflections. Also some csp features like refractions are kinda broken on lod b
so technically a no lod model is the best from a quality standpoint, even if practically it isn't very efficient
tho before lods object and material counts should be priority, lod b means jack if it has like 300 objects and 400 materials
missing the point about as much as you are missing the entire point of LODs and their use, probably because your argument has no pointthat's just completely missing the point tho. The argument was never whether lods should be included or not, which I have mentioned that stance twice now
I assume based on what Young is saying:Oh, I know how LODs work and all that, I just wondered why it was felt necessary to have a separate car with only LOD A for single player hotlapping when no other content creators think it's a good idea to do this. If it really was worthwhile then Kunos (and every other developer, and every other modder) would surely do it too... and we'd need double the bandwidth, time and storage space for additional LOD-free duplicate cars in our collections, AND have to remember to pick them for hotlapping, and the proper version for racing.
as well as mentioning "High Quality Textures" which I assume is just uncompressed 8888 and maybe higher resolution too (again completely useless for regular use), I presume the purpose of this version is more for screenshots and completely prioritizing visuals above all. In this specific scenario, LODS aren't necessarily needed, because the model is (likely) incredibly unoptimized for regular racing use anywaysWe(Me and Dan) believed that someguys wants to drive alone without visual impact.
I don't necessarily think so. Young saysIt's hard enough getting modders to embrace LODs and take the effort to include them (especially when the cars are encrypted, which these thankfully aren't), and this seems to be sending the message that LODs aren't actually necessary, which we all know is nonsense.
which doesn't really push the message that lod's aren't necessaryThis Pack includes two versions.One of them is Master it has High Quality Textures and LOD_A only.
If you want to drive without Visual Impacts, You can choose Master version.
Another is Normal version. It has optimzied textures and Lods/COCKPIT_LR.
Question: Which version of Le Mans do you prefer?
Version Tiamo Lima / Jim Lloyd / Terra21
Or
Version Fm7
I still don't get the reasoning behind it, it seems like unnecessary bloat and unnecessary duplication to me. Kunos, PD, Turn 10, Studio 397... hell, even RSS and URD... none of these think it's a good idea or they'd all be doing it too. Instead, they kill two birds with one stone by making LODs.I assume based on what Young is saying:
as well as mentioning "High Quality Textures" which I assume is just uncompressed 8888 and maybe higher resolution too (again completely useless for regular use), I presume the purpose of this version is more for screenshots and completely prioritizing visuals above all. In this specific scenario, LODS aren't necessarily needed, because the model is (likely) incredibly unoptimized for regular racing use anyways
If it's just higher res textures, then yeah a whole entire separate car is rather mute, because you can still get really good results with pipeline standards. If it was an entire higher poly model, then I can see the purpose of having 2 individual entries. one for driving and one for screenshots. hard to say where this falls without actually looking at the model itself
I don't necessarily think so. Young says
which doesn't really push the message that lod's aren't necessary
As mentioned by others, download link? Or Facebook link? I tried unsuccessfully to find it on FB.From Facebook...
Released : Porsche 911 GT2 (993) 3 Car Pack
Converted from FM4 By F302
- some parts by different games (GT7....ect)
-Working Wipers (animeted)
-Interior Light
-interior AO
-sound (Kunos Porsche 935/78)
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( refraction lights,wipers)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the car
what is good and what is less good!
tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
View attachment 1266282
link pleaseFrom Facebook...
Released : Porsche 911 GT2 (993) 3 Car Pack
Converted from FM4 By F302
- some parts by different games (GT7....ect)
-Working Wipers (animeted)
-Interior Light
-interior AO
-sound (Kunos Porsche 935/78)
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( refraction lights,wipers)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the car
what is good and what is less good!
tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
View attachment 1266282
@Young78 unfortunately this excellent skinpack no longer works with your F50GT update. Any ideas for a quick fix? Changing the skin names to body.dds doesn't work.
Skinpack for Ferrari F50 GT1 96
Hi all ! As it is always a shame when a racing car doesn't have racing liveries to play along with the friends of its field, this time I choose to help out a bit the really great F50 GT 96 from F40_LM_lover by letting it race against fellow GT1...www.racedepartment.com
It's also easier on the fps. I find myself regularly racing both, but if I had to choose one, I'd also go with JL/T21. 👍Jim Lloyd/Terra21. The surface is much more alive for me. I have a pathological hatred towards AC tracks that are like pool tables. The FM7 one is quite smooth, plus I think the JL/T21 looks fantastic at night with the little camp fires/track side lights.
I tend to agree but the AI is not as good as FM7 so for testing physics FM7 is a good base to test the AI lap speed. I think both have their place in AC.It's also easier on the fps. I find myself regularly racing both, but if I had to choose one, I'd also go with JL/T21. 👍
I reached out to Parilla about updating it but I think he's swaying more towards updating the FM7 version, which is very sad face.I tend to agree but the AI is not as good as FM7 so for testing physics FM7 is a good base to test the AI lap speed. I think both have their place in AC.
Never noticed that, so I went driving. My AVG fps after two laps is 140, with a MIN of 115,6. Must have missed the MIN while driving because my counters showed 123 fps on the start/finish until after the first corner.Anyone else having terrible FPS loss with Pyyer's 2023 Le Mans extension ? First part of the circuit (chicane, pit straight, up until Dunlop bridge) my FPS tank from 120+ to 65... And I'm alone on track.
Only track that does it.
Does your update include, or improve, DaBaeda's update?![]()
Teretonga Park (Neil Shaw) shader and tree fix by Rainmaker
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Patch for this track: https://www.dropbox.com/s/hecm079rut623ir/teretonga_park.zip?dl=0
Changelog:
- fixed all trees, mirroed them in Blender, new normals, shadows and shader
- shader overhaul
- shadows for track side cars
- added loading screens
View attachment 1266381View attachment 1266382
Reworked Teretonga Park from Neil Shaw
Added GrassFX,RainFX,New Trees,Cameras,Blimp and Balloons from Masscot
Have Fun
DaBaeda
Download:
Nola Motorsports Park from Terra21 updated DaBaeda (1.1)
Thanks to Rainmaker for Ai and Sidelines
GrassFX,RainFX,Lights, Cams and divers objects
Have Fun
DaBaeda
Download:
View attachment 1266202
View attachment 1266203View attachment 1266204View attachment 1266205View attachment 1266206View attachment 1266207
Oh yes, at that distance, ofcourse the visual differences are striking. But like you also said, not hardly likely to be noticed at normal driving distance, so not really an issue is it? Unless the user has LODs disabled or the opposite, set distances really close between switches. In either case then the user is obviously competent to sort out any issues with bad LODs on a car (such as edit data for farther distance etc)From RSS latest release:
View attachment 1266298
View attachment 1266299
Pretty clear the break in reflection between lods
And if that wasn't obvious enough,
View attachment 1266300
View attachment 1266301
As for refraction:
View attachment 1266302
View attachment 1266303
View attachment 1266304
View attachment 1266305
As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain
No it's for the Neil Shaw version.Does your update include, or improve, DaBaeda's update?
The mod is in the final stage of production, and should be released in July !
The trailer has been done to match the original FVA trailer design, but modernised. Thanks to PICK UP SPEED for the making of the video !
Link has been added. Somehow it didn't apply correctly yesterday.From Facebook...
Released : Porsche 911 GT2 (993) 3 Car Pack
Converted from FM4 By F302
- some parts by different games (GT7....ect)
-Working Wipers (animeted)
-Interior Light
-interior AO
-sound (Kunos Porsche 935/78)
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( refraction lights,wipers)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the car
what is good and what is less good!
tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
View attachment 1266282