Assetto Corsa PC Mods General DiscussionPC 

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Compared straight out of their boxes... (Fastest top to bottom @ SebringRT) (oops, magnifier may be required)
Shokeus stuff looks good, right in the middle...

LMh-LMDh-Comparison-01.JPG
 
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Ferrari F50 GT'96(V1.3) by F40 LM Lover and Dan Bucsa who made Perfect F50 already is Released.



View attachment 1266187
View attachment 1266188
View attachment 1266189
View attachment 1266190
CreditsF40LM Lover - Creator / Convertor
KINGLIAM2004 - Immersive Sound
UolterUait - CSP/PBR Shaders, Feedback and Help
Dan Bucsa - Full Mod Remaster... (See read_me.txt)

This Pack includes two versions.One of them is Master it has High Quality Textures and LOD_A only.
If you want to drive without Visual Impacts, You can choose Master version.
Another is Normal version. It has optimzied textures and Lods/COCKPIT_LR.

As you know My friend Dan is the Master of F50s.
He did rearlly awsome works! It was honor for me with him.
He has Very advanced skills of Modding! Thanks to him!

v1.3 Release Candidate
Change Logs (F40LM_Lover)
1. Split objects and prepared them for animations
2. Made all driver animations
3: Remade door animations
4. Made All COCKPIT_LR objects
5. Made all LODs

Change Logs (Dan Bucsa)
1. Full 3d Remaster
1. Full Texture Remaster
2. Full Shader Remaster
4. Full CSP Config Remaster
5. Added Optimised version, renamed HQ main version Master
6. Added Brake FX, exhaust glow and exhaust shake
7. Corrected and updated ambient shadow
8. Added high quality previews
9. Optimised 3d objects and textures
10. Split 3d objects to allow for better pedals animation
11. Changed Fogs and Brake Lights operation
12. Built VAO for Master and Optimised versions
12. Built Optimised Personal version, with no LODs

The car folder has both data.acd file and unpacked data folder. Which data is the newest/correct?
 
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#Greg_ST , Thank you for your help, thank you

#sab001 , here are the times with ia on the Spa circuit
Capture d’écran (671).png


IRL Results
Capture d’écran (672).png



you will notice that I have no problems with the inside view of the 499P , but I understood that some have problems with , I don’t yet know how to set it ...
 
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Anyone else having terrible FPS loss with Pyyer's 2023 Le Mans extension ? First part of the circuit (chicane, pit straight, up until Dunlop bridge) my FPS tank from 120+ to 65... And I'm alone on track.

Only track that does it.
 
Hi, please help me how to remove this license plate
acs 2023-06-18 20-39-09-74.jpg

acs 2023-06-18 20-40-23-96.jpg

and another question I have in the game is an automatic box
but nissan doesn't shift into high gear as if it's on mechanics a lowers the gear automatically
what could be the problem please tell me
 
I do not know. I downloaded the free version, but I have not installed and test it yet.

I shared the download resource for everyone to find it faster. It took me several clicks from the Sugo camtool post.
Copy thanks so much mate
The paid version has additional layouts and details (by virtue of additional .kn5s in the installation). I believe (but have not extensively inspected) that the base layout is identical for both versions (albeit the free one missing crowd etc).
Understood, thanks so much for all the infos
 
Does anyone know the cause of the blur effect near the centre pillars I'm sure It's something to do with shadows and seen people mention a fix before but can't find any of the posts.

Screenshot_urd_detroit_egt_2018_gt3_bop_lemans_2017_18-5-123-17-31-51.jpg
 
Hey guys, another quick question:

Has anyone tried to make or convert the 1970 F2 season to AC? Since it's a season that basically consists of 2 cars (the Brabham BT30 and the Lotus 69), I was hoping someone had already tried to do this.
 
From Facebook...

Released : Porsche 911 GT2 (993) 3 Car Pack

Converted from FM4 By F302
- some parts by different games (GT7....ect)
-Working Wipers (animeted)
-Interior Light
-interior AO
-sound (Kunos Porsche 935/78)
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( refraction lights,wipers)

hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the car
what is good and what is less good!

tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.

354867743_6291974144188990_271248793519317335_n.jpg
 
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From Facebook...

Released : Porsche 911 GT2 (993) 3 Car Pack

Converted from FM4 By F302
- some parts by different games (GT7....ect)
-Working Wipers (animeted)
-Interior Light
-interior AO
-sound (Kunos Porsche 935/78)
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( refraction lights,wipers)

hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the car
what is good and what is less good!

tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.

View attachment 1266282
no download link?
 
Has anyone messed with making their own 'Garage 56 Camaro' from Le Mans? I spent some time today creating 'Assetto Corsa Car Tuner' variants of both the Hyperion and TA2 Chevrette w/Hyperion engine swap, adding 5 gears, paddle shift, but I don't really know what I'm doing. It's enough for a rough imitation, but was curious if anyone more skilled did anything similar?

(disclaimer: since i'm not a known-regular here, I'm not suggesting exchanging proprietary, paid-mod material. only .ini file adjustments, etc.)
 
Ferrari F50 GT'96(V1.3) by F40 LM Lover and Dan Bucsa who made Perfect F50 already is Released.



View attachment 1266187
View attachment 1266188
View attachment 1266189
View attachment 1266190
CreditsF40LM Lover - Creator / Convertor
KINGLIAM2004 - Immersive Sound
UolterUait - CSP/PBR Shaders, Feedback and Help
Dan Bucsa - Full Mod Remaster... (See read_me.txt)

This Pack includes two versions.One of them is Master it has High Quality Textures and LOD_A only.
If you want to drive without Visual Impacts, You can choose Master version.
Another is Normal version. It has optimzied textures and Lods/COCKPIT_LR.

As you know My friend Dan is the Master of F50s.
He did rearlly awsome works! It was honor for me with him.
He has Very advanced skills of Modding! Thanks to him!

v1.3 Release Candidate
Change Logs (F40LM_Lover)
1. Split objects and prepared them for animations
2. Made all driver animations
3: Remade door animations
4. Made All COCKPIT_LR objects
5. Made all LODs

Change Logs (Dan Bucsa)
1. Full 3d Remaster
1. Full Texture Remaster
2. Full Shader Remaster
4. Full CSP Config Remaster
5. Added Optimised version, renamed HQ main version Master
6. Added Brake FX, exhaust glow and exhaust shake
7. Corrected and updated ambient shadow
8. Added high quality previews
9. Optimised 3d objects and textures
10. Split 3d objects to allow for better pedals animation
11. Changed Fogs and Brake Lights operation
12. Built VAO for Master and Optimised versions
12. Built Optimised Personal version, with no LODs

Thanks for the updates, but rear lights on the previous v1.2 looked better to me - they are now so bright and blown out the refractive effect is totally killed. The subtle effect of the refraction in the previous version allowed the lens detail to be seen. Now it's just a nuclear glow?

Not sure either why having no LODs makes one version 'superior'? Surely having LODs can only be a good thing?
 
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Not sure either why having no LODs makes one version 'superior'? Surely having LODs can only be a good thing?
Separate lods is going to result in a quality loss (which is understandable, you're deliberately reducing the quality of the model) in particular with reflections. Also some csp features like refractions are kinda broken on lod b

so technically a no lod model is the best from a quality standpoint, even if practically it isn't very efficient




tho before lods object and material counts should be priority, lod b means jack if it has like 300 objects and 400 materials
 
Pack Le Mans 2023 V0.1a (Shokeus Act80's update)

View attachment 1266193

Link : https://mega.nz/file/95AREJTL#sw8Ik6K-F91coLHGMn4qmlgLnu6zDMlW92_XWoV3yPU

the first goal is not realism but a perfect competitivity for a championship , this is only the first version but the physics should be good , there is still a lot of work to do on the 3d .... :(

there are 2/3 things that I can not manage to regulate like the exterior rear-view mirrors of the 499p for example ..., the b/c/d lods because I only have the free version of CM ...

while waiting for the next update, enjoy !
I'm gonna update steering wheel / displays & do some tweaks in the cockpit for the Cadillac (and soon the BMW)

 
Also some csp features like refractions are kinda broken on lod b
Not if some time and effort goes into making the LODs, CSP features and refractions work absolutely fine. No good reason not to include a decent set of LODs in a public released mod. Then anyone can chose to manually disable them for maximum quality, CM/CSP even has this feature now to extend massively the visibility of LODA etc etc for those with beefy machines or just like to hot lap/screenshot. But yeah, object count is a very major player as well.
 
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Not if some time and effort goes into making the LODs, CSP features and refractions work absolutely fine. No good reason not to include a decent set of LODs in a public released mod. Then anyone can chose to manually disable them for maximum quality, CM/CSP even has this feature now to extend massively the visibility of LODA etc etc for those with beefy machines or just like to hot lap/screenshot. But yeah, object count is a very major player as well.
From RSS latest release:
refA.png

refB.png

Pretty clear the break in reflection between lods

And if that wasn't obvious enough,
A2.png

b2.png


As for refraction:
reA.png

reB.png

refractionA.png

refractionB.png


As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)
Then anyone can chose to manually disable them for maximum quality
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain
 
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From RSS latest release:
View attachment 1266298
View attachment 1266299
Pretty clear the break in reflection between lods

And if that wasn't obvious enough,
View attachment 1266300
View attachment 1266301

As for refraction:
View attachment 1266302
View attachment 1266303
View attachment 1266304
View attachment 1266305

As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)

The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain
I totally undrrstand your meanings now.
If i made lod_b with meshes which is for refracting of CSP. it looked better at long distances. I should make lods manually instead of Lod generator of CM.
Thanks for the info.
I will make lods even better than before later!
Thanks for the updates, but rear lights on the previous v1.2 looked better to me - they are now so bright and blown out the refractive effect is totally killed. The subtle effect of the refraction in the previous version allowed the lens detail to be seen. Now it's just a nuclear glow?

Not sure either why having no LODs makes one version 'superior'? Surely having LODs can only be a good thing?
We(Me and Dan) believed that someguys wants to drive alone without visual impact. So we just include lod_a and it has no cockpit_lr.

And i have learned from many guys.
Object counts of lods are the most important.
 
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