Ferrari F50 GT'96(V1.3) by F40 LM Lover and Dan Bucsa who made Perfect F50 already is Released.
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CreditsF40LM Lover - Creator / Convertor
KINGLIAM2004 - Immersive Sound
UolterUait - CSP/PBR Shaders, Feedback and Help
Dan Bucsa - Full Mod Remaster... (See read_me.txt)
This Pack includes two versions.One of them is Master it has High Quality Textures and LOD_A only.
If you want to drive without Visual Impacts, You can choose Master version.
Another is Normal version. It has optimzied textures and Lods/COCKPIT_LR.
As you know My friend Dan is the Master of F50s.
He did rearlly awsome works! It was honor for me with him.
He has Very advanced skills of Modding! Thanks to him!
v1.3 Release Candidate
Change Logs (F40LM_Lover)
1. Split objects and prepared them for animations
2. Made all driver animations
3: Remade door animations
4. Made All COCKPIT_LR objects
5. Made all LODs
Change Logs (Dan Bucsa)
1. Full 3d Remaster
1. Full Texture Remaster
2. Full Shader Remaster
4. Full CSP Config Remaster
5. Added Optimised version, renamed HQ main version Master
6. Added Brake FX, exhaust glow and exhaust shake
7. Corrected and updated ambient shadow
8. Added high quality previews
9. Optimised 3d objects and textures
10. Split 3d objects to allow for better pedals animation
11. Changed Fogs and Brake Lights operation
12. Built VAO for Master and Optimised versions
12. Built Optimised Personal version, with no LODs
Data.acds are same with their foldersThe car folder has both data.acd file and unpacked data folder. Which data is the newest?
did you release the cars?
Nola Motorsports Park from Terra21 updated DaBaeda (1.1)
Thanks to Rainmaker for Ai and Sidelines
GrassFX,RainFX,Lights, Cams and divers objects
Have Fun
DaBaeda
Download:
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Copy thanks so much mateI do not know. I downloaded the free version, but I have not installed and test it yet.
I shared the download resource for everyone to find it faster. It took me several clicks from the Sugo camtool post.
Understood, thanks so much for all the infosThe paid version has additional layouts and details (by virtue of additional .kn5s in the installation). I believe (but have not extensively inspected) that the base layout is identical for both versions (albeit the free one missing crowd etc).
No, not yet. Will give them some skins first and i need to do LODs for both. Then i will release them.😊did you release the cars?
Thanks - LODs are extremely important.No, not yet. Will give them some skins first and i need to do LODs for both. Then i will release them.😊
no download link?From Facebook...
Released : Porsche 911 GT2 (993) 3 Car Pack
Converted from FM4 By F302
- some parts by different games (GT7....ect)
-Working Wipers (animeted)
-Interior Light
-interior AO
-sound (Kunos Porsche 935/78)
-interior new mapping (carbon parts and alcantara)
-add digital display
-extension Folder( refraction lights,wipers)
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
please give your opinion on the car
what is good and what is less good!
tested on CSP 0.1.80-preview115
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager.
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Ferrari F50 GT'96(V1.3) by F40 LM Lover and Dan Bucsa who made Perfect F50 already is Released.
View attachment 1266187
View attachment 1266188
View attachment 1266189
View attachment 1266190
CreditsF40LM Lover - Creator / Convertor
KINGLIAM2004 - Immersive Sound
UolterUait - CSP/PBR Shaders, Feedback and Help
Dan Bucsa - Full Mod Remaster... (See read_me.txt)
This Pack includes two versions.One of them is Master it has High Quality Textures and LOD_A only.
If you want to drive without Visual Impacts, You can choose Master version.
Another is Normal version. It has optimzied textures and Lods/COCKPIT_LR.
As you know My friend Dan is the Master of F50s.
He did rearlly awsome works! It was honor for me with him.
He has Very advanced skills of Modding! Thanks to him!
v1.3 Release Candidate
Change Logs (F40LM_Lover)
1. Split objects and prepared them for animations
2. Made all driver animations
3: Remade door animations
4. Made All COCKPIT_LR objects
5. Made all LODs
Change Logs (Dan Bucsa)
1. Full 3d Remaster
1. Full Texture Remaster
2. Full Shader Remaster
4. Full CSP Config Remaster
5. Added Optimised version, renamed HQ main version Master
6. Added Brake FX, exhaust glow and exhaust shake
7. Corrected and updated ambient shadow
8. Added high quality previews
9. Optimised 3d objects and textures
10. Split 3d objects to allow for better pedals animation
11. Changed Fogs and Brake Lights operation
12. Built VAO for Master and Optimised versions
12. Built Optimised Personal version, with no LODs
Separate lods is going to result in a quality loss (which is understandable, you're deliberately reducing the quality of the model) in particular with reflections. Also some csp features like refractions are kinda broken on lod bNot sure either why having no LODs makes one version 'superior'? Surely having LODs can only be a good thing?
It's still in the list: look in the FICTIONAL TRACKS.Please could someone reupload:
Folder Name: karlsruhe_1955
Author: Zwiss
reworked Track? Breathes List hasn't it anymore.
I'm gonna update steering wheel / displays & do some tweaks in the cockpit for the Cadillac (and soon the BMW)Pack Le Mans 2023 V0.1a (Shokeus Act80's update)
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Link : https://mega.nz/file/95AREJTL#sw8Ik6K-F91coLHGMn4qmlgLnu6zDMlW92_XWoV3yPU
the first goal is not realism but a perfect competitivity for a championship , this is only the first version but the physics should be good , there is still a lot of work to do on the 3d ....
there are 2/3 things that I can not manage to regulate like the exterior rear-view mirrors of the 499p for example ..., the b/c/d lods because I only have the free version of CM ...
while waiting for the next update, enjoy !
Not if some time and effort goes into making the LODs, CSP features and refractions work absolutely fine. No good reason not to include a decent set of LODs in a public released mod. Then anyone can chose to manually disable them for maximum quality, CM/CSP even has this feature now to extend massively the visibility of LODA etc etc for those with beefy machines or just like to hot lap/screenshot. But yeah, object count is a very major player as well.Also some csp features like refractions are kinda broken on lod b
From RSS latest release:Not if some time and effort goes into making the LODs, CSP features and refractions work absolutely fine. No good reason not to include a decent set of LODs in a public released mod. Then anyone can chose to manually disable them for maximum quality, CM/CSP even has this feature now to extend massively the visibility of LODA etc etc for those with beefy machines or just like to hot lap/screenshot. But yeah, object count is a very major player as well.
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rainThen anyone can chose to manually disable them for maximum quality
I totally undrrstand your meanings now.From RSS latest release:
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Pretty clear the break in reflection between lods
And if that wasn't obvious enough,
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As for refraction:
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As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain
We(Me and Dan) believed that someguys wants to drive alone without visual impact. So we just include lod_a and it has no cockpit_lr.Thanks for the updates, but rear lights on the previous v1.2 looked better to me - they are now so bright and blown out the refractive effect is totally killed. The subtle effect of the refraction in the previous version allowed the lens detail to be seen. Now it's just a nuclear glow?
Not sure either why having no LODs makes one version 'superior'? Surely having LODs can only be a good thing?