SthrnOldskool
(Banned)
- 161

- Australia
the idea of LODs is to reduce frame rate hits when the model is far enough away that you arent going to see it up close like in your screenshots, so at the end of the day, no LODs is just a cop outFrom RSS latest release:
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Pretty clear the break in reflection between lods
And if that wasn't obvious enough,
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As for refraction:
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As mentioned practically it's not super important. Hardly likely to see these things at the regular distance in game. LODS should be included sure (unless the car is ~<100k poly, not really needed), but it's not wrong to say a "quality" version having (unnecessarily) larger texture size and only a single lod. Those aren't meant for racing anyways (unless you like to pointlessly waste resources)
The biggest issue with this is not everyone is aware of how to modify data files (even if it is a simple procedure) and trying to get people to read and apply instructions is a challenge in and of itself. Just look at how many people still are confused about Sol and rain even though on the RD page one of the first things it says is sol does not bring rain