I think Weikangcai made the '76 Brands Hatch you reference - all I can say is that it was very WIP. I'm not sure, but I'd guess the link is down because he is currently working to update it.Hello racers,
is there a 70s Brands Hatch track where the link is working?
I saw one in the tracklist but the link is down...
As I said it seems like something is being generated/cached on the first lap , and then once done , it's no longer happening...
Welcome to GTPHey, I randomly found this forum thread while googling. I'm the creator of Halifax GP and sorry to say but no clue what is causing that behavior. Assetto loads everything during the initial loading screen. Nothing is being cached or generated during gameplay. You can go into the photo mode and save specific coordinates in the last tab to compare fps in the same spot.
You should not be able to see any differences between your first and 50th lap. That's just not how AC works. In other words, something seems to be scuffed with your game.
I did update the track yesterday though so that might help you out. The next csp version will also help some more with performance. Only thing I can advice you is to reinstall CSP and Pure/SOL.
sorry, but you can't download, page not found errorNew car from CHEMFLUMMI
The RWD brand is a fictional car brand, created by the Canadian Ryan Day. He designed the RWD-Fenix P20-4 for the Project Cars game. It is a fictional LMP2 with a Single Turbo Flat 4 engine and a pneumatic hybrid system. The car has 471bhp and 532Nm of torque combined with a dry weight of 940kg. That makes the P20-4 to a weapon on almost every track!
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ChemFlummi Modding
chemflummi.github.io
View attachment 1310338
sorry, but you can't download, page not found error
sorry, but you can't download, page not found error
thkHe uploaded to Racedepartment
RWD Design LMP Pack
Finally I'm able to present you 2 new Le mans Prototypes for AC: The RWD-Fenix P30-6 and the RWD-Fenix P20-4:) Both cars were designed by @Ryno917 for Project Cars as a new, fictional car brand to bring more variability to the LMP1 and 2...www.racedepartment.com
link updatedHTTP ERROR 403 HTTP ERROR 429
i totally forgot that very nice track. thanks for the reminder.Is there any AI update for Shanghai City Circuit (NFS convert) available?
My track folder´s name is mshanghai. Don´t know if there is another one floating around (saw some from ACF). I uploaded it right now, here you go:i totally forgot that very nice track. thanks for the reminder.
do you have the latest stuff for this track for me?
if it is not done yet, i can do a full rework perhaps in xmas holidays.
Thanks for kind words. It's hundreds not thousands :-PRandom bit of feedback for @Rainmaker87's Hockenheim AI update: It's fantastic. I highly recommend everyone grab it who hasn't - it's linked on Breathe's spreadsheet as the last Mediafire entry. Had a surprisingly great time doing a full weekend in the URD DTMs.
Hockenheim AI 3.0 Rainmaker
AI is sensible, safe and realistically behaved throughout the lap - it almost makes you forget you're playing Assetto, to be honest. No stupid divebombs, no retirements, realistic racing with AI safely passing each other (and myself). Really great.
Criticisms are minimal - in fact, really, just one point - the AI is just a little slow through T1 and the T9-10 junction. Very safe through those two corners - perhaps a bit too safe, with too heavy braking into 1 and a mid-corner brake through 10 where there should be a long lift. I'd say there's about ~6 tenths still in there for the line.
Figured I'd share feedback, even though I generally don't see much of that for AI lines around here. Overall, really impressed considering how crap the AI in AC can be, and I now will actually sift through Rainmaker's hundreds (thousands?) of updates to see if there are any more AI fixes.
Cheers for the great work.
Link updatedHello racers,
is there a 70s Brands Hatch track where the link is working?
I saw one in the tracklist but the link is down...
Can you please elaborate, or advise what needs changing to disable it? Nothing is immediately obvious and lua scripting is a bit of a black art to me.iirc replacing special characters with '?' should make it read correctly (i.e., "body?")
If you mean that silly "turn on your engine to drive" thing then that's in their lua script rather than ext config
just use the normal version without all the fancy CSP additions. IMO you aren't losing out on anything and the normal version drives just as well as the CSP one.Can you please elaborate, or advise what needs changing to disable it? Nothing is immediately obvious and lua scripting is a bit of a black art to me.
acf_shanghainfsMy track folder´s name is mshanghai. Don´t know if there is another one floating around (saw some from ACF). I uploaded it right now, here you go:
mshanghai.rar - 42.8 MB
The track is really great, but could have some treatment, yes.
Seems acf version and mshanghai are from the same source?acf_shanghainfs
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File folder on MEGA
mega.nz
pit upgrade by foxeway
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File folder on MEGA
mega.nz
seems like this is the best version we have.
Thanks mate, I did consider that, but there seems seems to be some emissives and other shader goodies in the CSP car.just use the normal version without all the fancy CSP additions. IMO you aren't losing out on anything and the normal version drives just as well as the CSP one.
That way you don't even have to think about messing with scripts and can just drive straight away
Groeninghe Park v1.1
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View attachment 1238175
Fictional circuit.
Conversion from GTR2.
-CSP recommended
-32 pit/start
-AI, cam
-2 layouts
Credits & Thanks;
Original Track by fiedel
-Attempts to contact him have gone unanswered. Thank you for his work.
AC Converted by @shi (shin956)
logo.png by @Fanapryde
Rain FX by @twobegreen
Additional cam by @DaBaeda
Crowds texture by @Kniker97
background, cameraman, tree, tent and some textures by kunos
Low poly RVs by Rigel:
Test and Feedback by @Breathe , @Masscot , @Fanapryde , @twobegreen![]()
Download (mediafire)
Enjoy.
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v1.1 changelog;
-The pit_lane.ai for both layouts was changed to the one created by TITI. (Thanks)
-Fixed floating cars.
-Updated ext_config.ini.
-Changed spectator textures to those of Kniker97. (Thanks)
-Pit tents now appear according to the number of entries.
-Added cam by DaBaeda. (Thanks)
-Other minor fixes.
I have no real clue where this stuff is hidden anyway.Thanks mate, I did consider that, but there seems seems to be some emissives and other shader goodies in the CSP car.
If possible I'd just like to rebind the starter controls in the config/lua or disable the start sequence entirely.
You'd think this would be obvious and easy (like on their previous cars) but for some reason VRC appear to have made it unnecessarily complicated on these new cars.
i´m not aware of any indianapolis made by him.. do you mind to share the link??I just tried FANTASTIC Indianopolis Road Course made by Lilsky. Do you know if author still works on it? There are no lightfx...