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shi
F1 1992 Track Pack v1.0



-CSP recommended
-Includes 16 tracks

(Kyalami, Autódromo Hermanos Rodríguez, Interlagos, Barcelona, Imola, Monaco, Montreal, Magny Cours, Silverstone, Hockenheimring, Hungaroring, Spa, Monza, Estoril, Suzuka, Adelaide)

converted/updated by shin956

Please see my patreon post or readme for credits for each Tracks.
Thank you to all involved.

Patreon download link;
ASR Formula website download link;

Enjoy.

02/06/2024 - Imola/ Montreal/ Silverstone updated to v1.01.

Imola 1992/ Montreal 1992/ Silverstone 1992 updated to v1.01.
The link is in the quote.

Imola 1992 v1.01

changelog;
-Updated AI line for chicane.
-Changed the background to a 3D one.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Montreal 1992/ Silverstone 1992 v1.01

changelog;
-New AI by @Rainmaker87 . (Thanks)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Other my wip list;
 
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According to Wikipedia it's the layout 6. But Wikipedia has been wrong often.

Layout 15 looks quite a bit different.

This time Wikipedia seems to be correct. But this layout sometimes is called 6-S because it includes the Senna-S.
Checked for 1998 in https://www.statsf1.com/en/circuit-buenos-aires.aspx and https://www.racingcircuits.info/south-america/argentina/buenos-aires.html
And to be precise the bsas_h22 doesn't have the no. 6 layout from Wikipedia. Nor the bsas_h22_2023. Only acf_buenos_aires has it. In the Breathe listing.
 
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The TRR mustang is released!

New-TRR-Mustang.jpg

It would be very difficult to create a skin without the use of CM Showroom... is this necessary?
 
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Next GT4 is done from my side: the Porsche Cayman GT4 CS MR

20240206-004847-Porsche_718_Cayman_GT4_CS_MR.png

20240206-005000-Porsche_718_Cayman_GT4_CS_MR.png

20240205-203321-Porsche_718_Cayman_GT4_CS_MR.png

20240205-203355-Porsche_718_Cayman_GT4_CS_MR.png


And some interior shots:

20240206-001526-Porsche_718_Cayman_GT4_CS_MR.png

20240206-000742-Porsche_718_Cayman_GT4_CS_MR.png

20240206-001621-Porsche_718_Cayman_GT4_CS_MR.png


I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
20240206-000657-Porsche_718_Cayman_GT4_CS_MR.png

20240206-000706-Porsche_718_Cayman_GT4_CS_MR.png

20240205-001211-Porsche_718_Cayman_GT4_CS_MR.png

20240205-001813-Porsche_718_Cayman_GT4_CS_MR.png


The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it
 
Is there a historic version of Jarama somewhere? I wanted to race the RSS Formula 1970 'round there, but I only found modern layout versions
Jarama 1967 It's not in the Breathe listing because of this with the red fonts

I second this, please use VRC for both mclaren and Ferrari. I converted them to do a full package but they are definitely lacking compared to vrc.
Now I'm curious how to BoP the VRC's because in melbourne_2019 (the acu version revised by patrikpat) they are from 6 to 14 seconds faster than yours.
 
Can i move a certain mesh in 3D , like a dashboard or seat with a csp command?

Like a graphical offset command or something
Depending on the task, it's a fairly easy job in 3D. Like, 5min packing/unpacking job. Re-importing it to AC is a boring pain in the a** because KsEditor is a bugfest, but not difficult too. Might also need re-correcting all materials properly in CM if needed. I'd say moving the mesh is the easy 1% of the total job needed to do it. If you think it's worth the effort, i'll gladly help for the moving thingy :lol:
 
The TRR mustang is released!

View attachment 1325859
It would be very difficult to create a skin without the use of CM Showroom... is this necessary?
The saying goes, that you shouldn't attribute to malice, that which can be explained by incompetence, but honestly in AC, in 2024, when there are multiple encryption modes readily available, I really question the motivation of folks who do this.. ugliness. "Whacha hiding, Willus?"

But, I guess they serve as self-identifying bin candidates, as @Fanapryde says, so there's that easing of our workload to be grateful for :)
 
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And what has THIS track to do with 1967?

I am also looking for a vintage Jarama (same for Brands... i know there is one in the making for years right now....but never ready :( )
I'm sorry but I must admit that I didn't try it before, but I saw the year 1967 in ui_track.json and I thought it was correct. Now I know that Vodafone and Ebay didn't existed on the time! Maybe the layout?
 
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I'm sorry but I must admit that I didn't try it before, but I saw the year 1967 in ui_track.json and I thought it was correct. Now I know that Vodafone and Ebay didn't existed on the time! Maybe the layout?
This is BH from 1976 https://sharemods.com/tovripr8vzdf/brands_hatch_76.7z.html


I'm looking for the sam track btw, but Jarama doesn't exist in old layout, same for some Zandvoort versions I'd like to have, and other missing (mainly old F1 tracks from 50s and so on) tracks but hey this game amazes me all the time, maybe one of those tracks will appear tomorrow outta nowhere
 
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Hi, every now and then it happens to me that with the different
updates, some cars become outdated/ugly. For example: I have a GR Yaris that in the game the headlights look dark, but in the CM Showroom they look fine. It also happens to me with others that the lights in the game seem "alive" (they move as if they had ants). Could it be due to some configuration of the many CM tabs? I leave a sample. Greetings

AC-showroom_vs_game.jpg
 
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Hi, every now and then it happens to me that with the different
updates, some cars become outdated/ugly. For example: I have a GR Yaris that in the game the headlights look dark, but in the CSP Showroom they look fine. It also happens to me with others that the lights in the game seem "alive" (they move as if they had ants). Could it be due to some configuration of the many CM tabs? I leave a sample. Greetings

View attachment 1325951
Same here. For a long time. If you find a solution let me know please.
I have AMD grahics card. Maybe thats the problem?
 
After the first attempt (which was not good), the panel (imported together with the 3d model) and the cockpit were not well adjusted, I asked our friend "MrHunt" for help, who suggested that perhaps we should go for another Mustang model (and maybe adapt the skins on it), or look for another similar 3d model (but I found the same one I had) but I found it on another GTR2 website (which he had suggested) (the Le Mans 1997 skins) that would fit the model that I imported (I decided to give more thought to what I could adapt better).

The solution to avoid "bugging" the imported model (in which the panel was superimposed on the base model), was to remove the steering wheel (which was present in the COCKPIT HR and COCKPIT LH files (I don't know why they complicate it so much), in addition to the cages (also present in both files ), remove the bank from the model I imported.I had to import the wheels from another Ford model (Australian), with wheels similar to the


1997 Ford Saleen.

The headlights were reasonable but they work.
I did a quick test on the track (it worked well).
I couldn't adjust the rev counter arrows.
In short, another simple model (to compose the 1997 Grid).Now it's time to pass it on to our friend, to take a look at the textures.



A few years ago I made one for GTR2
zmodel12.jpg
zmodel11.jpg
zmodel10.jpg
 
I suppose the "Sandvooerde" 65, 67, 73 are nothing new for you. Don´t know further ones.


Thanks for your efford but how should i say .... track needs lot of work. What is also pity, there are still some modern billboards which are completely killing the immersion this could be a 70s track.
If someone did smt similar to this > https://www.racedepartment.com/downloads/rt-oulton-park-early-1960s-skin.65201/ < to Kunos Brands Hatch, we would have a very decent vintage version of that track on AC.

But for now, that´s only a dream...
 
Found it and thanks. I think the image in it is still kind weird(looks like aspect ratio or something is wrong and even with the adjustment I still can't get it to look right, but this is much better than upside down flipped image before...
I had the upside down mirrors in this recently I deleted and reinstalled fixed it for me
 
Honda Civic Type R EP3 2001 Track Public Release!!
Download: https://sharemods.com/ru8f8kqngrmf/ep3_track_2001_track_1.0_101creative.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-Converted to LHD with european dials and PreFacelift headlights
-Turbo version will be available in the next days !

__custom_showroom_1707252082.png__custom_showroom_1707252041.png__custom_showroom_1707252025.png__custom_showroom_1707252120.png__custom_showroom_1707252031.png
 
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Hi, every now and then it happens to me that with the different
updates, some cars become outdated/ugly. For example: I have a GR Yaris that in the game the headlights look dark, but in the CSP Showroom they look fine. It also happens to me with others that the lights in the game seem "alive" (they move as if they had ants). Could it be due to some configuration of the many CM tabs? I leave a sample. Greetings

View attachment 1325951
looks like a case of refraction with poor quality normals. CM showroom (which i assume you're referring to. csp showroom is something else and will show the same as the below picture) doesn't show csp stuff (aka refraction)
 
Same here. For a long time. If you find a solution let me know please.
I have AMD grahics card. Maybe thats the problem?
Yes, AMD card here too. Now that I remember, I already had a problem with screenshots and a CM option called AMD fidelity HD, (or something like that...) which was solved by disabling it. I don't lose hope that there is an "AMD headlights ants" option to disable...
 
I guess it depends on which angle you look at it ... :)


seems to me the flames are not aligned correctly with the exhaust...
I can fix that though....not so much with the mirror...copy these in the flame.ini file in the data folder...
[FLAME_0]
POSITION=-0.04,0.15,-2.2
DIRECTION=0,0.1,-1
VSIZE_START=0.15
VSIZE_END=0.075
LSIZE=0.3
IS_LEFT=0
SIZE_MULT=1.0
GROUP=0

[FLAME_1]
POSITION=0.04,0.15,-2.2
DIRECTION=0,0.1,-1
VSIZE_START=0.15
VSIZE_END=0.075
LSIZE=0.3
IS_LEFT=1
SIZE_MULT=1.0
GROUP=0
1707261252348.png
 
After the first attempt (which was not good), the panel (imported together with the 3d model) and the cockpit were not well adjusted, I asked our friend "MrHunt" for help, who suggested that perhaps we should go for another Mustang model (and maybe adapt the skins on it), or look for another similar 3d model (but I found the same one I had) but I found it on another GTR2 website (which he had suggested) (the Le Mans 1997 skins) that would fit the model that I imported (I decided to give more thought to what I could adapt better).

The solution to avoid "bugging" the imported model (in which the panel was superimposed on the base model), was to remove the steering wheel (which was present in the COCKPIT HR and COCKPIT LH files (I don't know why they complicate it so much), in addition to the cages (also present in both files ), remove the bank from the model I imported.I had to import the wheels from another Ford model (Australian), with wheels similar to the 1997 Ford Saleen.

The headlights were reasonable but they work.
I did a quick test on the track (it worked well).
I couldn't adjust the rev counter arrows.
In short, another simple model (to compose the 1997 Grid).Now it's time to pass it on to our friend, to take a look at the textures.

it looks great
 
Next GT4 is done from my side: the Porsche Cayman GT4 CS MR

View attachment 1325862
View attachment 1325863
View attachment 1325864
View attachment 1325865

And some interior shots:

View attachment 1325866
View attachment 1325867
View attachment 1325868

I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
View attachment 1325869
View attachment 1325870
View attachment 1325871
View attachment 1325872

The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it
I would like to try this and also the Sin R1 GT4 since a while ago I had read that you had also updated it, do you have any link or is it the same pack from the guerilla forum? Thanks in advance!
 
Next GT4 is done from my side: the Porsche Cayman GT4 CS MR

View attachment 1325862
View attachment 1325863
View attachment 1325864
View attachment 1325865

And some interior shots:

View attachment 1325866
View attachment 1325867
View attachment 1325868

I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
View attachment 1325869
View attachment 1325870
View attachment 1325871
View attachment 1325872

The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it
Not available on your website yet?
 
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