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Extract the car´s data.acd with CM, it´s easy. Then you can edit the appr. ini file with a text editor.
I'll try tonight.
Thanks!
Extract the car´s data.acd with CM, it´s easy. Then you can edit the appr. ini file with a text editor.
Honda Civic Type R EP3 2001 Track Public Release!!
Download: https://sharemods.com/ru8f8kqngrmf/ep3_track_2001_track_1.0_101creative.zip.html
Converted From FH5
-AO inside and out
-Realistic Dashboard
-Physics
-CSP Settings
-Driver Animation by Mascot
-Panoramic session Start config Daniel Nogal
-Beta testing and help ,@norms,@Mascot,and others
-Converted to LHD with european dials and PreFacelift headlights
-Turbo version will be available in the next days !
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Just a question: will they have more features to setup before race in the new version, cause now you can set only tyres pressure, fuel, TC and ABS? Or is this typical for a GT4? Thx.The GT4 Pack in the 1.0 version isn't finished still..
I have 5 more cars, which need a visual update. But after I'm done with the cars, the 1.0 should be avaliabe.
So you just have to wait a little bit and the cars are there (doing 2-3 cars per week atm)
Yesterday I finished the Ginetta G55:View attachment 1326173View attachment 1326174
The missing cars in the pack are the Aston Vantage, the Mustang, the Panoz, the Supra and the Saleen
ARBs, Rear Wing, Dampers (2-way adjustable), as well as camber/toe is adjustable. I think thats a good range to adjust the cars to your own driving style.Just a question: will they have more features to setup before race in the new version, cause now you can set only tyres pressure, fuel, TC and ABS? Or is this typical for a GT4? Thx.
Disable extended physics.View attachment 1326223
I don’t know if you are aware, but with the wheels that come with the car, it refuses to go anywhere.I had to change sets of tires, only then it drove normally
Guys looking forward to see F1 2011 mod with this blown diffuser sound, best ones are RB and Team Lotus (Caterham), Renault good as well, lean back and enjoy
Hmmm...strange decision.Disable extended physics.
Hmmm...strange decision.
Okay, we'll know.No, pretty well known solution for that issue, as has been suggested here several times already
www.racedepartment.com






Disable extended physics.
Or add a .lut file for the tires. Can also be a typo in the tire.ini file for the .lutNo, pretty well known solution for that issue, as has been suggested here several times already
Extract the car´s data.acd with CM, it´s easy. Then you can edit the appr. ini file with a text editor.
I'm going to comment on something similar that happened to me.I had installed the CSP version (0.2.1), the cars looked crazy in the pits.Using version (0.1.79) or (0.2.2) this problem did not occur.Hi all!
I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.
Does anyone have ancient wisdom to save my sanity?
Pretty sure you can change the amount of pit boxes usable in content->tracksHi all!
I'm having an issue and wondering if there's a solution out there. I'm trying to run 32 cars at aa_ims IndyGP layout and for some reason cars spawn on top of each other, both in the pits and on the grid. The track description states up to 43 cars can run at one time, but it looks like 27 opponents is the playable max due to this issue.
Does anyone have ancient wisdom to save my sanity?
The fuel_consumption in car.ini is the correct one, and it isnt litres per meter. Because then it doesn't matter how much you are pressing the gas paddle.I did It!!
I found two kind of Cars, the first ones had a "fuel consumption" file, where you can find "km pero litre" value.
The seconds ones, don't had this file, but they had a "car" file where you can find a "fuel" value like 0.0034
If I'm right, that's mean litres/meter, so If you multiply by one thousand, you find the real consumption by km.
Thank you one more time!!
I still have some doubts about the "beautiful" but yeah "luckily" it was just some spare time thrown at this. Not really happy with the end result and would honestly just called this mod "VRC opponentss 2007 offline edition".Hi, congratulations on your work and thank you for making these beautiful Mods available to us... Luckily you converted them in your spare time, imagine if you did it full time 😊... A few small things to fix but nothing major.. Because are there 2 Hondas? I don't remember 2 developed versions...Thanks again. You should also think about a 1998 or 2002, 2005 season and why not a nice 2012, perhaps with some financial support from all of us... In the meantime, let's wait for the other 2010 update and the highly anticipated 2011. 😍
Wow, which race introduced the new Honda spec?? Btw 2010 Update and 2011 this month, is it right?? Not sure if you said this...I still have some doubts about the "beautiful" but yeah "luckily" it was just some spare time thrown at this. Not really happy with the end result and would honestly just called this mod "VRC opponentss 2007 offline edition".
As for the honda yeah there's 2 honda, because there's two spec.
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So I kept the FSONE model to have both of them.
I have expended my list by doing 2007 and 2013, but i'll definitely won't do more than that. I will not have time to do modding after the 18th march which is very soon.
No. Pure just controls the 3 rain parameters. You could disable extended physics or just lower wetness then. Sol Planner just lowered wetness too.With PURE, is there an option to disable rain physics for all cars (including those that use extended physics) if you just want to occasionally drive in changing dry-wet-dry conditions without having to pit every few laps to change tyres?
The SOL planner had a little slider to make rain driving easier or harder by changing rain grip levels, but PURE does not seem to have this.
Some cars have dry grip even in torrential conditions, but others don't and are undriveable without changing to wet tyres, even with extended physics disabled in CM settings.
I know AC is a sim, but the option would be nice for occasional use. It must exist somewhere, surely?
@Peter Boese ..?