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Sorry about that. Was doing some house cleaning last night on my MediaFire account and somehow turned off the sharing on this file. Should be fine now.Hello
How download this?
Last edited by a moderator:
Sorry about that. Was doing some house cleaning last night on my MediaFire account and somehow turned off the sharing on this file. Should be fine now.Hello
How download this?
According to Wikipedia it's the layout 6. But Wikipedia has been wrong often.
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1998 Argentine Grand Prix - Wikipedia
en.wikipedia.org
Layout 15 looks quite a bit different.
And to be precise the bsas_h22 doesn't have the no. 6 layout from Wikipedia. Nor the bsas_h22_2023. Only acf_buenos_aires has it. In the Breathe listing.This time Wikipedia seems to be correct. But this layout sometimes is called 6-S because it includes the Senna-S.
Checked for 1998 in https://www.statsf1.com/en/circuit-buenos-aires.aspx and https://www.racingcircuits.info/south-america/argentina/buenos-aires.html
Jarama 1967 It's not in the Breathe listing because of this with the red fontsIs there a historic version of Jarama somewhere? I wanted to race the RSS Formula 1970 'round there, but I only found modern layout versions
Now I'm curious how to BoP the VRC's because in melbourne_2019 (the acu version revised by patrikpat) they are from 6 to 14 seconds faster than yours.I second this, please use VRC for both mclaren and Ferrari. I converted them to do a full package but they are definitely lacking compared to vrc.
Immediate bin...The TRR mustang is released!
View attachment 1325859
It would be very difficult to create a skin without the use of CM Showroom... is this necessary?
yes, when they are finished.are u going to share the F1 1999 mod?
Depending on the task, it's a fairly easy job in 3D. Like, 5min packing/unpacking job. Re-importing it to AC is a boring pain in the a** because KsEditor is a bugfest, but not difficult too. Might also need re-correcting all materials properly in CM if needed. I'd say moving the mesh is the easy 1% of the total job needed to do it. If you think it's worth the effort, i'll gladly help for the moving thingyCan i move a certain mesh in 3D , like a dashboard or seat with a csp command?
Like a graphical offset command or something
The saying goes, that you shouldn't attribute to malice, that which can be explained by incompetence, but honestly in AC, in 2024, when there are multiple encryption modes readily available, I really question the motivation of folks who do this.. ugliness. "Whacha hiding, Willus?"The TRR mustang is released!
View attachment 1325859
It would be very difficult to create a skin without the use of CM Showroom... is this necessary?
And what has THIS track to do with 1967?
I'm sorry but I must admit that I didn't try it before, but I saw the year 1967 in ui_track.json and I thought it was correct. Now I know that Vodafone and Ebay didn't existed on the time! Maybe the layout?And what has THIS track to do with 1967?
I am also looking for a vintage Jarama (same for Brands... i know there is one in the making for years right now....but never ready)
This is BH from 1976 https://sharemods.com/tovripr8vzdf/brands_hatch_76.7z.htmlI'm sorry but I must admit that I didn't try it before, but I saw the year 1967 in ui_track.json and I thought it was correct. Now I know that Vodafone and Ebay didn't existed on the time! Maybe the layout?
I suppose the "Sandvooerde" 65, 67, 73 are nothing new for you. Don´t know further ones.Zandvoort versions I'd like to have,
Thanks for your efford but how should i say .... track needs lot of work. What is also pity, there are still some modern billboards which are completely killing the immersion this could be a 70s track.This is BH from 1976 https://sharemods.com/tovripr8vzdf/brands_hatch_76.7z.html
I guess it depends on which angle you look at it ...
Same here. For a long time. If you find a solution let me know please.Hi, every now and then it happens to me that with the different
updates, some cars become outdated/ugly. For example: I have a GR Yaris that in the game the headlights look dark, but in the CSP Showroom they look fine. It also happens to me with others that the lights in the game seem "alive" (they move as if they had ants). Could it be due to some configuration of the many CM tabs? I leave a sample. Greetings
View attachment 1325951
After the first attempt (which was not good), the panel (imported together with the 3d model) and the cockpit were not well adjusted, I asked our friend "MrHunt" for help, who suggested that perhaps we should go for another Mustang model (and maybe adapt the skins on it), or look for another similar 3d model (but I found the same one I had) but I found it on another GTR2 website (which he had suggested) (the Le Mans 1997 skins) that would fit the model that I imported (I decided to give more thought to what I could adapt better).
The solution to avoid "bugging" the imported model (in which the panel was superimposed on the base model), was to remove the steering wheel (which was present in the COCKPIT HR and COCKPIT LH files (I don't know why they complicate it so much), in addition to the cages (also present in both files ), remove the bank from the model I imported.I had to import the wheels from another Ford model (Australian), with wheels similar to the
1997 Ford Saleen.
The headlights were reasonable but they work.
I did a quick test on the track (it worked well).
I couldn't adjust the rev counter arrows.
In short, another simple model (to compose the 1997 Grid).Now it's time to pass it on to our friend, to take a look at the textures.
If someone did smt similar to this > https://www.racedepartment.com/downloads/rt-oulton-park-early-1960s-skin.65201/ < to Kunos Brands Hatch, we would have a very decent vintage version of that track on AC.I suppose the "Sandvooerde" 65, 67, 73 are nothing new for you. Don´t know further ones.
Thanks for your efford but how should i say .... track needs lot of work. What is also pity, there are still some modern billboards which are completely killing the immersion this could be a 70s track.
I had the upside down mirrors in this recently I deleted and reinstalled fixed it for meFound it and thanks. I think the image in it is still kind weird(looks like aspect ratio or something is wrong and even with the adjustment I still can't get it to look right, but this is much better than upside down flipped image before...





looks like a case of refraction with poor quality normals. CM showroom (which i assume you're referring to. csp showroom is something else and will show the same as the below picture) doesn't show csp stuff (aka refraction)Hi, every now and then it happens to me that with the different
updates, some cars become outdated/ugly. For example: I have a GR Yaris that in the game the headlights look dark, but in the CSP Showroom they look fine. It also happens to me with others that the lights in the game seem "alive" (they move as if they had ants). Could it be due to some configuration of the many CM tabs? I leave a sample. Greetings
View attachment 1325951
Yes, AMD card here too. Now that I remember, I already had a problem with screenshots and a CM option called AMD fidelity HD, (or something like that...) which was solved by disabling it. I don't lose hope that there is an "AMD headlights ants" option to disable...Same here. For a long time. If you find a solution let me know please.
I have AMD grahics card. Maybe thats the problem?
I can fix that though....not so much with the mirror...copy these in the flame.ini file in the data folder...I guess it depends on which angle you look at it ...
seems to me the flames are not aligned correctly with the exhaust...
[FLAME_0]
POSITION=-0.04,0.15,-2.2
DIRECTION=0,0.1,-1
VSIZE_START=0.15
VSIZE_END=0.075
LSIZE=0.3
IS_LEFT=0
SIZE_MULT=1.0
GROUP=0
[FLAME_1]
POSITION=0.04,0.15,-2.2
DIRECTION=0,0.1,-1
VSIZE_START=0.15
VSIZE_END=0.075
LSIZE=0.3
IS_LEFT=1
SIZE_MULT=1.0
GROUP=0
After the first attempt (which was not good), the panel (imported together with the 3d model) and the cockpit were not well adjusted, I asked our friend "MrHunt" for help, who suggested that perhaps we should go for another Mustang model (and maybe adapt the skins on it), or look for another similar 3d model (but I found the same one I had) but I found it on another GTR2 website (which he had suggested) (the Le Mans 1997 skins) that would fit the model that I imported (I decided to give more thought to what I could adapt better).
The solution to avoid "bugging" the imported model (in which the panel was superimposed on the base model), was to remove the steering wheel (which was present in the COCKPIT HR and COCKPIT LH files (I don't know why they complicate it so much), in addition to the cages (also present in both files ), remove the bank from the model I imported.I had to import the wheels from another Ford model (Australian), with wheels similar to the 1997 Ford Saleen.
The headlights were reasonable but they work.
I did a quick test on the track (it worked well).
I couldn't adjust the rev counter arrows.
In short, another simple model (to compose the 1997 Grid).Now it's time to pass it on to our friend, to take a look at the textures.
it looks greatA few years ago I made one for GTR2
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I would like to try this and also the Sin R1 GT4 since a while ago I had read that you had also updated it, do you have any link or is it the same pack from the guerilla forum? Thanks in advance!Next GT4 is done from my side: the Porsche Cayman GT4 CS MR
View attachment 1325862
View attachment 1325863
View attachment 1325864
View attachment 1325865
And some interior shots:
View attachment 1325866
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View attachment 1325868
I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
View attachment 1325869
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The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it
Not available on your website yet?Next GT4 is done from my side: the Porsche Cayman GT4 CS MR
View attachment 1325862
View attachment 1325863
View attachment 1325864
View attachment 1325865
And some interior shots:
View attachment 1325866
View attachment 1325867
View attachment 1325868
I reworked the lights, so they are using EXTRA_FX_EMISSIVE now and I corrected selflighting + LIGHT_HEADLIGHT position:
View attachment 1325869
View attachment 1325870
View attachment 1325871
View attachment 1325872
The car has completely new physics like all the other cars too and is more aggressive during turn in than before😄
Feels like a Porsche now.
Hope you like it