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Happy Easter to all!
Thank you for all the great mods and tracks.
Thank you for all the great mods and tracks.
Interesting, I am the opposite, I hate those crowd sounds or any fake noise, repeating themselves lap after lap, what do I need to do to get rid of them?Not sure if anyone is interested but I like crowd sounds when I'm racing
Yep its preference like marmite - Just remove the reference in ext_config.ini file in the tracks extension folder or replace the 1 with a 0 for offInteresting, I am the opposite, I hate those crowd sounds or any fake noise, repeating themselves lap after lap, what do I need to do to get rid of them?
I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.Does anyone know if anyone is currently updating or doing anything with the ts_hungaroringACCv03 track? I've been fooling around with it and have it in a decent place at the moment, but don't want to waste my time if someone is already working on it.
Mostly i've just been trying to balance the color\lighting on all of the grass areas and trees as well as adding some trees to the distant terrain. Plus the track had some objects that needed some adjusting because they disappeared from certain camera angles. You can see what I mean in the after photo where the fence line is now fully visible on the mound in the center. Although looking at my after photo, i'm not sure what happened to the trees on the left hand side of the image. I'll have to double check that.
Before:
View attachment 1341820
After:
View attachment 1341821
I wanna see how the ugly honda comes outsame here.
Btw: in the new Shiro, the display has no lights, so invisible at night... how did URD manage to miss that ?
That's what reminded me that I had been fooling around with the track 1 or 2 years ago and then forgot about it. When I saw his ai line post on Overtake, it reminded me that I had never gone back and finished it. Maybe i'll keep plugging away at it and do what i've done in the past. Release it as a standalone track so that it's less hassle for people who don't like my changes. It's always easier that way. They can simply delete my track folder and go back to the original instead of having to undo any mod changes I make to the original track.I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.
I say go for it If you can.![]()
It is hideous. I don't know if they're crushing the AO or whatever but all of their new cars look extremely dark, both in game and in previews.I wanna see how the ugly honda comes out
Then I'll probably buy.
I'm still amazed by how it is possible to make a 296 so much uglier than the ACC one
... i'm not sure what happened to the trees on the left hand side of the image...
Thank you very much for taking the trouble, but I'm afraid that one of the sources of the conflicting mod I mentioned was this one from Assettoland... and I fear to install it, given the work it gave me to reorganizate everything again... I don´t know if trying and have a new opportunity to make more jokes about it...https://simracing.blckbox.net/CarDetails.php?CarID=al_peugeot_107
This 2011 model from Assettoland isn't the greatest looking, but it does work...
I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.Code:[SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= shadows cast on white lines MATERIALS= *name of line material* BLEND_MODE = ALPHA_TEST IS_TRANSPARENT = 0
Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...Carrières de Beez 1971...
Just Belgian trees dude, nothing weird going onSorry for double post, but I realized the following after the previous, and no one has written anything in this time...
Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...
View attachment 1342050
View attachment 1342049
... blink wildly in blue... In this last overhead view, the blinking occurred in one texture or another depending on the angle at which you looked; as I moved the camera, some groups of trees or others flickered... Strange...
I was on vacation in Belgium once (great memories), and don't remember that kind of blue flicker trees... and that taking into account that I had the pleasure of tasting quite a few Belgian abbey cereal fermented juices, preferably unfiltered...😋Just Belgian trees dude, nothing weird going on
Forgot the link:I thought so too. Fixed quite some tracks a couple of months ago.
FINALLYCarrières de Beez 1971
View attachment 1341955
View attachment 1341954
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Finally, almost done.
A new converted version of Carrières de Beez 1971 with lights, RainFX, GrassFX, some balloons, new generated background...
Hope you enjoy it.
Happy Easter!!!
Credits:
- Original model by YTANGUY and Neel Jani, converted by @slider666
- AI by @G_Parrilla
- reworked pitlane by @TITI
- mental and historical support and a lot of testing by @Fanapryde
- fixing some stuff and the new cams and groove by @leBluem
- testing: @norms, @shi, @Breathe
Download
It's not only whiteline, but whiteline_3 and whiteline_17, but I just tried and it doesn't work on this track...🤔I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.
The model looks amazing, what sorcery did you use in order to improve it?Small release I'm doing while working on the 2012 and 2013 mod.
F60 reworked
View attachment 1342091
Updated shaders, Edited the 3D model so that the car looks realistic and not like a boat, and proper physics.
Download it now here : https://sharemods.com/myyuwxmigns9/F1_2009_F60_By_Cimmerian.zip.html
Edited in blender, mostly changing the size as the original one was way too wide. So I edited the 3D model so that the proportion match the F60 from a top viewThe model looks amazing, what sorcery did you use in order to improve it?
SadHey that's not fair, it isn't April 1st for me yet!
Does anyone have a link for the most recent Lago Maggiore? Breathe's links and all links from Lebluem seem to be dead. Running this track this week in my league.
I have 1.4 as the most recent, downloaded from TMM in December before the site was pulled down. The UI says 1.4, but the download itself says 1.3. Just wanted to confirm this before going ahead - I'm not 100% sure what's going on there with the version history.
Cheers to anyone who can refresh the link.
I assume you mean the Peugeot... Well, I don't know; will remain a new unsolved AC mystery... 🤷♂️ Don't worry. And thanks!... About the Fiat: I found it, tested it, then binned it. But I don't see why it would cause issues ?
Not sure if anyone is interested but I like crowd sounds when I'm racing F1 tracks - I know that the driver can't hear them but I think it adds to an immersive experience.
I've attached an example with the 2022 Cota Track plus the separate constitutes that can be adjusted for other tracks
To change the coordinates I used 'CM object inspector' and right-clicked at certain points on the track to get the coordinates for input
YT Video is OOD but for an example of how to use the object inspector see here: 06:48 - Streaming edges and points
2022 F1 Tracks GDrive: https://drive.google.com/drive/folders/1bshEhqxZN0HTbyyOD8V8CA8ABO2l3Y1b?usp=drive_link
USA COTA SFX Folder: https://drive.google.com/drive/folders/1STkmA4em5Vjg-abDkVDtAkGwpkgJ4coL?usp=sharing