Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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I'm having trouble finding out where you adjust the driver's seating position. I need to raise the seating position up in some cars and move it back in a few others.

View attachment 1341751

I thought it was said earlier that if you click on the helmet icon it's supposed to bring up the menu to adjust seating position but when I click on it nothing happens.
If you click on an app and it does not display it can get pushed off the screens visible area by another app. Try increasing your resolution and then drag the app back to the center. To prevent this I think you can enable allow overlapping apps option.

This happen to me a couple of times.
 
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Does anyone know if anyone is currently updating or doing anything with the ts_hungaroringACCv03 track? I've been fooling around with it and have it in a decent place at the moment, but don't want to waste my time if someone is already working on it.

Mostly i've just been trying to balance the color\lighting on all of the grass areas and trees as well as adding some trees to the distant terrain. Plus the track had some objects that needed some adjusting because they disappeared from certain camera angles. You can see what I mean in the after photo where the fence line is now fully visible on the mound in the center. Although looking at my after photo, i'm not sure what happened to the trees on the left hand side of the image. I'll have to double check that.

Before:
hung_before.jpg


After:
hung_after2.jpg
 
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That csp light emissive slider maxed actually worked for me. They don't pop like you said, but now I can actually see a bit of brake lights on cars that I've never seen them on. Thanks for the workaround.
Yeah, it's like it's missing the glare altogether. I've seen tons of recent videos and screenshots where the glare from brake lights is actually too much - maybe they're using a different config or not using Pure at all.

Glad it worked for you. I'll leave Peter a comment about it when I resubscribe in a month or two.
 
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I noticed that in my trash has recently landed tons of steering wheel settings .ini. CM does the .ini file deletes every time when changing the vehicle?
I've had the same thing happening recently when modifying car.ini files. A file with the changes I've made is still always saved in the data folder, so it didn't ring too many alarm bells. I figured this must have begun after installing some recent CM update.
 
Does anyone know if anyone is currently updating or doing anything with the ts_hungaroringACCv03 track? I've been fooling around with it and have it in a decent place at the moment, but don't want to waste my time if someone is already working on it.

Mostly i've just been trying to balance the color\lighting on all of the grass areas and trees as well as adding some trees to the distant terrain. Plus the track had some objects that needed some adjusting because they disappeared from certain camera angles. You can see what I mean in the after photo where the fence line is now fully visible on the mound in the center. Although looking at my after photo, i'm not sure what happened to the trees on the left hand side of the image. I'll have to double check that.

Before:
View attachment 1341820

After:
View attachment 1341821
Hungaroring is a special track... There are so many unfinished ACC conversions around... :D At this moment, Fenryrs version seems to be the "most finished" version, everything else should be probably avoided.
 
Does anyone know if anyone is currently updating or doing anything with the ts_hungaroringACCv03 track? I've been fooling around with it and have it in a decent place at the moment, but don't want to waste my time if someone is already working on it.

Mostly i've just been trying to balance the color\lighting on all of the grass areas and trees as well as adding some trees to the distant terrain. Plus the track had some objects that needed some adjusting because they disappeared from certain camera angles. You can see what I mean in the after photo where the fence line is now fully visible on the mound in the center. Although looking at my after photo, i'm not sure what happened to the trees on the left hand side of the image. I'll have to double check that.

Before:
View attachment 1341820

After:
View attachment 1341821
few months ago i completely reworked it, i made also the 3D logo on the building, but the track was still missing stuff.
 
Actually, I found out how to do it. First you choose to display only the objects you want to delete. Then on the Edit tab there is an All Visible button. If you click that, it brings up a drop down box that has different options. One of them is an erase option. I can't believe i've had this program for 4 years and never knew about that ability until now.
Hmm...really, quite a discovery)
 
Think the whole problem with 3Dsimed is there is no decent and simple manual.
I’m still trying to find out how to transfer advertising boards, crowd and other objects from one converted Reims track to another much better, but a bit to empty Reims track. How to rescale, to the right spot without floating and at the right direction? :confused:


I do hope someone can help me inhere. :bowdown:
 
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Great refreshing work on the TVR! Thank you for sharing it with us. You posted some "Wiesmann GT" improvements. Are you going to share those too?
I very badly want to, but the car has been made and is sold by Assettodrive. I've send Alexander (owner) an email 4 days ago to aks for sharing-permission, haven't received an asnwer yet. The updates I did to it are too rigorous to release it as an add-on. Maybe I'm too cautious with the whole permission thing, but like Monica (from Friends) once said: "Rules help control the fun."
 
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X90
thanks for the heads up. I own both these cars and didn't get an email.

they've kind of been off their game lately.


maybe if they're updating these older cars we'll finally get 1.0 for the PX pack... 🙁
No emails here either, recently. I was behind with GT3's like Bayro etc.
But the new Shiro email arrived.

Angry I Hate You GIF
 
I very badly want to, but the car has been made and is sold by Assettodrive. I've send Alexander (owner) an email 4 days ago to aks for sharing-permission, haven't received an asnwer yet. The updates I did to it are too rigorous to release it as an add-on. Maybe I'm too cautious with the whole permission thing, but like Monica (from Friends) once said: "Rules help control the fun."
If he didn't say no then he must mean yes... :lol:
 
Hungaroring is a special track... There are so many unfinished ACC conversions around... :D At this moment, Fenryrs version seems to be the "most finished" version, everything else should be probably avoided.

few months ago i completely reworked it, i made also the 3D logo on the building, but the track was still missing stuff.
Sounds like I should just keep this one for myself and just play around with it since there are already updated versions out there. Thanks for the info...
 
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Which is a good program to record assetto videos
Freeware preferred
do you have any tips:)
There's a dedicated thread for video stuff so you'd be better off asking there (and posting any videos there too).
This thread is about AC mod discussion.
 
Not sure if anyone is interested but I like crowd sounds when I'm racing F1 tracks - I know that the driver can't hear them but I think it adds to an immersive experience.
I've attached an example with the 2022 Cota Track plus the separate constitutes that can be adjusted for other tracks
To change the coordinates I used 'CM object inspector' and right-clicked at certain points on the track to get the coordinates for input
YT Video is OOD but for an example of how to use the object inspector see here: 06:48 - Streaming edges and points

2022 F1 Tracks GDrive: https://drive.google.com/drive/folders/1bshEhqxZN0HTbyyOD8V8CA8ABO2l3Y1b?usp=drive_link
USA COTA SFX Folder: https://drive.google.com/drive/folders/1STkmA4em5Vjg-abDkVDtAkGwpkgJ4coL?usp=sharing
 
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Carrières de Beez 1971

1711886774720.png


1711886726985.png


1711886798999.png


Finally, almost done. :)
A new converted version of Carrières de Beez 1971 with lights, RainFX, GrassFX, some balloons, new generated background...

Hope you enjoy it.
Happy Easter!!!

Credits:

Download
 
There's a dedicated thread for video stuff so you'd be better off asking there (and posting any videos there too).
This thread is about AC mod discussion.
Just out of curiosity are you part of the moderator team on this channel?

The reason I ask is because I reported a post a few days ago and nothing was done about it.
 
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Interesting, I am the opposite, I hate those crowd sounds or any fake noise, repeating themselves lap after lap, what do I need to do to get rid of them?
Yep its preference like marmite - Just remove the reference in ext_config.ini file in the tracks extension folder or replace the 1 with a 0 for off
[INCLUDE: ext_config-cozy61-unitedstates-2022-sfx.ini]
ACTIVE = 1
 
Does anyone know if anyone is currently updating or doing anything with the ts_hungaroringACCv03 track? I've been fooling around with it and have it in a decent place at the moment, but don't want to waste my time if someone is already working on it.

Mostly i've just been trying to balance the color\lighting on all of the grass areas and trees as well as adding some trees to the distant terrain. Plus the track had some objects that needed some adjusting because they disappeared from certain camera angles. You can see what I mean in the after photo where the fence line is now fully visible on the mound in the center. Although looking at my after photo, i'm not sure what happened to the trees on the left hand side of the image. I'll have to double check that.

Before:
View attachment 1341820

After:
View attachment 1341821
I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.
I say go for it If you can. :)
 
I don't think anyone has done anything with it since is was released, bar the recently-added ai lines update, I encouraged 'Thockard' to make last week.
I say go for it If you can. :)
That's what reminded me that I had been fooling around with the track 1 or 2 years ago and then forgot about it. When I saw his ai line post on Overtake, it reminded me that I had never gone back and finished it. Maybe i'll keep plugging away at it and do what i've done in the past. Release it as a standalone track so that it's less hassle for people who don't like my changes. It's always easier that way. They can simply delete my track folder and go back to the original instead of having to undo any mod changes I make to the original track.
 
... i'm not sure what happened to the trees on the left hand side of the image...
1711905457444.png


And now, after my stupid daily joke, let's go for the serious stuff...
https://simracing.blckbox.net/CarDetails.php?CarID=al_peugeot_107
This 2011 model from Assettoland isn't the greatest looking, but it does work...
Thank you very much for taking the trouble, but I'm afraid that one of the sources of the conflicting mod I mentioned was this one from Assettoland... and I fear to install it, given the work it gave me to reorganizate everything again... I don´t know if trying and have a new opportunity to make more jokes about it...
Code:
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= shadows cast on white lines
MATERIALS= *name of line material*
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0
I have not been able to solve the "Unshaded White Line Syndrome" in the track I mentioned (Barcelona 2023 by Fenryr v3.2)... I copied the code including the name of the material ("whiteline"), and the only thing I manage to do is completely erase all the white lines on the asphalt.

I feel like...

Mono informatico.gif


(Second stupid daily joke, sorry...)
 
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Sorry for double post, but I realized the following after the previous, and no one has written anything in this time...
Carrières de Beez 1971...
Great track, very fun to race with open wheelers of the time, but something curious happens to me: while I'm driving nothing strange is seen, but during the replays, the trees that look brown in the images...
Screenshot_porsche_908_03_sl_carrieres_de_beez_71_31-2-124-20-39-22.jpg


Screenshot_porsche_908_03_sl_carrieres_de_beez_71_31-2-124-20-40-34.jpg


... blink wildly in blue color... In this last overhead view, the blinking occurred in one texture or another depending on the angle at which you looked; as I moved the camera, some groups of trees or others flickered... Strange...
 
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