Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 148,386 comments
  • 44,602,379 views
Something is not properly set then! It should look like in Pure Gamma! Could you make a screenshot in HDR with opened Pure Config app "PP" tab and activate the tonemapping curve debug:

This is the "pure" ppfilter in automatic HDR mode
View attachment 1369554
Did you play with the photorealistic slider already?
I was fairly thorough, but I'll have a look and get back to you.
Something is not properly set then! It should look like in Pure Gamma! Could you make a screenshot in HDR with opened Pure Config app "PP" tab and activate the tonemapping curve debug:

This is the "pure" ppfilter in automatic HDR mode
View attachment 1369554
Did you play with the photorealistic slider already?
You can also try to lower the Scene brightness in the Scene tab.
And you are correct! I have besmirched your good name!


In my initial rush to go to the PP filter settings and sliders that you mentioned in your previous post, I merely skimmed the first page of Pure Config. If I had read it fully like I just did, I would have discovered that it says that FidelityFX CAS (which I use a bit of to clean up my image) is incompatible with LCS.

I've disabled it, and everything seems to work now - the differences are far more subtle between LCS and Gamma. I'll play around with the sliders to try and achieve a photorealistic image. At the moment, my debug graph does indeed look much like yours.

Sorry for the trouble! I've edited my first post to state my error.
 
Last edited:
hi, i have a questin, i will simulate the 1998 or 1999 lemans 24h, i see a video with grid preset, but the AI it's very stupid in some corner and the BoP it's wrong, exist a mod with this bug fix?? thanks!
I only know of the Le Mans Project guys doing 1997 (https://acracemods.wordpress.com/2023/08/18/1997-24-hours-of-le-mans/) and doesn't seem like any talk on their discord of doing the later ones. I know from having put together some cars with a friend that there are huge variations in the cars that are available that would suit those seasons. And its a pity because they are 2 great years of Le Mans.

Only chance of a proper BOP grid is to be set on using X cars only. There are many examples of the BMW V12, Mercedes CLK and McLaren F1s out there so there is a lot of work that would need to be done on them.
 
X90
I was fairly thorough, but I'll have a look and get back to you.

And you are correct! I have besmirched your good name!


In my initial rush to go to the PP filter settings and sliders that you mentioned in your previous post, I merely skimmed the first page of Pure Config. If I had read it fully like I just did, I would have discovered that it says that FidelityFX CAS (which I use a bit of to clean up my image) is incompatible with LCS.

I've disabled it, and everything seems to work now - the differences are far more subtle between LCS and Gamma. I'll play around with the sliders to try and achieve a photorealistic image. At the moment, my debug graph does indeed look much like yours.

Sorry for the trouble! I've edited my first post to state my error.
No problem! CSP LCS still has bugs and so there will be such things. I'm glad you got it managed! Have fun and a feedback is always welcome!

The only problem with CAS right now is, it clamps values to 0.0 - 1.0 and thats why it can't really do HDR ranges. But i guess this is just a simple line of code where a "saturate()" is used and so it will be fixed in the next CSP version. It is already reported...
 
Last edited:
I was wondering - is there any point to having DRS in AC, if all cars can use it all the time?
Are there any apps, tweaks or hacks, that can enable authentic DRS detection and activation?
Offline I dont know, for multiplayer racing you can use the Real Penalty Server plugin, which penalizes players using DRS outside the given DRS zones.
 
Someone's working on it...
Yep, I follow the topic with interest, but I have almost no hope that the miracle will happen and they will publish the track, which, by the way, looks promising in that video.

Sometimes I imagine that this mod is like a valuable stolen work of art that only the white-collar thief can enjoy, in the privacy of his ancestral castle, sipping a glass of Courvoisier... I hope he spills his cognac all over his computer...
 
Last edited:
Does anyone have any experience of making their own driver models based off this Blender model? https://www.assettocorsa.net/forum/index.php?threads/bone-animation-rig-blender.34594/

Or know of a better one or way to do it?

I can set the driver up, export to kseditor where it does weird things with the materials, but animation works (just the standard steering one for now), but in CM Showroom the steering animation doesn't want to work (yes I've replaced the one in the animation folder). Just wondering if someone has tips or tricks to how to do it from Blender, or a better method.

well i guess it doesn't because it's not glowing under heavy braking. I'll try with another name
Does this help in any way?

 
well i guess it doesn't because it's not glowing under heavy braking. I'll try with another name
That shouldn't make any trouble, you could read it as DISC_LF.null and DISC_LF.mesh, even if the name is the same, the "extension" and purpose is not, so the software doesn't read it in the same way.
Maybe try to change the mesh's name for just one car first and see if that does change something, for exemple with the same reference name as Kunos (doesn't remember what is it, probably somewhere in the car guideline)

Upper/lower case is important, also. Already did this mistake myself too. My worst one was brakedisc_LF instead of brakedisk_LF. Felt veeery stupid for a minute.
As Alguecool also said there should be no problems. Follow his suggestion and if it doesn't work, let us know so we can figure out what's wrong. Just to be sure, in the ksEditor check if the shader works. Select the brake disc material, look for the "glowlevel" parameter (or something similar) and give it a value (in my case I chose 100 as the value). If the disk glows, then it means that the problem is not in the shader section (obviously reset the value to 0 before saving, it's just a test).

But remember: sometimes they don't want to work at all. 😂

1720007650383.png
 
Last edited:
Yep, I follow the topic with interest, but I have almost no hope that the miracle will happen and they will publish the track, which, by the way, looks promising in that video.

Sometimes I imagine that this mod is like a valuable stolen work of art that only the white-collar thief can enjoy, in the privacy of his ancestral castle, sipping a glass of Courvoisier... I hope he spills his cognac all over his computer...
It is completely incomprehensible to me why the modder does not provide information. I've seen a post from him about this a long time ago, so he's a registered user. So many people are waiting for this - here in the Carpathian Basin, in Hungary, it's fitting that when they address me, we respond... by the way, I already asked for the Gran Turismo base files here, someone made a promise, but then I think they forgot, because nothing new happened in the matter...
 
The problem is that for the first time since the start of the year Nuzzi seems out of the project... it's been nearly a month since his last post and he also doesn't answer to my private message on Patreon... let's hope he's on a holiday and that he will comeback 'cause this app is one of the best thing ever happened to this game, it can't be left like this :(
I got Nuzzis Pit App working. For me it was confligting lua app, CRF Config App. I disapled the app and pit stops work again!
 
Does anyone find it super odd that there doesn't seem to be any skins or skin packs floating around for the URD Radical SR10 XXR? I see plenty of SR3 XXR packs and tbf, it's free, but it's not like URD paid mods aren't an established thing
 
Last edited:
I have several extracted Kyoto files, but could never get them to load in an editor, from old GameModels.ru
Also have the same for GTS Tokyo Expressway East/West.

Serious inqueries only.
 
Couple of people asked me about Istanbul Park so I threw some stuff together quickly just to see what was possible. Don't judge too harshly, it's just a start. Things I tried so far were a new grass texture setup, a vao patch to help with the look of the trees and tree shadows and I added some trees on the outskirts to get rid of that dead space look. Still a long way to go because the track has a number of small problems that need looked at.

Sorry for the poor quality pics. I'm not good at resizing images without losing quality.

Before:
View attachment 1369508

After:
View attachment 1369509
I'm very happy to hear that the track where I spend the most time driving in AC will be updated. Thank you in advance. How long will it take to complete?
 
Hi guys. I saw on last posts that Citta di Aria is still in progress (sadly with no news), but is Opera Paris converted? I really like both tracks, but i never heard about Opera Paris (maybe because nobody is working on it)
 
I'm very happy to hear that the track where I spend the most time driving in AC will be updated. Thank you in advance. How long will it take to complete?
Can't say. The track itself is not in need of major work as far as I can tell. It's already a very good track. Most of what I can see is minor stuff. I don't care for some of the texture choices and there are a couple of backwards sponsor logos on a few adboards which shouldn't be hard to fix. But I haven't gone over the track with a fine tooth comb yet to see if there is anything major that i'm missing.

Incidentally, if any knows of any major problems i'm overlooking, please point them out.
 
Does anyone find it super odd that there doesn't seem to be any skins or skin packs floating around for the URD Radical SR10 XXR? I see plenty of SR3 XXR packs and tbf, it's free, but it's not like URD paid mods aren't an established thing
It just feels strange to me that the SR10 released and had next to no hype or even mention anywhere. I figured it would have had people super excited.
 
Can't say. The track itself is not in need of major work as far as I can tell. It's already a very good track. Most of what I can see is minor stuff. I don't care for some of the texture choices and there are a couple of backwards sponsor logos on a few adboards which shouldn't be hard to fix. But I haven't gone over the track with a fine tooth comb yet to see if there is anything major that i'm missing.

Incidentally, if any knows of any major problems i'm overlooking, please point them out.
Are you working on the 'Enver Bozkaya, ACU, OSRW & AC Reboot Team' version of the track?

The (exit of the) connecting road of the Intermediate track is quite rough, is that something you could fix? Would be very nice :D
 
Does anyone find it super odd that there doesn't seem to be any skins or skin packs floating around for the URD Radical SR10 XXR? I see plenty of SR3 XXR packs and tbf, it's free, but it's not like URD paid mods aren't an established thing
Indeed. I made a bunch of crappy ones for myself with my extremely limited understanding. I literally took the stock skins and added numbers to the front panel (and then added names, teams, etc.). It looks OK, but it's rough in comparison to skilled skin makers. I am a stickler in that I need different numbered cars for events.

I'd definitely be interested in a pack if there is indeed one floating out there.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back