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Someone's working on it :No one remembers Citta di Aria...? Really...? 🤨
But it's been two years and no news so it's as good as dead
Someone's working on it :No one remembers Citta di Aria...? Really...? 🤨
Yep, I follow the topic with interest, but I have almost no hope that the miracle will happen and they will publish the track, which, by the way, looks promising in that video.Someone's working on it...
Does this help in any way?well i guess it doesn't because it's not glowing under heavy braking. I'll try with another name
Someone's working on it :
But it's been two years and no news so it's as good as dead
well i guess it doesn't because it's not glowing under heavy braking. I'll try with another name
As Alguecool also said there should be no problems. Follow his suggestion and if it doesn't work, let us know so we can figure out what's wrong. Just to be sure, in the ksEditor check if the shader works. Select the brake disc material, look for the "glowlevel" parameter (or something similar) and give it a value (in my case I chose 100 as the value). If the disk glows, then it means that the problem is not in the shader section (obviously reset the value to 0 before saving, it's just a test).That shouldn't make any trouble, you could read it as DISC_LF.null and DISC_LF.mesh, even if the name is the same, the "extension" and purpose is not, so the software doesn't read it in the same way.
Maybe try to change the mesh's name for just one car first and see if that does change something, for exemple with the same reference name as Kunos (doesn't remember what is it, probably somewhere in the car guideline)
Upper/lower case is important, also. Already did this mistake myself too. My worst one was brakedisc_LF instead of brakedisk_LF. Felt veeery stupid for a minute.
It is completely incomprehensible to me why the modder does not provide information. I've seen a post from him about this a long time ago, so he's a registered user. So many people are waiting for this - here in the Carpathian Basin, in Hungary, it's fitting that when they address me, we respond... by the way, I already asked for the Gran Turismo base files here, someone made a promise, but then I think they forgot, because nothing new happened in the matter...Yep, I follow the topic with interest, but I have almost no hope that the miracle will happen and they will publish the track, which, by the way, looks promising in that video.
Sometimes I imagine that this mod is like a valuable stolen work of art that only the white-collar thief can enjoy, in the privacy of his ancestral castle, sipping a glass of Courvoisier... I hope he spills his cognac all over his computer...
I got Nuzzis Pit App working. For me it was confligting lua app, CRF Config App. I disapled the app and pit stops work again!The problem is that for the first time since the start of the year Nuzzi seems out of the project... it's been nearly a month since his last post and he also doesn't answer to my private message on Patreon... let's hope he's on a holiday and that he will comeback 'cause this app is one of the best thing ever happened to this game, it can't be left like this![]()
When I think about Citta di Aria, your mods (and I think I'm not the only one) always come to my mind; they are of a style that matches with that long awaited track... 🙄... I already asked for the Gran Turismo base files here, someone made a promise, but then I think they forgot...
I'm very happy to hear that the track where I spend the most time driving in AC will be updated. Thank you in advance. How long will it take to complete?Couple of people asked me about Istanbul Park so I threw some stuff together quickly just to see what was possible. Don't judge too harshly, it's just a start. Things I tried so far were a new grass texture setup, a vao patch to help with the look of the trees and tree shadows and I added some trees on the outskirts to get rid of that dead space look. Still a long way to go because the track has a number of small problems that need looked at.
Sorry for the poor quality pics. I'm not good at resizing images without losing quality.
Before:
View attachment 1369508
After:
View attachment 1369509
Can't say. The track itself is not in need of major work as far as I can tell. It's already a very good track. Most of what I can see is minor stuff. I don't care for some of the texture choices and there are a couple of backwards sponsor logos on a few adboards which shouldn't be hard to fix. But I haven't gone over the track with a fine tooth comb yet to see if there is anything major that i'm missing.I'm very happy to hear that the track where I spend the most time driving in AC will be updated. Thank you in advance. How long will it take to complete?
It just feels strange to me that the SR10 released and had next to no hype or even mention anywhere. I figured it would have had people super excited.Does anyone find it super odd that there doesn't seem to be any skins or skin packs floating around for the URD Radical SR10 XXR? I see plenty of SR3 XXR packs and tbf, it's free, but it's not like URD paid mods aren't an established thing
Citta Di AriaYou know which GT tracks to AC would be cool ? Cape Ring / Circuito de la Sierra / Circuito de Madrid / Circuito di Roma / London / Matterhorn.
The often forgotten tracks. But that's just wishful thinking
Yeah but someone was already convert it long time ago. Still waiting.No one remembers Citta di Aria...? Really...? 🤨
Are you working on the 'Enver Bozkaya, ACU, OSRW & AC Reboot Team' version of the track?Can't say. The track itself is not in need of major work as far as I can tell. It's already a very good track. Most of what I can see is minor stuff. I don't care for some of the texture choices and there are a couple of backwards sponsor logos on a few adboards which shouldn't be hard to fix. But I haven't gone over the track with a fine tooth comb yet to see if there is anything major that i'm missing.
Incidentally, if any knows of any major problems i'm overlooking, please point them out.
Indeed. I made a bunch of crappy ones for myself with my extremely limited understanding. I literally took the stock skins and added numbers to the front panel (and then added names, teams, etc.). It looks OK, but it's rough in comparison to skilled skin makers. I am a stickler in that I need different numbered cars for events.Does anyone find it super odd that there doesn't seem to be any skins or skin packs floating around for the URD Radical SR10 XXR? I see plenty of SR3 XXR packs and tbf, it's free, but it's not like URD paid mods aren't an established thing
and none of those are for the SR10, which was the car they were asking about.A quick Google found these:
27 Skins for URD Radical SR3 XXR
Happy to be back making some skins for Assetto Corsa! When I saw the release of the new URD Radical SR3 XXR mod I knew I had to throw together a skin pack of some kind. Hoping this will appeal to any leagues looking to run a cup or championship...www.overtake.gg
Skin Pack for URD Radical SR3
Thought I'd create a bunch of quick skins for the URD Radical to pad out the field. Really awful, awkward template to use, not sure about the AO either. Anyway, they do a job so I thought I'd share.www.overtake.gg
and none of those are for the SR10, which was the car they were asking about.


one of the people over at FSR did say they were going to sort that out so all skins can be swapped from the PM3DM version. Not sure when they will get around to it though. I've held of skinning this car for this reasonAnyone got any clue who made these two mods?
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BLCKBOX | BTCC Ford Mondeo (btcc_ford_mondeo_stw)
BTCC Ford Mondeo (btcc_ford_mondeo_stw), Assetto Corsa Car Modsimracing.blckbox.net
View attachment 1369692View attachment 1369693![]()
BLCKBOX | BTCC BMW 320i STW (btcc_bmw_320i_stw)
BTCC BMW 320i STW (btcc_bmw_320i_stw), Assetto Corsa Car Modsimracing.blckbox.net
Think the E36 is FSR? Seeing as he's had the E36 as one of this paid mods on his patreon for a month or two now.
Nevermind figured it out, Its FSR that is just converting the rF2 Super touring mods by Cyril Cherry from the steam workshop.
Annoyingly the mapping has been changed somewhere between so can't just put all the liveries made specifically for the PM3DM version onto this one![]()
He mentioned in the ACFSK discord that he'd put out an updated version of PM3DM's version for free with just the interior update, But idk when that is supposedly coming out or if it's even going to come out.one of the people over at FSR did say they were going to sort that out so all skins can be swapped from the PM3DM version. Not sure when they will get around to it though. I've held of skinning this car for this reason