Assetto Corsa PC Mods General DiscussionPC 

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I'm sure that exists along the wayside somewhere - I have this checked off on my F1 Layout masterlist.

'Technically speaking', we are only missing the 1994-1995, and the 1996 layouts for Silverstone.
Yeah, there is a 1988 version of Silverstone out there, but literally every corner is so obviously 'wrong' that I don't consider it a viable option.
 
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I just have the 296 GT3, it's mediocre. Not horrible, not okay. too much traction even with TC off...
Dashboard and realisation are good.

There is no RSS or URD 296 GT3 so i still use it.
 

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How do you automatically start the car? VRC has always had the option to bypass the manual start procedure but I don't see it anywhere in the extended controls?
I'm fairly certain you can edit the scripts file and take out what you don't want or need. I was having a play around with that file when I was using a controller a while back and you've only got so many buttons available to you!
 
They are not good, All their stuff is either converted mods from rFactor 2, AMS2 or LMU. A good chunk of his "physics" are stolen and butchered by VRC or RSS, Who ever is good at making physics and have not encrypted their physics.
Unfortunately my PC is very modest. The VRC/RSS/URD mods are perhaps too heavy, I can't use them for races, the PC crashes (cpu >99%)
 
I'm fairly certain you can edit the scripts file and take out what you don't want or need. I was having a play around with that file when I was using a controller a while back and you've only got so many buttons available to you!
Check out the VRC cockpit controls app, it comes with the car and lets you do everything you could ever need with only the d-pad on controller
 
VRC is already a very fast car with a huge aero.
I think VRC is more like a real F1 in terms of grip, front, turning but also too easy to handle while you don't know the car, you never accomplised a lap.

RSS is harder to handle, more understeery, really slower but i feel the traction more "mechanical", you have to work to extract the speed.
And that's why i prefer RSS.

The biggest con of RSS is the hybrid system. it's so outdated, sometimes on a long circuit even in mode 3 your battery is empty after 3 laps, so you have to use mode 2 that is so underpowered.

I am not objective, i am a biggest fan of RSS, i love their FFB, physics, everything works so well in what i am looking for in a sim.
(except the BMW hybrid that lack so much of downforce, their worst car to be honest)
Thats kinda surprise for me. Because I feel the Opposite way. Started f1 2O23 with RSS but switched early to VRC, because RSS was easy to easy to handle for me :D

Beside that - both groups as good as always mandatory buy :)
 
VRC is already a very fast car with a huge aero.
I think VRC is more like a real F1 in terms of grip, front, turning but also too easy to handle while you don't know the car, you never accomplised a lap.

RSS is harder to handle, more understeery, really slower but i feel the traction more "mechanical", you have to work to extract the speed.
And that's why i prefer RSS.

The biggest con of RSS is the hybrid system. it's so outdated, sometimes on a long circuit even in mode 3 your battery is empty after 3 laps, so you have to use mode 2 that is so underpowered.

I am not objective, i am a biggest fan of RSS, i love their FFB, physics, everything works so well in what i am looking for in a sim.
(except the BMW hybrid that lack so much of downforce, their worst car to be honest)
The 2024 VRC definitely feels "stickier" to me than the RSS model even in bone stock form which is how I run them. The AI in the one race I ran at Silverstone was awful at the start. They kept piling up at turn 1 and eventually after 6 or 7 attempts trying to start from P14 I just bailed out and started dead last and waited for pileup and drove around it. So I don't know if it was the specific car behavior or the track that caused that.

I'm fairly certain you can edit the scripts file and take out what you don't want or need. I was having a play around with that file when I was using a controller a while back and you've only got so many buttons available to you!
I think that's way over my head to figure out how to do that. I have enough trouble as it is with trying to install mods. There's about a 50/50 shot that I'm going to screw it up somehow and it's not going to install right. I've got two track mods currently stuck like that and I don't know how to fix them.

I love how the instructions on some of these mods say, "installation is simple" when it's anything but that. On some of them I want to say, "Do you have a set of instructions in order to understand the original instructions". :)
 
Finally released, it is available on overtake.
Thanks for your support!
I join in the praise for this mod, which is the least we should do to recognize the work of its creator. This car ticks all the boxes: fun to drive, graphically impeccable, incredible handling, great sound, good ffb, rearview mirrors that offer a perfect image, care for the small details that add realism, such as a functional odometer, windshield wipers that wobble with speed, etc, etc...

Things can always be improved, with less heavy lods, more accurated speed of the wipers, or finishing the texture of the wiper blade...

Captura.JPG


...but this car is another of those little gems that appear from time to time on Assetto Corsa. Thanks a lot, @rnoir.
 
I join in the praise for this mod, which is the least we should do to recognize the work of its creator. This car ticks all the boxes: fun to drive, graphically impeccable, incredible handling, great sound, good ffb, rearview mirrors that offer a perfect image, care for the small details that add realism, such as a functional odometer, windshield wipers that wobble with speed, etc, etc...

Things can always be improved, with less heavy lods, more accurated speed of the wipers, or finishing the texture of the wiper blade...

View attachment 1376567

...but this car is another of those little gems that appear from time to time on Assetto Corsa. Thanks a lot, @rnoir.
I used it at Oulton Park yesterday. It really is a fun little car.
 
I join in the praise for this mod, which is the least we should do to recognize the work of its creator. This car ticks all the boxes: fun to drive, graphically impeccable, incredible handling, great sound, good ffb, rearview mirrors that offer a perfect image, care for the small details that add realism, such as a functional odometer, windshield wipers that wobble with speed, etc, etc...

Things can always be improved, with less heavy lods, more accurated speed of the wipers, or finishing the texture of the wiper blade...

View attachment 1376567

...but this car is another of those little gems that appear from time to time on Assetto Corsa. Thanks a lot, @rnoir[/USER
[/QUOTE]

I join in the praise for this mod, which is the least we should do to recognize the work of its creator. This car ticks all the boxes: fun to drive, graphically impeccable, incredible handling, great sound, good ffb, rearview mirrors that offer a perfect image, care for the small details that add realism, such as a functional odometer, windshield wipers that wobble with speed, etc, etc...

Things can always be improved, with less heavy lods, more accurated speed of the wipers, or finishing the texture of the wiper blade...

View attachment 1376567

...but this car is another of those little gems that appear from time to time on Assetto Corsa. Thanks a lot, @rnoir.
Thank you Perico Lospa! I will correct the points you mention in a future update.
 

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DW Mods Belcar Pack Update:​


BMW Z4 M Coupe GT3 v3.0​

Marcos Mantis GT3 v3.5​

Gillet Vertigo Streiff v3.5​

Ultima GTR v2.0​

Mosler MT900 GT3 v1.5​

Dodge Viper Competition Coupe v1.0​


Changelog:​

  • massive physics rework
  • minor bug fixes

Big thx to "chihaeru" for his 24h Nürburgring Livery. 🥰


Download:

Great work, as always. Thank you so much. Tested the Viper at Spa. So much fun
 

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View attachment 1376534

DW Mods Belcar Pack Update:​


BMW Z4 M Coupe GT3 v3.0​

Marcos Mantis GT3 v3.5​

Gillet Vertigo Streiff v3.5​

Ultima GTR v2.0​

Mosler MT900 GT3 v1.5​

Dodge Viper Competition Coupe v1.0​


Changelog:​

  • massive physics rework
  • minor bug fixes

Big thx to "chihaeru" for his 24h Nürburgring Livery. 🥰


Download:

a​

View attachment 1376534

DW Mods Belcar Pack Update:​


BMW Z4 M Coupe GT3 v3.0​

Marcos Mantis GT3 v3.5​

Gillet Vertigo Streiff v3.5​

Ultima GTR v2.0​

Mosler MT900 GT3 v1.5​

Dodge Viper Competition Coupe v1.0​


Changelog:​

  • massive physics rework
  • minor bug fixes

Big thx to "chihaeru" for his 24h Nürburgring Livery. 🥰


Download:

All the cars work excellent except for the Viper, the "Setup Validation" stay no matter what i do on the setup.
 

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DW Mods Belcar Pack Update...
...and continuing with the list of thanks (this feels like the Oscar ceremony), a shout out to DaWallace for offering us these wonderful wacky race cars that give me goosebumps when I hear their roars. And that's the problem now, at least on my side: the roar... In this last iteration of the pack, the only car that growls well to me is the Ultima V8...

- The BMW Z4 have a sound behaviour that didn't happen before; driving in first person, when throttling at idle or coasting at low speed, it seems to sound well, but as you pick up speed, the roar of the engine fades away to a too low volume (specially at max speed), although the sound of the transmission remains loud and more present.

- With the Gillet Vertigo, Marcos Mantis, Mosler MT900 and Ultima 3.2 happens something similar but not exactly the same; the own sounds inside the own cars are very low comparing with the external sounds of the AI cars, that are too loud, when it should be the opposite... By listening more to outside noises, realism is lost because you cannot listen to your own engine to shift gears and the AI cars sound as if they are nearby, even if they are far away.

And last, but not least:

- When I try to drive the Dodge Viper (doesn't matter if Practice, Race, Trackday...) the game stucks eternally in the "Setup validating, Please wait" state. In this case I think the problem must be caused by one of my settings or by incompatibility with the 0.1.79 CSP version that I use, I don't know... At least I can admire the car with the panoramic cinematic shot... 😅



Sorry for giving bad news, but I would like to know if this also happens to other people or if it is a problem with my system. If the problem was on my side, could I swap the sound files in the "data" folders between the old and the new versions or are they encrypted? And what could be the problem that the game never finish validating the Viper setup?

Thanks in advance, pals.

EDIT: I just saw the previous message...
 
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View attachment 1376534

DW Mods Belcar Pack Update:​


BMW Z4 M Coupe GT3 v3.0​

Marcos Mantis GT3 v3.5​

Gillet Vertigo Streiff v3.5​

Ultima GTR v2.0​

Mosler MT900 GT3 v1.5​

Dodge Viper Competition Coupe v1.0​


Changelog:​

  • massive physics rework
  • minor bug fixes

Big thx to "chihaeru" for his 24h Nürburgring Livery. 🥰


Download:

Viper is broke can't drive it, Just eternally stuck in validation setup.
 
24H
is there any good Spa texture update available? especially the trees don´t look that good View attachment 1376627
If you want to keep it simple and are only using the original/default Spa track you can try these two mods together:


If you use the Spa 2022 extension from Guigui (https://www.overtake.gg/downloads/spa-francorchamps-2022.50090/) and want just the trees/grass changed then give the Rich Summer skin 2022 a try: https://www.overtake.gg/downloads/rich-summer-skin-for-spa-francorchamps.55177/
 
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Finally released, it is available on overtake.
Thanks for your support!
Thank you for this fantastic little car. It's really fun to drive. But I noticed a little bug. The inside of the doors are reflecting the street. You can fix this by moving the door meshes to COCKPIT_HR in the ext_config.ini

[MESH_ADJUSTMENT_...]
MESHES = porte G paint int, porte D paint int
MOVE_TO = COCKPIT_HR
 
umb
Next VRC chapter is arrived!

By far the best open wheel car done in AC.
Details / Physics etc is top notch. (taking advantage of the massive rewrite of the AC hybrid via csp)


Just my opinion here VRC 2024 is much harder to drive on edge compared to VRC 2023.

When you turn in with VRC 2024 if tires don't have enough grip the car will just snap on you without warning and it can't be saved.

For example Spa after Kemmel Straight going into right and left hander in Les Combes.

Tires will just let go if you come in too hot and it will spin out violently.
 
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View attachment 1376534

DW Mods Belcar Pack Update:​


BMW Z4 M Coupe GT3 v3.0​

Marcos Mantis GT3 v3.5​

Gillet Vertigo Streiff v3.5​

Ultima GTR v2.0​

Mosler MT900 GT3 v1.5​

Dodge Viper Competition Coupe v1.0​


Changelog:​

  • massive physics rework
  • minor bug fixes

Big thx to "chihaeru" for his 24h Nürburgring Livery. 🥰


Download:

And a huge thanks from me too DaWallace! 😀
 
Spa 2022 Update

This is my take on the excellent Spa 2022 mod by guigui0256. I cannot stress enough how I take no credit for this what so ever. Please do not give me any credit or thanks for this. I did basically nothing other than fix a couple of technical issues with the treeline lighting and altered a few textures. I realize this is not a cool thing to do to alter someone else's work without permission. I did reach out to the creator awhile back about these issues and he said he was happy with the track so I don't feel like I am doing anything wrong. If he sees this and asks, I will pull it.

The download is rather large because it is a full track folder. I run the track as it's own separate track, not as an addon in the original Kunos Spa folder. Reason being, his extension impacted how the original Spa looked and I didn't want to change that so I made it a separate track. Sorry for the big download.

Spa 2022 Update


Spa 2022 Update to work with original Spa Folder. Won't alter the original track.

Spa 2022 Update for original Spa Folder

View attachment 1205882


One note. If you want the sound effects back, open up the ext_config file and set the ext_config-audio section at the top to ACTIVE = 1. It does weird things on my system so I had to disable it.
Link for both versions has been updated with a bunch of little tweaks. No need to download if you are happy with the way the track looks. If you want to update, just download and extract the new version and overwrite anything it asks.

Changes:

-- Separated the powerline\telephone pole meshes on top of the hill after Les Combes so I could apply the cable fix to the wires.
-- Applied the road textures from the Pyyer extensions to the base track because I liked them better. I included a track skin that will make the light road areas the same as the dark ones for anyone who prefers a darker tarmac.
-- Some color tweaks to the pine textures so they were not so brilliantly green and look dull like pine trees should look. There is also a Pine Trees track skin that will make them even less green looking if you'd prefer that.
-- Added some grass track skins you can use if you are not happy with how the default grass looks. They don't make drastic changes in color, but you may still prefer one of the alternatives.
-- Finished making the Pyyer WEC layouts compatible with my version of the track (already did the F1 2024 extension). I did not do the remaining F1 layouts yet because I little birdie told me there was going to be an update for those soon. I'm going to wait a little while to see if it's true and if not, then I'll do the remaining F1 layouts.

To get the Pyyer extensions to work properly, install Pyyer's F1 2024 and WEC extensions into the track folder. Then download the update files below and extract and overwrite anything it asks. Here is where it gets confusing. Depending on which version of the mod you are using will determine which update to download.

Use this link to download the updated Pyyer extension files for the standalone Spa_2002 version: Spa_2002 Pyyer extension files

Use this link to download the updated Pyyer extension files for the spa folder version: Spa folder Pyyer extension files
 
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Welcome Velo, I love your mods and have most on them installed, thanks for your great work!
I,ve got a non-working copy of 'vmw_opel_kadett' that I'd sure like to get on the track again. Does anyone have it that they could share?
thanks, jim
 
Link for both versions has been updated with a bunch of little tweaks. No need to download if you are happy with the way the track looks. If you want to update, just download and extract the new version and overwrite anything it asks.

Changes:

-- Separated the powerline\telephone pole meshes on top of the hill after Les Combes so I could apply the cable fix to the wires.
-- Applied the road textures from the Pyyer extensions to the base track because I liked them better. I included a track skin that will make the light road areas the same as the dark ones for anyone who prefers a darker tarmac.
-- Some color tweaks to the pine textures so they were not so brilliantly green and look dull like pine trees should look.
-- Added some grass track skins you can use if you are not happy with how the default grass looks. They don't make drastic changes in color, but you may still prefer one of the alternatives.
-- Finished making the Pyyer WEC layouts compatible with my version of the track (already did the F1 2024 extension). I did not do the remaining F1 layouts yet because I little birdie told me there was going to be an update for those soon. I'm going to wait a little while to see if it's true and if not, then I'll do the remaining F1 layouts.

To get the Pyyer extensions to work properly, install Pyyer's F1 2024 and WEC extensions into the track folder. Then download the update files below and extract and overwrite anything it asks. Here is where it gets confusing. Depending on which version of the mod you are using will determine which update to download.

Use this link to download the updated Pyyer extension files for the standalone Spa_2002 version: Spa_2002 Pyyer extension files

Use this link to download the updated Pyyer extension files for the spa folder version: Spa folder Pyyer extension files
This is the track I was talking about earlier that I'm having trouble with so maybe you can help me. Once you download the file, then extract it, there are choices. One of them is labeled "Track Installation". Is this where you install the actual track or do you have to open up that sub folder to get to something else to install the track? If you open up Track Installation there is assettocorsa, then content, then tracks, then spa. That's what's confusing me. Once installed you should see a track called spa 2022 right? I'm not on my gaming pc right now so I'm having to go by memory.
 
By far the best open wheel car done in AC.
Details / Physics etc is top notch. (taking advantage of the massive rewrite of the AC hybrid via csp)


Just my opinion here VRC 2024 is much harder to drive on edge compared to VRC 2023.

When you turn in with VRC 2024 if tires don't have enough grip the car will just snap on you without warning and it can't be saved.

For example Spa after Kemmel Straight going into right and left hander in Les Combes.

Tires will just let go if you come in too hot and it will spin out violently.
Yes, spot on. Much less predictable at the edge, maybe deliberately so? 2023 was very predictable and easy to drive fast.
 
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