Assetto Corsa PC Mods General DiscussionPC 

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What do you guys think is the best damage level for F1 races? I know the damage level 100 would be the most realistic but perhaps it's too extreme as there is some wheel-to-wheel tight racing sometimes when small contacts occur.

Most F1 cars have the default damage level at 20 in damage.ini which is way too low, imho.

[DAMAGE]
INITIAL_LEVEL=20

You can continue the race even when you crash to the wall 60 km/h and only some minor aero damage occurs. That shouldn't be the case.

Have you played with this setting?
 
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Talking about mid 30s mods, so far my selection is revolving around a few cars :
-the 1934 Maserati 8CM (HSS)
-the Delage 15s8 Seaman (Fourty two)
-the w125 mercedes (mantasisg and aphidgod)
-the auto union type C (gary peterson)

I added the Alfa romeo Tipo B P3 (GoD) and the Alfa 12C-36 (Legion) cause they make for a funny rabbit to chase despise having completely odd physics especially braking and cornering, but am i missing some gems? I found the simdream 1937 pack to be atrocious, and they behave like modern berlines on the track.

The AI cannot handle the Napier Railton sadly, maybe a fix needed.
 
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Talking about mid 30s mods, so far my selection is revolving around a few cars :
-the 1934 Maserati 8CM (HSS)
-the Delage 15s8 Seaman (Fourty two)
-the w125 mercedes (mantasisg and aphidgod)
-the auto union type C (gary peterson)

I added the Alfa romeo Tipo B P3 (GoD) and the Alfa 12C-36 (Legion) cause they make for a funny rabbit to chase despise having completely odd physics especially braking and cornering, but am i missing some gems? I found the simdream 1937 pack to be atrocious, and they behave like modern berlines on the track.

The AI cannot handle the Napier Railton sadly, maybe a fix needed.
HSS have the Mercedes W25, the Bugatti T59 and the Auto Union Type A from 1934.
Paid Patreon only, while they're in early access.

They also have a Alfa Romeo Monoposto (aka Tipo B, P3 yada-yada) free on SimVendor. The model is different to @GzeroD 's car (narrower) and altho it's labelled as a 1934 (and skinned from 32-35), I suspect it might actually be the skinny-er 1932/3 Formula Libre version.
"For 1934 the car was upgraded with a 2.9 litre engine and wider bodywork to conform with the 750 kg formula."
~
Golden Era
The change was from 65cm to 85cm apparently, which seems to align with the differences in the models.

Whatever the truth, the mod has improved hugely along it's path to 1.0, and is well worth a look.
And now that I'm looking, I see that the Bugatti T59 has reached ver 1.0, which is when HSS traditionally releases cars for free on Overtake or SimVendor.
 
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HSS have the Mercedes W25, the Bugatti T59 and the Auto Union Type A from 1934.
Paid Patreon only, while they're in early access.

They also have a Alfa Romeo Monoposto (aka Tipo B, P3 yada-yada) free on SimVendor. The model is different to @GzeroD 's car (narrower) and altho it's labelled as a 1934 (and skinned from 32-35), I suspect it might actually be the skinny-er 1932/3 Formula Libre version.
"For 1934 the car was upgraded with a 2.9 litre engine and wider bodywork to conform with the 750 kg formula."
~
Golden Era
The change was from 65cm to 85cm apparently, which seems to align with the differences in the models.

Whatever the truth, the mod has improved hugely along it's path to 1.0, and is well worth a look.
And now that I'm looking, I see that the Bugatti T59 has reached ver 1.0, which is when HSS traditionally releases cars for free on Overtake or SimVendor.
Great! The P3 needed an update. Will have a look at them all, thank you very much for your input. I'll add the t59 once it's out. I paid once for HSS wip and there's a bit of everything in the pack, so i'll wait for them to turn v1.0 before featuring them.
 
Ok, I know it's not friday yet, but I have other plans for friday.

I think I'm done for now, but there are still a few skins I would like to do when the dust settles. The 1984 Zepro and the Cirkelkaffe liveries are probably the last two fairly famous ones I haven't done. And of course, the mandatory fictional Durex-livery. Rest assured, it will come. And perhaps a fictional tabacco-livery of some kind as well. But no ATCC liveries, and no Japanese anime. This is a serious Swedish car, not a toy.

all-skins.jpg


(Ok then, maybe I'll do some ATCC liveries, if there are any cool looking ones.)
 
Hello guys... Does anyone know how to "properly" simulate air density in AC as I would be able to reach real top speeds in Mexico if I can set up this thing...
 
Hello guys... Does anyone know how to "properly" simulate air density in AC as I would be able to reach real top speeds in Mexico if I can set up this thing...

Reduce the global CD gain from aero.ini if you want more top speed.

CD_GAIN=1 ; Coefficient of drag multiplier (for easy fine tuning)

Set it to like, 0.8 or whatever matches your preference. That's the easiest way.
 
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Ok, I know it's not friday yet, but I have other plans for friday.

I think I'm done for now, but there are still a few skins I would like to do when the dust settles. The 1984 Zepro and the Cirkelkaffe liveries are probably the last two fairly famous ones I haven't done. And of course, the mandatory fictional Durex-livery. Rest assured, it will come. And perhaps a fictional tabacco-livery of some kind as well. But no ATCC liveries, and no Japanese anime. This is a serious Swedish car, not a toy.

View attachment 1400112

(Ok then, maybe I'll do some ATCC liveries, if there are any cool looking ones.)
I'm a bit disapointed to not have more skins for Tommy Volvo 240, I think his is better than this one ...
 
Animated windshield wipers and rain-ready windows, csp configuration for Abarth 124 Gr4 and Abarth 124 Gr4 Gravel by AND Mods:

[MESH_SPLIT_...]
MESHES = Car411_SUB5
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Car411_SUB5

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds


[MESH_SPLIT_...]
MESHES = Car411_SUB5_001_001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Car411_SUB5_001_001

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds


[MESH_SPLIT_...]
MESHES = Car411_SUB5_002_001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Car411_SUB5_002_001

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds


[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001, car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41
UNDERLYING_SURFACE = Car411_SUB5

[MESH_ADJUSTMENT_...]
MESHES = car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001, car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41
MOVE_TO = modelRoot:y

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001, car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41
UNDERLYING_SURFACE = Car411_SUB5
GROUP_0 = 'car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41@A=1-6'
GROUP_0_ANGLE_TO = 94.4
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.6040267, 0.86144984, 0.3524896
GROUP_0_PIVOT = -0.13944244, 0.8730487, 0.6107483
GROUP_0_RUBBER_FROM = -0.2767815, 0.88976055, 0.4865704
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.006259691
GROUP_0_RUBBER_OFFSET_POS = 0.47057492
GROUP_0_RUBBER_TO = -0.61035156, 0.8519516, 0.35250854
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = -0.13944244, 0.8730487, 0.6107483
GROUP_1 = 'car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001@A=*'
GROUP_1_ANGLE_TO = 95.2
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.1097162, 0.89846504, 0.49715397
GROUP_1_PIVOT = 0.39801788, 0.8737673, 0.5636902
GROUP_1_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_BASE_PIVOT = 0.39801788, 0.8737673, 0.5636902



Animated wipers and rain-ready windows, CSP configuration for Alfa Romeo 4C GT3 by AssettoCorsaMods ft. Koldo83:

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = brazo_limpia_02, brazo_limpia_01, brazo_limpia_03
UNDERLYING_SURFACE = ventanas

[MESH_ADJUSTMENT_...]
MESHES = brazo_limpia_02, brazo_limpia_01, brazo_limpia_03
MOVE_TO = modelRoot:y

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = brazo_limpia_02, brazo_limpia_01, brazo_limpia_03
UNDERLYING_SURFACE = ventanas
GROUP_0 = 'brazo_limpia_01@A=', 'brazo_limpia_03@A=1-2', 'brazo_limpia_02@A='
GROUP_0_ANGLE_TO = 102.1
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.6222228, 0.7407615, 0.6821655
GROUP_0_PIVOT = -0.002754968, 0.596449, 1.1450986



[MESH_SPLIT_...]
MESHES = ventanas
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = ventanas

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds

working wipers csp configuration for Nissan Skyline [R33] KING by HSRC :

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = Geo_Wiper_L1, Geo_Wiper_L2, Geo_Wiper_L3_black, Geo_Wiper_L3, Geo_Wiper_R1, Geo_Wiper_R2, Geo_Wiper_R3_black, Geo_Wiper_R3
UNDERLYING_SURFACE = EXT_windows

[MESH_ADJUSTMENT_...]
MESHES = Geo_Wiper_L1, Geo_Wiper_L2, Geo_Wiper_L3_black, Geo_Wiper_L3, Geo_Wiper_R1, Geo_Wiper_R2, Geo_Wiper_R3_black, Geo_Wiper_R3
MOVE_TO = modelRoot:y


[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = Geo_Wiper_L1, Geo_Wiper_L2, Geo_Wiper_L3_black, Geo_Wiper_L3, Geo_Wiper_R1, Geo_Wiper_R2, Geo_Wiper_R3_black, Geo_Wiper_R3
UNDERLYING_SURFACE = EXT_windows
GROUP_0 = 'Geo_Wiper_R3_black@A=', 'Geo_Wiper_R3@A=', 'Geo_Wiper_R2@A=', 'Geo_Wiper_R1@A='
GROUP_0_ANGLE_FROM = 0.6
GROUP_0_ANGLE_TO = -76.1
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.11781816, 0.95962465, 0.79526925
GROUP_0_PIVOT = -0.63895035, 0.9135709, 0.816247
GROUP_1 = 'Geo_Wiper_L2@A=', 'Geo_Wiper_L1@A=', 'Geo_Wiper_L3_black@A=', 'Geo_Wiper_L3@A='
GROUP_1_ANGLE_FROM = 2.6
GROUP_1_ANGLE_TO = -76.1
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = 0.600708, 0.8954487, 0.6291504
GROUP_1_PIVOT = -0.0020141602, 0.9548521, 0.87771606
GROUP_1_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_BASE_PIVOT = -0.0020141602, 0.9548521, 0.87771606
 
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Animated windshield wipers and rain-ready windows, csp configuration for Abarth 124 Gr4 and Abarth 124 Gr4 Gravel by AND Mods:


[MESH_SPLIT_...]
MESHES = Car411_SUB5
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Car411_SUB5

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds


[MESH_SPLIT_...]
MESHES = Car411_SUB5_001_001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Car411_SUB5_001_001

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds


[MESH_SPLIT_...]
MESHES = Car411_SUB5_002_001
MODE = COPY_FLIPPED
SPLIT_MATERIAL = windows_int
INSERT_AFTER = Car411_SUB5_002_001

[SHADER_REPLACEMENT_...]
MATERIALS = windows_int
SHADER = ksWindscreen
PROP_... = bannerMode, 1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = glass.dds


[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_...]
DEBUG = 1
MESHES = car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001, car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41
UNDERLYING_SURFACE = Car411_SUB5

[MESH_ADJUSTMENT_...]
MESHES = car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001, car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41
MOVE_TO = modelRoot:y

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001, car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41
UNDERLYING_SURFACE = Car411_SUB5
GROUP_0 = 'car411_wiper_001_car411_wiper_mat_inner_chassis411_000__edb2a41@A=1-6'
GROUP_0_ANGLE_TO = 94.4
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = -0.6040267, 0.86144984, 0.3524896
GROUP_0_PIVOT = -0.13944244, 0.8730487, 0.6107483
GROUP_0_RUBBER_FROM = -0.2767815, 0.88976055, 0.4865704
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.006259691
GROUP_0_RUBBER_OFFSET_POS = 0.47057492
GROUP_0_RUBBER_TO = -0.61035156, 0.8519516, 0.35250854
GROUP_0_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_BASE_PIVOT = -0.13944244, 0.8730487, 0.6107483
GROUP_1 = 'car411_wiper_001_car411_wiper_mat_inner_chassis411_000_001@A=*'
GROUP_1_ANGLE_TO = 95.2
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = -0.1097162, 0.89846504, 0.49715397
GROUP_1_PIVOT = 0.39801788, 0.8737673, 0.5636902
GROUP_1_BASE_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_BASE_PIVOT = 0.39801788, 0.8737673, 0.5636902
That's nice, thanks. Do you happen to have a fix for both rear view mirrors too ?
 
I have no problems with the mirrors
Strange...in the mirror app I have only the center, no left or right. Center mirror (set to monitor is fine).
And both others look like this:

mirror.png

Got the car from N&F Modding discord...
 
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Hi, and thanks for reworking this awesome track! Can you do something just with this no-chicane layout in a next update?
I've seen a few releases of this track but no one remembered to remove this tires barrier beside the wall on the main straight. It is in the way especially at 150mph and is a serious hazard, as it would be in real life, so in the sim too! :D

1729813251188.png

International Raceway (Unfinished)

rj_portland_int
 
Ok, I know it's not friday yet, but I have other plans for friday.

I think I'm done for now, but there are still a few skins I would like to do when the dust settles. The 1984 Zepro and the Cirkelkaffe liveries are probably the last two fairly famous ones I haven't done. And of course, the mandatory fictional Durex-livery. Rest assured, it will come. And perhaps a fictional tabacco-livery of some kind as well. But no ATCC liveries, and no Japanese anime. This is a serious Swedish car, not a toy.

View attachment 1400112

(Ok then, maybe I'll do some ATCC liveries, if there are any cool looking ones.)
Hi, do you know where i can get the base car for these skins
thanks
 
Hi all! This may be a dumb question, what class does the RSS GT Legends fall under? Gt1, Gt2? 90's?

Thank you.
GT, N-GT, GT1, GT2. Ironic that you've mentioned about this after I've just got done running 3 rounds of the 2005 season. I'm even running G2 class as well.
 

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can you drag to make the app windows bigger?
No, it gets bigger when I uncheck the monitor, but still there's only the center.
This car is missing the two exterior rear view mirrors.
You don't seem to have the issue, maybe because another version. Where did you get the car from ? (There's no version number in the ui on my side) :rolleyes:
 
F1 1998 - ROUND 01 - Melbourne v1.0

Screenshot_sf_volvo_850_estate_st_melbourne_1998_25-9-124-19-4-33.jpg

Conversion from rFactor.

-CSP recommended
-30 pit/start
-AI, cam

Credits & Thanks;
rFactor Track by Grand Prix Team (1998 Track Pack)
-Thank you for giving me permission

AC converted by @shi (shin956)
AI and sidelines by Thockard
Some objects from melbourne_2019_chq/ melbourne_2019
Crowds texture by @Kniker97
marshall and some textures by kunos

Download (MEGA)

Enjoy.
 
Hi, and thanks for reworking this awesome track! Can you do something just with this no-chicane layout in a next update?
I've seen a few releases of this track but no one remembered to remove this tires barrier beside the wall on the main straight. It is in the way especially at 150mph and is a serious hazard, as it would be in real life, so in the sim too! :D

View attachment 1400244
1729861385676.png
 
GT, N-GT, GT1, GT2. Ironic that you've mentioned about this after I've just got done running 3 rounds of the 2005 season. I'm even running G2 class as well.
Man that looks fun lol I need to do something like this. Is it against AI and are they full races?
 
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