- 613
- Brazil
It's from our mate "Gus62", I don't know if he shared it publicly...Good Evening
What version of BUENOS AIRES is this ? cannot find a 1972 version ?
Regards
Mark
It's from our mate "Gus62", I don't know if he shared it publicly...Good Evening
What version of BUENOS AIRES is this ? cannot find a 1972 version ?
Regards
Mark
Yeah, plenty of animated people on various tracks but this seems to be a new method of easily adding them to any track. I'm not at all interested in freeroam 'maps', only race tracks, but having crowds milling about at tracks could really add much-needed life to stale environments.I tried a freeroam track once quite a long tima ago (a bit embarrased to admit), forgot which one and it had several animated pedestrians, even a dog walker iirc.
Not to forget the walking marshall at Road America (inside T5) from Lilski and the 'moonwalking' girl at the start stand in Las Venturas and animated photographers etc present in quite some tracks.
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View attachment 1426038
Both are contantly on the move, pretty amusing to watch
Saw this on RD.
Apps - Animated Pedestrian System Teaser
Hey, just want to show what will very soon be released! This script* adds life to maps by introducing animated, moving pedestrians. But it goes even further: Map creators can define waypoints for pedestrians to follow, allowing them to navigate along set paths or make random choices to...www.overtake.gg
This could add more life to the pitlane.Yeah, plenty of animated people on various tracks but this seems to be a new method of easily adding them to any track. I'm not at all interested in freeroam 'maps', only race tracks, but having crowds milling about at tracks could really add much-needed life to stale environments.
AND, IF this system will allow to implement easily also marshalls it will be a game changer since we have thousand of lifeless tracks.Yeah, plenty of animated people on various tracks but this seems to be a new method of easily adding them to any track. I'm not at all interested in freeroam 'maps', only race tracks, but having crowds milling about at tracks could really add much-needed life to stale environments.
Is it an AVPS track ?It's from our mate "Gus62", I don't know if he shared it publicly...
This is a bug in the latest CSP version.I notice of late , that even if I add skin.ini in each skin folder to give each one a matching color helmet ,
batch preview generation and in-game all drivers have the same helmet ...
Could this be a bug , or is it a CSP feature?
No.Are you version Brabham BT46 without fan ? (Previous car at GP´s with fan ...)
I didn't understand what "AVPS track" meant.Is it an AVPS track ?
Would be nice (the EASY version has the same issue).
In the meanwhile I made a quick fix (doesn't feel 100% right, but at least the auto mode works).
Just wanted to add that I never used auto shift until I ran into medical problems which almost totally disables the use of my left arm/hand...
Try it if you want (you need to unpack data and change the drivetrain.ini), you probably know the drill.
[AUTO_SHIFTER]
UP=8450
DOWN=6000
SLIP_THRESHOLD=0.95
GAS_CUTOFF_TIME=0.12
I've updated my update for the Audi A4 Quattro STW with a better visible shifting light and a correctly working automatic shifting.o boy, soon we can hope to see a remake of Carmageddon in AC ! That would be so cool
For the already great Super Touring Car-Audi A4 Quattro STW by F302 ,
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I find the shift indicator to be too bright when not on, resulting in not seeing difference between off and on all too well...
I altered COCKPIT.dds to have it darker... and now it's much more visible
DOWNLOAD
I don't remember how to do it so that all skins use this new one (without havin to put it in all skin folders)?
@F302 please consider taking this in your next version.
ACTK has updated to 1.0.2:I've updated my update for the Audi A4 Quattro STW with a better visible shifting light and a correctly working automatic shifting.
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Assetto Corsa PC Mods General Discussion
There are also a few issues with the driver trying to shift with the wrong hand, some bad driver positioning with hands clipping through the steering wheel, some bad shifting animations... These are First VR World problems; here in the Third Screen World we are not affected as much by these...www.gtplanet.net
Thanks for the info. I missed his update. I'll check it and change my update for his v1.0.2.ACTK has updated to 1.0.2:
Update ext_config.ini
Update tyres.ini
Update drivetrain.ini
Fix ksWindscreen
Fix CSP wipers
Fix cast shadows
Fix collider.kn5
Add new LODs
auto shifting is OK, but yeah that shift light is still not like I'd wanted it to be.
Because you mentioned your update was only meant for v 1.0.1: is this going to break stuff on v 1.0.2 ?
EDIT: nevermind that...tried it and all is OK...shift light turns only on when needed 👍
No grid texture for me. Do you have the latest extension config from masscot, jac0, and Frank25?Is this just a me thing, or is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302. If I delete the Windows_Int.dds file in the skin folder I'm using, the internal banner goes away (obviously lol) but so does the overlay (second image).
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Thought so, but I'll do a clean reinstall. Could be on my end. Thanks for the reply.No grid texture for me. Do you have the latest extension config from masscot, jac0, and Frank25?
This is driving me crazy, I can't figure it out either. Its a mesh pattern anywhere there is glass. I downloaded 1.02 and did a fresh install manually and I still have it, but im fairly new to some of this stuff. I made an ai line the other day and now every time i start a race the ai line is there and when i turn it off and do the race it just comes back when I start another race. I wish I could easily figure this stuff out sometimes but it takes away from the thrill of the hunt and tinkering is half the fun and half the frustration of this wonderful game.Thought so, but I'll do a clean reinstall. Could be on my end. Thanks for the reply.
excellent thank you!Hello. You should use the 1998 layout. That would be the closest to the 1997 track.
Shi has released it here :
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Assetto Corsa PC Mods General Discussion
small update for all cars: Ultima GTR v1.5 Changelog: reworked tyres reworked physics Download: https://mega.nz/file/dMgUUTiT#qyqwG7Qe75Lbo-Ho8IG7iVEzE131HIFljQgkhJlE4aw...www.gtplanet.net
If I remember well, I have not updated the fastlane yet, so the pace of your opponents should be the same if you use 1992 ASR track or the 1998 track.
I still have to update to the latest version, but I also have that grid pattern, and it is not a reflection, because it is always present, regardless of the direction of the light...... is anyone else noticing a slight grid like texture over the internal windshield when using the new A4 STW mod by F302...
Sorry but a link for which version because your post is not clear at all ?No.
Can you send me a link please ? Many Thanks mate.