Assetto Corsa PC Mods General DiscussionPC 

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Working on correcting the rear wing for the Courage C60 JX and the 2001 C60 Perscarolo.

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More work has been done. I have adjusted the rear wings and front splitter in line with their chassis number


2000 Courage C60 Judd Chassis: #N°1
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2001 Courage C60 Peugeot Chassis: #N°3,#N°4
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2002 Courage C60 JX Judd Chassis: #N°5
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2003 Courage C60 JX Judd Chassis: #N°5
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2005 Courage C60 Hybrid Chassis: #N°2, #N°5
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Physics work is being done on all the models. Here is the changelog so far. Version 1.0 pack release should be very soon.

-Updated sounds for GV4 V10

-Updated correctly scaled wheels and tyres

-Updated rear wing for Courage C60 JX #N°2 chassis

-Removed 2000 Courage C60 Nissan Variant

-Added 2000 Courage C60 Judd chassis #N°1

-Lowered inertia on all models

-Updated steering on all Courage C60s

-Updated Rear wing for Courage C60 Hybrid and C60 Hybrid LMS

-Extensive updates to the aero.ini files for both Courage C60 Hybrids

-Revised front splitter for 2000 Courage C60 Judd and frontal aero

-Updated sound for Peugeot V6 sounds

-Updated Digital Instruments for Courage C60 Hybrid and C60 Hybrid LMS

Slight difference for the Rear Wing of the Lemans Aero Kit and LMS Aero Kit.

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I am fully ready for this to be a skill issue, but I am so confused because I've driven these cars before.

This is happening with the VRC TA2 Mod and the Pessio EuroNASCAR mod. Whether setting auto-clutch on/off, H-shifter or Paddles, the car will not leave the pits. It either stalls out or just crawls out of that pits at 5mph. Is there a CM setting that I don't know about that has some kinda weird clutch settings I don't know about? I tried an old Shelby Cobra with the H-Shifter and it worked just fine. Sidekick shows that when I'm trying to accelerate out the auto clutch is like halfway pressed?

I'm so confused

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I found the issue, it's a Custom Shaders Patch bug. I downgraded to 0.1.79 and both cars worked again
 
I am fully ready for this to be a skill issue, but I am so confused because I've driven these cars before.

This is happening with the VRC TA2 Mod and the Pessio EuroNASCAR mod. Whether setting auto-clutch on/off, H-shifter or Paddles, the car will not leave the pits. It either stalls out or just crawls out of that pits at 5mph. Is there a CM setting that I don't know about that has some kinda weird clutch settings I don't know about? I tried an old Shelby Cobra with the H-Shifter and it worked just fine. Sidekick shows that when I'm trying to accelerate out the auto clutch is like halfway pressed?

I'm so confused

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Go to the General Patch Settings in the CSP section of settings and put "Awake physics in pits" to "Disabled"
 
can't get the CSP setting shortcut to work, also not when enabling the option in Settings - Content Manager - Drive - "Show CSP Settings with CTR+Alt+~" ... anyone knows a workaround?
For this function, you need to activate it in

settings / content manager / drive / shows CSP settings with Ctrl+Alt+'
 
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the CSP options screen does appear when I press ALTGR+´ (something w my keyboard and the placement of the ´ character )
but
it only appears on monitor , not in VR (so kinda useless for me and others who swear by VR)

(Hope Ilja puts it on the roadmap to be included in VR mode as well... I asked him via patreon... 🤞)
 
Here is an direct link from TomSim's discord for all the cars he's updated and posted so no one goes over to ACTK's website and gives him revenue farming. @ me if any of the links are down.

Daytona Prototype
- Ford Riley 2014 DP
Link
--------------
LMP1
- Audi R15+ Tdi LM and LMS/ALMS spec
Link
- Aston Martin AMR ONE LMP1 V2 | Updated: 30/05/2025
Link
- Lola B10/60 LM and LMS
Link
- Lola Drayson Racing LM & LMS
Link
- Oreca 01 LMP1 LM & LMS
Link
- Peugeot 908 HDI ALMS-LMS-Pescarolo-LM
Link
- Aston Martin DBR1-2
Link
- Audi R18 TDI 2011
Link
------------
GT2
- Jaguar XKR GT2 2010 V3 | Updated: 13/05/2025
Link
- Ferrari F430 GT2 V4 | Updated 16/05/2025
Link
- Chevy Corvette C6-R GT2 V2 | Updated: 21/05/2025
Link
- BMW E92 M3 GT2 2010 LM V2 Spec | Updated: 11/05/2025: New Textures, CSP addition
Link
- Porsche 997 RSR GT2 V3 | Updated: 15/05/2025
Link
- Spyker C8 Laviolette GT2 V2 | Update: 12/05/2025: complete new interior mapping, new textures, new interior and exterior lighting
Link
- Aston Martin Vantage GT2 V2 | Updated: 19/05/2025: New interior mapping, exterior parts, textures, lights, & shifter animation
Link
-----------------
GT1
- Ford Matech GT1 2010 LM V2.1 | Updated: 24/05/2025
Link
- Chevy Corvette C6.R GT1| Updated 26/05/2025
Link

Update info
GT1 Updates:

Ford Matech GT1 V2: 02/05/2025
New engine bay with a real engine inside, new rims and brake systems, new mapping, new objects, 3d model fully revised, new front and rear lights, new textures, animated shifter, complete new data (aero, tyres, suspension, power, AI, cameras...), new CSP configs and additions, LMS skins created and added, actual skins revised, new lods, new sound by NekoTaisen // DON'T FORGET TO DELETE THE OLD CAR AND MAKE A CLEAN INSTALL! (Link has been updated in the original post to reflect this) Note: Disable ABS in the tuning menu. Car did not have it irl so having it enabled causes the brakes to not work.

Ford Matech GT1 Final: 24/05/2025
Lights, windscreen, exhaust and lights reshaded, Leather dash remapped, Cockpit_LR added, new csp config... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Chevy Corvette C6.R GT1 V2: 26/05/2025
Adjusted COCKPIT_LR, Shifter animation, a lot of interior things got mapped once again and got smoother, corrected a lut file where the hard tyres got heavily used after 1 lap, flashing lights in pits and active flashing lights during the race, new CSP configuration ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!

GT2 Updates:

BMW E92 M3 GT2 V2: 11/05/2025
A few additions that make the car look better, new textures, CSP additions, new glowing exhaust, updated exterior lights, kn5 lighter, revised fuel consumption (all of the actual GT2 will have a bigger consumption now), new driver model, new glasses textures, new sound


Spyker C8 GT2 V2: 12/05/2025
Cockpit LR added, complete new interior mapping, new textures, new interior and exterior lighting, glasses reflections fixed, new CSP additions (glasses, mirrors,lights...), aero, tyres and suspension revised, new fuel consumption, new LODS, kn5 lighter ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Jaguar XKR GT2 2010 V3: 13/05/2025
New objects and little meshes, new seat with belts, corrected transparency on windows, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, Cockpit_LR added, exterior lights modified, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL

Porsche 997 RSR V3: 15/05/2025
Seat belts, new textures, new cockpit mapping, new windows textures and transparency, Cockpit_LR added, fuel consumption increased, fuel capacity decreased, few adjustments on the setup, fixed Final gear in Setup, New CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Ferrari F430 GT2 V4: 16/05/2025
Cockpit_LR added, Seatbelts added, new car shifting animation realized, few meshes added, power revised, new fuel consumption, few adjustments on CSP settings... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

Aston Martin Vantage GT2 V2: 19/05/2025
Complete new interior mapping, new mapping for some exterior parts, doors remodeled, missig cockpit parts added, seatbelts added , Cockpit LR, new textures, new lights colour, shifter animation, New lods, Revised suspension, setup, fuel cons, aero, flames, handling, new CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!


Chevrolet Corvette GT2 V2: 21/05/2025
New interior and exterior mapping, addition of new objects, cables... seat rebuilt and resized for the driver, LCD screen not flickering anymore when rain comes, Addition of Slip Leds instead of textures, Lods rebuilt, , CSP config and additions (Materials, wobbling nets, red exhaust). Fuel consumption has been revised, but the physics will remain as they are. All credits to United Racing Design for this car and additions ! DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!

All GT2 cars has been updated to their final version unless any issues is found in the future.
---------------------------------------------------------------------------------------------------------

LMP1 Updates:

Aston Martin AMR-One LMP1 V2 Update: 30/05/2025
New textures, new shaders, new objects, new lights, updated aero, power, drivertrain... fuel consumption increased, Cockpit_LR added, new lods, CSP additions ... DON'T FORGET TO DELETE EVERYTHING BEFORE INSTALL !!!
@FrustratedUse Porsche and Jaguar GT2 links are down.
 
Don't know if this is the right section? BUT somehow I cant get the traffic working now ? I cant remember what I put on but now the traffic planner has now changed to a railroad planner ? Dose any one have a clue what mod may have changed it? Cheers Kiff!
 
Hello all, i need some experts of modding
on the RSS Lanzo and RSS Mercer the RPM LEDs are very bright how can i make them a little darker.
In the Data lights.ini i can't find anything that works and even without lights.ini the LEDs light up.
Also i testet the Digital_Instruments.ini with no success.
Then looked in the cars/extension.ini and find nothing which points me to RPM LEDs.
Finally i looked in AssettoCorsa/Extension/Cfg/Cars/RSS/Lanzo folder and found nothing.
On other cars the RPM LEDs are OK, so its not the pp-filter.
Does anyone have an idea where I can find the settings for the RPM LEDs on this two cars?
Screenshot_rss_gtm_lanzo_v10_evo2_ks_nordschleife_9-5-125-11-51-27.jpg
Screenshot_rss_gtm_mercer_v8_ks_nordschleife_9-5-125-11-49-25.jpg


problem solved it was actually the standart Pure-Pure filter that caused the problem
but not all cars have the problem with this filter:confused:
 
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Finally got my workstation machine up and running (was sold a lemon 5900X and had to go through a month's worth of RMA) - and have downloaded stuff like RTB, Blender and 3DSimED in an attempt to learn the basics by fixing issues with a few tracks.


I'd like to get deeper into track modding, but it's unclear on where to start and which tools are needed to do specific things. For example, I've had someone tell me 3DSimED is required to alter a track's grid.kn5 (i.e. pit lane and timing), but somewhere else I read that there is a way to do it from the kseditor. Unclear which is right, and lord is 3DSimED a clunky, anachronistic piece of software (with a dead support forum - not helpful).

Anyone with expertise on this sort of stuff, shoot me a PM if you have the time. Thanks.
 
Hello all, i need some experts of modding
on the RSS Lanzo and RSS Mercer the RPM LEDs are very bright how can i make them a little darker.
In the Data lights.ini i can't find anything that works and even without lights.ini the LEDs light up.
Also i testet the Digital_Instruments.ini with no success.
Then looked in the cars/extension.ini and find nothing which points me to RPM LEDs.
Finally i looked in AssettoCorsa/Extension/Cfg/Cars/RSS/Lanzo folder and found nothing.
On other cars the RPM LEDs are OK, so its not the pp-filter.
Does anyone have an idea where I can find the settings for the RPM LEDs on this two cars?
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Thanks
What pp-filter are you using, and have you tried with the default Pure pp-filter (if you are running Pure)? Many pp-filters will have random stuff like this happen on some cars while not on ohters, all depending on how things are set up.

Usually you can change this by unpacking the data.acd and editing digital_instruments.ini. Find the shift lights section and play with the values until it fits your bill. But it will render the car unfit for online use.

Not sure if it can be done in ext_config.ini, perhaps someone smarter than me has a better solution. :)

Edit: Ohhh... I hadn't had my morning coffee yet, I didn't see that you already tried this. Sooorry. :( The RSS cars are running a lot of lua-scripts and stuff, so it's probably hidden in there somewhere then?
 
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Nissan R33 JGTC '98 Pre Realease​

__custom_showroom_1742806447.jpg

A pre-release version of the mod
Fixed UV maps "NOT perfect, I know"(broken texture and black spots)
Changed texture (skins) quality from BC3 to BC7
Added driver/crew suits and textures

Unfortunately, I couldn't do better work, and things didn't go as I planned, and keeping the mod as beta is not an option
i will try to release the full version this month on my Patreon and here on GTplanet.

I'm waiting for your feedback, if I can fix something "not modeling big changes and UV maps" for the physics, i don't have a steering wheel right now, but i will try to do something about it.

Car download

Thanks for the support, this is as much as I can do
 
which pp filter are you guys running at the moment?


any maybe someone alredy created a DTM 2025 grid preset?
 
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Hello all, i need some experts of modding
on the RSS Lanzo and RSS Mercer the RPM LEDs are very bright how can i make them a little darker.
In the Data lights.ini i can't find anything that works and even without lights.ini the LEDs light up.
Also i testet the Digital_Instruments.ini with no success.
Then looked in the cars/extension.ini and find nothing which points me to RPM LEDs.
Finally i looked in AssettoCorsa/Extension/Cfg/Cars/RSS/Lanzo folder and found nothing.
On other cars the RPM LEDs are OK, so its not the pp-filter.
Does anyone have an idea where I can find the settings for the RPM LEDs on this two cars?
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Thanks
CEAGIS13 ppf

Screenshot_rss_gtm_mercer_v8_ddm_gts_tsukuba_10-5-125-5-46-46.png
 
Furthermore More I plan on doing a massive update to the Reynard 01Q and 2KQ Mega Pack. The updated Courage C60 pack should come first, since outside of modifying the rear wings of models, the physics are pretty much done.

What's been completed so far
-Reduced inertia on all models
-Updated sounds for GV4 Judd V10 and Mopar V8
-Updated sounds for 2003 Nasamax Cosworth
-Correctly scaled rims and tyres for all models in the pack.
-Updates to suspension and steering for all models.
-Revised Rear Wing for 2003 Nasamax ALMS
-Physics for 2000 Johnson Matthews Reynard 2kQ Judd and ALMS done
-Physics for 2000 Reynard 2kQ Mopar Done
-Physics for 2003 Reynard 01Q Crosworth Nasamax and ALMS done

(I'll probably provide updates for this pack as I move along)

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More Work on the Reynard 01Q and 2kQ models (Work on the rear wings and front dive planes to make it as close to real life as possible for me)

Separate the rear wing into multiple objects and fuse them back together

Changelog

-Update front Diveplanes on all models, previous front diveplanes were too long forward
-Lowered the rear wing for the 2KQ Mopar and 2KQ Judd Lemans
-Lowered the rear wing for the 2003 Nasamax Reynard 01Q Lemans Aero Package
-Thicker and higher rear wing for the 2000 Renyard 2kQ ALMS Judd
-Higher rear wing for the 2003 Nasamax Reynard 01Q ALMS Aero Package
-More accurate rear wing placement for all models



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I urge everyone : please resize your screenshots once inserted in the post...
They can then also still be viewed in full size when clicked, so comparison can still be done as easily,
but we wouldn't all need to mouse-scroll 10 times for reaching the next post. 👍
a quick example:
01.jpg
02.jpg


(I know I can also make one mouse scroll forward more lines, but I like it set to 1 line only 😁) ✌
 
I urge everyone : please resize your screenshots once inserted in the post...
They can then also still be viewed in full size when clicked, so comparison can still be done as easily,
but we wouldn't all need to mouse-scroll 10 times for reaching the next post. 👍
a quick example:
View attachment 1456725View attachment 1456726

(I know I can also make one mouse scroll forward more lines, but I like it set to 1 line only 😁) ✌
I get your point, but I do like big pictures :indiff:

larry david GIF
 
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