Assetto Corsa PC Mods General DiscussionPC 

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That "doors open" on the Nissan R380 is present for me in ANY of the CSP previews, on ANY of the R380s (Bazza, Legion et al).
It's related to the door close animation that happens when you get in the car. I fixed it by disabling-by-renaming the ksanim.
I realise that might be a hammer to fix something simple, but I can only work within my limited skillset, right?
Have you tried unticking car doors options within car parameters of the preview? Whenever I get any like that I usually just untick some or all the options till its sorted.

Example below of R380, left door is unticked - right ticked as per car in preview. When both unticked, doors both close and I can update my previews.

1753908062758.webp
 
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Hi All. I have a strange problem. I get weird lollipops and objects above my car when starting from the pits. Please see photos. Can any body help please. On latest CSP and Pure LCS. Many thanks. I play in VR but it’s the same on flat screen.
i think those are from the rss f1 alpine. i think they got textures that replace the og lollipop man with that
 
maybe just me but is it odd to anyone else that skins for RSS 2025 F1 car are no where to be found?

did usual skinning group just move on from AC or is this RSS thing only.

like when VRC released F1 2024 all the skins got made fast.
@Sebviitel
I notice a lack of available skins for numerous series, but I think the skinners may have there own patreon page or discord channel or perhaps moved on to LMU, but for sure they aren't up for download like in the past few seasons.
 
Have you tried unticking car doors options within car parameters of the preview? Whenever I get any like that I usually just untick some or all the options till its sorted.

Example below of R380, left door is unticked - right ticked as per car in preview. When both unticked, doors both close and I can update my previews.

View attachment 1468853
I was just about to state the same as I just noticed this as well. I guess we have a new feature for previews.
 
@Paintbox
Thanks for the suggestion 👍🏻 and it’s 100% correct for standard previews made using CM.

However, If I use the “use CSP to render final preview” option, then all the R380s do the “doors open” trick as in @Masscot ’s image, despite any of my efforts to check/uncheck items in that list.

I prefer the “CSP” previews as they deal with the encryption issue, and also show the effects of any added/removed items via the skin’s ext_config.ini
 
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Thanks for the suggestion 👍🏻 and it’s 100% correct for standard previews made using CM.

However, If I use the “use CSP to render final preview” option, then all the R380s do the “doors open” trick as in @Masscot ’s image, despite any of my efforts to check/uncheck items in that list.

I prefer the “CSP” previews as they deal with the encryption issue, and also show the effects of any added/removed items via the skin’s ext_config.ini

I'm not sure why CSP previews do this with the car - you can see the default state has them closed in the normal CM Showroom.

However, if you want a quick fix for this, just remove the animation file from the folder when you generate the previews and then drop them back in when you're done. Haven't tried it but should work.
 
i think those are from the rss f1 alpine. i think they got textures that replace the og lollipop man with that
Hi. Thanks. Any idea how to get it back to normal because it happens when I use all cars. Cheers. All sorted reinstalled the original 3d objects. Back to normal.
 
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I'm not sure why CSP previews do this with the car - you can see the default state has them closed in the normal CM Showroom.

However, if you want a quick fix for this, just remove the animation file from the folder when you generate the previews and then drop them back in when you're done. Haven't tried it but should work.
Thanks Rodger... That's essentially what I did in the end 👍
If I had to guess, I'd say that the animation is trying to run as CSP loads AC to make the shot, and there's a tiny delay, so the doors appear half closed.
Why it doesn't do the same on ALL door-close animations? Timing? Keyframes? Who knows? 😊

In fact, the more I think about this, @Masscot @Fall Guy, the more I'm liking the animations (steer, suspension, doors etc, etc) as the culprit in some/most/all of this. Differences in timing, PC horsepower, other-process load yada-yada, could easily explain the randomised results?
 
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@Peter Boese, Apologies for my somewhat late response on your well received answers and good advices/suggestions.

Yes, I meant PostProcessing in general BTW.

Been trying this stuff back and forth several times in order to find out what works best for me aiming for satisfying visuals.

I ended up leaving all at default with Pure Gamma enabled without usage of any PP filter. Yes, it all looks even better using PP's, but...frames go down severly (~30%-ish). Must be due to 2160p I guess. Also tried 1440p with all stuff enabled and that works flawless, however...I like 2160p better personally. I'll keep it that way. Setting time of day and weather does add up to the immersion I have to say.

So thanks for your appreciated advices/suggestions Peter. Have the best of day.

1753951525926.webp
 
I'm not sure why CSP previews do this with the car - you can see the default state has them closed in the normal CM Showroom.

However, if you want a quick fix for this, just remove the animation file from the folder when you generate the previews and then drop them back in when you're done. Haven't tried it but should work.
Not necessary to remove the folder, it´s enough you rename it to something different (I usually just put a 1 in between the folder´s name like ani1mation), do the preview, and re-name it back. Also works for the extension folder!

1753953832366.webp
 
3 questions:
does someone has a massive racing numberplate pack and would be able to share it?
also has someone a gran turismo racing numberplate?
and does someone maybe knows a way to reach besides a dm? @petercrill ?
 
I still think Rob Bonkers' Mini Cooper Cup UK edges it for me. Less power, less grip and a manual gearbox makes it slightly more fun for me. And the skins are bloody fantastic for spec races.
Hi Mascot. Hope you’re all good. Was there a wiper config for Rob Bonkers Mini Cooper Cup. Having some fun with it but would like to do some rain races. Cheers.
 
Hi Mascot. Hope you’re all good. Was there a wiper config for Rob Bonkers Mini Cooper Cup. Having some fun with it but would like to do some rain races. Cheers.
Whoah, that's one hell of a necrobump..! No wonder I didn't remember writing that earlier today. Not aware of a wiper config for it but hopefully someone somewhere has added it? Still a great car.
 
Upon request, a fake gold skin "Reiter Engineering Gold" for the Lamborghini Diablo GTR "F302" v1.1.1 (found on actk; they also added my black Reiter Engineering skin enhanced with AO, which I don't know how to make). For convenience, I copied and pasted the Lamborghini logo on the side, the number plate, and the logo on the front hood. Everything else was redone from scratch. I apologize for any small inaccuracies in the details.
Standard gold tone:
R:255 G:215 B:0
Hexadecimal :ffd700
Cattura.webp
 

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Has anyone experienced this problem recently? Some of my tracks seem to have objects, kerbs, track surfaces and, trees "doubling up". It's like it's 2 track versions or skins are fighting each other for visibility.

The flags above the covered grandstands and the ones appearing through the seats below show an example of what's happening.

This only started a couple of days ago and has made AC unplayable as it just flickers the whole time. I'm not aware of making any changes, but I guess I must have changed some setting somewhere. I think this is a different issue to the one mentioned a couple of pages back, but apologies if I am repeating a known issue.

AC.webp
 
Has anyone experienced this problem recently? Some of my tracks seem to have objects, kerbs, track surfaces and, trees "doubling up". It's like it's 2 track versions or skins are fighting each other for visibility.

The flags above the covered grandstands and the ones appearing through the seats below show an example of what's happening.

This only started a couple of days ago and has made AC unplayable as it just flickers the whole time. I'm not aware of making any changes, but I guess I must have changed some setting somewhere. I think this is a different issue to the one mentioned a couple of pages back, but apologies if I am repeating a known issue.

View attachment 1469132
try turn off "new kn5 loader"
 
No one has a clue what causes this MAJOR issue?

And no... it's not the CSP as it started to happen on 0.1.79 as well.

Must be some Content Manager setting that screws things up.

Has anyone had issues with AI cars bouncing and flipping in the pits. It seems crazy i know! I am launching a custom Race through CM and all the cars and track are mods with no previous issues. I added Legions Chevron B16s to the grid and they started bouncing on their suspensions before starting to flip end over end and the game crashes. I’ve tried adjusted the suspensions in the data file but it hasn’t solved it. If anyone is using Legions Chevron B16s can you tell me what version of CSP you are using?
 
Montreal 1996 v1.0
Screenshot_ks_alfa_romeo_gta_montreal_1996_1-7-125-18-53-29.webp

Circuit Gilles Villeneuve with 1996 layout.
Conversion from F1 Challenge.

-CSP recommended
-38 pit/start
-AI, cam

Credits & Thanks;
F1 Challenge Track by dmarques
(Based on the default F1C circuit with major upgrades to buildings and surroundings)

Terms Of Use; (F1C)
Enjoy this mod to the fullest, that's all. If you want to convert or use this
as a base to create other cars, you're welcome in doing so as long as the
appropriate credit is given to the respective authors of the files you are
using. You can find all authors in this file

AC converted by @shi (shin956)
AI line and sidelines by @IMEAN
Pit tent from F1-S-R's 1994 Track Pack (rF1)
logo.png by @Fanapryde
Crowds texture by @Kniker97
some textures by kunos

Enjoy.
 
If @ilya or @X4fab guy is reading this, besides the really needed improvement like DX12ultimate, DLSS4/DLAA, FSR4, XeSS and others REAL improvements he can contact me about my ideas to get the GUI spaghetti mess sorted too an clean and logical setup. Instead of introducing another conflicting “who cares” settings.
 
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