Assetto Corsa PC Mods General DiscussionPC 

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That's right!! One of the most popular sports cars from my youth,together with the R5 Turbo and Fiat Punto GT, sadly it seems to have never been released. 😞

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I must get around to doing something with the MK3 Fez, an interior would be a start. Wouldn’t be accurate to the car though, just period correct. I have plenty of R5 GT Turbos and Fiat Punto GTs. I’ve made an R5 GTT actually, not got around to a Punto yet. I did recently release a Bravo haha
 
@Peter Boese
when I have a normal session, I see Running Update takes up around 0.2 ms
View attachment 1474426

on a "bad" session, it takes around 1.3 ms :
View attachment 1474427
But is it cause or effect ? :) (hoping you are onto something ...)
BTW , this was taken while not using Pure and without using a PP filter...
View attachment 1474428


Thanks already for your input and your everlasting efforts!


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@shi
Something entirely unrelated, ( I would like to put this in a separate post ,but that's against the rules)
How to fix the position of a floating groove?
View attachment 1474410View attachment 1474409
would this be feasible for me to change with code in extension\ext_config.ini or would it take some work in Blender (then I can't do this myself unfortunately)
Since Bikernieki High Speed is my #1 go-to track for testing cars, I would love to see those grooves fixed (they are all floating above the tarmac now... :bowdown:
does this happen with Pure too?

Because a difference of this size is really crazy if this is only caused within the weatherFX script.
So it could be due to the higher CPU occupation the time to update a frame of the weatherFX script is taking so long or it is the script itself. What do you see in the CSP Render stats. Is only the weatherFX script higher or also all other CPU based processes?

Please make the window bigger to see the single processes...
 
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You will now have the chance to test a car done by all of the big three, URD, VRC and RSS.

 
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does this happen with Pure too?

Because a difference of this size is really crazy if this is only caused within the weatherFX script.
So it could be due to the higher CPU occupation the time to update a frame of the weatherFX script is taking so long or it is the script itself. What do you see in the CSP Render stats. Is only the weatherFX script higher or also all other CPU based processes?

Please make the window bigger to see the single processes...
Peter, is there any chance you could have the default chance of rain set at 0% for any dry weathers?
It's annoying when you're using, say, Windy weather and then your screen suddenly freezes for a second and the framerate subsequently tanks just because a single drop or rain has fallen somewhere on the circuit.
If people want to ADD a chance of rain with dry weathers then fine, but having it as the defaults doesn't really make sense until Ilja fixes the framerate issues that one drop of rain can cause (it never used to be like this) plus the fact that one drop of rain can turn the circuit into an undriveable ice rink.
Might tiny drops of rain (even if you don't notice them actually falling) be also be contributing to these micro stutters?
I keep changing chance of rain to zero in dry weathers but it either doesn't save properly or gets reset when Pure is updated. We're told to reset to defaults with every update, aren't we?
Please at least consider it. As soon as any form of wet weather kicks in our PCs just shrug their shoulders and jump out of the nearest window.
 
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Also a Question For Peter: Would it be possible for a 1-button <save-both-Pure-Config-track-specific-AND-Pure-PP-settings> together? I end up having to change the PP settings at almost every track due to over-saturation and brightness issues. A button to save Pure PP settings by track alone (or give-it-a-name-or-directory) would be good too... (I only use the Pure PP filter, it seems to do it all.)
 
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Hello car modders, F1 peasant here. There have been an interesting 4 messages discussion in overtake on how the hell do I make backfire audible. Someone was going through a rought time doing a sound mod and trying to get the backfire sample run in game, And it is actually something I tried before getting it to work by using fmod backfire event, but no matter what it just didn't play in game. So ultimately after trying lot of stuff final consensus was that backfire should be triggered in physics. But where?

Stereo answered this
"From what I remember, there's an obvious spot in the data that "should" set backfires and it just doesn't, it's in a non-obvious spot. Like one's flames.ini and the other is audio_sources.ini or something."

So if someone made the backfire audio work through physics does anyone knows where in the physics it's actually related? (And working?)

Thanks
 
Just curious, since I reached 7000 hours in AC yesterday, how many hours do the other AC maniacs in this thread have clocked so far?
I have more time spent SIM racing in AC that in all my other titles put together.(ACC second with 1654 hours).
I anticipate the balance of 2025 and 2026 to be more or less solely dedicated to AC as in my VR setup it is better in most aspect important to me or at least as good as anything else out there.
4491 glorious hrs
 
I had a request for the Shell McLaren skin for the lm_hypercar_mcl_lmdh, so I thought I would share it for those who may be interested. Please note you must have this update by Nuttyboy812 over on Overtake or the skins will not be placed properly. the link is here, https://www.overtake.gg/downloads/sdd-mclaren-lmdh-uv-fix-gridfiller-skins.79369/
Also the mapping on the model is very strange when trying to skin in 2D, so these are a little rough in places.
There is the IMSA, WEC and Lemans skins with crew and driver.
Download
https://mega.nz/file/31ZiRL6R#9MTKl0_jLNoPleHiAMVtOUYQ1CPe52OLz0TtHz06gSM
01 shell mclaren skins.webp
 
Aomori Showroom - new preset for CM available for you.

View attachment 1467874

View attachment 1467875

View attachment 1467877

1. You need the showroom Aomori, available here (paid).


Install the extracted folder into .../content/showroom

2. Download the preset here:

https://acstuff.club/s/QaYO (normal view, for most of all the cars)

https://acstuff.club/s/OYed (wider view, for F1 or bigger cars like SUV etc)

3. Click on save and load the preset with CM (you´ll find it under /loaded).

4. Download the ext-config.ini and the models.ini (attached) and put it into the extension folder resp. the main folder (models.ini), overwriting the exisiting one.

Recommended for csp 0.2.11 or 0.2.12p1. Batch processing of the previews is still bugged but hopefully been solved soon.

Have fun!
Hey is anyone else struggling to get the actually showroom? I've gone to Gumroad and tried paying for it and it says, issue on the other end. Just curious if anyone else is facing this issue?
 
I had a request for the Shell McLaren skin for the lm_hypercar_mcl_lmdh, so I thought I would share it for those who may be interested. Please note you must have this update by Nuttyboy812 over on Overtake or the skins will not be placed properly. the link is here, https://www.overtake.gg/downloads/sdd-mclaren-lmdh-uv-fix-gridfiller-skins.79369/
Also the mapping on the model is very strange when trying to skin in 2D, so these are a little rough in places.
There is the IMSA, WEC and Lemans skins with crew and driver.
Download
https://mega.nz/file/31ZiRL6R#9MTKl0_jLNoPleHiAMVtOUYQ1CPe52OLz0TtHz06gSMView attachment 1474593
I should add, if you don't use my update all you have to do is flip the car_chassis.dds vertically in photoshop or other image editor. I did that with the skins that came out for this car today, and even used the jpg of the decals he included with one of the skins to upgrade my skins. I also swapped the color on his number 4 to white on orange instead of black on orange so it didn't match my 95. I should ask him to see if he would mind me uploading these, with credit of course. I'll go drop some comments on overtake to make sure people know you can just flip the texture if you want to adapt skins to one or the other. Loving those skins, good job Kurt! (I actually tried making a 3d template for this thing and while I was able to do it, I either messed up or can't remember how to place logos on 3d models in photoshop so that needs some more time to cook. Ideally somebody would tell me how to place logos in photoshop 3d but google can't find anything on this, though I know I have done it before.)
__custom_showroom_1756041961.webp
 
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@shi
Something entirely unrelated, ( I would like to put this in a separate post ,but that's against the rules)
How to fix the position of a floating groove?
View attachment 1474410View attachment 1474409
would this be feasible for me to change with code in extension\ext_config.ini or would it take some work in Blender (then I can't do this myself unfortunately)
Since Bikernieki High Speed is my #1 go-to track for testing cars, I would love to see those grooves fixed (they are all floating above the tarmac now... :bowdown:
3D work in Blender is required.
Use the Shrinkwrap Modifier.
How did you extract and make the trees work ? I've tried to bring trees to Korea from the RF2 mod (which is based on the same F1 201x source) but as soon as I change the shader they just disappear lol
In the case of rF2 flat trees
You can extract them by exporting them as FBX from 3Dsimed.
Import them into Blender and make them X-shaped.
 
Also a Question For Peter: Would it be possible for a 1-button <save-both-Pure-Config-track-specific-AND-Pure-PP-settings> together? I end up having to change the PP settings at almost every track due to over-saturation and brightness issues. A button to save Pure PP settings by track alone (or give-it-a-name-or-directory) would be good too... (I only use the Pure PP filter, it seems to do it all.)
But this makes no sense. It is intended that those things are separated!
Why should it be a good way that you change pp settings for every track? Then something is really problematic with your used PP!

What is the problem if you use the „pure“ filter? Could you show an example why you change something there?
 
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shi
3D work in Blender is required.
Use the Shrinkwrap Modifier.

In the case of rF2 flat trees
You can extract them by exporting them as FBX from 3Dsimed.
Import them into Blender and make them X-shaped.
Please, not X-shaped.
Y-shaped is much much better.
And non-mirrored!
:)
 
You will now have the chance to test a car done by all of the big three, URD, VRC and RSS.


And it still comes up short compared to S397's car 🤫

Wish the 'Big three' would concentrate on something else.
 
Peter, is there any chance you could have the default chance of rain set at 0% for any dry weathers?
It's annoying when you're using, say, Windy weather and then your screen suddenly freezes for a second and the framerate subsequently tanks just because a single drop or rain has fallen somewhere on the circuit.
If people want to ADD a chance of rain with dry weathers then fine, but having it as the defaults doesn't really make sense until Ilja fixes the framerate issues that one drop of rain can cause (it never used to be like this) plus the fact that one drop of rain can turn the circuit into an undriveable ice rink.
Might tiny drops of rain (even if you don't notice them actually falling) be also be contributing to these micro stutters?
I keep changing chance of rain to zero in dry weathers but it either doesn't save properly or gets reset when Pure is updated. We're told to reset to defaults with every update, aren't we?
Please at least consider it. As soon as any form of wet weather kicks in our PCs just shrug their shoulders and jump out of the nearest window.
The defaults in Pure Planner are already 0.0

1756103758271.webp


And i have no weather-presets file in the archive, so it should start with those on 0.
What do you see if you install Pure?
Do you have a weather presets file in your Pure custom settings folder?

1756104011679.webp

and then it should be 0 at the dry weather....
 
The defaults in Pure Planner are already 0.0

View attachment 1474611

And i have no weather-presets file in the archive, so it should start with those on 0.
What do you see if you install Pure?
Do you have a weather presets file in your Pure custom settings folder?

View attachment 1474612
and then it should be 0 at the dry weather....
Thanks Peter, very weird! I'll do more investigation this week.
 
Does anyone know if there is a way to make a setup the default for a car? I can see where you can change the wing angles in setup.ini, but not things like springs and dampers, just the range that they work on. Is there any way of setting that in the setup.ini file or not?
 
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Does anyone know if there is a way to make a setup the default for a car? I can see where you can change the wing angles in setup.ini, but not things like springs and dampers, just the range that they work on. Is there any way of setting that in the setup.ini file or not?
That would be in suspension.ini, setups.ini being to adjust once in pit
 
The defaults in Pure Planner are already 0.0

View attachment 1474611

And i have no weather-presets file in the archive, so it should start with those on 0.
What do you see if you install Pure?
Do you have a weather presets file in your Pure custom settings folder?

View attachment 1474612
and then it should be 0 at the dry weather....
Ah, now I'm at my PC (was on the phone earlier and couldn't really read the table) I see that the default 'Windy' weather (which is the one I use most, and considered a 'dry' weather) DOES have a chance of rain. That's the one that's been causing the hiccups.
Question: if I edit the 'Windy' data in the Pure planner to remove rain probability completely, and hit the general Pure 'save' button, will that get saved no matter if Pure gets updated and/or 'reset to defaults' is clicked (which you always recommend when updating)?

One other suggestion for you to consider: have wind DIRECTION randomised by default for any weathers that use wind, so that flags etc will be blowing in a randomly different direction when starting a new session at a particular track. It just adds a nice variation rather than always seeing them blowing the same way. Any reason why wind direction is currently always the same by default?

Thanks.
 
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Does anyone know if there is a way to make a setup the default for a car? I can see where you can change the wing angles in setup.ini, but not things like springs and dampers, just the range that they work on. Is there any way of setting that in the setup.ini file or not?
This is two questions, disguised as one 😊
1. In setup.ini, almost any setup adjustments can be coded in, to offer these adjustments in-game before driving the car. Probably easiest to look at examples which DO offer those adjustments.
2. Saving that adjusted setup, I've seem people say it's possible to save it with a specific name to make it the default. I've seen it referenced in this forum, but can't remember exactly what it is, most likely "default" :lol: or somesuch.

PS. Not at my gaming PC rn, else I'd post examples. Sorry.
 
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This is two questions, disguised as one 😊
1. In setup.ini, almost any setup adjustments can be coded in, to offer these adjustments in-game before driving the car. Probably easiest to look at examples which DO offer those adjustments.
2. Saving that adjusted setup, I've seem people say it's possible to save it with a specific name to make it the default. I've seen it referenced in this forum, but can't remember exactly what it is, most likely "default" :lol: or somesuch.

PS. Not at my gaming PC rn, else I'd post examples. Sorry.
For the 2nd point you are referring to Ai_default, where what I'm trying to do is have the default setup when you get in the car to be correct, without having to adjust it or load a setup. What Masterfocus suggested does work, its just things like damper settings that I need to sort out. Plus on oval cars the setup is asymmetrical and I can't figure that part out yet.

If you save a setup under the name "ai_default", the ai will use that setup. I've heard that it won't necessarily use the fuel settings...
Correct, it calculates the fuel setting based on the fuels_cons.ini file seperately.
 
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You will now have the chance to test a car done by all of the big three, URD, VRC and RSS.


I wonder why all three of them have yet to do an Acura?
 
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