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@Peter BoeseIn the ingame LUA Debug app you have a memory value:
View attachment 1474400
This will rise constantly until a certain point and then it will go to a low value again. Are the stutters at the time when it lowers?
Maybe also check the other apps you use and which are running. Maybe one is bad coded and causes memory leaks and those will be removed by the LUA system, but this needs a lot of CPU power.
It is not really possible you can prevent those memory leaks in LUA, but it is possible to prevent most of them with good coding.
I see a lot of coders of CSP Lua apps, which don't have a clue of that...
Like in Pure i'm aware of this in every single code snippet and also the CPU occupation with in a frame is extra balanced in Pure so it does not cause those micro stutters.<
but it could also be caused by a background Windows process which is periodically needing more CPU power, like anti virus apps or meta data search things...
when I have a normal session, I see Running Update takes up around 0.2 ms
on a "bad" session, it takes around 1.3 ms :
But is it cause or effect ?
BTW , this was taken while not using Pure and without using a PP filter...
Thanks already for your input and your everlasting efforts!
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@shi
Something entirely unrelated, ( I would like to put this in a separate post ,but that's against the rules)
How to fix the position of a floating groove?
would this be feasible for me to change with code in extension\ext_config.ini or would it take some work in Blender (then I can't do this myself unfortunately)
Since Bikernieki High Speed is my #1 go-to track for testing cars, I would love to see those grooves fixed (they are all floating above the tarmac now...
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