Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
  • 154,858 comments
  • 48,730,548 views
View attachment 1474676
Say bye-bye to two M8s inespicably pitting at the 4th lap all by themselves while the Pit App craps out on me (yeah csp version is the one mentioned in the app requirements).

Does the fuel consumption option in "quick drive" works on all cars? or just the player's one?
Just give up on Nuzzi's app until he gets in touch with Ilja.

It's what I did sometime late last year, and I've been happier for it. CSP is already a mess, and the Pit App just doesn't work consistently enough to be worth the trouble.
 
Mole Man.webp


So my question to all the track makers out there, or people with some experience. Why is it when I place a pitbox on a track my lollipop man thinks he's a mole and must hide underground? I've tried to raise the height of the pit dummy but that doesn't make any difference. What controls the height of this guy?
 
X90
Just give up on Nuzzi's app until he gets in touch with Ilja.

It's what I did sometime late last year, and I've been happier for it. CSP is already a mess, and the Pit App just doesn't work consistently enough to be worth the trouble.
The Hotlapping Simulator (tm)




Another Totally Unrelated Thing (tm)
I love the GTP community work done on the Gen1 boat, The Bentley Continental.
Is there a chance to fix the weird z-fighting, Predatoresque effect that happens in the replays?
Not on all models, don't know if it's a LOD or the main kn5 but it's there.
Please, please, please.

Sci-Fi Hair Flip GIF
 
Last edited:
View attachment 1474725

So my question to all the track makers out there, or people with some experience. Why is it when I place a pitbox on a track my lollipop man thinks he's a mole and must hide underground? I've tried to raise the height of the pit dummy but that doesn't make any difference. What controls the height of this guy?

Same issue with Dallas 1984 and Caesars Palace 1982 (by Anonymous). If someone could fix 'em, I'd be happy.
 
View attachment 1474725

So my question to all the track makers out there, or people with some experience. Why is it when I place a pitbox on a track my lollipop man thinks he's a mole and must hide underground? I've tried to raise the height of the pit dummy but that doesn't make any difference. What controls the height of this guy?
How did you replace your lollipop man with the Yuki Tsunoda model?
 
The Hotlapping Simulator (tm)




Another Totally Unrelated Thing (tm)
I love the GTP community work done on the Gen1 boat, The Bentley Continental.
Is there a chance to fix the weird z-fighting, Predatoresque effect that happens in the replays?
Not on all models, don't know if it's a LOD or the main kn5 but it's there.
Please, please, please.

Sci-Fi Hair Flip GIF
I just run 18-20 lap sprint races and have a good time.

It sucks this hasn't been officially folded in yet. In theory, you would think that on a platform where endurance race cars are getting 3 different indistinguishable pay mod alternatives in the span of less than a year, it stands to reason that the essentials of single player endurance racing, i.e. AI tyre/fuel strategies, would be a priority for said platform's (unofficial) steward.

Yet, they are absolutely nowhere to be found outside of Nuzzi's franken-app, which at its very best semi-worked ~50% of the time about 8 CSP revisions ago and was nowhere near that mark the last time I tested (on CSP 0.2.11 a few months ago).



As I said in a previous post, I'm getting myself hyped for 0.3's JetSkiFX instead. And, more seriously, I hope for a considerably more stable platform than what we currently have.
 
View attachment 1474725

So my question to all the track makers out there, or people with some experience. Why is it when I place a pitbox on a track my lollipop man thinks he's a mole and must hide underground? I've tried to raise the height of the pit dummy but that doesn't make any difference. What controls the height of this guy?
I think it happens when someone plays with the size of the box they use for the pit space but i could be wrong

For the 2nd point you are referring to Ai_default, where what I'm trying to do is have the default setup when you get in the car to be correct, without having to adjust it or load a setup. What Masterfocus suggested does work, its just things like damper settings that I need to sort out. Plus on oval cars the setup is asymmetrical and I can't figure that part out yet.


Correct, it calculates the fuel setting based on the fuels_cons.ini file seperately.
Since doing the Panoz for the league I run ive just assumed you had to do the math on the adjustments or make sure to set it to show the actual numbers in setup screen so you can then change them in suspensions.ini
 
X90
I just run 18-20 lap sprint races and have a good time.

It sucks this hasn't been officially folded in yet. In theory, you would think that on a platform where endurance race cars are getting 3 different indistinguishable pay mod alternatives in the span of less than a year, it stands to reason that the essentials of single player endurance racing, i.e. AI tyre/fuel strategies, would be a priority for said platform's (unofficial) steward.

Yet, they are absolutely nowhere to be found outside of Nuzzi's franken-app, which at its very best semi-worked ~50% of the time about 8 CSP revisions ago and was nowhere near that mark the last time I tested (on CSP 0.2.11 a few months ago).



As I said in a previous post, I'm getting myself hyped for 0.3's JetSkiFX instead. And, more seriously, I hope for a considerably more stable platform than what we currently have.
A real low point.
...a recent pc that plays AAAs at 4k/90fps isn't enough anymore for 20 cars races, AI splines and AI pitting misteries at every update, as you said decent ruling and endurance are pure Candy Mountain, race strategies are bad, rain is a joke, CM looks like a cougar and behaves like a 13 old kid and it can't install mods properly doubling your work on every mod update while even my ex-wife knows the Assetto Corsa directory at heart, most of the times no proper AI set-ups unless you gut a car and pork with .inis, the marvelous TreeFx is just gpu spike after gpu spike, the best payware modders are all head down is some kind of race for glory like pretending this mess actually works, lol it's crazy.
But...we have Apple Car Plaaaaay :D

When I see any N24 content created by the community I just think "Why bother...", emulating a decent +2 classes race is just science fiction for so many reasons.
There's been literally the time to develop a whole new race sim (LMU), which week by week got gud despite few flaws, while we are pinned down by all kinds of basic-ish issues. (I mean "whole new sim" as a product, I know it's based on blahblah and bicker banter)

I get why some folks slams and blast the incoming Project Motor but in THIS situation, from the lowest and tightest windows of the AC+CSP basement, everything feels like a breath of fresh air, the Assetto Corsa folder feels like a dark mass in my PC.
A tumor I wanna nuke.
 
Last edited:
Spa 1938 has been updated to version 1.06. Use the link in the quote if you want the update. It would be best to delete or backup your existing folder.

-- Converted the haybale physics to the same method I used for the recent changes to Spa 1966.
-- I was not aware of any holes in the road mesh on Spa 1938 so I didn't change the road mesh. Please let me know if it has the same issues with road holes so I can try to fix them as well.

Spa 1966 has been update to version 1.06 as well, but this one is optional. Use the link in the quote to get that update as well. All I did was bake in the new haybale textures I included as an optional track skin a few days ago. If you are fine with using the track skin, no need to update your current track version.

Might be some time before I get to the Spa 34 & 66 version of the track. That one is going to be a pain because it's two layouts in one. I need to make sure anything I do for one layout doesn't impact something on the other layout since they share some assets.
Hi man, thanks for these updates. I've been searching around the forum on what happened with this since I have missed out on a lot of things.
Just two questions: is the Spa 1966 version the one with the fixed road mesh or the '34 & '66 version also has the fix? That last time few of us pointed out the problems with holes in the mesh, you posted a fix in January and it worked fine.
And regarding the haybales physics, do we have to activate something on the server for them to work as intended?
 
This is two questions, disguised as one 😊
1. In setup.ini, almost any setup adjustments can be coded in, to offer these adjustments in-game before driving the car. Probably easiest to look at examples which DO offer those adjustments.
2. Saving that adjusted setup, I've seem people say it's possible to save it with a specific name to make it the default. I've seen it referenced in this forum, but can't remember exactly what it is, most likely "default" :lol: or somesuch.

PS. Not at my gaming PC rn, else I'd post examples. Sorry.

Its supposed to be ai_default if i remember well, but the AI would only use it IF you 're using the same car as far as i remember.

Otherwise, with Assettocartuner : open the car you want to have a default setup implemented and give it a name (ie Porsche944 Race Setup), edit the drivetrain.ini (go on the setup gear ratio page in CM to get correct values), tyres, everything you wanna have saved and used by the AI (or for you), and save it.

In the drive menu, the variants should appear unter the speedometer for you, and you can use them for the grid as well.
 

Attachments

  • IMG_20250826_105803.webp
    IMG_20250826_105803.webp
    193.7 KB · Views: 13
Last edited by a moderator:
A real low point.
...a recent pc that plays AAAs at 4k/90fps isn't enough anymore for 20 cars races, AI splines and AI pitting misteries at every update, as you said decent ruling and endurance are pure Candy Mountain, race strategies are bad, rain is a joke, CM looks like a cougar and behaves like a 13 old kid and it can't install mods properly doubling your work on every mod update while even my ex-wife knows the Assetto Corsa directory at heart, most of the times no proper AI set-ups unless you gut a car and pork with .inis, the marvelous TreeFx is just gpu spike after gpu spike, the best payware modders are all head down is some kind of race for glory like pretending this mess actually works, lol it's crazy.
But...we have Apple Car Plaaaaay :D

When I see any N24 content created by the community I just think "Why bother...", emulating a decent +2 classes race is just science fiction for so many reasons.
There's been literally the time to develop a whole new race sim (LMU), which week by week got gud despite few flaws, while we are pinned down by all kinds of basic-ish issues. (I mean "whole new sim" as a product, I know it's based on blahblah and bicker banter)

I get why some folks slams and blast the incoming Project Motor but in THIS situation, from the lowest and tightest windows of the AC+CSP basement, everything feels like a breath of fresh air, the Assetto Corsa folder feels like a dark mass in my PC.
A tumor I wanna nuke.
But dont Worry, according to nicktheyapper69 on reddit, AC Evo will not work at all because Assetto Corsa IS much better with mods and people won't bother doing mods for AC Evo when AC exist and is much better
 
View attachment 1474725

So my question to all the track makers out there, or people with some experience. Why is it when I place a pitbox on a track my lollipop man thinks he's a mole and must hide underground? I've tried to raise the height of the pit dummy but that doesn't make any difference. What controls the height of this guy?
Curious to know what (CART/Indy) mod this is? Can you inform? Thanks much and have the best of day.
 
A real low point.
...a recent pc that plays AAAs at 4k/90fps isn't enough anymore for 20 cars races, AI splines and AI pitting misteries at every update, as you said decent ruling and endurance are pure Candy Mountain, race strategies are bad, rain is a joke, CM looks like a cougar and behaves like a 13 old kid and it can't install mods properly doubling your work on every mod update while even my ex-wife knows the Assetto Corsa directory at heart, most of the times no proper AI set-ups unless you gut a car and pork with .inis, the marvelous TreeFx is just gpu spike after gpu spike, the best payware modders are all head down is some kind of race for glory like pretending this mess actually works, lol it's crazy.
But...we have Apple Car Plaaaaay :D

When I see any N24 content created by the community I just think "Why bother...", emulating a decent +2 classes race is just science fiction for so many reasons.
There's been literally the time to develop a whole new race sim (LMU), which week by week got gud despite few flaws, while we are pinned down by all kinds of basic-ish issues. (I mean "whole new sim" as a product, I know it's based on blahblah and bicker banter)

I get why some folks slams and blast the incoming Project Motor but in THIS situation, from the lowest and tightest windows of the AC+CSP basement, everything feels like a breath of fresh air, the Assetto Corsa folder feels like a dark mass in my PC.
A tumor I wanna nuke.
Aaaand this is why I don't bother racing in AC - which defeats the very purpose of a... Racing game.

It's a hotlap simulator at best. You have people bringing 2000K+ triangles car with no LODs, rain that works whenever it feels like, tracks with **** AI, big studios releasing the same frigging car...

Capture d'écran 2025-08-26 112429.webp


Pinnacle of modding right here. All those GT7 model porting modders are the worst
 
Last edited:

A small cosmetic update for Rouen les Essarts by MadBrain, with author's permission.

Basically a small repackaging so that you can have the 3 MadBrain tracks as one track with 3 layouts in CM with information on the track by CrispyDex.

I added simple GrassFx and RainFx to the track (please be kind as it is my first attempt to do so :-) )

If I find some time in the future and get more familiarized with Blender, I will try to add night lightning to each layout, create a new layout without chicane for the 1972-1994 layout and one day, who knows, I even may be able to merge all the kn5 so that the file size decreases ;-)
 
Last edited:
Its supposed to be ai_default if i remember well, but the AI would only use it IF you 're using the same car as far as i remember.

Otherwise, with Assettocartuner : open the car you want to have a default setup implemented and give it a name (ie Porsche944 Race Setup), edit the drivetrain.ini (go on the setup gear ratio page in CM to get correct values), tyres, everything you wanna have saved and used by the AI (or for you), and save it.

In the drive menu, the variants should appear unter the speedometer for you, and you can use them for the grid as well.

Never thought of trying this, I'll look into it thanks.

Curious to know what (CART/Indy) mod this is? Can you inform? Thanks much and have the best of day.

It's the Lola T93 from my 1993 mod. Check my Patreon in my signature, I have the full 1988 and 1993 seasons in there, with much more coming. All free as well.
 
Last edited:
View attachment 1474725

So my question to all the track makers out there, or people with some experience. Why is it when I place a pitbox on a track my lollipop man thinks he's a mole and must hide underground? I've tried to raise the height of the pit dummy but that doesn't make any difference. What controls the height of this guy?
The scale or size of the AC_PIT_number object is probably incorrect.
AC Cube (What I use)
We gotta put @shin on the case, with his expertise those tracks would look mighty in AC. I'd even pay for that.
I had already checked the Overtake rFactor Track section.
Whether I convert or not depends on my motivation.
---------------------------------------------------
A Quick Note;

The following fixes will be applied in future Track posts (releases and updates).
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden.

I've been asked this question by several users before and I'm tired of it, so I'm going to review the graphics and make some corrections.
 
shi
The scale or size of the AC_PIT_number object is probably incorrect.
AC Cube (What I use)

I had already checked the Overtake rFactor Track section.
Whether I convert or not depends on my motivation.
---------------------------------------------------
A Quick Note;

The following fixes will be applied in future Track posts (releases and updates).
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden.

I've been asked this question by several users before and I'm tired of it, so I'm going to review the graphics and make some corrections.
I had just read up about this and hacked another track to try that one and it did work, but I'll use yours as a base going forward. Thank you! :D

On the rfactor tracks note, I think there would be a lot of interested people, so hopefully you find motivation. ;)
 
shi
The scale or size of the AC_PIT_number object is probably incorrect.
AC Cube (What I use)

I had already checked the Overtake rFactor Track section.
Whether I convert or not depends on my motivation.
---------------------------------------------------
A Quick Note;

The following fixes will be applied in future Track posts (releases and updates).
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden.

I've been asked this question by several users before and I'm tired of it, so I'm going to review the graphics and make some corrections.
Or, you can just rescale the AC_PIT_number objects to 1, 1, 1 to get it right again.
I don't know the track you posted, but I tried it on mentioned Caesars Palace and it worked really easy.

1756220377848.webp
 
Aaaand this is why I don't bother racing in AC - which defeats the very purpose of a... Racing game.

It's a hotlap simulator at best. You have people bringing 2000K+ triangles car with no LODs, rain that works whenever it feels like, tracks with **** AI, big studios releasing the same frigging car...

View attachment 1474804

Pinnacle of modding right here. All those GT7 model porting modders are the worst
I picked your first point just to have a laugh, sooooooo (my sleeves are very long to roll)
I actually have 620 racing cars and here is my...

"Triangles Hall Of Fame":
851k rss hyperion
825k rss protech
788k rss furiano
764k Ferrari F40 LM

The one that makes laugh more is the VRC isola/isotta fraschini, in order to use that futureless disgrace of an amateur proto our pcs have to move 710k triangles around the track.

Another funnyfun paradigm is the the rss protech uses almost twice the number of triangles than urd darche992 23.
Is it twice as good? Naaaaaaaaah.

But in the end I don't even have a SINGLE four-figure k triangles model.
Laugh Out Loud Lol GIF

And by checking all the payware mods everybody can clearly see that RSS, and lately VRC too, have stopped caring about optimization.
The very good looking ripped Valkyrie appearing on these very pages is a 345k tris model, almost half of the mentioned brands.

p.s.
My point wasn't really try to nuke your point...but it just happened :D
This plus the fact alone that my AC doesn't wanna race anyway.
The good thing about the 4000k tris models is that they are out so hopefully someone in the future can reduce that frightening number.
Also, in terms of sheer performance: doesn't really care if a model has 300k or 700k triangles because the CSP stuff is making even the lowest triangles model super-heavy.

@kakauiyt
Groan and groan and groan.
 
Last edited:
But dont Worry, according to nicktheyapper69 on reddit, AC Evo will not work at all because Assetto Corsa IS much better with mods and people won't bother doing mods for AC Evo when AC exist and is much better
Which is absolutely true. I do not disagree with @ninezeroniner, what he describe is not wrong, it can happen.
Maybe it’s time for him to take a little break, and come back in a while to rediscover how amazing AC is.
Some here might be changing too many things too often and ends up being in a constant whirlpool.
I have the same CSP review since a year, AC is fairly stable for me, no issue with AI or anything else.
I still have the same (old) SOL, looks good to me when comparing to other title.
Because Ilya and Peter, keep pumping new “improved” stuff on their Patreon, does not mean we need to beta test on a regular basis.
Yes AC, is the best 2025 title available, nothing else come close, don’t fix what ain’t broken and all will be fine.
 
Last edited:
Only took two years but I can finally finish the 1989 Fuji 1000 kms #20 Team Davey car thanks to newly published photos from demodori6 on Twitter :)

The only existing pic of the 1989 car (1990 had a different scheme) when I tried to recreate it:

Capture d'écran 2025-08-26 175930.webp


My (now wrong) interpretation of the rest of the car:

preview.webp


The actual front of the car:

Gyjk3lTbcAAqJOe


The corrected car (think the orange is a tad too bright but whatevs)

preview.webp


Finally. Maybe now I'll finish and release that god damn pack.
 
Last edited:
Which is absolutely true. I do not disagree with @ninezeroniner, what he describe is not wrong, it can happen.
Maybe it’s time for him to take a little break, and come back in a while to rediscover how amazing AC is.
Some here might be changing too many things to often and ends up being in a constant whirlpool.
I have the same CSP review since a year, AC is fairly stable for me, no issue with AI or anything else.
I still have the same (old) SOL, looks good to me when comparing to other title.
Because Ilya and Peter, keep pumping new “improved” stuff on their Patreon, does not mean we need to beta test on a regular basis.
Yes AC, is the best 2025 title available, nothing else come close, don’t fix what ain’t broken and all will be fine.
Not really.

AC is the best dry hotlaping simulator we have currently. But it lacks a lot of important stuff fixed by hacks.

As modders if you are presented with a new engine with native support for rain and night racing. Much better AI and a lot of csp options covered natively in AC Evo it's a no Brainer i would switch to AC Evo

The "don't fix what ain't broken" mentality would have left us with rfactor and no one jumping toward assetto corsa.

I did a lot of F1 mods for Assetto Corsa and not for Rfactor2 because I do recognize how Assetto Corsa is great, but after all these mods I've been frustrated a lot by Assetto limitations in 2025 that CSP barely fix.

The freedom in Assetto Corsa is great and unmatched in 2025, but the overall experience is not. I don't feel like racing in Assetto Corsa, just hotlaping. On a very sunny weather
 
I don't feel like racing in Assetto Corsa, just hotlaping. On a very sunny weather
That is your choice, does not mean that all kind of racing in all kind of cars, on all kind of track, on all kind of weather across all time periods cannot be enjoyed in AC.
Many of us do, on a daily basis.
Other title, with very limited content scope can offer an easier experience. AC is more demanding and that can be tiresome at times.
To limit AC to a small part of its potential is a personal choice but is not representative of what AC is and can offer.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back