Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter Thread starter daan
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Did a recent CM/CSP update change how track skins are implemented? I used to be able to use different track skins at the same time with no issues, as long as you enabled in order of priority... now it seems like that's now how it works? I cannot seem to enable two skins at once without it getting confused and only loading one. Anyone know what happened? Or am I going crazy? lol
 
Hi folks does anyone know how to fix shimmering foliage in VR ? ( im on lastest csp and pure) thanks.
hi, if you see it on all tracks now, and it wasn't like that before, you may have changed the "MIP LOD bias" in VIDEO settings?
Try putting it to a less negative number. 0 would be best for having no shimmer, but then other stuff will get too blurry, like the track limit lines. I find that a value of -1 or -0.75 is a good compromise.

If you have the issue only on 1 track, then it's prob a track setting issue, for which I hope someone else here can help you with (and we can all learn from as well).
 
3 weeks without playing AC.

I've been playing LMU and F12020... and tested EVO new beta too.

Some observations.

LMU drives great. Best GT3 cars by far. Much more enjoyable than ACC and I was able to clock 2:21 at Spa with Aston after rigorous setting tuning. That's 2 seconds faster than my best hotlap time on ACC (which I never really got familiar with). The hypercars drive weird though... when you lock up the brakes the car slingshots sideways immediately. Maybe that's realistic I don't know but they feel weird.

F1 2020: Absolutely SUPERIOR F1 game. Perfect DRS, ERS, tyre/pit tactics, working dynamic weather, pretty good rain physics, AI intelligence that puts every single "real simulator" into shame. AI can use DRS to even prevent overtaking very smartly. Sure... numb FFB but very precise when set up correctly. Superb, realistic races and lap times and amazing presentation.

EVO: Graphics look amazing but still a lot of work. F2004 is absolutely inferior to AC1 F2004. Not even close. AI cars drive like grandmas after a bottle of vodka. But of course those will improve to the final version (I hope).

Then... back to AC1 and testing RMI's 2004 Spa track.

My god AC1 driving is still so superior to anything else. It's just from different planet. LMU might have mastered the GT3 cars but there's no feeling of car weight in the slow corners.

LMU and AC1 have the best force feedbacks. LMU FFB is directly from RF2. Some say RF2 is better but I'd say nothing beats AC1.

Obviously you need 10+ year old force feedback to create a great racing simulator in 2025, huh? :D

I have a weird feeling that NOTHING will replace AC1... ever. Maybe there won't be another "completely open for modding" racing game ever again as Kunos is not making a dime of people's Patreon pay mods.
 
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