- 1,305
- Fiji
Yeah or the more modern stuff, but if WTCC 2006 to 2012 is their jam R07 is the best optionOr Raceroom?
Yeah or the more modern stuff, but if WTCC 2006 to 2012 is their jam R07 is the best optionOr Raceroom?
"telling people not to use them"Well, i, for one, would rather have GTSupreme cars as grid fillers than have nothing at all.
Instead of helping/improving/making your own version of the car, people would rather bash on all creators/modding teams they don't think made a good job and point out all their mistakes, telling people not to use them. (remember that this is a game)
No wonder why so many creators/groups give up on making mods for this game.
This is such a lovely modding community
He deserves to be bashed when you see that he hid some R07 ports (the Sunred and Apollo) behind his Patreon. And don't start me on his Group C port. What a mess.Well, i, for one, would rather have GTSupreme cars as grid fillers than have nothing at all.
Instead of helping/improving/making your own version of the car, people would rather bash on all creators/modding teams they don't think made a good job and point out all their mistakes, telling people not to use them. (remember that this is a game)
No wonder why so many creators/groups give up on making mods for this game.
This is such a lovely modding community
He deserves any and all bashing. Dude's "content" just isn't any good. Even for grid fillers. Maybe back in 2017 but in the year of 2020+? No. you are simply better of going and playing Race 07 if you want do do an full WTCC season.Well, i, for one, would rather have GTSupreme cars as grid fillers than have nothing at all.
Instead of helping/improving/making your own version of the car, people would rather bash on all creators/modding teams they don't think made a good job and point out all their mistakes, telling people not to use them. (remember that this is a game)
No wonder why so many creators/groups give up on making mods for this game.
This is such a lovely modding community
Damn. Goats are catching stray bullets.Physics are made up by an paraplegic blind goat and are terrible.
Ok. Gtsupremme's are down the drain. Who's next? At least I'll start cleaning a little more.Terrible converts, Using the wrong LOD for exterior and interior models. Physics are made up by an paraplegic blind goat and are terrible. Better off re-using the physics from the Kunos GT86 to have accurate suspension travel & braking.
It's hard to put into words just how terrible their stuff is.
Interesting. It is acceptable to publicly praise good mods so others can be confident of downloading or purchasing them. But it is not acceptable to publicly criticize bad mods so others are warned of downloading or purchasing them.Thank you for proving and exemplifying what I meant about the AC modding community, you could not have done it better if I asked you guys to. I won't be replying to posts here about this.
Boromo Superveloz v1.4
View attachment 1478336
Fictional circuit in Brazil.
Conversion from Grand Prix 4.
-CSP recommended
-32 pit/start
-AI, cam
Credits & Thanks;
Original Track by Gildoorf Rozencrantz, Paulo Blanco (Prblanco), Ruben Greidanus (Turbo Lover)
-Thank you for gave me permission (Gildoorf)
AC Converted by @shi (shin956)
.lua and font base by @gunnar333
logo.png and Sections file by @Fanapryde
marshall and some textures by kunos
Test and Feedback by @Fanapryde , @Breathe
Option;
Alternative Adboards for Boromo Superveloz by @mascot
https://www.overtake.gg/downloads/alternative-adboards-for-boromo-superveloz.79706/View attachment 1478337
Enjoy.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
v1.1 changelog;
Added 3D terrain.
Added Sections file by Fananpryde. (Thanks)
Updated ext_config.ini.
Changed crowd textures by Kniker97. (Thanks)
v1.2 changelog;
Updated pit_lane.ai by TITI. (Thanks)
Re-created fast_lane.ai and sidelines.
Re-created groove/ skidmarks.
Updated ext_config.ini.
Updated tree wall normals.
Fixed tree mapping.
v1.3 changelog;
Even when CSP settings → General Patch Settings → CPU optimizations → Chunks optimizations are set to Advanced, ground objects are no longer hidden. (Tested with CSP 0.2.12-preview1.)
Updated ext_config.ini.
Updated road and grass mapping.
Added pit tents and garage doors.
v1.4 changelog;
The guardrails now have thickness.
Fixed the aspect ratio of the Billboard logos. (Thanks Mascot for the report.)
Removed the Treewall and added trees.
Added Sand edges.
Updated ext_config.ini. (Brightness of grass and road)
Thank you!Alternative adboard skin for @shi's Boromo Superveloz
View attachment 1478222
Alternative Adboards for Boromo Superveloz
Alternative adboard skin for Boromo Superveloz, converted to AC by @Shi Track download: https://www.overtake.gg/threads/boromo-superveloz.248991/ If you like any of my resources, please consider a donation to Cancer Research.www.overtake.gg
for me I only keep the WTCC cars, because there is no good alternative
Oh yes, genius move locking Group C cars behind a paywall. Totally justified, right? Never mind the fact that he didn’t actually make them. Not his 3D models, not his work nothing. Just lifting other people’s hard work from rFactor 1 and GTR2and slapping a price tag on it. But hey, give credit where it’s due he did add a couple empties in Blender, threw some bargain-bin shaders into KSeditor, and oh, the pièce de résistance: copy-pasted the Kunos Porsche 962 physics. Incredible effort. Really groundbreaking stuff.I don't really have a goat in this fight, but I will say that I subscribed to GTSupreme's patreon to get access to the Group C cars. That said, I haven't really raced them much because I wasn't happy with the physics and because there is no cohesion to the way they were released or organized. If I wanted to fix the physics I would have to do so for like 87 cars or something. Am I happy that he ported these over? Yes, he did the work to convert them to AC and we have working cars in game. Are they high quality? Not really. Are the physics accurate? Not really. Am I glad I have them in my collection? Kind of, yes.
I was always hoping that some physics guru would step in and do an overhaul for these cars. Maybe that could still happen. It would be awesome to have some Group C cars that race well together.
Oh, grow up. Criticizing mods and mod authors is necessary without it, we’d still be stuck with the garbage RTM pushed out. And let’s be real: since they’re still running under SimDream and raking in cash, it looks like the AC community never really climbed out of RTM’s wallet. As for GTSupreme’s work? It’s bad. Full stop. Plenty of people have tried to help offering 3D models, physics, even sound. And every single time, he’s ignored it. He's just refusing to improve.Thank you for proving and exemplifying what I meant about the AC modding community, you could not have done it better if I asked you guys to. I won't be replying to posts here about this.
So, RTM is next? I have a lot of them too!Otherwise you'd be still stuck using those terrible mods from RTM. Altough considering that they are still operating under simdream these days and are making bank doing it i guess the AC community never left RTM's wallet.
Yeah, I don't love that he put the VLM cars behind a paywall. VLM are the ones who originally made these cars with love and care 15-20 years ago. Perhaps it was the nostalgia that reeled me in, because I was expecting (hoping) for a similar experience. The ability to have a pile of Group C cars that I could race freely and it would all work nicely together while being a bit challenging to master. That's why I subscribed to his patreon, he's the only one in town. I don't know if you've noticed but aside from GTSupreme porting these over, nobody else is making quality Group C mods. So yeah, I was drawn in to that, for better or worse.Kinda crazy to lock the Group C cars behind an paywall... Especially considering he has NOT made those cars at all. They are not his 3D models or anything. Nothing. Just stealing other people's hardwork that they provided to us for free on rFactor 1 and GTR2 and selling them, All because what? he added some empties in blender and put basic shaders in kseditor and copied the Kunos Porsche 962 physics. Wooow he did so much!
Oh grow up. Criticizing mods and mod authors are necessary. Otherwise you'd be still stuck using those terrible mods from RTM. Altough considering that they are still operating under simdream these days and are making bank doing it i guess the AC community never left RTM's wallet. GTSupreme's stuff isn't good. There has been several people that has tried to help him in various ways, Be it literally 3D models, Physics and sound. But no. He has ignored it constantly.
Echoing my thoughts near-exactly.I don't really have a goat in this fight, but I will say that I subscribed to GTSupreme's patreon to get access to the Group C cars. That said, I haven't really raced them much because I wasn't happy with the physics and because there is no cohesion to the way they were released or organized. If I wanted to fix the physics I would have to do so for like 87 cars or something. Am I happy that he ported these over? Yes, he did the work to convert them to AC and we have working cars in game. Are they high quality? Not really. Are the physics accurate? Not really. Am I glad I have them in my collection? Kind of, yes.
I was always hoping that some physics guru would step in and do an overhaul for these cars. Maybe that could still happen. It would be awesome to have some Group C cars that race well together.