Assetto Corsa PC Mods General DiscussionPC 

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I get that, but the guy doing the fundraiser is selling the download link, effectively. What happens if it doesn't get met? The modder doesn't get the pledged money and it doesn't get released? That part doesn't make sense for the claim IMO.
I was wondering about this as well with less than a day left before the deadline and just over half of the target achieved. Apparently it depends how the funding was initially set up.
According to Google:
If your Indiegogo campaign uses the Fixed Funding model and doesn't meet its goal by the deadline, all collected funds are automatically refunded to the backers within 5-7 business days, and the campaign is closed. If you used Flexible Funding, you keep the funds you raised, even if you didn't reach your target, but you are still obligated to fulfill the perks you promised your backers.
People seem split as to whether the track modder is the same person who started the crowdfunding, but the optics don't look good, especially with the wording in the sales pitch about rewarding the modder for his free work. Is it free, or is it not? It can't be both.
What a mess.
No problem at all with modders getting financially rewarded for their work if that's part of why they do it, but there's no need for subterfuge and opacity. The much-used Patreon model often causes distain, but at least it's transparent. The ransomware sales model with this particular track was misguided at best, and seems to have backfired massively.
 
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You an get the rough base for the track very easy, then it would be a case of a better res image which is do able.
Thats also the elevations so not just flat, although it looks like a flat area of America.
What he can get is the proper scans, but essentially its the same process, he'll have that base but better quality in 20 mins max, then its adding objects, job done.... I've done about 5 tracks this way, and one using photogrammetry.
His Newcastle motor park track you literally are driving on the satellite image, the road text and everything, it looks bloody fantastic.

Screenshot 2025-09-24 092636.webp



His Newcastle track, i'm not saying its a bad thing, but he isn't modelling tracks in any sort of traditional way.

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His newcastle track in game, just a full scan,

Screenshot_ix_mustang_2018_bullitt_ohyeah2389_ncmp2022_24-8-125-9-50-34.webp


A photogrammetry track im in the process of tidying up, but its all there and all the hard work is done by the photogrammetry.

Screenshot_ix_mustang_2018_bullitt_ouluzone_24-8-125-9-52-26.webp
Screenshot_ix_mustang_2018_bullitt_ouluzone_24-8-125-9-52-10.webp
 
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You an get the rough base for the track very easy, then it would be a case of a better res image which is do able.
Thats also the elevations so not just flat, although it looks like a flat area of America.
What he can get is the proper scans, but essentially its the same process, he'll have that base but better quality in 20 mins max, then its adding objects, job done.... I've done about 5 tracks this way, and one using photogrammetry.
His Newcastle motor park track you literally are driving on the satellite image, the road text and everything, it looks bloody fantastic.

View attachment 1481365


His Newcastle track, i'm not saying its a bad thing, but he isn't modelling tracks in any sort of traditional way.

View attachment 1481366

His newcastle track in game, just a full scan,

View attachment 1481370

A photogrammetry track im in the process of tidying up, but its all there and all the hard work is done by the photogrammetry.

View attachment 1481371View attachment 1481372
Karting in AC isn't my thing at all but I downloaded Newcastle on your recommendation to check the visuals and it does look good. Photogrammetry produces wonderfully organic terrain and road surfaces that can look generations ahead of traditional repetitive texture methods. Early PG experiments had a bit of a 'melting ice cream' effect on TSOs, so I guess the skill lies in applying more detailed and geometrically-accurate traditional modelling/texturing over the photogrammed base environment.
What's that track in the images that you're working on? Looks great so far.
 
Great work! Hopefully, you should not work on it! 😆 . You're more efficient with scripting than I would.
I 've tried your files and got the lua files and csv.
I could have helped you regarding the meaning of each column in the csv file but i think you just found out more than what I knew.
I'm curious to see if modifications on pace values like brake/gas and speed would work, as it did not when I tried with Blender, but maybe I made something wrong at that time.

From what I remember, regarding your hypothetical columns, I wonder if there is not something linked to yaw/roll and or suspension/bumps
Here is an updated version of the fastlane reader. Now it works ingame, it can convert to a CSV file in a click, and gives you CSV data in real time while playing (check the follow player car box, and ctrl+C for the AI taking control). Load the fastlane thru the app first. The "hide controls" should help get a little more free screen lol, this need to be optimised.

It's a bit easier to figure out what detail/column are for.

Can't edit them in real time yet (i was fixing the save function first, it's done). Now i have to figure a way to influence data ingame in a controlled way, the slighliest wrong value end up in breaking the ai spline, and i would like to have very subtle value changes on a 10 point streak so you can soften the data delivered to AI and fix the "noise" that was recorded when recording fastlanes.

Edit : added a small editor. It doesn't save properly yet.


Capture d'écran 2025-09-24 115905.webp
 
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That dude takes the absolute best LOD available for GT7 (which is the one used for scapes, showroom, home garage) and port these to AC as a raceable car because **** your PC.

If I were a Polyphony Digital employee I'd piss myself laughing seeing this (and it shows how little the average GT modder knows about the game they rip **** from).
No, He takes the best lod and slaps subdivision on it 3 times. All you need to do on the best LOD is slap 1 single subdivision to fix the model. At most the car would be 500K with all parts hit with subdivider.

Basically
This is how an nonsubdivided LOD0 model from GT looks like in Blender after being decrypted
1758721426290.webp

This is how it looks with 1 subdivision
1758721490787.webp


You don't need to use more subdivision after 1 in 99.99% cases on Gran Turismo models, Except for the Mazda RX-7 that needs 2 for some odd reason.
 
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Karting in AC isn't my thing at all but I downloaded Newcastle on your recommendation to check the visuals and it does look good. Photogrammetry produces wonderfully organic terrain and road surfaces that can look generations ahead of traditional repetitive texture methods. Early PG experiments had a bit of a 'melting ice cream' effect on TSOs, so I guess the skill lies in applying more detailed and geometrically-accurate traditional modelling/texturing over the photogrammed base environment.
What's that track in the images that you're working on? Looks great so far.
Ouluzone

3-4.webp



You are bang on, this new way of doing it is light years ahead, and if you have the tools and knowledge 'easier' than traditional ways.
If i could find out how to get these scans he uses as he says they are freely available, I'd be doing loads i reckon.
This is where its going with tracks eventually, there's a few on RD which use photogrammetry and read feel and atmosphere is a game changer IMO.
He gets them from some lidar data agency site, i went on it but can't work out how to get the scans. I guess if he can sell a track for 2k he won't be sharing it either...
 
Screenshot_ks_porsche_911_rsr_2017_rouenlesessarts.webp

This is me fighting side by side before "6 Freres" with my own fresh ai fast_lane for my new layout in Rouen les Essarts (modern layout 72-94 but without the chicane, lasted only between 72 and 73) 🙃

By producing the ai lanes, I was able by mistake to reproduce some bugs that have been documented here (cars that stall or move in zig-zag shortly after the start for example). But all in all, after polishing the lanes, I was able to find a quick lane (for me) that allows really fine moments of racing without crazy behaviours (but still enough aggressive to overtake me more or less properly)

I hope to be able to release the MadBrain's Rouen update with the new layout in the following month , hopefully with night lights and some cosmetic and mesh enhancements (now that I have started with Blender...).

And God bless the csp config wiki editors and Blender helpers on the forum ! :lol:
 
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Guys, how were the gear ratios on LMP1 cars adjusted in the 2010s? Were the ratios free (as in they could vary event to event) or did they have fixed gear ratio sets instead?
 
Hello friends, can anyone please help? I really like making a skin for this mod. I need to change the front bumper, install plugs like in the second picture, also replace the front and rear lights, and change the texture of the rearview mirror, for some reason it is always light.
mods are here
https://mega.nz/folder/blUxxRwB#WJiaDs-nNZKXeb0JBXMHvQ
Thank you very much in advance, I will be very grateful
__custom_showroom_1758741422.webp

__custom_showroom_1758741428.webp

__custom_showroom_1758741435.webp

__custom_showroom_1758741576.webp

__custom_showroom_1758741582.webp
 
Guys, how were the gear ratios on LMP1 cars adjusted in the 2010s? Were the ratios free (as in they could vary event to event) or did they have fixed gear ratio sets instead?
In 2010, Le Mans Prototype 1 (LMP1) cars had fixed gear ratios within their sealed gearboxes, a rule implemented to control costs and reduce performance disparities between teams. These gearboxes were sealed for the duration of a racing season, meaning teams could not change the ratios to adapt to different tracks.

Reason for fixed gear ratios:

  • Cost control:
    The rule was a cost-cutting measure, preventing teams from continuously developing and changing gear ratios for each specific race.
  • Performance parity:
    By fixing the gear ratios, the regulations aimed to level the playing field, especially considering the wide power curves of the then-new turbo-charged engines, which made gear selection less critical than with older, more peaky naturally-aspirated engines.
 
@Master Focus Where did you find that? I had GPT-5 do some searching on this. It found that gearbox materials and maximum number of forward gears were mandated by the rules and that these rules implicitly allowed teams to choose gear ratios for each event.
 
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@Master Focus Where did you find that? I had GPT-5 do some searching on this. It found that gearbox materials and maximum number of forward gears were mandated by the rules and that these rules implicitly allowed teams to choose gear ratios for each event.
I too had a look using Copilot and Perplexity but they just kept bringing up about open ratios but when I asked for where the information came from it said the F1 regulations from some year
 
I've been around PC's quite a long time now, learnt a lot, but one thing that passed me by was HHD and SSD's and performance. So i have boot drive SSD 1tb, largely full with MSFS, the rest of my games including AC is over on a 4tb HHD.

So anyway in order to clear some space i found out i could move the MSFS package folder, so all the planes and mods etc, onto an external SSD... It was easy and cleared up 500 odd gigs on the SSD boot drive. So then i moved ATS and ETS2 onto the boot drive SSD. Again dead easy and now those games load quicker, run better, no micro stutters as it loads the scenery as you drive...
So my question, and there is one related to the game we all love to play.
How do I deal with this complex thing called modded AC?
Do i move the steam install onto the boot drive SSD? Is it likely to break anything? i guess all the content folders with cars tracks etc will go over?
Anyone done it? Or alternatively i'm sure someone used to run all mods off an external drive.
I just feel that i want to move away from HHD's.
So should i just 'don't mess if its not broken', or is it risk free using steam to change the drive? Would CM still pick it all up...so many questions..
 
@RicME85 I asked Perplexity to research the query, limiting it to sources that only had info about LMP1 on them.

The regulations mandated steel gearboxes and sequential shifting; that said, they implicitly allowed teams to change ratios per the needs of the track.

From 2010-13, the maximum number of forward gears allowed was 6. From 2014-20, this was increased to 7.
 
I've been around PC's quite a long time now, learnt a lot, but one thing that passed me by was HHD and SSD's and performance. So i have boot drive SSD 1tb, largely full with MSFS, the rest of my games including AC is over on a 4tb HHD.

So anyway in order to clear some space i found out i could move the MSFS package folder, so all the planes and mods etc, onto an external SSD... It was easy and cleared up 500 odd gigs on the SSD boot drive. So then i moved ATS and ETS2 onto the boot drive SSD. Again dead easy and now those games load quicker, run better, no micro stutters as it loads the scenery as you drive...
So my question, and there is one related to the game we all love to play.
How do I deal with this complex thing called modded AC?
Do i move the steam install onto the boot drive SSD? Is it likely to break anything? i guess all the content folders with cars tracks etc will go over?
Anyone done it? Or alternatively i'm sure someone used to run all mods off an external drive.
I just feel that i want to move away from HHD's.
So should i just 'don't mess if its not broken', or is it risk free using steam to change the drive? Would CM still pick it all up...so many questions..
I have the same query. I moved all my other games on my external drive and would love to do it with AC on its own drive but with AC's weird installation path...
 
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I've been around PC's quite a long time now, learnt a lot, but one thing that passed me by was HHD and SSD's and performance. So i have boot drive SSD 1tb, largely full with MSFS, the rest of my games including AC is over on a 4tb HHD.

So anyway in order to clear some space i found out i could move the MSFS package folder, so all the planes and mods etc, onto an external SSD... It was easy and cleared up 500 odd gigs on the SSD boot drive. So then i moved ATS and ETS2 onto the boot drive SSD. Again dead easy and now those games load quicker, run better, no micro stutters as it loads the scenery as you drive...
So my question, and there is one related to the game we all love to play.
How do I deal with this complex thing called modded AC?
Do i move the steam install onto the boot drive SSD? Is it likely to break anything? i guess all the content folders with cars tracks etc will go over?
Anyone done it? Or alternatively i'm sure someone used to run all mods off an external drive.
I just feel that i want to move away from HHD's.
So should i just 'don't mess if its not broken', or is it risk free using steam to change the drive? Would CM still pick it all up...so many questions..

I have the same query. I moved all my other games on my external drive and would love to do it with AC on its own drive but with AC's weird installation path...

You would need to use a symlink if you wanted to have AC installed on to the SSD and the content folder on the HDD. Basically its a clever system that links two locations like shortcuts but unlike shortcuts which is a redirect that software can't use, this method makes it look like the files are where they should be so can be accessed fine.

Symlink is usually done with command line but there are a number of GUIs out there to make it easier. - https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
 
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Released : Audi A4 Quattro Supertouringcar
Author:F302
3D Model Car:RRRE,KW Studios
Texture Update : F302 (rework)
Skins: RRRE,KW Studios,StoffleWaffle
Driver Animation :Masscot
3d work: F302
hope u enjoy the Car
ps : send feedback ,bugs ,missing things
tested on 0.2.6-preview1
PP filer _PURELIFEEVO
have fun!
To install, move folders to "...\SteamApps\common\assettocorsa" or simply
drag'n'drop archive to Content Manager


View attachment 1423689
download link doesnt work for this. is there a new one somewhere?
 
A little fix to the VW Scirocco GC10 V8 (it should be fine also with V6 and Hillclimb versions):
  • added CSP wipers
  • fixed windshield with FANATEC banner without reflection

Copy the extension folder to the folder of the car version you have

The same with the skin folder but first select the skins you have then
copy the files inside folder "(copy to other Fanatec whindshiled banner)" to the other skins folder with the FANATEC banner

View attachment 1480989
for what mod version (mod name) is this?
 
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You would need to use a symlink if you wanted to have AC installed on to the SSD and the content folder on the HDD. Basically its a clever system that links two locations like shortcuts but unlike shortcuts which is a redirect that software can't use, this method makes it look like the files are where they should be so can be accessed fine.

Symlink is usually done with command line but there are a number of GUIs out there to make it easier. - https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
Homer Simpson Thinking GIF


uh uh
 
You would need to use a symlink if you wanted to have AC installed on to the SSD and the content folder on the HDD. Basically its a clever system that links two locations like shortcuts but unlike shortcuts which is a redirect that software can't use, this method makes it look like the files are where they should be so can be accessed fine.

Symlink is usually done with command line but there are a number of GUIs out there to make it easier. - https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
Its weird though, so steam tells me the files for the base game are on my HDD drive because it was big and back then HDD was considered ok.
Now more games are stating you need an SSD, so with all other games i simply used steam to re install onto a different drive, the SSD. So you are saying that AC now won't do that without some other software?
Currently AC will look in my D drive for folders it needs like track's and cars, CM extension is in there as well. so my theory of just changing where it looks to what will be the C drive seems like it should work....

I've talked myself out of it.... i might just back up cars and tracks folders into external so at least they are saved.....

Pretty sure i remember that Fana rest his soul once said he ran all his mods on an external drive.....
 
Its weird though, so steam tells me the files for the base game are on my HDD drive because it was big and back then HDD was considered ok.
Now more games are stating you need an SSD, so with all other games i simply used steam to re install onto a different drive, the SSD. So you are saying that AC now won't do that without some other software?
Currently AC will look in my D drive for folders it needs like track's and cars, CM extension is in there as well. so my theory of just changing where it looks to what will be the C drive seems like it should work....

I've talked myself out of it.... i might just back up cars and tracks folders into external so at least they are saved.....

Pretty sure i remember that Fana rest his soul once said he ran all his mods on an external drive.....

You can use Symlinks as previously advised but that is actually a pretty complicated solution. Much easier to just tell Steam to move the content to another folder or drive. This is done in Steam by right-clicking on Assetto Corsa and choosing 'Properties', 'Installed Files', then 'Move this games content to another folder or drive'. You have to make sure that the drive or folder you want to move to already exists as Steam does not allow you to create those from within this dialogue.

If you're using an external drive just be mindful that any speed increase you would expect from, say, a SSD would be impacted by the interface used to connect the drive to your PC. This is typically USB.
 
Its weird though, so steam tells me the files for the base game are on my HDD drive because it was big and back then HDD was considered ok.
Now more games are stating you need an SSD, so with all other games i simply used steam to re install onto a different drive, the SSD. So you are saying that AC now won't do that without some other software?
Currently AC will look in my D drive for folders it needs like track's and cars, CM extension is in there as well. so my theory of just changing where it looks to what will be the C drive seems like it should work....

I've talked myself out of it.... i might just back up cars and tracks folders into external so at least they are saved.....

Pretty sure i remember that Fana rest his soul once said he ran all his mods on an external drive.....
Yeah you can do that but are then limited by SSD space. As SSD storage is usually smaller than HDD thats why I said to use Symlink.

Your choice is this.

a) Just use Steam to transfer the whole game directory to the SSD and then realise as its your OS drive you will no doubt run out of space fast and have to juggle which mods you keep etc

or

b) Use Steam to transfer the whole game directory to the SSD and then move the assettocorsa/content/ directory back to the SSD and use Symlink so you have the application files on the faster SSD and the cars, tracks etc on the HDD for the storage volume.

The reason modern games are requiring an SSD is due to the size of the textures etc and its possible with Direct Access Storage for faster load times/invisible load screens. Direct Access Storage is something game devs can use that allows game data on a PCIe SSD to go directly to GPU video buffer memory which speeds things up massively as normally the data would go via the CPU to get the the GPU

AC doesn't need/use any of this so SSD/HDD doesn't really matter. Hell I have been moving my over 7tb AC directory to my Unraid server so that the content folder can be called from there.
 
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