Assetto Corsa PC Mods General DiscussionPC 

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Detroit Belle Isle 2021 Fast AI

This is the first Assetto Corsa mod I'm uploading on GT Planet!
I have improved the AI for the Detroit Belle Isle 2021 circuit, which is one of my personal favorites!
-> Download Link <-


First, here is the link to the magnificent circuit created by the original author:
-> HERE <-
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I had hoped to race on this circuit with many sim racers, but it didn't work out as well as planned, so I learned how to create Fast AI and made this.

The lap times before and after the improvement are as follows:
View attachment 1482673

The car used for the AI creation was the BMW M4 GT3 from the ACF LFM GT3 set.

As this is only my second Assetto Corsa mod, there will certainly be shortcomings compared to those made by professional modders.
If you provide feedback or advice, I will quickly update and improve the AI to make it even better. Thank you :)
Welcome to GTP
 
Of course they are, thats exactly what they did with the F1 mod that they included a trackpack. No new tracks, just the same old tracks readily available elsewhere.
Nope. I guess Forza Motorsport 5 3d model might be laser scanned because their Indycar partnership. Just by looking the FM5 Indycar 3d model it tells you how accurate is to the real car (despite they doing the 2024 spec before the new upgrades) compared to the SDD 3d model which is really far from being accurate (look aeroscreen, cockpit, all shapes...)

Something tells me whoever did this 3d model was looking to the RSS Indycar as base, which is also mostly out of accuracy and it was the first modern aeroscreen'ed Indycar IR18 3d model anywhere in the internet besides iRacing of course. Probably SDD bought it from some random guy in any 3d store (cgtrader, turbosquid, etc...), I think this one? idk
 
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Nope. I guess Forza Motorsport 5 3d model might be laser scanned because their Indycar partnership. Just by looking the FM5 Indycar 3d model it tells you how accurate is to the real car (despite they doing the 2024 spec before the new upgrades) compared to the SDD 3d model which is really far from being accurate (look aeroscreen, cockpit, all shapes...)

Something tells me whoever did this 3d model was looking to the RSS Indycar as base, which is also mostly out of accuracy and it was the first modern aeroscreen'ed Indycar IR18 3d model anywhere in the internet besides iRacing of course. Probably SDD bought it from some random guy in any 3d store (cgtrader, turbosquid, etc...), I think this one? idk
I was responding to the comment about the tracks not the accuracy or rip location of the car.
 
@Gabriele Try it out with the "stable" one reported is a first step to see if it solve your issue.
The fact that before worked, it does not mean that it should with newer ones. About wheather he talk about the fact that the wheather should be consistent, so if the race start with sun, should end with sun. If start with rain, should end with rain.
Yes, in the Pit App code, there seems to be no reference to any weather variable, only fuel, tyres and damages. However, the AI put the wet tyres at the beginning of the race, if it rains... edit: no sorry , in fact they change it to adapt the tyres to the human choice

As I'm new here, I have a question for the community: if by chance I was able to add something good to the lua code of Nuzzi apps, how could I share it ?

Would it be ok to provide some lines of code to download here at GTP, with some instructions about where to put them inside the app, for the users that own it via his Patreon ?
 
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Been a while since I did anything with GTR2 files. Didn't you have to extract all the .gtr files with 3dsimed first to a directory then it would pick it up properly?
No... I simply selected the (GTR2 file) in the right column and clicked to open the ".car" file corresponding to the car.

Then the car would appear in its entirety on the screen (sometimes with a shadow).
After that, I selected what I wanted, that is, the file (chassis, wheels, spoilers, air intakes, etc.) according to the chosen car type (and selected the individual part) for later "import" into my "base car."

I've always done it this way (it always worked)...I don't know if there's a plugin or something else blocking it (and I can't find a solution).
I've tested three or four versions of 3dsimed (the problem occurs in all of them). And it's only in GTR2, Assetto Corsa (everything normal), Rfactor (just unzipping the ".mas" file, then I can see the parts separately), F1 Challenge (also normal).
 
@Gabriele Try it out with the "stable" one reported is a first step to see if it solve your issue.
The fact that before worked, it does not mean that it should with newer ones. About wheather he talk about the fact that the wheather should be consistent, so if the race start with sun, should end with sun. If start with rain, should end with rain.
Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
 
Maybe I'm stupid... 😣so, I downloaded "csp 0.2.12p1-full" (is this the full version???), installed it, and the problem still persists...😣😩
The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change
if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 then
to

if aiDriversArray.pitStopRequested == false and ac.getCar(i).isInPitlane == false and ac.getCar(i).splinePosition >= 0.25 and ac.getCar(i).splinePosition <= 0.96 then

save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source
 
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Nah this is not Forza Indycar 3d model, at least the ones released few months ago. This 3d model is even worse, some ACFL level of accuracy. I don't even want this for free.

The thing which concerns me more is that they include a trackpack mod. I hope they haven't used community users track and sell it through there but I wouldn't be shocked. If anyone have this disgraceful mod maybe can tell.
It will pop up on reddit to try for free lol.
 
P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
The first preview version after a public release is usually just one build newer and has no new functionality, so I suspect it's basically the same build with rain included. Could of course still mean it has more bugs..
 
The first preview version after a public release is usually just one build newer and has no new functionality, so I suspect it's basically the same build with rain included. Could of course still mean it has more bugs..
I agree, but since Nuzzi says that it has tested with the 0.2.11 stable, the way to exclude CSP bugs on your side is to use the same CSP version that he says is ok (at least on his side).

If it was for me i would have remain with my older CSP version and SOL, but since newer mods requires newer CSP i was forced to switch to PURE and newer CSP which have more bugs than the one i knew my version had which is frustrating.
 
I agree, but since Nuzzi says that it has tested with the 0.2.11 stable, the way to exclude CSP bugs on your side is to use the same CSP version that he says is ok (at least on his side).

If it was for me i would have remain with my older CSP version and SOL, but since newer mods requires newer CSP i was forced to switch to PURE and newer CSP which have more bugs than the one i knew my version had which is frustrating.
Regarding SOL, even @Peter Boese has stop working on it
 
Regarding SOL, even @Peter Boese has stop working on it
There was someone still doing improvements on it (up until 6 months ago, at least).

 
The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change

to



save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source
Thanks. I couldn't have done it myself; I'm not a code expert.
P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
Thanks, I will install csp 0.2.11 directly from CM and test it before modifying the code
 
Something i'm currently working on
1759248258572.webp
The Ferrari 458 GT3, We only have the horrific Yezrod version that resembles that of melted butter.
This is the GT6 model as no one has publicly shared the GT7 model anywhere that i can find.

Idk if it will reach an finished stage at any point but i'll try to get around to completing it.

Note: Chances of this never seeing light is also high, Mainly due to all the work needed.
 
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The problem is inside the Nuzzi app, 4.5 version. If you want to have correct pitstops at Monza 66, you have to change the code of Nuzzi app.

To do so, go to your assetto corsa folder -> apps -> lua -> Nuzzi_pits_app

in this last folder, you should have a file named : Nuzzis_Pit_App.lua

open it with a text editor, then you have to go to lines 412 and 427 .

for each of these lines, change

to



save the file (ctrl+S) and close the text editor.

Then go back to content manager and enable new AI behaviour.

If you start a race with Monza66 with csp0.2.12 preview and make AI pit at lap 1 with Nuzzi app: you should observe that the "go back to pit just after release" bug has disappeared. At least it worked with my setup.

But the hack is not generic, the 0.96 value is specific to Monza66 pit position and will most probably not work for every tracks that have this bug.

I think there is a way to generalize the solution, but the app is not open source

P1 means PREVIEW. The stable version is the 0.2.11 which is FREE via CM. You don't need to pass through Patreon in order to install it.
Update: csp 0.2.11 installed directly from CM, with the changes to the Nuzzi app code, on the "Monza '88" track by Rainmaker/dabaeda (I mistakenly wrote Shin956, sorry). The problem seems to have finally disappeared, solved. I'll do another test and try other tracks, but maybe it's finally solved. 😄👌
Thanks 🙏
 
A fun one-make car with a ton of skins to play with? omg yes please
@MikeontheMic
So I reinstalled this GC-10 mod from ACTK, where incidentally a bunch of my skins are included with the mod, but anytime I try to start a session with more than one car, my pc locks up and even task manager is frozen. The only solution is a hard boot, so I'm trying another mod, I'll add my skins to it, see what happens...if there's no issues I'll tidy it up and release all my skins updated in one zip.
 
Bit of a shot in the dark (honestly quite a big one) but is anyone here able to extract the Shelby Cobra Daytona Coupé 3D model from GT6?

The model ACL/WSC Legends currently has is an ancient Forza model, which is based on a replica Daytona because you know, Forza.

car1926_2_01-BUSH1Pax.webp


As far as I am aware Polyphony scanned one of the 6 originals for GT6. It'd be a vast upgrade over what is currently out there!

EDIT: problem solved ;)
 
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Still working on the 2000-2007 Reynard 01Q and 2kQ Megapack

Full car List

Mod Car list

2000 Johansson-Mathews Reynard 2KQ Judd
2000 Johansson-Mathews Reynard 2KQ Judd ALMS
2000 Johansson-Mathews Reynard 2KQ Judd Laguna Seca
2000 Reynard 2KQ Mopar
2001 Redman Bright (GB) Reynard 01Q Judd
2001 ROC Auto (F) Reynard 2KQ-Lehmann VW
2001 ROC Auto (F) Reynard 2KQ-Lehmann VW ALMS
2001 Reynard 01Q Judd
2001 Reynard 01Q Judd ALMS
2001 Reynard 01Q Judd LMS
2002 Noel Del Bello Reynard 2KQ Lehmann VW
2003 Earl Goddard Reynard 01Q Ford Cosworth/Nicholson-McLaren
2003 Fred Goddard Reynard 01Q Ford Cosworth/Nicholson-McLaren
2003 Noel Del Bello Reynard-Lehmann 2KQ LM
2003 Reynard 01Q Crosworth Nasamax ALMS
2003 Reynard 01Q Crosworth Nasamax Lemans
2004 Noel Del Bello Reynard 2KQ-Lehmann
2004 Nasamax DM139 Judd (Reynard)
2004 Nasamax DM139 Judd (Reynard) Low Wing
2006 Protran RS06/H AER (Reynard)
2006 Protran RS06/H AER (Reynard) High Downforce
2007 Protran RS06/h AER (Reynard) LMP2

Changelog so far

Changelog

-Updated tyres for LM900 Reynard's

-Updated tyres for LMP675 Reynard's

-Update front Diveplanes on all models, previous front diveplanes were too long forward

-Lowered the rear wing for the 2KQ Mopar and 2KQ Judd Lemans

-Lowered the rear wing for the 2003 Nasamax Reynard 01Q Lemans Aero Package

-Thicker and higher rear wing for the 2000 Renyard 2kQ ALMS Judd

-Higher rear wing for the 2003 Nasamax Reynard 01Q ALMS Aero Package

-More accurate rear wing placement for all models

-Update to Reynard 01Q Judd Models, update front splitter, front dive plane, and rear wing

-Adding Noel Del Bello Reynard 2 KQ-Lehmann LMP675 and LMP900 cars

-Updated Aero for 01Q Judd Models and 2KQ Lehman LMP675 and LMP900

-Updated drivetrain for the 2KQ Lehmann LMP675 and LMP900

-Adding ROC Auto (F) Reynard 2KQ-Lehmann VW with two different aero kits

-Updated sound for Judd GV4 V10 powered cars

-Updated sound for Reynard 2KQ Mopar

-Updated Physics for both Nasamax's DM139 and Judd's

-Updated sounds for Judd GV5 V10 powered cars

-Reworked rear wing for both versions of the Nasamax DM139 Judd

-Sound adjustments to the Nasamax Reynard 01Q Cosworth

-Updated sounds and drivetrain for AER-powered Protran RS06/H's

-Updated model for Protran RS06/H's

-Added RS06/H LMP2 and HighDownforce versions.



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Updated Front tyres for the

2001 ROC Auto (F) Reynard 2KQ-Lehmann VW
2001 ROC Auto (F) Reynard 2KQ-Lehmann VW ALMS
2002 Noel Del Bello Reynard 2KQ-Lehmann
2003 Noel Del Bello Reynard-Lehmann 2KQ LM
2004 Noel Del Bello Reynard 2KQ-Lehmann

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@MikeontheMic
So I reinstalled this GC-10 mod from ACTK, where incidentally a bunch of my skins are included with the mod, but anytime I try to start a session with more than one car, my pc locks up and even task manager is frozen. The only solution is a hard boot, so I'm trying another mod, I'll add my skins to it, see what happens...if there's no issues I'll tidy it up and release all my skins updated in one zip.
I had a similar problem, but not as serious, as the session simply wouldn't load and the game crashed, but I could close it without any problems.

After testing, the cause turned out to be one of the included skins, specifically the Playstation skin. Once removed, the mod loaded without any problems.

By the way, that mod is so fun to drive that it deserves a little more graphical attention, to close the gaps between pieces and "clean up" and define some textures, for example.
 
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