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The impact on your system should be less with Pure! Sol has a weak code and it uses the rare update method, which causes microstutter!I know it, but even i switched to PURE, i still prefer SOL to it, both visually and about how it impact on my system. Is a matter of taste and settings.
So don’t look at the fps too much! Sol can have a little more fps, but this is just because Sol has many frames with a low timing but then 1 frame in a sequence with a very high timing. In average the fps is a little higher than compared to Pure BUT the frame flow is worse. Just have a look at the CSP render stats app. With Sol you see a lot of spikes there which are causing the microstutter.
In Pure I balance the CPU load across the frames and so in Pure you have an equal frame timing. That makes the frame flow very smooth!
Also, Sol produces tons of memory leaks while running. You can watch this in the Lua Debug app. Those memory leaks must be freed again and this needs a lot of CPU timing which causes a big stutter every few seconds again.
In Pure I strictly prevent creating memory leaks and so you don’t have those memory reallocation stutters.
Also Pure is the one weather style where I achieved a neutral lighting to match a very good color reproduction.
Actually you can use Pure Gamma (the one that most people use) from CSP 0.2.0 on.
Pure LCS (which is the most recent development, with better performance and LCS shader integration) is working with CSP 0.2.3 on.
You could use Sol with CSP 0.2.9/0.2.10p1 or lower...
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