Assetto Corsa PC Mods General DiscussionPC 

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I know it, but even i switched to PURE, i still prefer SOL to it, both visually and about how it impact on my system. Is a matter of taste and settings.
The impact on your system should be less with Pure! Sol has a weak code and it uses the rare update method, which causes microstutter!

So don’t look at the fps too much! Sol can have a little more fps, but this is just because Sol has many frames with a low timing but then 1 frame in a sequence with a very high timing. In average the fps is a little higher than compared to Pure BUT the frame flow is worse. Just have a look at the CSP render stats app. With Sol you see a lot of spikes there which are causing the microstutter.

In Pure I balance the CPU load across the frames and so in Pure you have an equal frame timing. That makes the frame flow very smooth!

Also, Sol produces tons of memory leaks while running. You can watch this in the Lua Debug app. Those memory leaks must be freed again and this needs a lot of CPU timing which causes a big stutter every few seconds again.

In Pure I strictly prevent creating memory leaks and so you don’t have those memory reallocation stutters.

Also Pure is the one weather style where I achieved a neutral lighting to match a very good color reproduction.


Actually you can use Pure Gamma (the one that most people use) from CSP 0.2.0 on.
Pure LCS (which is the most recent development, with better performance and LCS shader integration) is working with CSP 0.2.3 on.

You could use Sol with CSP 0.2.9/0.2.10p1 or lower...
 
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Quick question, couldn't find the related settings in CSP.

My AI cars (60s pack from bazza and co for the matter) are using their warning hazard blinkers at every opportunity. Hit a side? Hazard blinker. Touch a car? Hazard blinkers. Hairpin? Hazard blinkers. Too much wind? Hazard blinkers.

It's a little immersion breaking, and they keep it on for the whole race. I want this off 😅
 
Quick question, couldn't find the related settings in CSP.

My AI cars (60s pack from bazza and co for the matter) are using their warning hazard blinkers at every opportunity. Hit a side? Hazard blinker. Touch a car? Hazard blinkers. Hairpin? Hazard blinkers. Too much wind? Hazard blinkers.

It's a little immersion breaking, and they keep it on for the whole race. I want this off 😅

For the cornering, it's a CSP setting for any car with blinkers: go to Settings > CSP > Car Instruments and either disable it or turn the activation speed right down.
 

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Dose anyone know what's causing the blue spaces/gaps. This is the Aspertsham track.
 

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... My AI cars (60s pack from bazza and co for the matter) are using their warning hazard blinkers at every opportunity... It's a little immersion breaking, and they keep it on for the whole race. I want this off 😅
That, and race cars honking at you when standing still in the middle of the racetrack...
Dose anyone know what's causing the blue spaces/gaps. This is the Aspertsham track...
Heavy rains...? 🤔
 
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The impact on your system should be less with Pure! Sol has a weak code and it uses the rare update method, which causes microstutter!

So don’t look at the fps too much! Sol can have a little more fps, but this is just because Sol has many frames with a low timing but then 1 frame in a sequence with a very high timing. In average the fps is a little higher than compared to Pure BUT the frame flow is worse. Just have a look at the CSP render stats app. With Sol you see a lot of spikes there which are causing the microstutter.

In Pure I balance the CPU load across the frames and so in Pure you have an equal frame timing. That makes the frame flow very smooth!

Also, Sol produces tons of memory leaks while running. You can watch this in the Lua Debug app. Those memory leaks must be freed again and this needs a lot of CPU timing which causes a big stutter every few seconds again.

In Pure I strictly prevent creating memory leaks and so you don’t have those memory reallocation stutters.

Also Pure is the one weather style where I achieved a neutral lighting to match a very good color reproduction.


Actually you can use Pure Gamma (the one that most people use) from CSP 0.2.0 on.
Pure LCS (which is the most recent development, with better performance and LCS shader integration) is working with CSP 0.2.3 on.

You could use Sol with CSP 0.2.9/0.2.10p1 or lower...
Peter, will there be any further options to lengthen out the transitions from one weather Sky box to another? The transitions are sometimes quite abrupt and I've got the transitions set to their maximum values/lengths.
 
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Peter, will there be any further options to lengthen out the transitions from one weather Sky box to another? The transitions are sometimes quite abrupt and I've got the transitions set to their maximum values/lengths.
how do you change the weather? If there is enough time in the weather slot transitions the skydomes will slowly fading!

But if you change weather instantly in the slots themself, sure the transition is also instantly!

If you just want to fade between certain weather types, you can make a weather plan (multiple weather slots) and then right click a slot and it will use the fade to slot mechanism. You can also change the time of fade then in the settings:

1759322015405.webp


right-click a slot and the time bar will blink while Pure Planner fades to that slot:
1759322076500.webp


you can change the fade-to-slot time in the settings:
1759322140013.webp



For normal weather plans where you RUN the plan, the transition of the skydomes will be the set time in Pure Config.
 
The impact on your system should be less with Pure! Sol has a weak code and it uses the rare update method, which causes microstutter!

So don’t look at the fps too much! Sol can have a little more fps, but this is just because Sol has many frames with a low timing but then 1 frame in a sequence with a very high timing. In average the fps is a little higher than compared to Pure BUT the frame flow is worse. Just have a look at the CSP render stats app. With Sol you see a lot of spikes there which are causing the microstutter.

In Pure I balance the CPU load across the frames and so in Pure you have an equal frame timing. That makes the frame flow very smooth!

Also, Sol produces tons of memory leaks while running. You can watch this in the Lua Debug app. Those memory leaks must be freed again and this needs a lot of CPU timing which causes a big stutter every few seconds again.

In Pure I strictly prevent creating memory leaks and so you don’t have those memory reallocation stutters.

Also Pure is the one weather style where I achieved a neutral lighting to match a very good color reproduction.


Actually you can use Pure Gamma (the one that most people use) from CSP 0.2.0 on.
Pure LCS (which is the most recent development, with better performance and LCS shader integration) is working with CSP 0.2.3 on.

You could use Sol with CSP 0.2.9/0.2.10p1 or lower...
Don't get my precedent message as an attack, it was not meant to be, just a pure simple point of view.

I have to base my evaluation on FPS since my GPU can handle what can handle. With SOL i had more or less the same FPS but more stable, with PURE i have a constant up-and-down of FPS, but in most of the cases is due to the poor track optimization on vegetation side, so not linked on PURE or SOL i think.

I noticed a better CPU management, which is alwyas great.

About my preferences with SOL vs PURE is due to the fact i did over 800+ configs which now needs some tweaks for PURE, nothing else.

I can't use older CSP since VRC-RSS mods requires always latest versions, so i was forced to update it. If it wasn't for those mods i would have remain with my older CSP version, but is not your fault of course.
 
Don't get my precedent message as an attack, it was not meant to be, just a pure simple point of view.

I have to base my evaluation on FPS since my GPU can handle what can handle. With SOL i had more or less the same FPS but more stable, with PURE i have a constant up-and-down of FPS, but in most of the cases is due to the poor track optimization on vegetation side, so not linked on PURE or SOL i think.

I noticed a better CPU management, which is alwyas great.

About my preferences with SOL vs PURE is due to the fact i did over 800+ configs which now needs some tweaks for PURE, nothing else.

I can't use older CSP since VRC-RSS mods requires always latest versions, so i was forced to update it. If it wasn't for those mods i would have remain with my older CSP version, but is not your fault of course.
Oh sorry, i did not understand it as an offence. I just want to inform that Sol is really weak. I understand this config dilemma which is always a thing in such modding sphere. BUt i try to get the people away from Sol because those memory leaks are not good...
 
Oh sorry, i did not understand it as an offence. I just want to inform that Sol is really weak. I understand this config dilemma which is always a thing in such modding sphere. BUt i try to get the people away from Sol because those memory leaks are not good...
No problem man, you did an amazing job with both which were a game changer. Now is only a matter of time to train my eyes with the new looks that PURE brings to AC. Then, if i will be able to update the GPU too, i will be able to avoid care about performances, but now my 1060 6gb is the bottleneck of the whole system :D
 
Update: csp 0.2.11 installed directly from CM, with the changes to the Nuzzi app code, on the "Monza '88" track by Rainmaker/dabaeda (I mistakenly wrote Shin956, sorry). The problem seems to have finally disappeared, solved. I'll do another test and try other tracks, but maybe it's finally solved. 😄👌
Thanks 🙏
can you report cars/tracks combination here please?
 
No problem man, you did an amazing job with both which were a game changer. Now is only a matter of time to train my eyes with the new looks that PURE brings to AC. Then, if i will be able to update the GPU too, i will be able to avoid care about performances, but now my 1060 6gb is the bottleneck of the whole system :D
1080ti can be found for less than 200eu

I bought one to hold me over until/if I plan to upgrade to a new system (I am on a 4th gen Intel i7).
Replaced a 980ti with it after doing price-vs-peformance compare. (a 1080ti offers better pef than a 3060).
 
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1080ti can be found for less than 200eu

I bought one to hold me over until/if I plan to upgrade to a new system (I am on a 4th gen Intel i7).
Replaced a 980ti with it after doing price-vs-peformance compare. (a 1080ti offers better pef than a 3060).
I know man, but since the whole system is WAY WAY powerful there's no reason to spend 200 for something old like the 1080ti. Instead is better wait a bit and pair it with something that works fine with the other specs, it's just a matter of priorities. But since i don't aks anything to AC, i can survive as i did till now for few months :)

Thanks for the tip btw :)
 
Dose anyone know what's causing the blue spaces/gaps. This is the Aspertsham track.
CSP\General Patch Settings\CPU Optimizations\Chunks optimization: Basic
or
CSP\Grass Fx\Skip loading of old grass meshes: disabled

A little fix to VW Scirocco GC10
  • V8 (scirocco_gc10_v8 by Assettogarage),
  • V6 (scirocco_gc10_v6 by unknown)
  • V8 Hillclimb (HillClimb_scirocco_gc10_v8 by Assettogarage, GR.TEAM)
  • V6 Hillclimb (scirocco_gc10_v6_hillclimb_jlr by JLR modding)
FIXES AND ADDONS:
  • CSP wipers
  • skin fix for liveries with FANATEC windshield banner without reflection (the ones with Michelin are OK)
  • cinematic camera before race starts
  • gas and brake driver animations by DigitalVei
  • reverse light
  • turn lights (fake on front, IRL they are above front fender)
  • fixed brake lights
  • high and low beams
  • endurance ambi-light and buttons on stearing wheel light-up with lights on
  • exhausts shake
INSTALLATION NOTES
  • copy the "extension", "ui" and "extension" folders to your car folder.
  • copy the files inside "(copy to each skin folder with FANATEC Windshield banner)" to...

Skin fix doesn't work with V6 Hillclimb. It's made only for the FANATEC banners. It can be applied to also to other version with "scirocco_btcs.kn5" file

2025-09-30:
  • refined FANATEC Windshield banner
  • updated lights emissive mask and beavure (I manage to get rid of the rear lights with the central part always off)

View attachment 1480989
Updated in the above post

@MikeontheMic
So I reinstalled this GC-10 mod from ACTK, where incidentally a bunch of my skins are included with the mod, but anytime I try to start a session with more than one car, my pc locks up and even task manager is frozen. The only solution is a hard boot, so I'm trying another mod, I'll add my skins to it, see what happens...if there's no issues I'll tidy it up and release all my skins updated in one zip.
I was a little bit curious and I dowloaded ACTK version... strange things happens in this world. He made some updates exactly like mines 🤔 If I knew I would rather have spent my time in other ways
 
I was a little bit curious and I dowloaded ACTK version... strange things happens in this world. He made some updates exactly like mines 🤔 If I knew I would rather have spent my time in other ways
Yep, and he (or she, who knows...) has also fixed the problem with the Playstation skin... I'm curious to know what was going on with that skin; I compared with the ones that worked well and I wasn't able to figure out what the problem was... nothing strange given my lack of modding skills.

ACTK... would it be so hard for you TO QUOTE THE PEOPLE who help improve the mods, pleeeeease? It will be one small step for a man (or woman), but one giant leap for modding mankind...
 
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I had a similar problem, but not as serious, as the session simply wouldn't load and the game crashed, but I could close it without any problems.

After testing, the cause turned out to be one of the included skins, specifically the Playstation skin. Once removed, the mod loaded without any problems.

By the way, that mod is so fun to drive that it deserves a little more graphical attention, to close the gaps between pieces and "clean up" and define some textures, for example.
Go to Playstation skin folder
Open scr_wheel.dds and then save (without editing)

I trushed ACTK version. It has a huge gap near the rear lights and the upscaled skins are useless (no AA was implemented)
 
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can you report cars/tracks combination here please?
I attempted to reproduce the "World Sportscar Championship 1982 Gr.C/Gr.6" championship using the Gr.C '80 mod pack from GTSupreme. The tracks are from various modders.
I tested "Monza 1988" from "Carrera4 and Rainmaker, updated by DaBaeda," the first round of the championship, and the problem seems to have been solved.
 
how do you change the weather? If there is enough time in the weather slot transitions the skydomes will slowly fading!

But if you change weather instantly in the slots themself, sure the transition is also instantly!

If you just want to fade between certain weather types, you can make a weather plan (multiple weather slots) and then right click a slot and it will use the fade to slot mechanism. You can also change the time of fade then in the settings:

View attachment 1482949

right-click a slot and the time bar will blink while Pure Planner fades to that slot:
View attachment 1482950

you can change the fade-to-slot time in the settings:
View attachment 1482951


For normal weather plans where you RUN the plan, the transition of the skydomes will be the set time in Pure Config.
Thanks for the reply, I'll jump on the computer tomorrow morning and see what's up. I do have the fade to slot extended to the maximum setting, but I'll try everything you've mentioned in your post. Thanks again.
 
how do you change the weather? If there is enough time in the weather slot transitions the skydomes will slowly fading!

But if you change weather instantly in the slots themself, sure the transition is also instantly!

If you just want to fade between certain weather types, you can make a weather plan (multiple weather slots) and then right click a slot and it will use the fade to slot mechanism. You can also change the time of fade then in the settings:

View attachment 1482949

right-click a slot and the time bar will blink while Pure Planner fades to that slot:
View attachment 1482950

you can change the fade-to-slot time in the settings:
View attachment 1482951


For normal weather plans where you RUN the plan, the transition of the skydomes will be the set time in Pure Config.
I only use Real Condition and Pure Dynamic LIVE weather and it is also very abrupt when changing, specially when it rains then stop, takes a couple of seconds to have the track dry.
Any way to fix this?
 
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