Breaking out and getting to 2 million+ MPH

Discussion in 'Gran Turismo 3' started by LiquidCrash, Aug 11, 2001.

  1. SnowbordrWRX

    SnowbordrWRX

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    It's actually 3.56% the speed of light. I thought the game froze up and your car would warp to another game system. Was gonna ask if anyone had an Xbox and turned it on nearby to see if their car was now over there.
     
  2. SnowbordrWRX

    SnowbordrWRX

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    In free mode? Am I missing something? There's only 5 tracks in free mode and neither Seattle nor Cote D'Azur are there...or do more open up as you play?
     
  3. Famine

    Famine Administrator

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    Arcade Mode/Free Run... All tracks available.

    2.147 billion mph = 3.1c (3 times the speed of light).
    c = 186,500miles per second = 671,400,000mph.
     
  4. SnowbordrWRX

    SnowbordrWRX

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    Hmm. Must be because I haven't completed any of the arcade mode yet. I'll have to see if that ends up opening the free run tracks. I was always going to the Seattle Track in the Beginner league, but you have to watch out for the other cars.

    Oops I forgot that I had 90 in my conversion program...so I was actually computing 90 C :rolleyes:

    Still, I've calculated the percentage...we're actually talking WARP 3.20!

    1 C = 670,616,600 mph

    2,147,483,647/670,616,600 = 3.20

    No wonder it freezes, it's going ludicrous speed and warping to another system! Someone turn on their PC, Xbox or other gaming system to see if the car is there!

    BTW, I think that you should be required to hit the max limit speed of the game to get to 100% complete
    :D
     
  5. heero 12

    heero 12

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    I'm lucky, I got it first try I did it, but I didn't hit the wall specified, I hit at the other end of the straight by the hairpin, I was bored on the seattle enduro so I tried it and it worked, had a long lap that time checking out seattle:D
     
  6. SnowbordrWRX

    SnowbordrWRX

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    OK, for those who still don't believe it's possible, check out my videos (yeah it's crappy I don't have a TV tuner card so I just filmed the TV) but anyway it's at http://briefcase.yahoo.com/bc/iydkydg316@sbcglobal.net, then open 2 Billion mph folder and download the movies.
     
  7. Tenzospy

    Tenzospy

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    howd you turn with that escudo with the weelie settings? mine once you hit 130 its un turnable?
     
  8. SnowbordrWRX

    SnowbordrWRX

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    You gotta use throttle control. Let up on the gas if the tires are squeeling and the controller is shaking. Also make sure your settings are the recommended settings as shown earlier in this thread.
     
  9. Tedehur

    Tedehur Staff Emeritus

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    Right, but less in the PAL version because of the km/h instead of mph. 2 billion km/h are just below 2c (1.989 c to be accurate).
     
  10. SnowbordrWRX

    SnowbordrWRX

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    In either case, you're driving faster than the speed of light and then it opens up a wormhole or something. That's why the system crashes, I believe.
     
  11. Tedehur

    Tedehur Staff Emeritus

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    :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
    Then the system should crash before c is reached. Einstein's theory says that in order to reach c you must have a mass equal to zero, which means only energy (photons) can reach that speed. BTW, that's why its lightspeed : only the light can reach it.
    Anyway, I'd rather have PD concerned with car physics (real damage !) than with quantum physics.
     
  12. spike10h

    spike10h

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    i thought electrons had a very small mass. I think thats it's impossible to have a mass of 0. if you had a mass of 0 you would "cease to be"
     
  13. heero 12

    heero 12

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    The theory of Reletivity states that to achive the speed og light you would need an infinite amount of energy, which we are slowly getting to, until then only GT3 cars will reach that speed.
     
  14. Tedehur

    Tedehur Staff Emeritus

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    Electrons have a very small mass. Photons have no mass at all and no electric charge. They are pure energy, that's why they can travel at lightspeed.

    I suspect PD uses friction coefficients to limit a car's speed, and when the car is out of the track boundaries, there is no friction anymore and the speed keeps increasing.
     
  15. Sven

    Sven

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    1,087
    If the game supposedly crashes when you hit 2^31-1, then how come you can go faster than that? I hit 2.4 billion the first time I did it...I also hit an "edge of the universe" wall the first time I did it (hitting a wall at 2 billion mph can't be good...for the wall).

    So does anyone have a theory on how this glitch happens? Is it something in the physics engine telling the car to come back down from gravity and go back up from rear downforce at the same time that generates an infinite loop of some sort?
     
  16. 87chevy

    87chevy

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    wait a minute, then why is an atoms atomic mass referring to the number of photons in the nuecleius? i'm lost .....:confused:
     
  17. halfracedrift

    halfracedrift

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    There's no photons in an atom.. you're talking about protons.. :rolleyes: Photons only get generated when you excite the atom..but I won't go into that.
     
  18. 87chevy

    87chevy

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    1,271
    sorry sorry, typo, right, i did mean protons. thank you for correcting me. i got confused:boggled: yeah, photons dont have any mass. okay. sorry for all that.
     
  19. DQuaN

    DQuaN Premium

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    Ummmm......

    2 to the power 31 IS 2.4billion
     
  20. Tedehur

    Tedehur Staff Emeritus

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    Perhaps this thread should be moved to a new forum that we would call 'Miscellaneous > Physics > Quantum Physics' or 'Miscellaneous > Mathematics > Binary calculation' :lol: :lol: :lol:
     
  21. SnowbordrWRX

    SnowbordrWRX

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    :lol: at the technical quantum physics discussion based on my joking comment
     
  22. Sven

    Sven

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    1,087
    2^31-1=2147483647
     
  23. Victor Vance

    Victor Vance

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    Argh this is annoying... when I try to pin the throttle w/o traction control the front wheels spin like mad and I cant steer to the right spot. But, when I have TC on I can control the car fine and 'break through', but that same traction control keeps me from doing a wheelie:mad:
     
  24. SnowbordrWRX

    SnowbordrWRX

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    192
    "pin the throttle"? Read this thread, in fact, on page 13 I said you have to use throttle countrol. Don't have a lead foot...err...thumb.
     
  25. Grimlyn

    Grimlyn

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    That trick is alot of fun to show friends. Regards to who ever figured out both Monaco and Seattle first.
     
  26. Victor Vance

    Victor Vance

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    I finally hit it with the RX-7 LM!:)

    For some reason whenever the game crashes, it sounds like the car hits a wall:confused:
     
  27. heero 12

    heero 12

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    I'm sure it is because you hit the wall at the edge of the map and go through it, causeing the game to crash, happened to me when a gameshark code caused my fellow computer controlled racer friend to get smacked around by a game physics experiment and hit the edge at laguna seca, weird:odd:
     
  28. Victor Vance

    Victor Vance

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    1,795
    Hmm so it has nothing to do with critical mass and the universe imploding, huh?
     
  29. Schue7683

    Schue7683

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    Breaking out in SS5 is the easiest, any car that can acheive 230 can do it, and you do a cool fallout if you go near the track.

    hope this link works, it's a short vid of me falling out onto the track after drivin into the nothingness :)

    vid
     
  30. Impreza STi

    Impreza STi

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    :D

    This glitch, which was also in GT2, probably happens because of our nice anti-rollover physics. The rear wing is pushing the car up, and the physics engine is saying the car is supposed to flip and fly like the Mercedes LM car did years back, but the ARP wants the car to stop going up at like 75 degrees or so. Then, the physics engine runs in a looping conflict, sends lots of force going forward, and causes the kwheelie trick as we all know it...