Call of Duty: Modern Warfare 2

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Only reason I would worry about a second burst is if I am using the M16, because it doesn't kill with one burst usually...lol. When I use burst fire weapons I pick and choose my battles, so missing doesn't play into it. I really wish you could equip the ghillie suit when using any weapon though, I know that was a random thing to say....it just popped in my head so I typed it.
 
The FAMAS does retain it's range better, the drop off doesn't come as quickly as on the 16, however the reload time is longer by almost a full second, and over a full second comparing empty to empty. The minimum damage for both remains 30, with player health at 100 in normal modes, therefore without stopping power it is correct that a 3 burst will kill more of the time with the FAMAS HOWEVER with stopping power the difference effectively becomes null as both weapons will kill in a burst at all ranges theoretically.

That's why I use the M16 with SP, and when I'm using something else, usually CB Pro, I go FAMAS for a longer range map and particularly silenced but then neither are one bursts without SP at any time, as stated though, the FAMAS burst is faster but the time between each is higher so when you're going for multiples the M16 is generally superior and I'm not one to be catching people 1 on 1 all the time. That said if you are using stopping power which is the best way to use these weapons alot of the time, you should be getting 1 bursts with both if you're accurate.

The TAR, SCAR and M16 share the exact same power and drop off at range, so by no means is the M16 weak, simply the FAMAS retains it's range better which is perhaps why it's given as a starter weapon. In short comparing the M16 to the FAMAS the M16 has:
Slower burst, but faster between each burst
Same maximum and minimum power but drops off faster at range (not massively so though)
Much faster reload time, 0.8 faster minimum (not including Sleight of Hand)
Rumoured improvement of accuracy with M16 + Holo, more so then others
Slightly faster swap when both changing to and from the primary

Overall I think the M16 is better suited to the fast pace of normal gameplay, being a superior slayer weapon because a true slayer won't be shooting at one person at a time all that often and likely needs extra ammo from Scav Pro so Sleight of Hand isn't available to negate reload times. However, on a more open map (Wasteland) or in a 1 on 1 setting like that of SnD, an accurate shooter may well find more success with the FAMAS. Essentially the M16 is a better aggressive weapon, which doesn't sound like a burst fires ideal situation but I do spawn trap, I streak and I take on way more then 1 person at a time alot of the time, I need those quicker bursts, faster reloads and often faster swaps to make the most of that, I can't afford Sleight of Hand alot because more then once I usually get a nice streak going and I burn ammo fast even on burst and I don't sit around a mile away with them, I play the mid range.

Side note: The M16 retains the same power figures (though I can't quantify range) as COD4, and only ONE Assault Rifle this side of semi automatic had the same amount of power, the AK47 (excluding the MP44 as it was a little different). The AK also retains that power in MW2 bringing it in line with the SCAR, TAR and M16 but it has idle sway not present in any other Assault Rifle hence making it inferior then it once was. This essentially means bar the FAL, the FAMAS is the most powerful as it is the only weapon which appears to retain it's 40 power longer then the others which all appear to be the same. So, is the M16 weaker then it once was, or have other weapons caught up? IF I could get my hands on the distance figures for MW2, which I can't, I could tell for sure, but the stats seem to suggest it is very much the same, it's just now it has alot more competition with 3 weapons matching it's power and 1 surpassing it. Power wise it used to have 2 to compete with it on COD4, not 4, you could also discount 1 from each game as they're both horrifically inaccurate with the MP44 and AK47 from MW1 and 2 respectively.
 
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OK, I just took the M16 out again. My opinion of this weapon still is that it is inferior to the counterpart in the CoD4. Whatever the reason might be, it definitely does not have the dropping power it had in CoD4. Be it the gun, maybe the soldier's bodies withstand more, whatever. I'm certain that this rifle is not as powerful as it was in "4".

My review of M16 would be that the gun is a definition of mixed results. :lol:
 
OK, I just took the M16 out again. My opinion of this weapon still is that it is inferior to the counterpart in the CoD4. Whatever the reason might be, it definitely does not have the dropping power it had in CoD4. Be it the gun, maybe the soldier's bodies withstand more, whatever. I'm certain that this rifle is not as powerful as it was in "4".

My review of M16 would be that the gun is a definition of mixed results. :lol:

Player health is rated at 100 in normal, 30 in HC, the same as COD4 with damage ratings still at 40 max 30 min for the M16, with the same drop off to minimum as every weapon (rival weapon I should say) that isn't a FAMAS. Note how both weapons you say are now worse then before have 40 max 30 min in both games, but have been joined by 3 other weapons with good handling characteristics? The AK did gain idle sway, that is certain and it is unique in the class on MW2 for that, there's no complaint on the power side for it.

Think about it, the popular weapons in class are all now 40 max 30 min except the ACR whereas the AK on 4 wasn't very popular and also was penalised with a strange range drop off when using an RDS meaning the ONLY weapon with 40 30 that could use optics with a 'normal' drop off was you guessed it, the M16. In short, to compare going M16 V say a SCAR you have to think in 4 terms of going against AK power but less recoil and no penalisation for accepting optics, similarly to compare MW2 M16 V ACR it's like COD4 M16 V M4 with better accuracy. Assault rifle multipliers are also not changed, 1.4x for the head 1.0x everywhere else (save the semi autos again).
 
Player health is rated at 100 in normal, 30 in HC, the same as COD4 with damage ratings still at 40 max 30 min for the M16, with the same drop off to minimum as every weapon (rival weapon I should say) that isn't a FAMAS. Note how both weapons you say are now worse then before have 40 max 30 min in both games, but have been joined by 3 other weapons with good handling characteristics? The AK did gain idle sway, that is certain and it is unique in the class on MW2 for that, there's no complaint on the power side for it.

Think about it, the popular weapons in class are all now 40 max 30 min except the ACR whereas the AK on 4 wasn't very popular and also was penalised with a strange range drop off when using an RDS meaning the ONLY weapon with 40 30 that could use optics with a 'normal' drop off was you guessed it, the M16. In short, to compare going M16 V say a SCAR you have to think in 4 terms of going against AK power but less recoil and no penalisation for accepting optics, similarly to compare MW2 M16 V ACR it's like COD4 M16 V M4 with better accuracy. Assault rifle multipliers are also not changed, 1.4x for the head 1.0x everywhere else (save the semi autos again).
I don't know what to tell you man. :D I didn't even compare the gun to ACR or SCAR. It's just that M16 used to nearly be automatic at dropping target with one burst. Only reason why I ever used it. In this game, no matter the numbers & stats that are being thrown, it most certainly does not feel like it has the stopping power it used to.

With all the new information though, I might have to go study it again!
 
I am having all sorts of issues with my headset. It just stopped working completely a minute ago and now it seems to be working fine again. :grumpy:
 
Seriously... The damn thing is fantastic when it works... It seems like it can't keep up with the amount of sound at times and then it starts skipping out or causing lots of distortion.
 
I think the simple fact is EVERYTHING else is now or can be turned into something far superior to what we used to see on COD4. SMGs get lightweight/marathon, commando makes knifing over double range, snipers get Sleight of Hand Pro, secondaries are far superior, shotguns more useful, akimbo for added fire power, bling for more grenade launchers, killstreak rewards are easily tailored for maximum effectiveness for all skill levels, danger close is more effective then before, the list goes on. Not to mention, there's ALOT more skilled players floating around who can and do make the most of everything which is now available, before the M16 was flat out superior to all weapons in the class in every way except there was no full auto mode, if it equaled on say power, it was superior for another reason. Mainly being able to accept a Red Dot at no cost, the AK suffered reduced range and the MP44 couldn't have one, everything else was weaker.
 
I think the simple fact is EVERYTHING else is now or can be turned into something far superior to what we used to see on COD4. SMGs get lightweight/marathon, commando makes knifing over double range, snipers get Sleight of Hand Pro, secondaries are far superior, shotguns more useful, akimbo for added fire power, bling for more grenade launchers, killstreak rewards are easily tailored for maximum effectiveness for all skill levels, danger close is more effective then before, the list goes on. Not to mention, there's ALOT more skilled players floating around who can and do make the most of everything which is now available, before the M16 was flat out superior to all weapons in the class in every way except there was no full auto mode, if it equaled on say power, it was superior for another reason. Mainly being able to accept a Red Dot at no cost, the AK suffered reduced range and the MP44 couldn't have one, everything else was weaker.
I do see your point, Drag. But the main point is that many of us are still experiencing that one burst doesn't necessarily put the target down. And with all the perks that's been added, juggernaut is no longer present.

I'm trying to get my k/d up right now, so I couldn't test the gun that much. Once I'm done with that, I'll pick it up right where I left it off.
 
The TAR is like a ACR but fires so much quicker haha. I was going to ask if people played with a GTP tag but hence why I haven't seen anyone when I play online haha.

I just changed my tag to GTP a few days ago. I kept forgetting to change it back to that after having nothing. I think when I went for my first Prestige, the game removed the tag.

I generally prefer the M16 to the FAMAS because of its shorter time between bursts, which lets you engage multiple targets easier. It also means you're more likely to have a second burst if you miss with the first.

I have no issue with the time between bursts on the FAMAS. I have taken down three and four straight guys on Skidrow because they continue to run into the same corridor one after another. I love a line of enemies with the FAMAS, especially at a longish range. :D

My preference between the two is the FAMAS and I think it has to do with the lesser damage drop off over an extended range when compared to the M16A4. That "greater" range allows me to engage a second target quicker, as I know the first burst from the FAMAS is going to put a target down, so long as I do my job aiming the weapon.
 
Just created a new class. Having a blast with it.

Primary: ACR with Grenade Launcher
Second: One Man Army

Frag / Smoke

One Man Army Pro
Danger Close Pro
Steady Aim Pro

Care Packge
Harrier
Emergeny AD

its amazing

Chris
 
I saw a guy running the TAR-21 holo with One Man Army and Danger Close in a video Gunns put up on NGT.... :lol:
 
I'm starting to get back into MW2 properly now, but one thing I forgot, is how much the killstreaks add to your kill tally, and artificially inflate your k/d ratio. The other night, playing HCHQ Pro, I finished 55-7! 41 of those kills were from the predator/harrier/chopepr gunner.
 
I don't know what to tell you man. :D I didn't even compare the gun to ACR or SCAR. It's just that M16 used to nearly be automatic at dropping target with one burst. Only reason why I ever used it. In this game, no matter the numbers & stats that are being thrown, it most certainly does not feel like it has the stopping power it used to.

With all the new information though, I might have to go study it again!
Yeah I know what I mean.

I used the M16 primarily in COD4 and it isn't as powerful in this game. Lots of people complained about it in COD4 but no one really mentions it over everything else in this, so maybe they dumbed it down a tad? It can still kill in one burst sure, but it doesn't seem to do it as often.

I prefer the FAMAS only because it seems to have a slightly higher chance of killing someone in a single burst. And I prefer its long range accuracy.
 
The FAMAS is definately superior in 1 straight fight between the 2 with accurate shooters as 1 burst will do it for more range, I think overall difference is minimal when using stopping power though because the range advantage is kind of cancelled out leaving the speed advantage of the M16s swap, delay between bursts and reload times to shine more obviously though it's still not a huge difference.

My preference to the M16 in this case against the FAMAS is largely because I have always been using M16s since I started online gaming 6 years ago if possible, tradition now. It seems to work out better for me when slaying as I often do (see 55 killstreak, that was 30+ M16 kills with just a red dot), I would say the FAMAS is probably superior overall, but I'd say the FAMAS is definately one of it not the best Assault Rifle for alot of players but I think someone with a good aim and a more aggressive play style can make more of the M16 because your downtime is reduced.

Keep in mind however that I stick to my burst fires when many people will swap for full auto, don't be confused in thinking that burst fire weapons are only best at long range for the class, they are supreme at mid range as well, only absolute close quarters do they show up weak.
 
Keep in mind however that I stick to my burst fires when many people will swap for full auto, don't be confused in thinking that burst fire weapons are only best at long range for the class, they are supreme at mid range as well, only absolute close quarters do they show up weak.

that's why i would carry a spas with my famas in my old assault class.
 
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that's why i would carry a spas with my famas in my old assault class.

Exactly, I've been playing around with different secondaries, a shotgun or machine pistol is ideal for the role. I'm currently using the Magnum though as I'm trying to unlock the akimbo for it which should be a nice powerful secondary and a little different for me (I don't think I've used Akimbo online at all). Being able to swap quickly and fire a few quick rounds is another big thing for me as I play the mid field heavily and close quarters is usually unplanned so I don't have time to swap to a shotty.
 
true, it was frustrating to get shot down as i switched so if i found myself approaching a building or knew if a goal was inside, i found myself auto switching weapons. specially after using a sniper class for a while. id usually watch an area for a monet, switch to secondary and move on.
 
Exactly, I've been playing around with different secondaries, a shotgun or machine pistol is ideal for the role. I'm currently using the Magnum though as I'm trying to unlock the akimbo for it which should be a nice powerful secondary and a little different for me (I don't think I've used Akimbo online at all). Being able to swap quickly and fire a few quick rounds is another big thing for me as I play the mid field heavily and close quarters is usually unplanned so I don't have time to swap to a shotty.

Try the USP or the M9 over the Magnum. The larger clip sizes let you spam them a touch more and they have a touch less recoil I think. I've also dropped using Shotguns and Machine Pistols as secondaries though, as the switch speed to a handgun is just too nice.

For example, I was running around on Wasteland with the Intervention. Some other sniper comes around the bushes, we both fire and miss, and then I see him fumble to get the SPAS out while I just busted out Akimbo USPs and was like "pew pew pew"
:sly:
 
I do see your point, Drag. But the main point is that many of us are still experiencing that one burst doesn't necessarily put the target down. And with all the perks that's been added, juggernaut is no longer present.

I'm trying to get my k/d up right now, so I couldn't test the gun that much. Once I'm done with that, I'll pick it up right where I left it off.


I had forgot about jugg and how much I hated that perk until the other night I was playing COD4 and kept shooting people with my sniper set up and just getting that dumb hit marker:ouch: What is even more annoying than jugg is painkiller......
 
For example, I was running around on Wasteland with the Intervention. Some other sniper comes around the bushes, we both fire and miss, and then I see him fumble to get the SPAS out while I just busted out Akimbo USPs and was like "pew pew pew"
:sly:

i wish i could get akimbo usp. i had enough troubles just getting the 25 kills for the silencer.
 
Try the USP or the M9 over the Magnum. The larger clip sizes let you spam them a touch more and they have a touch less recoil I think. I've also dropped using Shotguns and Machine Pistols as secondaries though, as the switch speed to a handgun is just too nice.

For example, I was running around on Wasteland with the Intervention. Some other sniper comes around the bushes, we both fire and miss, and then I see him fumble to get the SPAS out while I just busted out Akimbo USPs and was like "pew pew pew"
:sly:

I would probably use the USPs but I want Akimbo Magnums for a change, I have already fully unlocked all the USP attachments and the M9 is essentially the same weapon or very similar.
 
I would probably use the USPs but I want Akimbo Magnums for a change, I have already fully unlocked all the USP attachments and the M9 is essentially the same weapon or very similar.

Yeah, I can agree with you on that. The M9 is basically the USP with a larger clip, a touch less recoil, and a faster damage fall off.

I think I may give the Deagles a try this time around, just for absurd style points.

Someone, tell me what LMG to use this time around. I have the AUG and RPD masteries, so not those.
 
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