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- Midship_Express
Unless your risk taking gets you killed before anything else. I'm much more impressed by someone that goes 15-0 than someone that goes 30-20.
If we are talking about Team Deathmatches, I do think the kills are way overrated. At the same time, I think the numbers of kills & deaths are just about equally critical to winning. My philosophy on that is, you want as many kills as least amount of deaths allow. Basically, you will take as many kills as the game, or the other team give you. I just don't believe in overstretching myself to go look for extra kills, if I'm going to die 15 times doing it.Am I alone in this thinking - It is not how many times you kill that wins matches, but how few times you die?
I know exactly what you are talking about, but there are exceptions. Many times, I'd be on the team with the #1 player who dies bunch of times, but we win with me as the #2 player racking up kill-to-death ratio of close to 10. I couldn't have done that, if our #1 player didn't mix up the match by being the aggressor. #1 player keeping the opposition busy, let's me(the #2) pick up the easy, cheap kills, while keeping the numbers of my deaths low.You see it all the time. Often it's the guys at the top of the scoreboards that are the weak link. You might get 3 guys on a team who are scoring 20+ kills - but their playing style also means they get 21+ deaths. That's fine if the opposing team are poor, but if the opposing side has 3 players with 18+ kills but only 12+ deaths, your win or loss will come down to your players lower down the scoreboard keeping up a better K/D ratio, even if they're only getting 6 or 7 kills.
I agree with you completely. Having said that, I am a Team Deathmatch player. While the k/d is not everything, as player who goes 2-1, k/d of 2, is contributing only 100 points, it is still pretty critical part of the game.If you are playing FFA or TD yes, but in objective based game mode K/D ratio is unimportant. In domination I sometimee have more deaths then kills, but thats beacause I take huge risk to protect and capture bases. I have many on my friends list with high K/D ratio, some more then twice of what I got. That doesnt mean they are twice as good as me does it... many focus too much on K/D ratio IMO.
If we are talking about Team Deathmatches, I do think the kills are way overrated. At the same time, I think the numbers of kills & deaths are just about equally critical to winning. My philosophy on that is, you want as many kills as least amount of deaths allow. Basically, you will take as many kills as the game, or the other team give you. I just don't believe in overstretching myself to go look for extra kills, if I'm going to die 15 times doing it.
I know exactly what you are talking about, but there are exceptions. Many times, I'd be on the team with the #1 player who dies bunch of times, but we win with me as the #2 player racking up kill-to-death ratio of close to 10. I couldn't have done that, if our #1 player didn't mix up the match by being the aggressor. #1 player keeping the opposition busy, let's me(the #2) pick up the easy, cheap kills, while keeping the numbers of my deaths low.
I didn't call it spread, but that is what I was saying. K/D is big, but not as big as the points you bring in overall.My philosophy is to maintain a relatively sound KD. However, I think basically the spread is more important than the KD, ala the guy that is 6-0-1 is less useful to the team than the guy that is 18-2-6, despite having a KD that is twice as high, as one player is giving only a 5 kill lead to 12 kill lead.
Spread > KD in TDM. Though the guy that is running around with a KD of 1 that is getting a lot of kills is generally preventing kill streaks. Generally, which is helpful.
Yeah, mixed offense style is generally a good idea. Of course, we sometimes see some teams just dominate by rushing, too, but that rarely happens.Well thats true. Some of the hardest teams to play against are the ones with a good cross range of playing styles. A team with 2 or 3 guys rushing, especially if at least one of them is just sprinting all over the map with guns akimbo, a couple playing a more tactical, intelligent roll, skirting around the opposition and flanking them, and one or two sniping from a distance and shooting down air-support is pretty unbeatable.
I've seen games where someones had a score of 10-30 but still captured double the points to someone who has had a game of 30-5 because their the ones who are taking the risk in the objective based games and most importantly winning them for you.
I did start a series of comedy with my fall. I can't believe you missed the replay of my kill, as that one brought out laughters as well. We had just one guy left on the other team, he was camping just outside the building I was camping in. I see something sticking out of the wall, it's the other guy laying down on the ground, but the rookie kept turning around, getting his leg in & out of the wall. I had FMJ on my RPD, so I blasted him thru the wall.![]()
It is long. I waited for you to finish yours on Fuel before we hooked up, couldn't believe how long it took!
Paris Peach I shall forgive you only once lol I don't think we lost all night.
You see it all the time. Often it's the guys at the top of the scoreboards that are the weak link.
If you are playing FFA or TD yes, but in objective based game mode K/D ratio is unimportant.
My philosophy on that is, you want as many kills as least amount of deaths allow. Basically, you will take as many kills as the game, or the other team give you. I just don't believe in overstretching myself to go look for extra kills, if I'm going to die 15 times doing it.
Spread > KD in TDM. Though the guy that is running around with a KD of 1 that is getting a lot of kills is generally preventing kill streaks. Generally, which is helpful.
I would say that your natural K/D ratio was MORE relevant in objective based game modes than in TDM. Think about it. If you have a high natural K/D ratio, and you can take or hold an objective agaisnt multiple attacks, then you are surely a better player than someone with a naturally low K/D ratio.
I also feel that you should carry the same understanding no matter what game mode you are playing, rather than having an objective mode style of play, and a TDM style of play. 👍
DragonisticThat is why someone needs to not play in a TDM mindset, by definition if you play an objective game like a TDM and everybody else does, nobody gets the objective at all because they won't go near a killing zone like a flag. There's scope to play for kills and be helpful still but there's often to many of them and no runners which is where problems arise which is why I can't play this game alone anymore, pubbers don't care about objectives as a whole and I can't stand a team that doesn't share a goal.
DragonisticThis is not true of games like Domination, where someone needs to be on the flags often getting 'naded or Danger Close RPGed and such, though a player racking up kills is still helpful to the team there needs to be a balance with 1-2 purely killing (known often as the slayers) and some objective runners with some swapping as need be.
It's official. Mexicans are the worst players at MW2. OMG!
Sorry I had to quit so soon tonight. I loved every single game I played with the clan, even when I was denied a chopper gunner twice by a stupid noobtube. Also my harrier in the Favela match before I quit was ridiculous, spent the whole allowed time not shooting anyone, not a single kill FFS!
I wish I was there...[empty space];3877179heh. A6 and me were in a game of demolition when a clan of hispanics came in and pwned so hardcore it was only their clan and the people that were on their team that were left when that round ended.
I wish I saw more of these in team deathmatches. I often use the UAV to monitor their general movement, meet them at my own terms. I guess it's sort of camping, guerrilla tactic in a way. Tactics, strategies, they make for some interesting games. Especially if they work.force the opposing team to attack on our terms.