I'm pretty certain grenades in CoD4 were guided. I know players fought to have the three frags taken away, and they succeeded. But really, if they were taking away the guided frags, they should have given us at least two frag grenades, I think.
On SCAR, I love it, but I'm afraid that it's too effective, and they will take it down a notch. Like ice said, even without the stopping power, it totally owns. When I'm in a slump, or playing against good players, I'd go back to stopping power, but usually, I will have the hardline perk on. I also like the RPD. I've dedicated two classes to RPD, which is also ridiculously good gun. You add grip, red dot, or silencer on that thing, it's game over. Not for run-n-gunners though.
What are your takes on the holographic sights? I've searched on google a bit, but I can not find much on it. It seems less accurate than red dot to me, but I can see it maybe being better from longer distance? Anybody know? Which sights do you prefer between the two?
Another minor question. You know on Afghan, your ACOG gets dirt/sand on it, and you can see worth a crap?

Does thermal scope work well on that map at all? I need something, and I can snipe worth a damn.
You know what, I just remembered an another question. Are you revived from last stand after awhile? In the very beginning, one of the preset classes must have had it, I think I remember rising from the near-dead?[/noob]
Edit: icelt, are you playing on Xbox Live or PSN? Can I invite you too?