There was one other thing I forgot to mention about demonstration video, the guy forgot to test ANOTHER aspect - range. In that video, I would class the distance he is shooting from as close range. Range is very important because each gun behaves differently at different ranges. If that video test had been carried out correctly, it would only prove which gun was more accurate at close range.
Close up the M16 is fairly accurate, its when you get to medium or long range, that the problems start to arise. From my recollections of firing the gun, I was wary about shooting someone atmedium range and I almost NEVER shot at anyone at long range. This to me defeated the object of using the gun, because I believe that assault rifles are medium-to-long range weapons.
I can remember once shooting at a guy standing by one of the tin sheds in Rundown, and I must of been a good distance away, something like half the width of the map from the guy. I like to pick my shots, so I fired and watched the bullet spread as I fired, all three rounds dotted around him! I fired again, and two of the three rounds missed, whilst the third hit, but didn't kill, and this was on hardcore! Since that day I have flatly refused to use the M16, because I feel that IW have nerfed the gun since COD4. It also brought up an interesting quandry, that I have failed to find an answer for.
How is bullet damage calculated in MW2? Does the weapons damage relate to each bullet, or in the case of burst fire wepons, each burst? I believe that the damage releates to each bullet, but for bust fire weapons, I have my doubts. Going back to the last example. If I had hit the guy with a single shot from a FAL, which has similiar stats to the M16, he would of died instantly, even with a silencer. So why didn't the guy die with a single shot from the M16?
Equally, if you use a silenced FAMAS in core, you will notice something very strange going on. Firstly, I find that the rate of fire of the FAMAS is a little lower with a silencer, When you fire at close range, and if all three rounds hit, you will actually see the guy you are shooting at, react to each individual round, only dying when the third and final round hits. At medium range, you will have to fire a second burst, and the guy will usually die after the first or second bullet. At long range though, you will need two clean bursts.
breakpoint
You picked that thing apart! But in a good way

I like the fact that you don't have as much recoil when using a silencer, I just don't like that it cuts down on the guns damage. I have never just used one gun allot in COD though.
Actually, silencers don't reduce, damage, they reduce range. You could argue that they are both one in the same, but I feel differently about it. If I use a silencer, I will intentionally get a little closer to the target to offset the reduced range, and i have found that upto close-to medium range, ther eis no difference in the damage of the wepon. it is only when you get a little further away that the damage starts to fall off. 👍
I used a silenced M16 exclusively in COD4, which was interesting because I had to rely on the iron sights, AND pick my shots very, very carefully. As soon as I got MW2, it was my mission to get the M16, but I settled for the FAMAS because it was a burst fire weapon. You can imagine my dismay at finding that the MW2 M16 was far, far inferior to the FAMAS, let alone the COD4 M16.
breakpoint
I tend to get tired of a gun and swap up a good bit. Its not unusual for me to use up to 3 different custom slots with different guns on each, or at least different things on them like silencer on one M16 slot and the other M16 slot will have red dot etc.
I myself use numerous guns, I have certain kits for certain maps. For Derail and Wasteland, I use a silenced Barretts. On built up maps, I generally use the SCAR, though certain maps I will favour the FAMAS, and in core, I always use the RPD with a grip and iron sights (this setup is super accurate too). Another super accurate weapon is the RDS M4, but only in core. In hardcore, I hate the gun, due to its high rate of fire. 👍
For hardcore, I find myself using the M93 burst fire pistol (with RDS and silencer) more and more, and it is slowly becoming my first string weapon in that game mode. I am actually amazed at how accurate and lethal this gun is at extremes of range! As far as I am concerned, If I can get the RDS on the target, no matter how far, I can get the kill. A lot of people dismiss the M93, but honestly, if you play hardcore, it should be your weapon of choice, because it has a very high rate of fire, is very very accurate, even up to long range and beyond, even more so than the M16 and the FAMAS, and it is guaranteed a kill every time. 👍
breakpoint
I just get tired of using the same gun over and over. I really like the FAL myself, but I usually play HCTDM so the single shot isn't and issue.
Further, the FAL with the Holographic alone is a bit of a hassle, but with the Silencer as well, it is just plain deadly. If you prefer to not Bling, just stick with the Red Dot Sight on the FAL, as it tends to work better than the Holo on its own.
I like the FAL too, I used to use it a lot in core, and occasionally in hardcore. One thing I have found with that gun too, is that it is less accurate with an RDS than with the iron sights. I don't know why that is, but it has put me off the gun, because I don't like the iron sights on it. 👍
That is a great idea. Please let us know how that goes. 👍
magburner, too, with your M16 test.
I can answer the SCAR/ACR question for you right now, no need to test. The SCAR is the superior weapon, both in damage and accuracy, and at all ranges... If you use the iron sights.
The ACR is good up close, and pretty good at medium range, at long range though, it is not as good as the SCAR, due to the higher rate of fire, and recoil.
For me, The thing that tips it for the SCAR is its slow rate of fire. Initially you might think that a slow firing wepon would be of no use, but the slow rate of fire (coupled with a silencer), reduces recoil, and it is a lot easier to fire only the rounds you need, unlike the ACR, which spits them out like they are going out of fashion!
My ultimate SCAR setup for hardcore is:
Scavenger pro (madatory because of the SCARS limited ammunition), cold-blooded, ninja, silencer, iron sights, and a blooper. If I play core, I swap out the silencer for an M203, and cold-blooded for stopping power, keeping the blooper for some extra noob-tube fun!
What's the best way to reduce the jump during full auto fire?
There are a number of ways to reduce jump during full auto. Firstly use a silencer, this reduces jump considerably on some guns, though if you play core, it might get you into a little bother.
Secondly, don't fire full auto! The Longer you fire full auto, the more the muzzle will jump. Fire in bursts, and your accuracy will improve considerably.
Lastly, and not so obvious, is to reduce your look sensitivity. I have my sensitivity on 1, so when I move the thumb sticks, the gun moves less than if I was using a higher look sensitivity. 👍
If there is one lesson I could teach anyone and everyone who plays MW2 is to look beyond the stats of the gun. I can tell you straight that IW have gone into a lot of detail with the guns, and the only way to truly understand the strengths and weaknesses of each is to use them extensively. Some guns shine in core, others shine in hardcore.
Phew, that was long. Just say if I'm going on a bit!

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