"Daily" Race Discussion [Archive]

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I found a better way around T1, brake way early, well before the 100 marker, it allows you to get on the gas early while still in the downslope before the apex which keeps the tires from braking free and you can get way more speed coming out of the corner. I just shaved another tenth on only a couple runs of trying it this way. There is definitely more there still, I lost a tenth in the final corner. :)



Thats what I actually have been doing, I brake at the first marker board indicating the turn and try to keep it stable into the corner. I think Lester was doing the same while trail braking and getting the car to turn just perfect.
 
Thats what I actually have been doing, I brake at the first marker board indicating the turn and try to keep it stable into the corner. I think Lester was doing the same while trail braking and getting the car to turn just perfect.

Nice, I was trying to push the braking point before to bring more speed through the apex but this way is both easier and faster. :)
 
Has anyone tried GR.2 cars on Fuji other than the Nissan Autech and Lexus RC F? I was wanting to try something different (Xanavi, maybe) since I always end up running the Autech. Or is it not worth it considering the extra tire wear (no idea how the others handle tires) and would I be handicapping myself too much over the others?

When a weekly is on that has a variety of cars, I drive a different one each day ;).

How does he manage to use the wall without getting a penalty? I tried the QF and couldn't look at the wall without getting 5 seconds (every time)!

I have no idea about this weeks race, but in he past, if you didn't slam into the wall, you could get away with scrapping it if you are coasting. On the throttle or brakes and yeh, 5s penalty. I don't know why.. hitting or scrapping the wall scrubs off speed so you are already penalising yourself. PD likes double dipping in the screwing over department :crazy:.

I just did race C. I have no idea why... I had no intention of racing the dailies this week :confused:. I did a @Sven Jurgens ... kinda sorta. He has race craft... my bag of talent is as empty as a pensioners wallet after the weekly nursing home payment :eek:. I started P17/18 with the NSX '16.

Race starts and T1 was a bottleneck and I gained positions there without trying. I was short shifting, because in the past I never made it past half way before running out of fuel. Turns out I needn't have. I think there was enough fuel to finish just driving normally. I was making up places regardless. I was in P7 at one stage, but then the tyre wear started getting bad. I'm really crap at conserving tyres. Last few laps I'd see the guy behind me was 10s behind, then suddenly he was passing me and all I could do was let him through. By the end of the race my tyre indicator was showing nearly completely red. Despite this I finished P14. Possibly could have had a better finish if I wasn't short shifting, passing when I saw the chance and pitting for tyres. <shrug> At least I finished the race :lol:.

SR back to 99. DR dropped almost 600. another day above DR 1 :dopey:.
 
After two weeks without playing i had to give one of these three shockers a go and went with Race B. Gotta say the Porsche is excellent around there, turns in well and maintains it's speed nicely. Got down to a sub 1.20 which is about as fast as i can do (optimal 19.5) .

Held my breath and ran a race, predictably it was carnage and my SR dropped to the 30's. Decided to give it another couple of tries and played it UBER safe, not even contesting for places, just waiting on guys to fall off the road and pile up penalties. Recovered my SR to the 50's but DR down over 1,000 points.

Meh, i'm out this week, these races are inexcusably bad.
 
After two weeks without playing i had to give one of these three shockers a go and went with Race B.

Meh, i'm out this week, these races are inexcusably bad.

That's a shame. The previous 2 weeks were decent. At least we have an update to look forward to next week.

Did one race at Fuji last night. Messed up twice. Had to drive in a circle both times to get back in the right direction.:banghead: Major waste of time. Came last. - 1000 DR.

Haven't given up on the week yet but will definitely limit the number of races I do.
 
Up to 5 good races on BB this morning. Been starting near the front in all of em which may have something to do with it, but they have been suprisingly clean and fun. I have never enjoyed this track before. I blame the wheel still being new lol. @Sven Jurgens was in one of the races which was surprising. He was starting at the back with another psn i recognise from here, but not sure who it is though (i see now it is @GTP_TO Blue). They both made it up to mid field by the finnish. Curious what the racing was like in the pack...

Getting podiums and slowly going up in DR so i will keep doing this race i guess. I still need more time in the race cars to get on track with other people lol
 
Fuji is horrible, i despise it. It's a featureless, apexless, characterless hole.

I wasn't the biggest fan of Fuji at first but I've grown to like it. I agree that it is lacking in features but the track flows quite nicely and the various possible lines through the last series of corners makes for some interesting racing.

I just had the strangest disconnect bug at race C. As in I did the entire race, finishing 6th that I was very happy with having not qualified. However when the winner crossed the line I noticed there was no countdown timer. After I finished the results screen came up, again with no countdown timer.

I trundle around the track in auto-drive for about a lap and a half (getting promoted to 4th as others give up) before finally being booted back to the menu.

A little frustrating having completed 13 laps but the saving grace seems to be I didn't lose any DR or SR.
 
Actually, I fully expect to be pretty bad for a while. I'm sure there will be a struggle with wanting to unplug it and pick up the controller.

My first few attempts with the G29 were a little haphazard. Coming from a DFGT, I wasn't used to having 3 pedals.

First race, after having practiced a fair bit to get used to the new set up, turn 1 of Nurburgring GP, start to brake at the 100m mark as usual, yet I'm not slowing down......WTF.......take 3 cars out.........WTF..............look down at my feet and I've slammed the clutch pedal down and not the brake!!!! Ooops. I did apologise at the end of the race.

You'll be surprised at how quick you get up to speed and faster with a wheel. It'll be a handful of races, at least in my experience it was.
 
Up to 5 good races on BB this morning. Been starting near the front in all of em which may have something to do with it, but they have been suprisingly clean and fun. I have never enjoyed this track before. I blame the wheel still being new lol. @Sven Jurgens was in one of the races which was surprising. He was starting at the back with another psn i recognise from here, but not sure who it is though. They both made it up to mid field by the finnish. Curious what the racing was like in the pack...

Getting podiums and slowly going up in DR so i will keep doing this race i guess. I still need more time in the race cars to get on track with other people lol

I was in the 7.40am MST race, started behind @Sven Jurgens but he went into turn 3 a little hot on lap 2 I think and I didn't see him again. Grabbed a 4th place from starting last.
 
I never thought picking the right car was so important. Yesterday, I did a couple of race B in a McLaren. Today a did a qualify lap in the Alfa 4C and I was a second faster in the first lap. I also got my first win in Tokyo. The cornering difference is huge. Yesterday, was a -DR -SR day, but in a nicer livery :).

upload_2019-2-26_17-29-52.png


:bowdown::p:bowdown:

upload_2019-2-26_17-30-12.png


:crazy::crazy::crazy:
 
I tried one race on BB, only because I missed the 9:30 entry, BB started at 9:40. I have never driven that car before not that track on sports tires, it's easy to pick up though lol, left, left, right, left repeat. Anyway that's why I was starting so slow and at the wrong angles @GTP_TO Blue . Boring track, boring car, moving on.

Then I did a few Tokyo races as Fuji is even worse and the suffering only lasts longer on a daily C. It's the variant I have only raced a few times, never bothered to learn the track beyond the track experience. It's just a bunch of featureless blind corners and by the time I got the hang of it the backfield starting bumping me in to the wall repeatedly or slowing me down by serving wall penalties in front of me ghosting / unghosting all the time. The writing is on the wall, not a good track from racing from the back at all. At least the outer loop has some room to pass and places to out brake people.

That leaves Fuji, don't feel like it yet, awful track. I suspect I'll be playing a lot of Forza Horizon 4 this week.
 
Any suggestions for the pit strategy for the Fuji race? Is it racing mediums with one pit stop?

I'm not an expert but I've been liking Mediums > One Stop > Mediums. Tyre wear is 12 - 13 times so I feel you need to pit at least once. That said, I haven't tried racing on hards but will likely do so another time. I can only take so much of Fuji.
 
I haven't run Tokyo yet this week, but I do have about 20 laps each on BB and Fuji. I'll probably set up a custom race for Tokyo to try some cars, and run from the back for a while. I love the Gr4 4C, and did some good lap times when it was META at Suzuka, but if I remember right (always a coin toss), though it had many top spots on the boards, it wasn't getting raced that much. What I found was that, unless you were at the front, it was really hard to pass. I don't think I ever got by someone on a straight in a race. Usually I would have to wait for a mistake and pass in the esses. If someone ran tight lines with a bit of blocking, I couldn't get by, and if I didn't get by, my laptimes would go to hell since I made all my time in the corners. That car needs a bit more power next time they mess with BOP settings.
 
I was doing some Campaign Mode races, this morning, because you know, the races suck this week. I did one BB race yesterday, and one Fuji race, today ( I liked the Fuji race so much, that I quit after about 1.5 laps). Anyways, I found myself really wishing there was a post-race chat for Campaign and Arcade races, because I really wanted to call out some of those A.I. drivers for some of the stupid things they do on the track. They're really awful.
 
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6BK
Nope! Daily B Dragon Trial Seaside last week was a Lambo track, as was Fuji the week before. If not the Lambo it's TT or Meganes on the front. Different cars suit different tracks. It would be ideal if a selection of cars could all be in contention, which does happen in DR/D & C more often where there are larger gaps between driver abilities but as you climb the DR ranks and Q times are getting closer with only milliseconds separating then they are all finding the same car pushed to the same limit gives the same time. Alfa suited Koyoto for example when we ran Daily B before Christmas but it's at least that long since it was dominant.

What I would say AGAIN is the FF cars need to be nerfed. Even on Daily C their tyre wear is not bad enough to equate with that much power and weight all going to the front but without tyre wear they are ridiculous. TT, Megane and Scirocco can all hold their own on any track even if they are not the Meta on the day. It's also silly to think that they put power down better than FR cars and actually disappointing that there is a host of FR Gr4 cars that are virtually never used because they are even useless on tracks that in real life would suit them down to the ground.

There are 10 FR Gr4 cars. When is the last time any of these was the meta on any race?

Corvette, Viper, Mustang, 86, RC-F, genesis, Vantage, F-Type, M4, SLS.
Kaz, please buff the Viper. :nervous:

View attachment 802495

I want into the 32 club soooooo bad
Ooo nice! Keep at it, and you shall join us in the 32 Club. You can do it! :cheers:
 
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I've stuck to Fuji for this week, although all the tracks seem to be SR sinkholes.

I've also lost about 10,000+ DR testing ABS weak. I think I have the hang of it now, but I still don't know if I have the right tire strategy.

I'm not an expert but I've been liking Mediums > One Stop > Mediums. Tyre wear is 12 - 13 times so I feel you need to pit at least once. That said, I haven't tried racing on hards but will likely do so another time. I can only take so much of Fuji.

You have to pit once regardless. Hards won't make it the entire way while maintaining pace.

I've had some success with Mediums for 5 laps and Hards for 8. The Mediums really fall off at 7 laps. The hards are slower overall, but they maintain pace for longer.
 
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I was doing some Campaign Mode races, this morning, because you know, the races suck this week. I did one BB race yesterday, and one Fuji race, today ( I liked the Fuji race so much, that I quit after about 1.5 laps). Anyways, I found myself really wishing there was a post-race chat for Campaign and Arcade races, because I really wanted to call out some of those A.I. drivers for some of the stupid things they do on the track. They're really awful.

Can't you report them after the race, would have about as much effect as reporting real players :lol:

FH4 AI has drivatars, so I can block the idiots on xbl even though I've never met them :cheers: AI reported.
 
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I don't get how people are able to get the trophies for poles and wins, let alone have hundreds of wins. I have a DR of ~22k and I usually end up qualifying mid-field, and if I do win a race, it's usually because I was on pole to begin with. It's exacerbated by the fact that the races in general (both Daily and FIA) are short enough insofar that qualifying position has a notable influence on the results - some would say that in too many cases, the winner is already determined in the qualifying rather than the race itself.

Here are my notes with these trophies:
-We know that at the very least, the DR system has changed post-launch, and for as little as I know, these trophies could've been a bit more bearable to earn before this change.

-How *does* matchmaking work? I'm often matched with DR A people. Why not have a narrower range of player DR for matchmaking, instead of matching me with drivers that have over 8k more DR score than me? Perhaps there is indeed a narrower range that's usually given priority in matchmaking, but maybe there are less active players to be matched with, and as a result, maybe the game is matching me with these DR A players as a way of trying to scrap together a well-populated field. This would corroborate with how I've heard GTS has less active players in general than other GT games.

-Finally, my issue with these trophies is that the difficulty of obtaining them is subjective. To compare, the "Beat Zico" trophy in WipEout HD is still very much a notable challenge, but it still uses a more "static" criteria, namely beating a specific time on a certain course with a certain racer. But with the wins/poles trophies in GT Sport, I strongly believe the phrase "moving the goalposts" applies here. It makes sense that as you get better and continue to have race results higher than your DR ranking (i.e. the number on your sticker), you get harder players, but it feels like there's a point where getting results higher than this ranking (and thus increasing your own DR score) is actually detrimental, as it eventually becomes impossible to gain any wins/poles. I almost always qualify for midfield, too.

And I would really like some constructive advice and discussion, not some brainless "git gud" crap. For example, I do like how the total races/wins/poles trophies use a motif of records set by actual GP drivers like Senna. And I do think these trophies, in concept, make tons of sense as the ultimate trophies to obtain in a competitively-oriented Gran Turismo game. But I also abhor how the current system ultimately leads to two scenarios, regarding these trophies: they punish the act of increasing your DR, as you are eventually matched with opponents that are improbable to beat in regards to both qualifying and racing, and thus, they encourage deliberately dropping your SR so you can gain easy poles/wins against brainlets.
 
I don't get how people are able to get the trophies for poles and wins, let alone have hundreds of wins. I have a DR of ~22k and I usually end up qualifying mid-field, and if I do win a race, it's usually because I was on pole to begin with. It's exacerbated by the fact that the races in general (both Daily and FIA) are short enough insofar that qualifying position has a notable influence on the results - some would say that in too many cases, the winner is already determined in the qualifying rather than the race itself.

Here are my notes with these trophies:
-We know that at the very least, the DR system has changed post-launch, and for as little as I know, these trophies could've been a bit more bearable to earn before this change.

-How *does* matchmaking work? I'm often matched with DR A people. Why not have a narrower range of player DR for matchmaking, instead of matching me with drivers that have over 8k more DR score than me? Perhaps there is indeed a narrower range that's usually given priority in matchmaking, but maybe there are less active players to be matched with, and as a result, maybe the game is matching me with these DR A players as a way of trying to scrap together a well-populated field. This would corroborate with how I've heard GTS has less active players in general than other GT games.

-Finally, my issue with these trophies is that the difficulty of obtaining them is subjective. To compare, the "Beat Zico" trophy in WipEout HD is still very much a notable challenge, but it still uses a more "static" criteria, namely beating a specific time on a certain course with a certain racer. But with the wins/poles trophies in GT Sport, I strongly believe the phrase "moving the goalposts" applies here. It makes sense that as you get better and continue to have race results higher than your DR ranking (i.e. the number on your sticker), you get harder players, but it feels like there's a point where getting results higher than this ranking (and thus increasing your own DR score) is actually detrimental, as it eventually becomes impossible to gain any wins/poles. I almost always qualify for midfield, too.

And I would really like some constructive advice and discussion, not some brainless "git gud" crap. For example, I do like how the total races/wins/poles trophies use a motif of records set by actual GP drivers like Senna. And I do think these trophies, in concept, make tons of sense as the ultimate trophies to obtain in a competitively-oriented Gran Turismo game. But I also abhor how the current system ultimately leads to two scenarios, regarding these trophies: they punish the act of increasing your DR, as you are eventually matched with opponents that are improbable to beat in regards to both qualifying and racing, and thus, they encourage deliberately dropping your SR so you can gain easy poles/wins against brainlets.
The trophies are useless.
 
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I don't get how people are able to get the trophies for poles and wins, let alone have hundreds of wins. I have a DR of ~22k and I usually end up qualifying mid-field, and if I do win a race, it's usually because I was on pole to begin with. It's exacerbated by the fact that the races in general (both Daily and FIA) are short enough insofar that qualifying position has a notable influence on the results - some would say that in too many cases, the winner is already determined in the qualifying rather than the race itself.

Here are my notes with these trophies:
-We know that at the very least, the DR system has changed post-launch, and for as little as I know, these trophies could've been a bit more bearable to earn before this change.

-How *does* matchmaking work? I'm often matched with DR A people. Why not have a narrower range of player DR for matchmaking, instead of matching me with drivers that have over 8k more DR score than me? Perhaps there is indeed a narrower range that's usually given priority in matchmaking, but maybe there are less active players to be matched with, and as a result, maybe the game is matching me with these DR A players as a way of trying to scrap together a well-populated field. This would corroborate with how I've heard GTS has less active players in general than other GT games.

-Finally, my issue with these trophies is that the difficulty of obtaining them is subjective. To compare, the "Beat Zico" trophy in WipEout HD is still very much a notable challenge, but it still uses a more "static" criteria, namely beating a specific time on a certain course with a certain racer. But with the wins/poles trophies in GT Sport, I strongly believe the phrase "moving the goalposts" applies here. It makes sense that as you get better and continue to have race results higher than your DR ranking (i.e. the number on your sticker), you get harder players, but it feels like there's a point where getting results higher than this ranking (and thus increasing your own DR score) is actually detrimental, as it eventually becomes impossible to gain any wins/poles. I almost always qualify for midfield, too.

And I would really like some constructive advice and discussion, not some brainless "git gud" crap. For example, I do like how the total races/wins/poles trophies use a motif of records set by actual GP drivers like Senna. And I do think these trophies, in concept, make tons of sense as the ultimate trophies to obtain in a competitively-oriented Gran Turismo game. But I also abhor how the current system ultimately leads to two scenarios, regarding these trophies: they punish the act of increasing your DR, as you are eventually matched with opponents that are improbable to beat in regards to both qualifying and racing, and thus, they encourage deliberately dropping your SR so you can gain easy poles/wins against brainlets.

Git gud. :)
 
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