"Daily" Race Discussion [Archive]

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Always default ABS. Leave BB at 0 and focus on technique rather than trying to fix technique with BB!

Entry oversteer probably means you’re braking a bit too late.. front tyres slide because they can’t turn and brake, then when they eventually do grip it pulls the front in and the back slides.

Brake a bit earlier and focus on exit speed. Particularly important to come off the brakes smoothly. Sudden release of brake pressure unsettled the car.

Not sure if you’re on a wheel or pad. The supra will be tricky on a pad!

Good advice all around. It seems the game has always prioritized driving behaviors like slow-in/fast-out and limited inputs to not overload the car, with combined braking and turning, for example. I noticed that Lewis Hamilton made a remark in his challenge videos, that he is careful to complete his braking without steering input where he can... not an accident that this 'hint' was included in the edited final video if you ask me! The game will not reward 'hustling' a car, as some can in real life, as the tire model is not sophisticated enough. That's where it departs from being a real 'sim'. It's more about working within a defined window on the controls. The more you can 'round off' your throttle/brake inputs, the faster you can be. Overlapping them a bit can help, but when you add steering, it gets that much harder. Read about the 'traction circle'. And think about getting to the throttle, on a curved shape, not on/off, as or just before you reach the apex, and the times will start dropping quickly. The Race C at Tokyo was a great place to practice it... ease out of the throttle, turn, let the tires work, then apply throttle, from half-throttle mid-turn to full throttle on the apex (before really, since it was a race car with a tuned differential) and you can see how the speed can be added, instead of the turn slowing you down.
 
Good advice all around. It seems the game has always prioritized driving behaviors like slow-in/fast-out and limited inputs to not overload the car, with combined braking and turning, for example. I noticed that Lewis Hamilton made a remark in his challenge videos, that he is careful to complete his braking without steering input where he can... not an accident that this 'hint' was included in the edited final video if you ask me! The game will not reward 'hustling' a car, as some can in real life, as the tire model is not sophisticated enough. That's where it departs from being a real 'sim'. It's more about working within a defined window on the controls. The more you can 'round off' your throttle/brake inputs, the faster you can be. Overlapping them a bit can help, but when you add steering, it gets that much harder. Read about the 'traction circle'. And think about getting to the throttle, on a curved shape, not on/off, as or just before you reach the apex, and the times will start dropping quickly. The Race C at Tokyo was a great place to practice it... ease out of the throttle, turn, let the tires work, then apply throttle, from half-throttle mid-turn to full throttle on the apex (before really, since it was a race car with a tuned differential) and you can see how the speed can be added, instead of the turn slowing you down.
Thanks for taking the time to help out.
I’ll try to put this knowledge into good use.
 
I like the track and car category but the tyre multiplier for Race C is too high and doesn't feel realistic. It's kind of similar to joining a random lobby and the host decides to troll everyone by setting ridiculous parameters.

Although on the other hand, it's a battle of attrition to see who can make their tyres last and get the most out of which I can see an interesting/enjoyable side to.
 
Yeah the G29 brake pedals work way better if you baby them a bit. Just slamming them lights up the ABS and takes away stopping power. It took me awhile to figure out why I had to brake so much earlier than everyone else. My lap times have improved quite a bit since I've figured it out.

I'm going to order that load cell mod eventually. I've been doing really well recently without it, though.

This is where I'm losing a lot of time then, I always go straight down on the brake pedal to get full brakes quickly. But if being gentle is much faster, then I've got some learning to do.
 
Set a slow QT for race C to get a feel for the opposition. Started P20 in the Mustang, forgot to swap to hards so started on mediums, its hard on tyres around Kyoto, only got 3 laps on them before I switched. Will be trying other cars during the week. Fun race, finished P17 mainly due to people quitting. Wasn't pushing I'm here for fun, at the minute :lol:

Reference ABS, I have always had mine set to weak as I thought it's less intrusive and I can stop in a shorter distance. Am I wrong ?
 
I started on hards in C today, was careful to brake maybe a meter or two before my marks to conserve the tires. Picked up 5 or 6 positions before pitstop on lap 6, and I was very pleased to see everyone ahead of me pitting at L3 or 4 going from mediums to hards.
Trying to work on my tire conservation, but it's always a gamble, I don't want to brake early if I have someone right behind me
 
Sorry to scare everyone again. I think I just need to stop connecting my emotional well-being to videogames. I also agree with what some of you had said, about trying to use different metrics for assessing my own success. I think I need to also consider that the game has had multiple, notable changes since launching, so the ease of getting those trophies may have changed. Not to mention, I don't know what PD's goals were in designing those trophies, but at any rate, those goals may have likely changed multiple times, just like many other aspects of developing any sort of project.

Hopefully the next title won't need such drastic changes - I'm sure PD is learning a lot from GT Sport, as it almost seems like GT Sport itself is part of the development process of the next formal installment. And as far as I'm aware, any project's development - whether it's a videogame or mechanical engineering - is an iterative process. It's a little fascinating when you take time to think about it, how GT Sport feels a lot less like a "prologue" and more like this weird mix between being a prototype of the next game, while still being a title in itself, and therefore undergoing the iterative processes that a stand-alone title would require, even after it launches.

At any rate, I think I'll still give this week's races a try, as they really do look fun, but I also may play some Ace Combat 5, too, as I was able to get the digital download for it for pre-ordering Ace Combat 7.
 
This is where I'm losing a lot of time then, I always go straight down on the brake pedal to get full brakes quickly. But if being gentle is much faster, then I've got some learning to do.

I'll try to grab a screen recording of what I'm talking about later.
 
Is the Beetle better on tyre wear than Supra ?

Also which strategy you find fastest on race C ?
- starting on Mediums for 3 laps then 5 on Hards
- starting on Mediums for 3 laps, then 3 on Hards and 2 on Mediums ?
 
Idk. Thinking that the oil will pick up more debris on the sensors. It just felt like maybe a little trolling was going on.
ill stick with compressed air in a can for now.
But if it works, it works.
I would think the WD-40 would for sure pick up more debris.
Lithium Grease would work better IMO.

I’ve had my G29 for 16 months and no issues with inputs looking at the axc mod when I go out of warranty.
 
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I would think the WD-40 would for sure pick up more debris.
Lithium Grease would work better IMO.

I’ve had my G29 for 16 months and no issues with inputs looking at the axc mod when I go out of warranty.
Any general maintenance besides keeping “clean”?
 
it's the Supra '19!!! .
Dreams DO come true!!!
MealyPlumpEmu-max-1mb.gif


Sooo, the Supra is a piece of Junk.
You take those words back, mister! :mad:
 
Question: Why don’t modern sports cars have more downforce?

Several Answers, which would include:

1. Some do generate significant amounts. A 488 GTB, for example, claimed 325kg @250 km/h, the Pista is higher again.
2. Because by the time you're going fast enough for it to be notably beneficial you're breaking the speed limit in 99%+ of countries.
3. In many cases downforce is generated by air motion under the car. Most roads aren't good enough, nor suspension systems capable enough, to consistently manage that. (I'd rather have no downforce than inconsistent downforce).
4. Development and manufacturing costs. Modern sportscars that generate meaningful amounts often have active aero. They also have a lot of features that are painstakingly designed and tested.

I've owned and driven quite a few cars that generate downforce, it's of negligible benefit on the road IMO.
 
Any general maintenance besides keeping “clean”?
I bought a couple of inexpensive microfiber pillow cases to throw over the wheel and pedals when not in use... I assume the regular dust when not being used is as damaging as anything that happens when you do use it. I also only drive in socks, and every other week I vacuum out around the rig base and pedals.
 
The game will not reward 'hustling' a car, as some can in real life, as the tire model is not sophisticated enough. That's where it departs from being a real 'sim'. It's more about working within a defined window on the controls.
Another thing that bugs me about this game is the downshifting to rotate the car. I'm not sure it happens in real life, but I see so many fast drivers drop from 3rd to 2nd right at the apex, then back to 3rd to accelerate out of the turn. That's where brake bias should be working to rotate the car, not some whacky engine braking. If it's a 3rd gear turn, stay in 3rd gear. It's something I hate having to experiment with because I'd never do it on the track in real life.
Also which strategy you find fastest on race C ?
- starting on Mediums for 3 laps then 5 on Hards
- starting on Mediums for 3 laps, then 3 on Hards and 2 on Mediums ?
It's almost never beneficial to run more laps on hards than mediums or softs. The compound relates to grip, not life of the tire. Well maybe it relates to life of the tire, but that doesn't come into play for these short races where it's more important to get that extra second or two out of the softer tires for two laps than it is to have better wear for the laps you won't be running on any tire set.

It would be nice if PD set up one of these races so that drivers could attempt a no-pit strategy on longer lasting tires opposed to a 1-pit strategy on softer, but I have yet to see a situation where you could make it the whole race AND the tire regulations would allow you to do so. Nearly every combination of tire wear resolves to running as many soft-compound laps as you can.
 
Just did some laps with the Supra at Spa. That thing's tricky, but I'm starting to get a handle on it. Down to a 43.4 on my last stint. Made 5 laps without an off. When I started, I reset 3 or 4 times before I made it through eau rouge, and had a time getting through double gauche also. Settled in in the 45's after completing a few laps, did a 44.1 and a string of 44's, then finally broke into the 43's with a 43.4. Funny thing is, it didn't "feel" that fast. Optimum was only 43.3 for that 5 laps, but other than my fastest, the next best was a 44.3. I know there's room for improvement, and I figure I'm easily good for 42's, but I may need alot of luck for 41's. Usually I can shave a second off my early time with enough laps. Racing might be fun if the laptimes are slower. These kinds of cars can be fun for close racing, with a lot of side by side, and sliding around, but if race pace gets much lower than 45's I probably won't be consistant enough. We'll see.
 
Set a slow QT for race C to get a feel for the opposition. Started P20 in the Mustang, forgot to swap to hards so started on mediums, its hard on tyres around Kyoto, only got 3 laps on them before I switched. Will be trying other cars during the week. Fun race, finished P17 mainly due to people quitting. Wasn't pushing I'm here for fun, at the minute :lol:

Reference ABS, I have always had mine set to weak as I thought it's less intrusive and I can stop in a shorter distance. Am I wrong ?
I started without a QT, as this is not a good track for me - started in the RCZ on hards, which I ran for 5 laps, then switched to mediums. Started 20th, finished 6th - couldn't believe how much some people were struggling with their tyres!

Beetles were 1st, 2nd and 3rd - looks to be a good car for the race.
 
Another thing that bugs me about this game is the downshifting to rotate the car. I'm not sure it happens in real life, but I see so many fast drivers drop from 3rd to 2nd right at the apex, then back to 3rd to accelerate out of the turn. That's where brake bias should be working to rotate the car, not some whacky engine braking. If it's a 3rd gear turn, stay in 3rd gear. It's something I hate having to experiment with because I'd never do it on the track in real life.
...LOL, I've thought of that. Even if it was as effective in real life (should I say... as predictable and consistent as it is in the game, because sure, it can 'work')... you'd be so hard on the equipment that teams would fire you or your own car would need rebuilt so often you'd be bankrupt. I've considered that we're lucky there is no wear and tear, with the bad habits that you rely on in GT!
 
I thought that hitting the pause button, would result in that the games takes over control of the car. It sometimes does when you try to avoid a divebomber.
But when I get slammed or go off track by own mistake and my nose is in the wrong direction, it doesn't do anything.
The car just stands still and within a few seconds I get a DSQ.
What's more: place car back on track is a one of the options with online races. But there are a lot of situations that it won't happen.

Does someone know more about these bahaviors? What are the rules? Where, what and how?
 
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