do you prefer the originally designed physics over 1.03?

  • Thread starter Thread starter Brainhulk
  • 72 comments
  • 5,038 views

which physics do you prefer

  • original physics

    Votes: 37 42.5%
  • 1.03 physics

    Votes: 42 48.3%
  • I want something inbetween original and 1.03 physics

    Votes: 8 9.2%

  • Total voters
    87
[/quote]="xSNAKEx, post: 9235295, member: 137512"]Wow I am very disappointed in the new 1.03 physics.

Its a step back from reality and feeling of being connected to the road. Everything feels slower and dumbed down. Twitch reactions are not as important any more, even on high powered unstable cars. I feel like I have much longer to react to any changes. It almost feels like wet weather handling on a dry track. Kind of floaty and eery;

I like the added stability aspect of it, I think it may be more realistic, I just don't like the fact the physics calculations and car reactions seem slower, giving the driver more time and less "edgyness" in the drive[/quote]
It's more realistic, you mentioned "physics calculations and car reactions", I think this is the point where pd have made mistakes, reactions seem slower, but I would say especially constants, they must vary according to the speed, there should be a little more control at lower speeds
 
These forums are getting strange.

In the other poll more people say either they can't feel a difference or a no difference has been made from 1.02 to 1.03.

But here more people, albeit just one more at the moment, prefer 1.03 physics.
 
These forums are getting strange.

In the other poll more people say either they can't feel a difference or a no difference has been made from 1.02 to 1.03.

But here more people, albeit just one more at the moment, prefer 1.03 physics.
Doesn't matter what the physics/handling/tuning issue is in any GT, you always have people on all sides of the issue, some of which are really "in tune" with minute changes in physics/handling and others who are unaware when even large changes occur. There's also a placebo effect for some people.
 
For me personally, I have only noticed the change to the FFB. Before I could really feel the weight transfer when shifting from left to right, it had a lovely feel of weight lifting off, moving across and then pushing down on some cars.

After the update however, this has been lost a little and also some feedback is lost all together at the worst times, usually mid corner! Although thinking about it, I think this has been due to 'stuttering' or FR loss rather than a loss or drop of FBB. Will have to see if this happens when things are running smooth...

I can't say that I have noticed anything else that is a huge or small difference from before.
 
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Haven't noticed a difference other than in one or two cars, and I'm still scratching my head thinking what the difference actually is. If there is, then I guess I prefer the "new" 1.03 physics.
 
Cross-reference from the from the other post

I have voted for YES , as there is a severe change in physics (driving behavior) when I compare my recent race experience to the 1.02. I am using my Fanatec GT3 wheel / pedals and race everything with only ABS = 1. My experience until 1.02 was a lot of fun and a real feel (with Force Feedback on MAX) for the car behavior. The cars needed to be tuned/set-up correctly and there was most of the time a nice response ........... until 1.03.

One example was my de-tuned 600PP McLaren MP4-12 which I could race (carefully with all assists off, sensitive on the gas, precise braking, never with a wheel on the curbs) in the IA wet race at Spa and I still could beat the FXX-Enzo's-etc. on the last part of the Spa track mostly outbraking them in the last chicane. I had hours of fun enjoying precise driving and only being able to beat the lead cars in the final corners with 1.02

With 1.03 the car is not drivable anymore (the McLaren does not accelerate at all and any kind of braking puts it into a spin) and I have not touched any setup settings. In addition there is also now an error in the IA rain races, so when you enter the race with your 600PP road car with rain tyres, there is an error message saying that the tyre requirements for this race have now changed to Racing Hard tyres. You click on Okay and you can continue to race with the wets I checked the car setup and it says wet tyres, the tyre display says wets, but there is definitively a change ......So maybe the internal physics simulate now a rain race on racing hard tyres.

I hope that this 1.03 change will be corrected as quick as possible. I really would like to get the precise driving experience back, especially when I remember the GT6 announcements which described hours of work with suspension (K&W) and tyre (Yokohama/ADVAN) specialist to allow GT6 to be more realistic than ever........

PS: If needed I can post also the screenshot of the error message
 
Ok, so to sum it up - two thirds think the physics hasn't changed or aren't sure and the remaining third is evenly split whether that change made things too dull or undrivable... Hmm.
 
What's changed, I know that the Audi R8 LMS Ultra '12 still handles like it wants to kill you and the Lancia Stratos still drifts with ease when you brake and turn. This game needs to keep pushing the physics because as I was driving the Stratos around on Goodwood(that sounds all sorts of suspect) I noticed that it's easier to drive the car using the clutch and shifter since you can better balance the unsettling car by opening up the clutch when you are making turns.
Will someone please give us some reason why you think the physics somehow changed, all the breakneck MR cars are accounted for so far, I haven't come across anything that breaks any car I had and I have nearly 200 cars about 140 of them tuned and so far all the cars drive how they did back when I first got the game. Only changes I can think of is that possibly PD made it easier for DS3 users to handle the cars(which is a plus as as physics get tighter you cannot realistically expect to drive a car with such minute range of motion) and that still needs trigger calibration and allow changing the dead zone values depending on your driving style. Also it seems arcade mode seems to choose the dumbest opponents now, I am getting wildly crap cars and more akin to GT5 than GT6 when it first came out. Arcade mode actually had quite a few good cars on grid now I'm getting a grid full of weak cars and one overpowered douche who starts in 2nd place.
 
I can't vote because I don't want either, or a mix of the two. I want physics that are super realistic (as was promised by PD) WITHOUT all the bugs and glitches, with a better setup tuning system and not this garbage we have now where camber is broken, still no tire pressure adjustments, etc. Poll is flawed, IMO.

Try Subaru BRZ with front-sports hard and rear-comfort soft tires stock no tuning no oil change it's perfect.

You shouldn't have to run different tires to get correct handling. People don't buy 2 sets of 2 different tires in real life, they buy 4 of the same.
 
I was 1/2 way through the GT 500 series with a NSX Gt6500 base model car. I could not do the update w/o it failing so I had kill the series do the update and restart the series.

The same car is just miserable now, it gets a floaty feel under braking (the wheel will lighten up and want to move around). And the car will want to spin under braking. Max down force did not help

This series has 16 Gt500 mostly premium cars and graphics are taxed as its a little notchy in places.

Right now this feels more akin to Shift Two with a weird floaty feeling, with strange force feedback

I have a Fanatec wheel and pedals.
 
I'm guessing when we 'whined' about some cars being unstable I think kaz (or his staff) thought there was a problem with the entire physics of which we were 'moaning' about and then they changed that. What they didn't know is that we were talking about issues with the default setup of individual cars, poor simulation weight transfer with some of the cars, change of behavior during tuning and their unusually bad chassis, not the physics or FFB itself.

As a result of either them being lazy or misunderstanding of what we were talking about we now have ****** physics and FFB.

Edit: Also because of the physics and FFB change I have suddenly become bored of this game and have become even more attracted to PC sims.

Another edit: It feels/looks like they deleted gt6 weight transfer model and put in the one from gt5:odd:, even though they have obviously haven't, may be thinking that because the FFB feels like a heavy version of gt5 FFB.
 
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i dont feel anything different i dont think anything major has changed
& if it did its probably improved handling for MR as the gtp news article mentioned about 1.03
and notice that it says "improved" , its not like they listened to people complaining about how hard it is to control the cars and shifted from realistic to less realistic to keep players happy. they decided it needs to improve so they did
if they were to listen to GTP lotta things would have been different in GT6.
 
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