Do you think Gran Turismo would be better if developed for the PC?

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Would the self-proclaimed non ignorant posters in this thread please refrain from throwing out insults. Instead, how about discussing in the correct manner.

Thanks.
 
It's irrelevant how powerful PC's are as the extra power is rarely used, in the sim world graphics haven't progressed since GTR 2 which was released four or five years back.

By the next generation of consoles photo realism will be the norm, TBH the likes of GT5 already achieve it on occasion.
 
The only advantage of developing for the PS3 is that you only have one hardware platform to develop for. With PC's, the variables are much greater with variable hardware vendors, chipsets, operating systems, different hardware capabilities..... The list is quite long. With that said, to say a console's gaming experience can out perform a current generation PC is ridiculous.

Lets just look at resolution for a moment. What is the max resolution you can squeeze out of a console? At best, 1920x1080 right? Well guess what, PC's provides a much higher resolution with the proper hardware. Someone mentioned cores? Yes, I have to agree that the PS3's cell technology is awesome, hands down, it's awesome. But lets consider this, i7 6 core processor with a total of 12 virtual processors (lets not even consider a dual processor platform, but we can if you like). Ok, now lets move on to the graphics cards, how about 3 GPU's for processing and a 4th for physics? Independent memory for graphics and independent memory for all other processing with no FSB. Faster read/write access with fewer bottlenecks.

Ok, not getting into a whole lot of specs here, but more just generalities. Of course this type of PC would cost a chunk, but guess what? People are willing to pay for speed and the most engaging gaming experience possible.

So yes, if cost was not a factor, and PD developed a GT game specifically for PC, not a port, I can only imagine that it would excel in every way. I doubt they would design a GT series game for PC, but I don't think this would be good business sense. The target audience is too small in comparison. Not only that, to make the game proper, it would have to tap into the higher end hardware which only narrows down the customer base even further.

So, would it be awesome? Oh yes. Will it ever happen? I highly doubt it.

That's my 2 cents on it anyways.
 
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It's irrelevant how powerful PC's are as the extra power is rarely used, in the sim world graphics haven't progressed since GTR 2 which was released four or five years back.

By the next generation of consoles photo realism will be the norm, TBH the likes of GT5 already achieve it on occasion.

That is, what I wasn´t able to say, but tried it.
 
Just.. just shut up. Please. You have absolutely no idea what the hell you are talking about. The PC uses a discrete set of standards already. When you develop for the 'PC', you are literally developing to 'the PC' in one go. You do not have multiple platforms to deal with. This is true to the extent that Developers use the same development tool to create a game for the PC, the Xbox 360 and the PS3 at the same time.

It would be in your best interest to be a little more cordial with your responses.
 
How come everytime a game comes out, it would automatically be better on PC? I don't get this kind of thinking. More power doesn't mean better game. There's no such thing as "enough power" yet, and certainly not for Kaz.

It COULD look better, but the chances are, it could also actually look worse. Why? Because they have to target the average computer, not the most powerful. And don't think there wouldn't be complaints. The grass isn't always greener on the other side.

More power doesn't necessary mean better game. The potential is bigger, but it's all up to the developer.

Either way, this is a pointless hypthetical question, because Gran Turismo will not ever be a PC game unless Sony decides to stop making consoles and become multiplatform or PC only developer.

Just to highlight this concern, any decent game has the ability to dumb it down so it will run on lower hardware requirements. Texture map quality, AA, shadowing, resolution, sound quality, ect, ect, ect. It has been my experience of 20 years of gaming that with Consoles, I am at the mercy of the developer and console provider to give me the quality that I am limited to. There is nothing I can do about it.

PC's, on the other had, have historically proven that if you want better graphics, faster frame rates, smoother game play, you can throw better hardware at it to achieve the holy grail of gaming.

Too bad for me, and other people like myself that like to build monster machines to game on, that game developers have shifted their efforts to console games because the target audience is so much more accessible. $300 console vs. a $3,000 machine for example.

Then again, all these discussion really have nothing to do with the original poster's dream of Gran Turismo on a PC, but these are some historical and truthful facts of PC vs. Console gaming. I guess that's why I have 6 PC's, and three different consoles in my house.
 
Yes it would. But mainly, if not only, in the graphics department.

It doesn't even need to be developed for the PC to be better. Even if ported it would be considerably better. Smooth shadows, true full HD resolution or even higher, better anti-aliasing, texture filtering, draw distance, etc...

Too bad PD is owned by sony. Or maybe not, since one can argue that without sony PD would never be able to succeed. Either way, I hope that one day PD is able to release it to PC, even if it's a port.

Keeping it short, consoles are a way to bring gaming to the masses. If you want to improve your gaming experience, you need a PC. An expensive one.
 
YES! At least then there would be none of the graphical gripes. The modding community could even fix many of the obvious omissions to the game.

ANOTHER THING, LOADING TIMES! No more waiting 1 min for every race or wasting countless mins just getting around the menu.

Oh well, hopefully PS4 is going to be a lot better.
 
I believe that if GT5 was developed for PC, it would have released a lot faster. This I believe was due to a lot of time was spent on making all the new effects such as rain, day and night cycles, tyre smoke, skidmarks run all at 60fps at 1080p on the PS3. You also have to remember the limited amount of memory the PS3 has 512MB total ram, including system and GPU memory. At the end of the day, top smartphones out now have as much memory if not more, and by 2011 that will be almost standard. Memory is however only useful for high resolutions, the actual GPU in the PSU is slightly worse / equivalent to what you will find in a mid-range laptop costing about £400-£600 in UK shops. If they released GT5 for PC as it is now (Apart from moving the weather effects and tyre smoke from Cell processing to GPU Processing) then most low to mid-range gaming PCs made in the last year should run GT5 much better with no jaggies and at native 1080p. This can be also said for most mid-range gaming laptops bought this year should run GT5 better than the PS3. Polyphony Digital are very good at optimising games so they could easily have added very low settings that even low end gaming PCs could have run the game at high frame rates. I don't get why people expect GT5 to look way better than current 30fps racing games that run at 720p, it is not fair as they can do more effects and have higher graphics detail. Also people in doubt about laptops being able to run GT5 well, then why can laptops play games that struggle to run on the PS3 at 30fps at 720p, GT5 runs at 60fps and 1080p so should be a lot easier to run provided they switch some of the Cell effects to the GPU side.

People think that you have to spend a lot to have a gaming PC but that is not the case. All you have to do is spend smartly, so best thing to do is buy mid-range parts, keep a cheap GPU spare, and keep upgrading every 6-12 months by selling the older parts. You will lose very little money about £30 on each upgrade but your machine keeps updated and becomes more power efficient. If you spent about £300 on a gaming PC now, you should be able to play most multi-platform games on high at full 1920x1080 at 60fps including games like F1 2010.

I am annoyed with Sony sticking with there original RSX GPU based on the 7800 GTX. The fact they released the PS3 about one year later than the Xbox 360 with a less advanced GPU annoyed me. They are similar in terms of graphics processing power. The reason why PS3 exclusive games look good is due to a lot of extra effects are done on the Cell processor but multi-platform games generally look better on 360 due to the more advanced GPU in the 360 (It's easier to make games for due to Unified shader.) They should have delayed the PS3 by about 3 months and included a GPU based of the 8800GTX (DirectX 10 effects too). That was one immense card for gaming PCs and is probably twice as fast than the one in the PS3. If they used that as the base GPU then, the PS3 would of eclipsed the 360 very quickly as every multi-platform game, would of looked way better, and GT5 wouldn't have those fuzzy shawdows and maybe would have been released earlier.

Polyphony Digital used the things they learnt when producing GT on the PSP to make GT5 better as both the systems have very limited memory. The effort taken of making the game have basic effects such as the shadows, 2d trees and crowds to keep at 60fps would not have been needed as if the RSX created from the 8800gtx would most likely have had more memory but at least 50% more GPU power (even if it's a stripped down 8800gtx). The game would not only have had had better effects such as 3d trees but no jaggies as well. If they used the delay caused by the blu-ray standards and production to improve also the GPU of the PS3, then we could have seen a different story for the PS3. In hindsight it is probably easier to say but I'm sure Sony had good contacts with Nvidia to know there newer GPUs launching would have been much better to include. I could understand if they did not inlucde the newer GPUs if they were only about 20% faster but 80%+ is a big reason to change your minds. I'm sure the developers wouldn't have minded to have a system with a lot more memory and GPU power. It would have given the PS3 the upper hand by a big margin over the 360.

Anyway for people who say you have to spend £1000 to be able to game just a bit better than the PS3, I will let you know that if you spend that amount today, you will most likely have at least 20 times the graphics processing power of the PS3. Imagie what Polyphony Digital could do with 20 times the GPU of the PS3.

I am personally hoping the PS4 launches about 2013/2014 as by then CPU and GPU technology would have become very hard to shrink much further. Also it will allow for slims of the PS4. It should also be about 30 times more faster than the PS3 if they use mid-range parts available then. This will finally allow Polyphony Digital to recreate photorealistic graphics (Yes that also includes 3D trees). I think Kaz's vision won't be met until PS5 though as he wants to use ray tracing. Maybe possible on PS4 but this will limit the number of cars on track and he may even think about including 2d trees to compensate the game to run at 60fps (Joking). I think he's changed his mind about GT6 for PS3 and may have got the word from Sony about a PS4 launching in about 2-3 years time, and to make it a launch title. So he may use GT5 as a big beta to see what people like and experiment with new updates. So when GT6 hits the PS4 people will be amazed. I think the car count will also reduce by 50%. (This is pure speculation but this is the feeling I'm getting from Kaz's mindset from his tweets and interviews. The only thing I can think that would be different is, he releases GT6 at the end of the PS3s life as the top Sony console and releases GT6 also for PS4 with much better graphics or just calls it GT7.

Most of graphics bugs and effects are due to a limitation of the PS3 and not Polyphony Digitals fault. They are running at the limit of what the PS3 has to offer like us guys / girls trying to get a gold in the hard challenges but now thinking of ways to shave the last few tenths to get the shadows looking better. Also for the people who complain about GT5 not having 3D trees, that is due to PS3 limitations, don't blame Polyphony Digital as they would have included it if they could provided it ran at 60fps.
 
short version:
yes for 2 reasons: my pc is faster than my ps3 by a LONG shot, and my 360 wireless racing wheel works on my PC... it doesnt work on my PS3.

long version:
this thread is silly but most of you are relating "would it be better" to "would it be pirated"
honestly nobody cares about piracy, its a general excuse for a low sales figure. it's abused.
do you see the music industry crumbling? i dont.
yes, PC games are pirated, but you dont see many PC games that are made for ONLINE PLAY being pirated, only single player games. GT5 seems more fun with friends. and any of you who wanna say hamachi + LAN, too much organization is required for that and its still laggy.
console games are also heavily pirated, and no its not just by "SMART GUYS". think about the targeted audience for the wii, and look at its ginormous modding/hacking/pirating community.

the ps3 vs pc price comparison is silly, your forgetting that in order to enjoy the ps3 fully you need a 1080p HDTV which is gonna run you 600$ at least, plus you are gonna want another controller so 60$ more. that puts you close to 1000$ already.
you can get a pretty good gaming computer for 1000$ with a monitor. an 800$ system with a 22" monitor will rival the ps3 just peachy, and if you wanna go with that big 50" 1500$ or 2000$ tv, then you can also go with the 1600$ pc and 400$ 30" monitor.

theres ups and downs to a console or a pc, both have their strong points. a pc's strong point is that it isnt gonna YLOD on you for playing a game that makes it lag. a ps3's strong point is that everyone except moms can figure it out, moms can only figure out the wii it seems. go nintendo, the tv remote idea for a controller works!

on the original topic:
yes it would be better for PC, why? because my pc is much more configurable and my 360's racing wheel works with it which would save me 260$ on a g27 (factor that into the previous pricing please). besides my pc is faster than my ps3, runs a higher resolution, has more hdd space, has more monitors, everything about it is better it even looks more beastly!
 
ANOTHER THING, LOADING TIMES! No more waiting 1 min for every race or wasting countless mins just getting around the menu.

I took one of the SSDs out of my computer and stuck it in the PS3 and loading times are much better. The load bar only loads to 1/3rd of the way before it disappears and the race screen appears.
 
You guys are under estimating PS3's true powers! This is one of the most powerful pieces of technology out there. Even GT5 with runs at perfect 60 frames per second and processes all the polygons and pixels smoothly ONLY USES 80% of PS3's powers.

It would be the same game on the PC, if not worse.
 
Yes, I think the game would be much better developed on PC since they are much much much much much more powerful...

BUT! For the average consumer, a video game console is where they play their games... I believe there is a risk that the game wouldn't sell so well.. and we wouldn't see any more iterations of GT.
 
It would take a ridiculously expensive PC to realize Kaz's vision. Probably about 5K. PC graphics aren't too much better looking then PS3, actually Crisis is the only PC game that looks better then Killzone 2 witch is a PS3 game. Todays CPU's still aren't much faster then the PS3's and most have even less cores. This is why you wont see PS4 for a while, technology hasn't improved much since PS3 launched 4 years ago.

You simply cannot be serious...

You realize Sandy Bridge is going to offer 16 cores (in Hyperthreading), don't you? Even now you have architectures with 12 cores.

Oh, and just for the record, Cell wouldn't do very well in the applications that desktop processors are built for. In fact, desktops processors would kill Cell in everything but floating point calculations...which is what CBE is intended for anyway. As for your graphics claim, it's just as ridiculous as the rest of what you're saying.

EDIT: Didn't notice this thread was 6 (12) pages long, if it's been addressed already then I apologize. :crazy:
 
It would sell terribly, many PC sim racing games are practically unheard of.
And it'd cost a fortune too, about$3,000 for the whole set-up compared to $300.
 
It's irrelevant how powerful PC's are as the extra power is rarely used, in the sim world graphics haven't progressed since GTR 2 which was released four or five years back.

By the next generation of consoles photo realism will be the norm, TBH the likes of GT5 already achieve it on occasion.

iRacing currently looks so much better than GT5, the premium car models are better than some of the iRacing cars, or would be if it wasnt for the low resolution of the PS3. The track surface in GT is also very shiny and lacks the real texture of tarmac, the trees and textures in GT are very pastel looking due in part to the weak texture filtering.

Ferrari Virtual Academy already reached the same quality as GT5 premium... and better. If you put the F10 from GT5 next to the F10 from Ferrari Virtual Academy it makes GT5 look embaressing, and thats not even because of resolutions, thats simply the level of perfection in the PC sim model.

Also Rfactors 2007 F1 official mod, the car there is atleast as high quality or better than GT5




The perfect way to show the difference in PC quality is F1 2010, its available on all 3 major platforms and the graphics engine is fantastic, but it looks fairly weak and blurry on the consoles where it looks absolutely incredible on the pc, made even better by the lighting mods (something that consoles cannot get).

Anybody who thinks that the PC cannot make the most of its hardware is kidding themselves.
 
Rfactor

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Ferrari Virtual Academy

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Pc not keeping up with times? or able to make full use?
 
Yeah...i too think iRacing looks better in some aspects. GT5 is just over-saturated color mixed with a helping of motion blur to hide the poor textures. Throw in some inaccurate tracks *cough* laguna *cough* and we have ourselves a winner.
 
You guys are under estimating PS3's true powers! This is one of the most powerful pieces of technology out there. Even GT5 with runs at perfect 60 frames per second and processes all the polygons and pixels smoothly ONLY USES 80% of PS3's powers.

It would be the same game on the PC, if not worse.

Your ignorance of current tech is scary.. Ps3 is very outdated, most powerfule Pc's are outdated in some ways. GT5 looks good, at times, bad at others, not sure what Gt5 your playing.
 
Game quality is better when its made for one platform.

PC architecture is mixed, often you have mixed results .

+ Devs have to spend more time cross checking ATI/NVDIA AMD/INTEL compatibility.

Best example F1 2010 it had lots of performance issues (especially on high end cards)

Graphically it would be better (and yes mods are a good thing) but "better game" - i don't think so.

You can check PC sims they have good physics, simple online but there graphics re average (even at there release) and as a game itself they are not something special.


PS3 is really powerful (for its age and price) .

As for outdated - everything is outdated (even high end cards) .
 
Im laughing at the rfactor image from ingame, it looks nothing like it hahaha, the game has the most stale lighting ive seen.

Also, yes the Ps3 is outdated compared to the current pc's but its cpu will still own anything out there in terms of physics calculations ;) such as folding @ home, because it has an incredibly high floating points.
 
Game quality is better when its made for one platform.

PC architecture is mixed, often you have mixed results .

+ Devs have to spend more time cross checking ATI/NVDIA AMD/INTEL compatibility.

Best example F1 2010 it had lots of performance issues (especially on high end cards)

Graphically it would be better (and yes mods are a good thing) but "better game" - i don't think so.

You can check PC sims they have good physics, simple online but there graphics re average (even at there release) and as a game itself they are not something special.

PC developers tend to focus on what will actually make or break the game itself - the gameplay, the physics, online interactivity, community issues.

PC games are crazy like that. rFactor may not look as polished as GT5 does, but considering what it, GTR 2, and iRacing achieve in the long run....there's really no comparison whatsoever. As for your it not being a better game comment goes, I'd have to disagree...it most certainly would be....

The AI problems? Fixed, by the community.
The jagged edges? Fixed, by the community.
Rain being only on selected tracks? No longer as the community would enable the feature on any, if not every track.

The list could go on and on.
 
Game quality is better when its made for one platform.

PC architecture is mixed, often you have mixed results .

+ Devs have to spend more time cross checking ATI/NVDIA AMD/INTEL compatibility.

Best example F1 2010 it had lots of performance issues (especially on high end cards)

Graphically it would be better (and yes mods are a good thing) but "better game" - i don't think so.

You can check PC sims they have good physics, simple online but there graphics re average (even at there release) and as a game itself they are not something special.


PS3 is really powerful (for its age and price) .

As for outdated - everything is outdated (even high end cards) .

More blind fanboyism. PC sims look dated, well, because they are, lol. Also, they are made by small devs with limited resources, yet they are more sim and have better online the gt5. You seriously cant be serious criticisng PC sims online after gt5;s barebones online? Pc would allow more features (Kaz complained about Ps3 memory or lack there of causing issues), better graphics, Mods, and better Ai, physics due to more processing power.
 
Im laughing at the rfactor image from ingame, it looks nothing like it hahaha, the game has the most stale lighting ive seen.

Also, yes the Ps3 is outdated compared to the current pc's but its cpu will still own anything out there in terms of physics calculations ;) such as folding @ home, because it has an incredibly high floating points.

rfactor is old............... And made my small devs with little money, yet it does a lot better then gt5, think about that.
 
Not really because I play GT for the career mode, not for the online.... driving hundreds of laps with a billion race cars doesnt impress me in rfactor.
Regarding the age, its from 2004, the lighting in Rfactor looks like its from 2000.
 
The Rfactor F1 car looks identical to that, the top pic is actually a snapshot from ingame of the 2009 Bmw Sauber car (not 2007), i drive this car in Rfactor a lot, and it looks incredible. The only area in which GT5 excells is the premium models, and i'm proving that PC can do better, the F1 cars in GT5 do not look that good. Rfactors ingame graphics are not great on many tracks, but the resolution and sharpness makes up for it, where GT5 has a higher quality graphical engine that is masked by the low abilities of the PS3, the jaggy edges and blurry textures make it look no better on the eyes than the slightly stale looking environments in Rfactor.

As for iRacing, on max settings that game looks flatout better than GT5, a huge part of the visual quality comes from the sharpness of the models and textures, something where GT5 and the PS3 in general is really weak.

F1 2010 is perfect to prove this, as it looks amazing on the PC, and while it isnt perfectly optimised (as it is a port effectively, not developed for the PC specifically) it still runs well on most pc's, my computer is old and outdated by quite a bit, but still runs it smooth at maximum resolution with AAx2 and high quality texture filter settings.
 
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