DRL Autobacs Japenese Touring Car Championship (JTCC) - [POSTPONED]

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Welcome to the Dynamic Racing League. We are happy to announce our first JTCC Season on Gran Turismo Sport!

VP Racing- Nissan GT-R
#75 VP_Cobra75 (Swedish)/R* Energy
Robot Racing- Honda NSX
#76 RobotSophie (UK)
Team Northbrook Racing (TNR)- Honda NSX
#66 Bou_Fushidra (UK)/Kendricks T&C
Nukeshot Motorsport- Honda NSX
#9 offapple (UK)/Apex Motor Oil
GTIC Motorsport- Lexus RCF
#16 y_bearr_ (Indonesia)/Mobil 1
Calsonic Racing- Nissan GT-R
#14 THE-REAL-ELLO (Irish)/Calsonic
Repsol NSX- Honda NSX
#27 gugas99 (Portuguese)/Repsol

DRL Japanese Touring Car Championship Season 1 Calendar:

R1- April 14th- Dragon Tail - Seaside
R2- April 21st- Monza GP (No Chicane)
R3- April 28th- Nürburgring GP
R4- May 5th- Autodromo Interlagos
R5- May 12th- Suzuka GP Circuit
R6- May 19th- Autodrome Lago GP
R7- May 26th- Tsukuba GP Circuit

DRL Japanese Touring Car Championship Sporting Regulations:

1.1. All drivers competing in the series must inform the series director of those intentions, detailing the class they are wanting to race in, car and car number they wish to use, team they are driving for, and a primary sponsor that is not already taken.
1.2. Car numbers 3-999 are open to all entrants to use.

1.2.1. Car number 1 is reserved for the reigning GT500 champion.

1.2.2. Car numbers cannot have a 0 preceding them. Numbers 01, 02, 03, 04, 05, 06, 07, 08, 09 are prohibited.

1.4. Every driver must be a part of a team in some capacity to be allowed to participate.

1.5. Teams may field up to two cars total.

1.5.1. Teams must run the same car for both drivers.

1.6. All teams and drivers must select a valid tire supplier based on what's available for their class.

1.6.1. All teams can have any tire supplier.

1.6.2. Teams must run the same tire supplier between their cars.

1.7. Teams new to DRL must use names that are friendly with GT Planet's Acceptable Use Policy, and must not be an existing real life team name.

1.8. A simple registration guide is provided below for all entrants to use once they've read the regulations.

-PSN ID:

-Team Name:

-Class:

-Car Number:

-Car Choice:

-Primary Sponsor:

2.1. Liveries featuring sponsorship from tobacco companies, or pornographic materials will be prohibited. Violations against this rule will result in an automatic suspension.

2.2. Liveries promoting a political stance or agenda will be prohibited. DRL remains a political neutral ground, and will remain open to everyone as such. Violators will be given one warning to refrain from using political advertising. Those that ignore the warning will receive a suspension.

2.3. All cars must use the official Super GT number plates on their cars and use the official numbers. These can be searched for in the decal section of the Discover menu.

2.3.1. All number plates must be located either directly behind the front tires or in front of the rear tires, as well as on the bonnet of the car and on the rear bumper of the car off to the left or right.

2.3.2. Door panel number plates must be lower than the top of the wheel arches on the car.

2.4. All cars must have clear headlights.

2.5. All drivers are limited to a single livery for the season. Exceptions may be granted for a special one off livery, tribute or memorial purposes only.

2.6. Teams cannot use primary sponsors reserved by other teams.

3.1. DRL is a clean racing environment. Tough, but fair competition is expected. Accidents will be reviewed after each race and post race penalties may be assessed.

3.2. Drivers must be aware of their surroundings at all times in a multiclass environment. Drivers in the faster class will be expected to drive cleaner and use patience with their overtakes.

3.3. Drivers attempting to lap cars will need to use flashing lights as well as patience in passing.

3.4. Drivers being lapped do not have to pull off of the racing line, but must maintain a constant line until after they have been cleared by the passing car.

3.5. Drivers that have been lapped cannot fight to regain that lap unless they are engaged in a battle for direct position on track.

3.6. The racing surface is determined to be the asphalt/concrete which contains the racing line as well as multi colored curbstones. Sausage curbing, and astroturf do not count as part of the racing surface.

3.7. Pit entry and exit lines are to be respected at all times. Drivers that are found to cross the solid lines entering or exiting pit lane will receive a post race time penalty.

3.8. Passing under yellow flag conditions is prohibited. Drivers that pass under a local yellow and do not give the position back will be penalized.

3.8.1. Local yellow flag zones are measured as sectors where cars are either immobile or moving at a reduced pace due to damage.

3.9. Rage quitting races are seen as a sign of disrespect for the series organizers, the other competitors, and the spirit of racing. Leaving races in such a fashion will be met with consequences.

3.10. Drivers vying to defend a position on track are allowed one defensive move as a proactive measure. Making a defensive move as a reactive measure will earn a warning/penalty. This includes weaving back and forth across the racing surface.

3.11. Brake warming, or brake testing, is illegal and is subject to strict penalization.

4.1. Events and issues that happen during the race can be met with post race time penalties.

4.1.1. Crossing the pit entry line will result in a 10 second post race time penalty.

4.1.2. Repeated corner cutting will result in a 10 second post race time penalty, regardless if an on track penalty was given.

4.1.3. Crossing the pit exit line will result in a 15 second post race time penalty.

4.1.4. Jumping the race start will result in a 20 second post race time penalty

4.1.5. Passing unstricken cars under waved yellow flags will result in a 20 second post race time penalty

4.1.6. Causing an avoidable collision will result in a 30 second post race time penalty.

4.1.7. Rejoining the racing surface dangerously will result in a 15 second time penalty.

4.1.8. Dangerously serving a penalty earned during the event will result in a 20 second post race time penalty.

4.1.9. Hitting another driver under Safety Car conditions will result in a 15 second post race time penalty.

4.1.10. Blocking cars ahead by a lap or more will result in a 20 second post race time penalty.

4.2. Other penalties awarded for off track issues will not result in a time penalty, but may be seen as more serious.

4.2.1. For the first offense of leaving a race session prematurely, a reprimand will be given to the driver in question.

4.2.2. For the second offense of leaving a race session prematurely, a one race suspension will be awarded.

4.2.3. For the third offense of leaving a race session prematurely, a two race suspension will be awarded.

4.2.4. For the fourth offense of leaving a race session prematurely, a four race suspension will be awarded.

4.2.4.1. Race suspensions apply only to the series the offense occurs.

4.2.4.2. Appeals can be made with sound reason as to why the voluntary forfeit occured.
4.2.5. Causing a deliberate collision with another car for any reason and with any end result will result in an automatic one race suspension.

4.2.5.1. The length of the suspension is left to the race steward to finalize on a per case basis.

4.2.6. Insulting a driver through prejudice or unfounded malice will result in a one race suspension once evidence is brought forward. An appeal will not be granted.

4.3. Drivers switching cars after the season has started will automatically be starting the following race at the rear of the entire field.

5.1. The top six finishing positions will score points.

5.1.1. Race winners earn 9 points.

5.1.2. Second place earns 6 points.

5.1.3. Third place earns 4 points.

5.1.4. Fourth place earns 3 points.

5.1.5. Fifth place earns 2 points.

5.1.6. Sixth place earns 1 point.

5.2. For drivers to be eligible to score points, they must complete 95% race distance compared to the leader of their class.

5.3. In the instance that a race is abandoned before the halfway point has been reached by the race leader, no points will be awarded.

5.4. Race stoppages can occur based on repeated mass disconnections, server outages, or other serious hindrances that impede multiple drivers from being able to resume racing.

6.1. Safety car periods will be brought out for instances like mass disconnects and crashes that meet a certain criteria.

6.1.1. The criteria for crashes that bring out safety car periods are crashes in which three or more cars suffer engine damage. All drivers that receive engine damage must type the letters "EF" for Engine Fault. Upon which, the safety car driver will type either "SCD" or "Safety Car deployed".

6.1.2. In the case of a mass disconnection, the Safety Car driver, or the race leader, will type "SCD MD" and lead the field to a red flag stop on the pit straight. The race leader or Safety Car driver will record the order of the drivers remaining and then everyone will exit the race and wait for the disconnected drivers to return. Once the drivers have returned, the race will restart with with less time based on how much time was remaining when the mass disconnect occured. A manual formation lap will allow everyone to get into their proper grid positions, and then racing will resume.

6.2. Under a Safety Car period, all drivers must be single file, with two car lengths minimum between each car for most of the period. Once the field enters the last sector of the track, drivers may bunch up closer to allow for a decent restart.

7.1. Race lobbies will be opened at 07:45p.m. British Summer Time (BST).

7.2. Qualifying will be timed to 15 minutes. Drivers may not leave pit lane until after the timer has been started by the race official. Once the time has elapsed, all drivers will be permitted to finish their current lap and park at the designated parc ferme location.

7.4. After a final regulation check of each drivers power & weight, the event will proceed to the race itself.

7.5. Race starts will be automated standing starts controlled by the game itself.

8.1. Success ballast will be added on to drivers who are successful throughout the season to keep the field level. The series organizer will provide a table before every event detailing the power and weight of each driver and car able to take part in each event.

8.2. Drivers who win a race will have 3% success ballast added to their car for the following event.

8.3. Drivers who finish second place will have 2% success ballast added to their car for the following event.

8.4. Drivers who finish in third place will receive 1% success ballast for the following event.

8.5. Success ballast does not get removed from competitors cars once they have earned the ballast.

9.1. The room mode for DRL Japanese Touring Car Championship events will be set to "Practice/Endurance".

9.2. Lobbies will be clearly coded for understanding. Each lobby will include the round number and which lobby it is. For example, lobby one for the first round would have the room title "DRL JTCC R01".

9.3. Race will be set on Endurance with a length of 40minutes.

9.4. The starting procedure for each event will be a standing start so all drivers have the ability to see their grid stall before the actual race start.

9.5. Grid order will be initially set to "Fastest First", unless that lobby has to abandon an attempted start. From that point on, the lobby order will be determined via "Set by Host".

9.6. Boost will not be utilized in any formal DRL championships.

9.7. Slipstream Strength will always be set to real for DRL championships.

9.8. Visible Damage will be turned on.

9.9. Mechanical Damage will always be set to "Heavy" for DRL championships.

9.10. Tire wear will be set to x3

9.11. Fuel Consumption will be set to x3.

9.12. Initial Fuel will be set to 100 liters.

9.13. Grip on Wet Track/Track Edge will always be set to "Real" for DRL championships.

9.14. Race Finish Delay will be set to try matching the amount of time needed to complete a lap.

9.15. Category of cars allowed in the lobby will be preset to Gr.2.

9.16. In game automatic Balance of Performance will be turned off due to DRL having its own set Balance of Performance.

9.17. Maximum Tire Rating will be be the compound that is determined for each race and posted in the calendar.

9.18. Minimum Tire Rating will be set to the same as the Maximum.

9.19. Ghosting During Race will be set to "None".

9.20. Shortcut Penalty will be set to "None".

9.21. Wall Collision Penalty will be set to "None".

9.22. Side Contact Penalty will be set to "None".

9.23. Correct Vehicle Course After Wall Collision will be turned off.

9.24. Replace Car at Course Out will be turned off.

9.25. Flag Rules will be turned on.

9.26. Countersteer Assist will not be allowed.

9.27. Active Stability Management will not be allowed.

9.28. Driving Line will not be allowed.

9.29. Traction Control will not be limited.

9.30. ABS will not be limited.

9.31. Auto Drive will not be allowed.


- @GTIC #16 - Lexus RCF
- @Cobra75 #75 - Nissan GT-R
- @Jeremy Dimos #66 - Honda NSX
- @monoha #7 - Lexus RCF
- @PSN offapple #9 - Honda NSX
- @Frank Splice #45 - Lexus RCF
- @TheRealEllo #14 - Nissan GT-R
- @Sophie #86 - Honda NSX
- @gugas99 #27 - Honda NSX
@ApexCris #77 - Lexus RCF
@PSNJordan_Hayes #96 - Nissan GT-R

11/15

Commentator- @Sniparator

Sponsors Taken -
  • Motul
  • Forum Engineering
  • R* Energy
  • Mobil 1
  • Kendricks Tea & Coffee
  • Budweiser
  • Impul Calsonic
  • Repsol
  • Apex

(Reserves)
- @Kamran_Aslam #46 - Nissan GT-R
- Asku #49 - Lexus RCF
- @steviea712 #12 - Honda NSX

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Round 3 Details:

Tire Compound: Racing Soft

Parc Fermè: Final Straight before Last Chicane

*Once Qaulifying has finished each driver must park there and stat idle while BoP is inspected*
If you fail to park in Parc Fermè you will be DSQ'd
 
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I might compete, if the day and time suit my calendar.

Also, since you aren't using GT300 cars (Gr.3) then why call it "Super GT"? You decide but that doesn't seem very logical. :P

Edit: I'm off, Saturdays are full for me.
 
I might compete, if the day and time suit my calendar.

Also, since you aren't using GT300 cars (Gr.3) then why call it "Super GT"? You decide but that doesn't seem very logical. :P

Edit: I'm off, Saturdays are full for me.
We are debating it but running Multiclass can cause a lot of issues so right now it is just GT500’s but GT300’s may become available.
 
PSN ID: Bou_Fushidara
Nationality: UK
Preferred Car Number: 66
Team: Team Northbrook Racing - TNR
Chassis: Honda
Primary Sponsor: Kendricks Tea & Coffee
 
I might compete, if the day and time suit my calendar.

Also, since you aren't using GT300 cars (Gr.3) then why call it "Super GT"? You decide but that doesn't seem very logical. :P

Super GT300 and 500 are different to GT3 rules. GT500 are the fastest GT cars in the world (faster than DTM) and more aero dependent
 
PSN ID: Mikhail24RD
Nationality: United States
Preferred Car Number: 23
Team: MSW Autosport with LMC Motorsport
Chassis: Nissan GT-R GT500
Primary Sponsor: Denso/Compile Heart
 
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PSN ID: phil_75
Nationality: United Kingdom
Preferred Car Number: 75
Team: Energizer
Chassis: GT-R
Primary Sponsor: Energizer
 

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