Force Simulation Chair (Barf Bag not included)

  • Thread starter Thread starter bobbycorwen
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Double post because I can't multi-quote on my phone but, I can just imagine the warning for rally. "Warning: Females, DO NOT drive off road games with this. You know why, we don't even need to explain it, unless you're into that sort of thing, then have at it."

hahaah :lol:

I just realized he's playing using a motorcycle so that may be why it leans so far and lifts and dives like an animal. Any videos with a normal car, F1 preferably :)

Oh, and actually he is playing LFS and he is in one of the smaller formula cars (likely the fbmw that comes in the demo along with the 2 road cars) at the 'south city' course, dont know what layout. 👍
The lean is extreme because it is the little formula car is my only guess, but i am 100% sure of the track and game
Hope that sheds some light there. :)
 
Looks pretty intense. I thought I was doing well with a G27, Playseat and nice TV. I've got nothing on this guy. It would be awesome to give it a proper try.
 
You cannot get over 1g because that is the gravity of the earth
Just saying

Cool thing though... nuts for rally racing no doubt

1G is the gravity of an object sitting stationary on the ground, so when the chair moves upwards you exceed 1G. It all depends on how fast this thing can go in any direction... also, the lateral G's of the X cars is what I'm mostly concerned about. Sure, this thing can't replicate 12G's or whatever the X201x's can do, but I suppose it can rock from side to side quite violently...
 
Well, that isn't going to fit in my living room. I'll need to make space for the Audi in my garage! :lol:
 
I'd love to try one of these. In a dark room I bet it could get quite immersive.

"What happens when you hit the wall..."
Ah too bad he crashed just as he was about to enter the most intense corner on that track. It feels scary even without your body being thrown around but with that thing, going flat out under the bridge... that must be something.
 
...

Oh, and actually he is playing LFS and he is in one of the smaller formula cars (likely the fbmw that comes in the demo along with the 2 road cars) at the 'south city' course, dont know what layout. 👍
The lean is extreme because it is the little formula car is my only guess, but i am 100% sure of the track and game
Hope that sheds some light there. :)

Spot on, I'd say. I was sad enough to check the name of the layout for you: "City Long"; somewhat disappointingly unimaginative.

Irrelevant story: I tried using the same outputs (OutSim) to make road / chassis interaction sounds with, according to the acceleration of the car. I'd rather have used suspension movements, which works better, but there's no way to get at them without snooping at the memory. So I settled for the motion sim outputs; it sort of works, better than nothing anyway. :dopey:
 
sheepborg
hahaah :lol:

Oh, and actually he is playing LFS and he is in one of the smaller formula cars (likely the fbmw that comes in the demo along with the 2 road cars) at the 'south city' course, dont know what layout. 👍
The lean is extreme because it is the little formula car is my only guess, but i am 100% sure of the track and game
Hope that sheds some light there. :)

The lean looks as if it's going towards the inside of the corner, almost as if it's a knee scrape onto the rumble strip. None of it looks like it leans out to me.
 
I've used them before between a Grand Am DP at Indianapolis and an Indy Car at Barber. They are nice but I agree it has to be done in a dark room. Many of the real simulators are in a black room.

But much like everything else it still misses the actual senses of realism. You don't get quite the same seat of your pants feeling.
 
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