Improvements to offline content
- All courses must be raced in the designated class or category only the first time they are played. Winning a race will allow the player to unlock free race events (similar to what we play in FH5, events that automatically correspond to the car currently in use) and blue prints using that course.
- Some models are not available for purchase at auto shows at the start of the game. However, such models can be added to the Auto Show and purchased freely by unlocking them with Accolade/Wheelspin/Collection Bonus, etc.
In addition, the selection criteria for such models will be more satisfactory than at present.
Players will not have to work hard to obtain a Ford Ranger Raptor or Toyota Celica, but will need to put in a reasonable effort to unlock more real-world, rare, and expensive vehicles such as the Bugatti Veyron, Koenigsegg One:1, or Shelby Cobra Daytona Coupe. Unlocking these cars requires a fair amount of effort.
However, players who do not wish to play the challenge can use the Auction House to quickly acquire such models, as they can be purchased even if they have not unlocked them.
- Improved collection and accolade rewards. No more wheel spins, random clothing, irrelevant emotes, and contemptuous slight cr places.
Players should be given rewards that are more challenging, brand-connected, fun and worth unlocking, such as clothing based on the manufacturer, emotes based on famous movies featuring that car, and rare models of that manufacturer.
Improvements to online content (playlist)
- Festival playlists give players better prizes.
There is no player on earth who will spend 15 minutes in a season championship for the desire of an auto show car that can be purchased for 20000cr.
These prizes are not necessary for beginners to veterans.
Instead, let's give players better prizes.
Cr, cars not available at the auto show, and playlist content from the past. Prizes should not be reluctant to give out.
Better prizes better motivate us to play the playlist.
- All exclusive cars added in the playlist will later be added to the auto show.
This is a change that has been requested for years now. The playlist prizes should only be early access rights to those cars.
Streamers, photographers, tuners, painters, and players who are not part of any of these groups... there are definitely many players who play the playlist for the purpose of playing new content early.
And players who happen to not be able to play, or who do not like playlists, will be able to access those contents in a few months.
This would make the game more friendly to players who started playing the game late.
- The "User-route Championship" is back.
These events, which were introduced in FH4, were controversial but always made the game feel fresh.
Let's bring back this championship.
However, it is necessary to have the tester players in the community and the author of the route check the content of the championship in advance.
Such a check from the players' point of view would make the event more enjoyable and reduce the risk of criticism of the creators.
- Gaining season progression points through more variety means.
The Forza series has always characterized itself as a game that can be enjoyed by a variety of players.
However, the current playlist is mostly biased toward racing, and the AI difficulty and challenge goals are above a certain level, making it hard to say that it caters to all players.
So let's add more variety of challenges and allow different players to earn points in the way they want.
For example, increase the number of photo challenges to 20 different types, for a total of 20 points.
And within those challenges, there should be difficulty levels from easy to challenging.
From very easy like "photograph a Corvette ZR1" to a little more challenging like "photograph a sheep with Ram in a specific area".
This way, photographers can have fun taking pictures and earn points, and players who didn't get points for PR stunts or trials can make up for missing points with these challenges.
Of course, these challenges will also be available for tuners and painters.
For example, how about a challenge for tuners to "upgrade a Ford SVT Cobra R to S1 class without swapping the drivetrain and achieve the target time"?
It would be nice to have a challenge for the painter to "create a livery for a Ferrari F430 and get 20 downloads or 5 likes".
And in addition to these, the current race-style challenge should also have a greater range of difficulty.
For every 5 points awarded for a championship, players can earn an additional 2 bonus points by playing on a harder difficulty level than the one specified.
And allow them to play on an easier difficulty level, although they will only get 3 points.
This will make these challenges more enjoyable for both players who want more difficult challenges and those who cannot meet those challenges on the current difficulty level.
Of course, these are just irresponsible wish lists that I, as one player, casually mention, not knowing the hard work required to maintain the current live services.
Maybe a similar proposal has already been made in PGG and they have decided they can't do it.
But like this I hope that this game will become a game that more and more players can enjoy.