- 1,792

- New Zealand
There's also several upgrades in FH5 that aren't in FH4 - slick race tyres (and other compounds), new transmissions, new rims etc. The physics as well for some vehicles may need tweaking with FH5's changes in that area. All of which add some time to the porting process, how much time I have no idea as well. I'd imagine the live service team working on the monthly updates is significantly smaller than the full team that makes the full games and expansions - so it could also be a resource thing. Though tbf, a lot of these older models are probably already in FH5's dev build - and are pretty much ready to go, and that porting work was done a while ago.It depends, really. They certainly have put work into older models over time, to give them proper interiors and more details in general. But then we still have cars with the same inaccuracies they've had since FM1, and interiors that are about as detailed as they were in FM3.
They don't remodel old cars very much, and with no new features or generational leaps in the car models, it very much is a copy/paste. Taking a car that was introduced in FH4 and putting it in FH5 takes very little effort on the modeling side of things (updating them to make the brake calipers paintable is all I can really think of). The biggest task would be audio, which needs a rework in just about every car that is added to FH5 now that they've moved to a new system. But then they also reuse audio from other cars, so who really knows what it takes?
I think the more important factor is cost. It's not like they're charging actual $$$ for any of the seasonal rewards. Sure it might not take a lot of time, but we don't know how much it costs to license these extra vehicles, even if they've been in FH4. I'm sure it's not free. I know a lot of people will retort to that and say "Well they're owned by MS, one of the biggest companies in the world. They can afford anything". Well that certainly helps but it's not MS paying for the licensing, it's a dedicated Forza licensing team that work with T10 and PG, big difference. They still have budgetary requirements to adhere too. I doubt that every month they can splurge on licensing 10-15+ vehicles. And at the end of the day, the studio still has to be profitable YOY, no matter how much money daddy MS has in the bank.
All I know is, compared to all the other Arcadish AAA racers, Forza gets more content per month than any other game. Even arguably more than GT7 as well. Not to say that content is "perfect" or not worth criticism, but you can't deny the Forza games to get a lot of content post launch (recycled or not).
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