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This is the discussion thread for an article on GTPlanet:



There's certainly a point where there's all this stuff to do marked on your map and you're not quite sure where to start with it. But everything has a purpose, whether it's HF progression or DJ progression, and the rewards and branch are marked when you move the cursor over it. HF stuff unlocks sequentially so you're not just blasting through in whatever top-tits car you've got. It also helps break up the routine: get bored of go-here-do-race? Go somewhere else and find some happy edamame or look at Fuji from Incredibly Far Away.For me like all open world games they fill it to the brim with "Filler" Gameplay rather than "Killer" gameplay and it just becomes a slogfest.
And now ask yourself which of those series' is still going strong and which ones have gone/failed. The Crew series is also a good example of wider/accessible = seemingly stronger player retention.FH5 reviewed really well but left a lot of fans disappointed so im not sure what to think. My main concern is the map and how the roads are designed. I always preferred the more realistic roads of Test Drive Unlimited 1 or 2 to the more drivable and easy to navigate roads of fh5 or NFS.
Why would you think that? I don't think the "you think you do but you don't" argument has ever worked out has it? I kinda get maybe in Horizon because the driving is not accommoded to it but at least personally the road design is one of the worst aspects of the series.I think narrow roads are something people want right up until they get it and then they don't.
Looks at the games that have offered narrower roads, they just aren't as popular, and yes I am well aware that the width of the roads won't be the only factor behind the reasoning here, but it's telling that the most popular, long lasting series' don't always conform to the narrower road theory.Why would you think that? I don't think the "you think you do but you don't" argument has ever worked out has it? I kinda get maybe in Horizon because the driving is not accommoded to it but at least personally the road design is one of the worst aspects of the series.
Yeah Ive had FH5 back on for an hour today, and the roads / traffic situation is genuinely unsatisfying. If the game engine allowed you to bite the cars back in with the throttle a bit more weaving would be a joy, but slightly floaty doesn't help with the road / traffic design. Running into traffic made me switch back to motorfest today, less hassle. Forza would be a killer app with the ability to catch a slide in a good way, its not bad game at all just needs tweaking. It cant be compared with Rally games for this exact reason there is not a level of fidelity available to thread the needle with this game. Motorfest and rally games have real subtlety in hiting the apex and in re-aquiring grip that makes them moreish to master. Mastering a game is the main reason to play it, and less nuance brings boredom on quickly...Why would you think that? I don't think the "you think you do but you don't" argument has ever worked out has it? I kinda get maybe in Horizon because the driving is not accommoded to it but at least personally the road design is one of the worst aspects of the series.
I must wait for PS5 version but sounds good.
Only thing i dont like as of now is the car list..... Stripped down FH5 list and almost no new 2025/6 models.......
New M5 RS6 etc etc
Are the food delivery missions IN the persistent open world? Or are you sequestered away into a mini-game like thing bookended with loading screens?There are some extremely narrow roads in Forzokyo, which you'll encounter in the food delivery missions.
Edit: This is in a Beat and at a pretty wide-angle to catch both streets
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There's a few around the main festival site with two-way running that's a puckerer when one of the seemingly billions of G-Wagens in Japan comes the other way.
I must wait for PS5 version but sounds good.
Only thing i dont like as of now is the car list..... Stripped down FH5 list and almost no new 2025/6 models.......
New M5 RS6 etc etc
I agree by the time it comes out for the PS5 there should a few more cars added. Which is part the reason I am not bothered by the wait. @Famine good review I enjoyed itI wouldn't fret about it, Forza isn't shy in releasing up to the minute cars every week.
I shall go and check on that. Well, not right now, because it's 3.22am, but at some point.But I saw a stream earlier today and the guy went into the settings and turn on an option (I think the option name is split time). This shows the gap between cars every time they cross a checkpoint. He played a few race and it looked like it was working for every race with AI driver…
Absolutely. Horizon 5 maps just felt too lonely without City traffic roaming around as well.Sounds exactly what you'd expect. Horizon 5 wasn't a bad game, far from it, but the map being the main character of a Horizon game, it was a bad long term experience. I haven't watched much of 6 to keep the map as fresh and exciting to discover as possible, but what I have seen, already looks leagues better.
I dont think anything can give that Midnight Club LA moments and feelings due to the game being so hard and exciting. Horizon games are alot more chilled.Midnight Club LA remains my favourite open world racing game, narrowly beating out NFSU2. FH5 was alright but as mentioned before, the map feeling soulless made the replayability a bit on the weaker side. I'm hoping that FH6 will give me the same thrills as MCLA did, and reading about the improvements in how alive the world feels makes me quite hopeful that it will.
Yes. On Race Driver Grid, Touge Races implemented much better than on Horizon 6. In it, you race two legs against each opponent, 1 up and 1 down. The winner of the Touge is decided by who is the fastest on both legs. Also on Touge Races, Players got a 5 second time penalty for collisions, making each overtake a lot more risky and intense.The way they implemented Touge is such a letdown. The point of Touge is to get away from the car behind you, if you manage to keep the gap big enough (usually >1 second), you win. The car behind wins if the gap is small enough. There's no passing at all. I guess they had to do it like this since they made roads wider than the Katy Freeway.
Also, no super-eurobeat![]()