Forza Horizon 6 Review: Ga Ii Desu Ne

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Sounds exactly what you'd expect. Horizon 5 wasn't a bad game, far from it, but the map being the main character of a Horizon game, it was a bad long term experience. I haven't watched much of 6 to keep the map as fresh and exciting to discover as possible, but what I have seen, already looks leagues better.
 
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Sounds exactly what you would expect. For me like all open world games they fill it to the brim with "Filler" Gameplay rather than "Killer" gameplay and it just becomes a slogfest. Sadly for me this has turned out the same way while FH1 & 2 were more focussed games. Bigger is generally never better in gaming.
 
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For me like all open world games they fill it to the brim with "Filler" Gameplay rather than "Killer" gameplay and it just becomes a slogfest.
There's certainly a point where there's all this stuff to do marked on your map and you're not quite sure where to start with it. But everything has a purpose, whether it's HF progression or DJ progression, and the rewards and branch are marked when you move the cursor over it. HF stuff unlocks sequentially so you're not just blasting through in whatever top-tits car you've got. It also helps break up the routine: get bored of go-here-do-race? Go somewhere else and find some happy edamame or look at Fuji from Incredibly Far Away.

I remember one of my big complaints about larger GTA games was trying to find where the 100 feathers (or whatever) were, but that's not exactly the case here. All the collectibles are obvious, just from driving (and marked on your map whenever you're anywhere close, even in Autodrive), even if getting to them is not always.


People are going to hate the first Showcase though :lol:
 
Iam happy about the fast travel system being freed up. Im so desperate for a new driving game I will probably get this day one again, I hope it grabs me more than the last game did Japan sounds more appealing than Mexico was to explore. Im hoping for some improved handling rather than a straight re-skin job.
 
FH5 reviewed really well but left a lot of fans disappointed so im not sure what to think. My main concern is the map and how the roads are designed. I always preferred the more realistic roads of Test Drive Unlimited 1 or 2 to the more drivable and easy to navigate roads of fh5 or NFS.
 
FH5 reviewed really well but left a lot of fans disappointed so im not sure what to think. My main concern is the map and how the roads are designed. I always preferred the more realistic roads of Test Drive Unlimited 1 or 2 to the more drivable and easy to navigate roads of fh5 or NFS.
And now ask yourself which of those series' is still going strong and which ones have gone/failed. The Crew series is also a good example of wider/accessible = seemingly stronger player retention.

I think narrow roads are something people want right up until they get it and then they don't.
 
I think narrow roads are something people want right up until they get it and then they don't.
Why would you think that? I don't think the "you think you do but you don't" argument has ever worked out has it? I kinda get maybe in Horizon because the driving is not accommoded to it but at least personally the road design is one of the worst aspects of the series.
 
There are some extremely narrow roads in Forzokyo, which you'll encounter in the food delivery missions.

Edit: This is in a Beat and at a pretty wide-angle to catch both streets

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There's a few around the main festival site with two-way running that's a puckerer when one of the seemingly billions of G-Wagens in Japan comes the other way.
 
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Why would you think that? I don't think the "you think you do but you don't" argument has ever worked out has it? I kinda get maybe in Horizon because the driving is not accommoded to it but at least personally the road design is one of the worst aspects of the series.
Looks at the games that have offered narrower roads, they just aren't as popular, and yes I am well aware that the width of the roads won't be the only factor behind the reasoning here, but it's telling that the most popular, long lasting series' don't always conform to the narrower road theory.

Same thing happened with rally games, everyone clamored for longer stages, narrower stages and then we got that and I could see many of those same people complaining that stages were too long and sections were too difficult.
 
What is "narrow road theory" and why does a game have to be popular? Not everything has to be a series if that's what you're looking for, or be shallow (for lack of a better word) like Horizon to appeal to the masses. "A game for everyone is a game for no one."

I am looking forward to trying FH6 out, I liked the first one but the following installments left a lot to be desired and 5 was just not enjoyable in the slightest.
 
Why would you think that? I don't think the "you think you do but you don't" argument has ever worked out has it? I kinda get maybe in Horizon because the driving is not accommoded to it but at least personally the road design is one of the worst aspects of the series.
Yeah Ive had FH5 back on for an hour today, and the roads / traffic situation is genuinely unsatisfying. If the game engine allowed you to bite the cars back in with the throttle a bit more weaving would be a joy, but slightly floaty doesn't help with the road / traffic design. Running into traffic made me switch back to motorfest today, less hassle. Forza would be a killer app with the ability to catch a slide in a good way, its not bad game at all just needs tweaking. It cant be compared with Rally games for this exact reason there is not a level of fidelity available to thread the needle with this game. Motorfest and rally games have real subtlety in hiting the apex and in re-aquiring grip that makes them moreish to master. Mastering a game is the main reason to play it, and less nuance brings boredom on quickly...
 
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road could be narrower but the vast majority of players wouldn’t be able to handle it properly, just look at how most s*ck when playing the Nordschleife on GT or FM.
 
Personally thought 5 was peak, so reading that 6 surpasses that is not really helping with my hype.
I’m not getting the expensive early access version because I plan on getting that on PS5Pro whenever that comes out - GamePass it is - So I will have to wait 4 more days. Bummer.
 
I must wait for PS5 version but sounds good.

Only thing i dont like as of now is the car list..... Stripped down FH5 list and almost no new 2025/6 models.......

New M5 RS6 etc etc
 
I must wait for PS5 version but sounds good.

Only thing i dont like as of now is the car list..... Stripped down FH5 list and almost no new 2025/6 models.......

New M5 RS6 etc etc

I wouldn't fret about it, Forza isn't shy in releasing up to the minute cars every week.
 
There are some extremely narrow roads in Forzokyo, which you'll encounter in the food delivery missions.

Edit: This is in a Beat and at a pretty wide-angle to catch both streets

View attachment 1536907

There's a few around the main festival site with two-way running that's a puckerer when one of the seemingly billions of G-Wagens in Japan comes the other way.
Are the food delivery missions IN the persistent open world? Or are you sequestered away into a mini-game like thing bookended with loading screens?
 
I must wait for PS5 version but sounds good.

Only thing i dont like as of now is the car list..... Stripped down FH5 list and almost no new 2025/6 models.......

New M5 RS6 etc etc

VXR
I wouldn't fret about it, Forza isn't shy in releasing up to the minute cars every week.
I agree by the time it comes out for the PS5 there should a few more cars added. Which is part the reason I am not bothered by the wait. @Famine good review I enjoyed it
 
Midnight Club LA remains my favourite open world racing game, narrowly beating out NFSU2. FH5 was alright but as mentioned before, the map feeling soulless made the replayability a bit on the weaker side. I'm hoping that FH6 will give me the same thrills as MCLA did, and reading about the improvements in how alive the world feels makes me quite hopeful that it will.
 
I saw this paragraph in the article about the time gaps not being available…


[These and the Horizon Rush gateway events include a split-time feature and, for races against other players, a gap-to-leader timing. We do wish this was available against the AI, as it still seems like a feature a racing game should have within any race…]



But I saw a stream earlier today and the guy went into the settings and turn on an option (I think the option name is split time). This shows the gap between cars every time they cross a checkpoint. He played a few race and it looked like it was working for every race with AI driver…

Anyway very good article as always guys and thanks for the review. Can’t wait for it to come out on PS5😉
 
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But I saw a stream earlier today and the guy went into the settings and turn on an option (I think the option name is split time). This shows the gap between cars every time they cross a checkpoint. He played a few race and it looked like it was working for every race with AI driver…
I shall go and check on that. Well, not right now, because it's 3.22am, but at some point.
 
VXR
Sounds exactly what you'd expect. Horizon 5 wasn't a bad game, far from it, but the map being the main character of a Horizon game, it was a bad long term experience. I haven't watched much of 6 to keep the map as fresh and exciting to discover as possible, but what I have seen, already looks leagues better.
Absolutely. Horizon 5 maps just felt too lonely without City traffic roaming around as well.
 
Just hoping it doesn't come to PS5 too close to GTA6. FH6 looks like what a lot of enthusiasts were waiting for.
I'd like to relive auto modellista with the garage options.
 
Midnight Club LA remains my favourite open world racing game, narrowly beating out NFSU2. FH5 was alright but as mentioned before, the map feeling soulless made the replayability a bit on the weaker side. I'm hoping that FH6 will give me the same thrills as MCLA did, and reading about the improvements in how alive the world feels makes me quite hopeful that it will.
I dont think anything can give that Midnight Club LA moments and feelings due to the game being so hard and exciting. Horizon games are alot more chilled.
 
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The way they implemented Touge is such a letdown. The point of Touge is to get away from the car behind you, if you manage to keep the gap big enough (usually >1 second), you win. The car behind wins if the gap is small enough. There's no passing at all. I guess they had to do it like this since they made roads wider than the Katy Freeway.

Also, no super-eurobeat :confused:
 
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The way they implemented Touge is such a letdown. The point of Touge is to get away from the car behind you, if you manage to keep the gap big enough (usually >1 second), you win. The car behind wins if the gap is small enough. There's no passing at all. I guess they had to do it like this since they made roads wider than the Katy Freeway.

Also, no super-eurobeat :confused:
Yes. On Race Driver Grid, Touge Races implemented much better than on Horizon 6. In it, you race two legs against each opponent, 1 up and 1 down. The winner of the Touge is decided by who is the fastest on both legs. Also on Touge Races, Players got a 5 second time penalty for collisions, making each overtake a lot more risky and intense.
 
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