I was hoping for a TDU game with more rewarding physics but It seems an awful lot like a DIRT2/ProStreet mashup. Not liking the indestructible barriers on every road, feels very restrictive. Not bad overall, but it really doesn't do anything new to impress.
Played the demo last night, not really impressed. I doubt I'll be buying it now. There is nothing about the gameplay that hasn't been done in any previous NFS games. Just new cars, and an "open world", but you are still limited to the road by invisible walls and invincible guard rails.
I was hoping for a TDU game with more rewarding physics but It seems an awful lot like a DIRT2/ProStreet mashup. Not liking the indestructible barriers on every road, feels very restrictive. Not bad overall, but it really doesn't do anything new to impress.
Lots and lots of comments... a couple things to think about though when posting opinions.
Remember that you're commenting on a DEMO. It seems pretty silly to complain about the "small size of the map" or the "limited number of cars" or "why can't I change cars" and so on. It's a DEMO.
The complaints about the music really boggle my mind. I'm not into music to begin with, so (in each Forza game so far) as soon as the options/settings are available, I turn off the music. For those folks who *do* listen to music, no issue with commenting that you *like* the music selection. If you *don't* like the music in the game, but you do like listening to music, I would expect you to have your iPod / phone / playlist on the console / whatever hooked up to speakers and you'd be listening to your own music anyway.
The cars seem to handle a bit differently than in FM4? Not a big surprise, for a few reasons... number one being that FM4 is on racetrack tarmac, and FH is not. Tarmac has different properties than asphalt, cement, dirt, gravel, grass, combinations of, etc, etc, etc. Of *course* the handling will not match FM4.
Keep in mind that your opinion is based on your own *personal* expectations, your own *personal* desires for a game and your own *personal* history of game play. Many folks (such as myself) have never played an "open road / open world" driving game. If *you* think FH is too much like [insert game name here], that won't matter (or even mean anything) to someone who hasn't played that game.
Also worth noting --- *you* may not even be in the target demographic for Horizon.
A long-time complaint about the Forza Motorsport series has been that the game is too difficult to master. That is clearly evidenced by the fact that millions of copies of FM4 are out there, yet monthly rivals events get only a fraction of that number. It's also quite common to see posts here along the lines of "I've been playing this for months, but I'm still so much slower than everyone else."
As has been mentioned often in Horizon interviews and presentations, one goal is for the game to be "pick up and play." Seems logical that it will "feel easier" than FM4.
If you're a big fan of FM4, you're probably in at least the Top 10% on the leaderboards... more likely the Top 5% or higher. What people forget is that means 90%+ of FM4 players are *not* that good. If you are a top FM4 players, into tuning, upgrading, trying to shave 10ths off your lap times, you're probably not really the target market for Horizon. Sure, they'd love you to buy the game (and enjoy it), but it May Not Be the Right Game for YOU.
That doesn't mean, though, that it's not the Right Game for many (millions?) of other players.
Which brings me to one of the oddest comments I've seen in this thread. I won't link to it, or include the name of who posted it, because it's not about that person individually -- but it is representative of many of the comments here:
Name Omitted:
After reading through most of these posts, I'm glad to see I'm not the only one who's disappointed. To those saying we expected to much are just stupid. I expected a rubbish, archadey game, and thats exactly what we got. I knew from the moment this game was announced it wouldn't be my cup of tea.
If this person knew the game wouldn't be his "cup of tea," how can he possibly be disappointed with the Demo? And, why post about that here? "I knew I wouldn't like the game, and now that I've played the Demo, well, ummm... I just want to say I've confirmed that I won't like the game." Just odd...
Horizon will not be the Right Game for everyone. No game is, or ever will be. If you're a die-hard SIM circuit racer, or SIM drifter, Horizon may NOT be your "cup of tea." Of course, there will be some cross-over where folks who like FM4 will also like FH, but the target market is players who want to have fun driving wildly around the countryside trying to avoid (or trying to smash into) other traffic and hanging out at a "cool music festival."
Just because *you* don't fit that demographic doesn't mean it's a "bad game." It just means it's a different game.
- Don Ente
This is one of the biggest misconceptions; it's not Turn10. Why do people constantly forget this game uses T10 resources, but the directors for sound/art/gameplay/etc. are all Playground employees.As I said before this is a beta test for T10 to take the cars off the circuit tracks and out into the open world.
2 things.While it is not full open world freedom, it is a great start. Map is quite small at only 64 sq miles but I am sure dlc might expand the size. Horizon 2 will probably be out in 2 years and I am sure T10 will make some massive improvements toward the open world racing genre. 👍
Exactly. And at the same time, this game is still the closest thing to doing what TDU did, so all these TDU players should be seeing some sort of satisfaction in that alone.Not sure why, it was never marketed as being like TDU.
I never played TDU2 but I did play the first one and I agree for the most part being able to go off the road and across dirt/fields etc was pointless. Nothing was properly mapped, the graphics got worse the further out you went and it served no real purpose at all. I mean you don't go cutting across fields when you drive in reality, do you? Sticking to roads is the right approach IMO.
Well, I may have been exaggerating a little. But, yeah, I found Shift 2 to be much more on the arcade side of the simcade-scale. Granted, I, personally, would consider even games like GT and FM to be simcade titles. So, you might take that with a grain of salt.
Generally, I'd think that, if you enjoyed, say, Grid, you'll enjoy Shift 2. It does, however, suffer from some pretty nasty input lag. Especially on the PS3. The Xbox version is decent and the PC version seems to be perfectly fine (and better looking, to boot).
Shift 2's strength were its good single player career mode and the way you were able to upgrade your cars and the very visceral presentation. Along with what's probably the single best track selection in any simcade racer I've played, it makes for a lot of fun, even though the car list is rather short (120 cars or so, pre-DLC, which is compensated by the incradible upgrades).
If you can get a good deal on it and are able to play it on something aside from the PS3 (PC preferably), checking it out would definitely be worth it. Just don't expect the physics to feel as realistic as, say, GT or FM.
I think so... My progress wouldn't be saved, at least.
Ok thanksProgress is not saved, but any Rivals times are kept on the server even after you quit.
Shift certainly has its merrits, I'd say. Like most games, actually. Personally, I liked it better than Grid, but it's all down to personal taste.Ok thanks, it seems like it is not my cup of tea but I'll try it out, on the Xbox then, I saw there is a demo of sjift2 when I downloaded FH demo. I hope Pcars won't suffer the same input lag whenever it will be available to consoles, I try to avoid playing it on xbox.
These opinions baffle me despite being nothing than 1 quick sentence.Played the demo, my impression is it feels like Need for Speed: HP2010 without the cops.
Ok thanks, it seems like it is not my cup of tea but I'll try it out, on the Xbox then, I saw there is a demo of sjift2 when I downloaded FH demo. I hope Pcars won't suffer the same input lag whenever it will be available to consoles, I try to avoid playing it on xbox
Well, that'd make the driving experience A LOT better, I think.Input lag was fixed in the engine a long, long time ago. No such problem now.
These opinions baffle me despite being nothing than 1 quick sentence.
Have you played HP2010? Physics are nothing like this game, so how does it feel like it?![]()
Only if he starts to make a game that contains what his audience wants, instead of trying to fulfill his "vision".Congrats to these guys making a good, open world racing game. Maybe Kaz will follow suit and create a more open world to GT.