Forza - HORIZON

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Instead, a Ford Sierra Cosworth? Peugeot 205, Citroen DS etc.? Where those ever even sold in the US?
My favourite brand is Opel/Vauxhall and I wouldn't ask for those to be in FH, but if there's a Sierra they might aswell add Holdens and Opels...

Why should it just be restricted to just cars sold in america? :indiff:
 
Instead, a Ford Sierra Cosworth? Peugeot 205, Citroen DS etc.? Where those ever even sold in the US?
Those cars might not have been sold in the US, but the game needs to sell outside of the US as well. Cars like the 205 T16 are the ones that are exciting me the most, really.

As for the super cars... Well, I don't see why a they wouldn't be appealing to car lovers. I, for one, know quite a few gear heads who are admiring super cars and hyper cars and do get excitet about, say, the CCX-R Edition.

Plus, those are definitely cars I'd expect to see at some sort of car show. A car show with just US-market midrange-bangers would be pretty boring to me :lol:
TVC
If I play Forza 3/4 or GT5 I turn all the assists off. I know the assists on Forza change the game but on Horizon I'm not too sure the impact is as big. I have played Forza 3 with all the assists on and Horizon wasn't really similar. Someone I know did turn them off and said that it still wasn't really like the past Forza games, but I am guessing it was probably more realistic than with assists on.
No offense, but every hands-on test and preview I've read so far suggested that, once everything is turned off, FM4 and FH feel basically the same. And that's some sort of question that has been specifically adressed by more than one major gaming website.

As for the comparison, FM3 and FM4 don't feel all that alike when playing both with all assists on -and neither do they feel all that alike with all asists turned off. I don't want to be rude, really, but I'd rather believe in what those who've actually played the game without assits are saying than in an estimation based on what the game feels like with all assists on.
Honestly as a Playstation gamer this game looks unappealing, between this and NFS Most Wanted I would definately choose Most Wanted.
As a PlayStation gamer, you wouldn't have any other choice than not chosing the Xbox-exclusive game, no? :lol:
 
As a PlayStation gamer, you wouldn't have any other choice than not chosing the Xbox-exclusive game, no? :lol:
Yes but I was just saying that if I had a Xbox 360 too, I seen a few videos after that day and it looks fun (too bad it's still a Xbox exclusive, I would definately get it).
 
What I don't like, personally, is the car list. If they added the many rather ordinary cars from FM4 instead of all those Supercars I would buy this game at release. I understand there's kids who want Ascari's and Radicals and it's ok to add them in, but I 'd like to see cars I'd see on a trip to real Colorado, so, to me, not including Jeep Wrangler, Ford Taurus SHO, Pontiac G6, Chevy Impala SS etc. and not even some classics like the Bel Air and Eldorado etc. is a big fail.

Instead, a Ford Sierra Cosworth? Peugeot 205, Citroen DS etc.? Where those ever even sold in the US?
My favourite brand is Opel/Vauxhall and I wouldn't ask for those to be in FH, but if there's a Sierra they might aswell add Holdens and Opels...

With the current formula they might achieve to turn 'gamers into car lovers', but NOT 'car lovers into gamers'!
I think having a diversified and exciting car list with a bunch of attention getters is a lot more important than having the typical Colorado automobile; which if they were truly dedicated towards making the game the true Colorado experience as portrayed in popular culture, would end up with the car list being 95% luxury SUVs/pickups and smugmobiles (all with ski/boat racks) and the other 5% snowplows.
 
No offense, but every hands-on test and preview I've read so far suggested that, once everything is turned off, FM4 and FH feel basically the same. And that's some sort of question that has been specifically adressed by more than one major gaming website.

As for the comparison, FM3 and FM4 don't feel all that alike when playing both with all assists on -and neither do they feel all that alike with all asists turned off. I don't want to be rude, really, but I'd rather believe in what those who've actually played the game without assits are saying than in an estimation based on what the game feels like with all assists on.

You're not being rude and no offense is taken. I'm just stating my experience, I could be wrong but it's just what I felt the game was like.

In that video I posted it looks pretty unrealistic to me, and that's with all the assists off. At least it doesn't seem like it plays like the past Forzas, from my perspective. It may play more like the Forza 3 or 4 with assists off but I don't take that to be they play similar, just that it leans more towards simulation than it does arcade.

This link seems to support that:

http://www.sidequesting.com/2012/06/e312-hands-on-with-forza-horizon/

As I raced down the twist and turns towards the end of the race, the wind in my hair and dub-step in my ears, it felt very much like an arcade racer than a sim. Naturally, I assumed it was because I had all the assists turned on so I entered the options and began switching them off. For one, there seemed to be a notably smaller selection but after I got done turning them all off, I didn’t notice a difference. That’s pretty surprising, since the core driving engine is supposed to be the same.

And yes there is a huge difference in the past Forzas between having all the assists on and off. And there is likely a difference in this game also, but this game with the default assists did not feel like the past Forza games with the same assists. So something must have been changed. And I don't know, Forza 3 and 4 felt pretty similar to me? They were slightly different but it's not like going to Gran Turismo 5 from Forza 3. Horizon seemed closer to Grid than it did to the past Forza games.

Horizon may lean more towards a simulation type game, but I highly doubt it will be as realistic as the past Forza games. At least that's what I have gotten out of my experiences playing it.

Of course, the game could have changed since E3, who knows how early on in production the demo that I played was. They may have changed it quite a bit since then.

I don't really know what else to say. I could be completely wrong, I could be right. What I played may be different from the final product or it could be exactly the same.

I guess we'll just have to wait and see.
 
I didn't mean to sound like I'm not believing you, but what I've seen mostly are videos like the following from GameSpot.

To summarize, it supposedly feels more forgiving as long as you've got the assists on and feels like a sim with the assists off. There might be differences, I guess, but from most hands ons I've watched or read, it sure didn't seem like a dramatic change in any way. But, yeah, the game feeling even more forgiving with all assists on would probably give away the impression of it being more forgiving with all assists off, too.

Another thing I've read is that people are suprised by how easy to drive FH'S Viper is - which isn't any different in FM4...

Guess we'll have to wait and see. This thread (and Forza Planet, for that matter) will be flooded woth impressions by tomorrow, I think.
 
[FORZA HORIZON CAR REVEAL] -- 2011 Audi R8 GT -- As if the Audi R8 wasn’t already amazing, the GT version shows just what losing a few pounds and adding a little muscle can do for your image. This limited edition evil twin takes its supercar calling to the next level, while still providing the comfort and presentation you expect from a car of its caliber. The R8 GT has definitely got it all in the right places.

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Old news, but still. Omnomnom.
 
I think NFS: The Run sold somewhere around 3.5 million copies on the X360, PS3, Wii, PC Wii and PSP(?) combined, FM4 somewhere around 2.5 million times on the 360 - that's not too bad :lol:

But, even though neither is a definite indcator of how good a game is, I'll value the Metascore on Metacritic higher than the sales figures... And I'll bet that FH is going to rank higher than NfS: MW 2012 any day of the week.

You believe Metacritic? For big top releases? ooooh, big mistake there.
 
Really hope its not as hard to get cars in Horizon, as it has been in past Forza's, cause I REALLY want to get my hands on the Diablo, and Yellowbird as soon as possible.
 
Patrick
It was so easy to make money in 4!

Indeed. With Rivals around, any reasonably clever and decently fast person can reel in hundreds of thousands in an hour. I've lost track of how much I made at the Top Gear Elise test!
 
Never did play 4 much, but I'll admit they were better with the money system in that one, I just don't want to take up to 4 hours to get my skyline fully tuned to level 2, really, it would just be easier if they gave the player the option to play without money, I've never really seen the purpose for it in racing games.
 
Then what would be the point in playing? Money is what keeps the game from getting stale. Without money & having every car unlocked from the start instead, it becomes kind of pointless in a way to have any races to begin with since there will be no reward for your time spent.
 
Never did play 4 much, but I'll admit they were better with the money system in that one, I just don't want to take up to 4 hours to get my skyline fully tuned to level 2, really, it would just be easier if they gave the player the option to play without money, I've never really seen the purpose for it in racing games.

What McLaren said, basically.

Though, in addition: the Affinity levels were completely changed around in FM4 (and we're unsure if they carry over in FH). In my opinion, it actually became too easy to upgrade cars; you got a manufacturer's Affinity to Level 4, and bam, free upgrades for any car from that marque (bar engine/drivetrain/aspiration swaps, bodykits, and wheels). That took about five races. Again, with a very basic level of cunning, this meant most people would only have to spend a fraction of their credits on actually upgrading; mostly, it'd just be for the actual cost of the cars.
 
Then what would be the point in playing? Money is what keeps the game from getting stale. Without money & having every car unlocked from the start instead, it becomes kind of pointless in a way to have any races to begin with since there will be no reward for your time spent.

hence the word "option"....
 
You believe Metacritic? For big top releases? ooooh, big mistake there.
I don't believe it, but it's still a better indicator than sales figures.

Just like every crappy movie can be labeled with "Still a better love story than Twilight".

I think reaching Affininty Level 10 would be a good spot for free upgrades.

Absolutely. FM4 is throwing money at you left, right and center, literally. Getting free upgrades at level is just rediculous. Especially since higher level events, such as the World Championships or the International Tours are easily getting you to level 3 or so with a single victory.
 
Posted on Forzaplanet. I wont be able to view it until my lunch break.
CRZ
For those who would like to see the demo in its entirety...



So the demo is out. I wont be able to play until late tonight. They have been trying to market it with Forza 4 physics in an open world game but most of us knew it wouldnt be the case. So a couple questions.

1. How is the "freedom"? From my understanding you are restricted to the main roads and offroads besides a few shortcuts.
2. Is the golf course just a shortcut or a true open area to play in?
 
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hence the word "option"....
Hence my post....
So the demo is out. I wont be able to play until late tonight. They have been trying to market it with Forza 4 physics in an open world game but most of us knew it wouldnt be the case. So a couple questions.
Post proof or please keep hush. You've continued to spout this nonsense at FP, yet you've never touched the game & seem to ignore the multiple play testers who say it's very close to the physics.
 
I watched the entire 22 minute video above of the gameplay video. It looks pretty good. Reminds me a lot of Pro-street and other NFS games in many ways. Also as Dan mentioned its main road and dirt road restricted. There are either invisible walls or guard rails to keep you on the track. Which can be a good thing so you dont fly too far off the road and instantly lose.

As I said before, its not a full open world game as many are believing it will be and as they are marketing. So as long as you go into this knowing its not a free roaming sandbox game, I think most will appreciate it for what it is. Compared to Forza 4 yes its free roaming. I will play the demo tonight but at this point I still plan on renting the game. It does look good though. 👍
 
So has anyone played the demo then??

I spend around on hour playing it earlier..and i really liked it!

The three races were good, full of action and not boring, i also liked the speed trap and the fact that if you hit certain signs at the side of the road, you will get money off upgrades for the car you are currently driving!..i dont really like the damage model though..but it is an arcade game after all!

But overall, i really enjoyed it and ill be pre-ordering it from gamestation tomorrow! 👍
 
MUSC4EVER
So has anyone played the demo then??

I spend around on hour playing it earlier..and i really liked it!

The three races were good, full of action and not boring, i also liked the speed trap and the fact that if you hit certain signs at the side of the road, you will get money off upgrades for the car you are currently driving!..i dont really like the damage model though..but it is an arcade game after all!

But overall, i really enjoyed it and ill be pre-ordering it from gamestation tomorrow! 👍

Check out Forza Planet. Much more updated info about Horizon.
 
So has anyone played the demo then??

I spend around on hour playing it earlier..and i really liked it!

The three races were good, full of action and not boring, i also liked the speed trap and the fact that if you hit certain signs at the side of the road, you will get money off upgrades for the car you are currently driving!..i dont really like the damage model though..but it is an arcade game after all!

But overall, i really enjoyed it and ill be pre-ordering it from gamestation tomorrow! 👍
The cosmetic damage is optional & has no effect on your race winnings. :)👍

Just fyi.
 
To be fair, we don't know the entire car list yet (we know a bit over half). Frankly, I'd be incredibly surprised if the Wrangler doesn't show up; the Raptor's already there.

Why do the cars have to be ones sold in the US? This is a world-market game, it'd be silly to keep the cars to only those available in the real Colorado. I'd sort of expect Opel/Vauxhall to show up, actually: the Corsa VXR or the Speedster/VX220 being the most likely candidates, in my mind.

I didn't say ONLY sold in the US, or at least didn't mean it to sound this way, I wanted to point out my dissapointment over missing cars that obviously didn't make it into the game. See Euro-Ford fans will have a Sierra! That's amazing (for them). Opel lovers? Get none, Holden? same - none. I agree it's aiming to be a world market game but there are manys left out to fully achieve this status.

Those cars might not have been sold in the US, but the game needs to sell outside of the US as well. Cars like the 205 T16 are the ones that are exciting me the most, really.

As for the super cars... Well, I don't see why a they wouldn't be appealing to car lovers. I, for one, know quite a few gear heads who are admiring super cars and hyper cars and do get excitet about, say, the CCX-R Edition.

Plus, those are definitely cars I'd expect to see at some sort of car show. A car show with just US-market midrange-bangers would be pretty boring to me :lol:

I agree, I said it's good to have the Supercars. Although I choosed the wrong words in my previous post, saying common cars 'instead' of Supercars, that was wrong. Variety is what we all want. Just some more mid range variety is what I'd like to have. Why have countless different Ferraris but only 1 Cadillac? As was shown in one of the videos here. That's what I mean.
I think having a diversified and exciting car list with a bunch of attention getters is a lot more important than having the typical Colorado automobile; which if they were truly dedicated towards making the game the true Colorado experience as portrayed in popular culture, would end up with the car list being 95% luxury SUVs/pickups and smugmobiles (all with ski/boat racks) and the other 5% snowplows.

At least those less detailed and undrivable(I hate the fact there are any cars I can not drive with myself) Traffic Cars should've ended up like that but not even they are appealing. It's either Ford sedans like Taurus and Focus, GMC SUV's and Vans, Toyota Camrys, Prius and '90s Corolla and thats about it asfaik. A little more diversity would be great. When that '60s Ford Station Wagon and the Eldo' appeared in FM4 I imediately thought 'sure they made those kind of cars for Horizon', because tbh thats where they made a lot more sense than in FM4. Seems like I was wrong.

I played the Demo and it kind of dissapointed me, not only the lack of variety but also the traffic situation. I hate the fact that I will not be able to set the traffic density to a level that I want it. When free-roaming I have moments where I want to cruise around all alone, in others I would like to almost be stuck in traffic. AI in these games can't handle that though. Driver SF did a good job here if AI wasn't constantly honking, GTA and TDU was alright but in Horizon the traffic AI is realy bad, they take away any pleasure of cruising around. I don't understand why this is so, when racing, race-AI is brilliant as it is in FM4, they really react to what you do, but traffic-AI is dull. I hope they improve it in the future.

Physics and looks is awesome, I agree with the many posters that this is the absolute best in this genre so far. But I can't see myself spending my time with racing only, it bores me in a freeroam game I need more things to do... It's like if Red Dead Redemption was only about racing horses through the wilderness... 'yawn'

I have mixed feelings about Horizon and I really don't know if I should buy it or not
I understand those games are designed for the masses it's just that I always swam against the stream regarding all kinds of different things, that's why I'm having trouble with this point of view
 
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I've posted this on Forzamotorsport.net:

So, I've downloaded and played the demo for a bit - and a wee bit of FM4, too, in order to drive a stock Evo for comparison's sake.

And with all due respect, I don't get the whole "OMG PREORDER CANCELLED!!!!11one" comments. Sure, there is a difference, but I'd say that it's nowhere near as dramatic as some folks on here make it out to be. At least not as far as the driving physics are concerned, in my opinion - with all assists off in both games, obviously.

So, some observations:

1) FH feels A LOT like FM4, just somewhat grippier. The Evo X with Sport Tyres feels quite close to the one in FH, as long as they're being driven in the same way. In general, I'd say that FH isn't quite as good as FM4, as far as driving physics are concerned, but it's definitely better than any other opeen world racing game I've played so far. By far. You know, with recent games like NFS: Shift 2 that pass as 'Sims', the huge backlash on here seems utterly moronic. Because, even compared to these kind of games, FH's physics don't seem bad at all. And, even though this might provoke some folks: I'd say that the Evo still feels more alive than most cars in, say, Gran Turismo 5.

So, is it as good as good as FM4? No, not really. But still darn good, especially for what it is.

2) Depending on how you're driving, the game might feel more or less arcade-like to you. Collisions are towned down considerably, which, I think, is the biggest difference between the two games. As such, you've got the option to either slam into a guard rail and abuse the forgiving crash physics to actually be faster than you would've been by driving cleanly. Don't do so, though, and it already feels less arcadey. It's up to you to abuse the 'simplified' crash physics or try to drive as cleanly as you would in FM4. Well, I suppose that it's somewhat inconvenient to have to stick to self-imposed limitations, but that's what I'm going to do.

TL;DR: Drive arcadey, feel arcadey.

3) The 30FPS feel rather smooth. Better than a fluctuating 60FPS, but I've been saying so for a while and in regard to other games. The graphics, in general, seem to be a notch below FM4 - which is to be expected, given that there's quite a bit more going on on the screen at all times. However, the scenery is pretty spectecular. The lighting is ok, worse than FM4, better than FM3. And, well, driving at night doesn't look as good as it did in Gran Turismo 5 or NFS: Shift 2. However, it's still very good for an open world game.

So, yeah, graphics are decent. Not breathtakingly beautiful in comparison to circuit racers, but the scenery will make up for that.

4) Well, the sound isn't bad. I somewhat like the music selection, but prefer the radio to be off, actually. The engine sounds are pretty muffled, though, but I'll have to mess with the audio settings anyways. Same with the HUD options, though. Not much to say here, though.

So, to summarize, I'm happy with Forza Horizon. It's not as simmy as FM4, but definitely more simmy than any other open world game I'vee played to date. It's even more simmy than some games that like to call themselves a 'simulation' of sorts. It's definitely more about having fun than about replicating reality, but it still does the letter well enough to feel 'authentic'.

I went into the demo with some relatively high expectations. And yes, I did indeed hope that the game would feel 100% like FM4. It's more around the 85% mark, but given that other open world racers would come in at about 40%, at best, that doesn't seem half bad. But, then again, I've not been excited for Horizon because I want to drive my cars at a 10/10 pace with perfectly realistic physics, but because I want to drive and enjoy myself in a very scenic environment, an environment that FM4 isn't able to provide me with.

So, is FH perfect? No. Is Horizon better than I expected? No. Is it as good as I hoped it would be? No. Is it still good enough that I can see myself putting 300 hours into it, just because it's fun to play it? Yes, absolutely. The physics not being 100% of FM4 ensures I'll be playing both games, just to get the best out of both worlds. Which I would've done, anyways, as FM4 offers things that FH doesn't, and vice versa.

In short, Forza Horizon doesn't seem like a replacement for FM4 or FM5. But it seems like a valuable and enjoyable additon to the franchise. Whether that's enough is up to everybody to decide for themselves. I'll say this, though: If you expected FM4 levels of quality in every single aspect of the game, with no compromises due to the utter scope of it, that's not the game's fault.

I'm definitely looking forward to getting my hands on the full game.
 
Gonna pick this up as a surprise present for the little brother. :D

...then steal it from him. :sly:
 
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