Ironically it's driven me off instead. Missing one was very demotivating, now it's hard to care much about the rest.Each featured tour lasts 6 weeks in total (it opens 1 series per week, then you get 2 weeks after the next patch where the entire tour is open and you can continue to race it).
I think nearly everyone sees this as unnecessary, but I guess it's their approach to ensure player engagement to meet their Gamepass targets.
Unfortunately I do think it is appealing enough to play long-term, but much like FH5 I get burnt out trying to play specific events on a set schedule. I just want to do free play, but I don't want to miss the cars. So instead I do the events, get tired of playing, and take a break. Then there's more FOMO events. It's a never-ending cycle of things I don't want to do, keeping me from doing the things I do want to do. It becomes a chore.If the game was appealing enough to naturally keep people playing long-term, there wouldn’t be a need for FOMO mechanics.
Maybe have it so that during the period the career events are up, that’s the only way to get the car, but once those events go away you can buy it from the Autoshow.A good remedy for this that its not too late for T10 to implement is to have the FOMO cars available for purchase. If the events rotate so be it, thats fine. But if a player does not go through the events in the timely fashion and does not obtain the car for free through the events alone then allow us to buy them full price instead. Thats the best of both worlds, they can retain their rotation schedule for events only but allow players who missed out on the car for free to still obtain the reward cars using credits.
This was Valve's thinking in 2014 (should start at 3:20)If the game was appealing enough to naturally keep people playing long-term, there wouldn’t be a need for FOMO mechanics.
I'm sure many do, but either cannot actually figure out the "how to make a game intrinsically motivating" or don't have enough confidence in the game's appeal and as such need to compensate with extrinsic motivation.Crazy idea, eh. Make a game fun, and people will play it. Seems like some games companies are still struggling to grasp this.
Prolly something like FM7's Specialty Dealership, with regular rotations for FOMOs and discounts?A good remedy for this that its not too late for T10 to implement is to have the FOMO cars available for purchase. If the events rotate so be it, thats fine. But if a player does not go through the events in the timely fashion and does not obtain the car for free through the events alone then allow us to buy them full price instead. Thats the best of both worlds, they can retain their rotation schedule for events only but allow players who missed out on the car for free to still obtain the reward cars using credits.
I might have to rethink my strategy of pretty much leaving race cars as is and then trying to BOP the AI. I keep getting my head bashed in even when the AI is limited to only being 5 points max above me. When the Cadillac DPi can't break 2 minutes at Road America and should be around 1:50 or so, it's time to maybe do some upgrading and see what happens.
I just gave it a try with stock build and tune. I had no chance of matching the AI with them limited to 955 vs my 950 (max difficulty), but I did get into the 1:55s. I did a 10 lap race and was still getting better at the track towards the end. You need to make full use of the concrete areas on corner exit, but at the same time it's tough to get traction on them, so you have to develop a technique for how exactly you make the path of the car curve so that you run the right amount wide, but are straightening up when you want to get the power down on the concrete.I might have to rethink my strategy of pretty much leaving race cars as is and then trying to BOP the AI. I keep getting my head bashed in even when the AI is limited to only being 5 points max above me. When the Cadillac DPi can't break 2 minutes at Road America and should be around 1:50 or so, it's time to maybe do some upgrading and see what happens.
Are you running traction control?I just gave it a try with stock build and tune. I had no chance of matching the AI with them limited to 955 vs my 950 (max difficulty), but I did get into the 1:55s. I did a 10 lap race and was still getting better at the track towards the end. You need to make full use of the concrete areas on corner exit, but at the same time it's tough to get traction on them, so you have to develop a technique for how exactly you make the path of the car curve so that you run the right amount wide, but are straightening up when you want to get the power down on the concrete.
The fastest AI lap was 1:55.5, so I think they are beatable, as the car can definitely do that sort of time, but it's hard because they're so much faster on the straights then hold you up on slower sections, so it's hard to get anywhere near the lap time you can do on an empty track.
Edit: Tried the race again, but with upgraded rear tyre width, no other changes. That doesn't change the PI, but my fastest lap dropped to 1:54.5 and I was able to win by 9 seconds, from the default start position of 11th. The car still feels pretty slidey, not sure that's realistic.
Yes, I had it set to Sport. The LMP cars are massively more planted in AC, but at the same time, when something does go wrong in AC, it's harder to deal with because it's a more abrupt transition between grip and much less grip, whereas in FM you have less of a difference in grip when the car slides, so it's easier to deal with.Are you running traction control?
march update is confirmed to have no track. Next track is in aprilSebring coming in March update most likely, given that IMSA will race there and...
Really? Where can I see itmarch update is confirmed to have no track. Next track is in april
I gave it a try myself with the graphics settings maxed out, to have ray traced shadows and be sure I wasn't seeing anything that was just due to lower settings.
I didn't see anything that I could say was definitely wrong. The thing about shadows is you almost never have true absence of light, what you're seeing when you see a shadow is just a clear difference in light levels. It's sunny here at the moment, so there are clear shadows, but you can easily see what is in the shadowed regions, as they're illuminated by reflected light (only one light source outdoors right now - the sun). For a car headlight to make a visible difference to a shadow it would need to be bright enough to be significant relative to that reflected light. On a track like Daytona at night, shadows are illuminated not just by reflected light, but also by other light sources, as there are many floodlights. To light up shadowed areas, the car headlights need to overpower all those other light sources.
Here is some real world onboard footage:
The car headlights don't have much effect other than right in front of the car.
Really? Where can I see it
If the game was appealing enough to naturally keep people playing long-term, there wouldn’t be a need for FOMO mechanics.
A recent press release for a recent update for a current gameRequires gameplay to unlock. You must log in before the end of Volume 6 to claim your reward. Failure to log in and claim during this period will result in forfeiting the reward.
Sebring coming in March update most likely, given that IMSA will race there and...
Yup, no new track in Update 6.View attachment 1334306
Hot lap the Nordschleife in Forza Motorsport Update 5
Race the epic Nordschleife in the Ringer Tour featuring truly iconic German performance cars.forza.net
Perhaps, but at this point I'd still take them even if only doing test drives. Oh, how I really miss Long Beach...Long Beach and Mount Panorama with the current state of the IA drivers? No, no, no!!!
Sorry...didnt see April it is then.View attachment 1334306
Hot lap the Nordschleife in Forza Motorsport Update 5
Race the epic Nordschleife in the Ringer Tour featuring truly iconic German performance cars.forza.net
The GMA T.50s manual gear animation was fixed last update, check it out. The Aston maybe one day though...Have T10 addressed the issues like the GMA T.50 having paddleshift animations and the Aston Martin Valkyrie being like 250kg underweight?
I know they have more important things to worry about but these attention to detail elements matter a lot in a sim IMO and seen like very easy fixes.
Where did you find that list? Looks interesting...Sebring coming in March update most likely, given that IMSA will race there and...
Oh hell yea thanksThe GMA T.50s manual gear animation was fixed last update, check it out. The Aston maybe one day though...
The short versions especially the very short westcourse with 4 right handers was insane. Online races could be total carnage or the best ones. Same for Rio Mini.Perhaps, but at this point I'd still take them even if only doing test drives. Oh, how I really miss Long Beach...